diff options
Diffstat (limited to 'src/swizzles/vec3_impl.rs')
-rw-r--r-- | src/swizzles/vec3_impl.rs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/src/swizzles/vec3_impl.rs b/src/swizzles/vec3_impl.rs index e60e8e1..db657e2 100644 --- a/src/swizzles/vec3_impl.rs +++ b/src/swizzles/vec3_impl.rs @@ -8,6 +8,7 @@ impl Vec3Swizzles for Vec3 { type Vec4 = Vec4; #[inline] + #[must_use] fn xx(self) -> Vec2 { Vec2 { x: self.x, @@ -16,6 +17,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xy(self) -> Vec2 { Vec2 { x: self.x, @@ -24,6 +26,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xz(self) -> Vec2 { Vec2 { x: self.x, @@ -32,6 +35,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yx(self) -> Vec2 { Vec2 { x: self.y, @@ -40,6 +44,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yy(self) -> Vec2 { Vec2 { x: self.y, @@ -48,6 +53,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yz(self) -> Vec2 { Vec2 { x: self.y, @@ -56,6 +62,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zx(self) -> Vec2 { Vec2 { x: self.z, @@ -64,6 +71,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zy(self) -> Vec2 { Vec2 { x: self.z, @@ -72,6 +80,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zz(self) -> Vec2 { Vec2 { x: self.z, @@ -80,6 +89,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xxx(self) -> Vec3 { Vec3 { x: self.x, @@ -89,6 +99,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xxy(self) -> Vec3 { Vec3 { x: self.x, @@ -98,6 +109,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xxz(self) -> Vec3 { Vec3 { x: self.x, @@ -107,6 +119,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xyx(self) -> Vec3 { Vec3 { x: self.x, @@ -116,6 +129,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xyy(self) -> Vec3 { Vec3 { x: self.x, @@ -125,6 +139,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xyz(self) -> Vec3 { Vec3 { x: self.x, @@ -134,6 +149,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xzx(self) -> Vec3 { Vec3 { x: self.x, @@ -143,6 +159,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xzy(self) -> Vec3 { Vec3 { x: self.x, @@ -152,6 +169,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xzz(self) -> Vec3 { Vec3 { x: self.x, @@ -161,6 +179,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yxx(self) -> Vec3 { Vec3 { x: self.y, @@ -170,6 +189,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yxy(self) -> Vec3 { Vec3 { x: self.y, @@ -179,6 +199,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yxz(self) -> Vec3 { Vec3 { x: self.y, @@ -188,6 +209,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yyx(self) -> Vec3 { Vec3 { x: self.y, @@ -197,6 +219,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yyy(self) -> Vec3 { Vec3 { x: self.y, @@ -206,6 +229,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yyz(self) -> Vec3 { Vec3 { x: self.y, @@ -215,6 +239,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yzx(self) -> Vec3 { Vec3 { x: self.y, @@ -224,6 +249,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yzy(self) -> Vec3 { Vec3 { x: self.y, @@ -233,6 +259,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn yzz(self) -> Vec3 { Vec3 { x: self.y, @@ -242,6 +269,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zxx(self) -> Vec3 { Vec3 { x: self.z, @@ -251,6 +279,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zxy(self) -> Vec3 { Vec3 { x: self.z, @@ -260,6 +289,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zxz(self) -> Vec3 { Vec3 { x: self.z, @@ -269,6 +299,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zyx(self) -> Vec3 { Vec3 { x: self.z, @@ -278,6 +309,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zyy(self) -> Vec3 { Vec3 { x: self.z, @@ -287,6 +319,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zyz(self) -> Vec3 { Vec3 { x: self.z, @@ -296,6 +329,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zzx(self) -> Vec3 { Vec3 { x: self.z, @@ -305,6 +339,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zzy(self) -> Vec3 { Vec3 { x: self.z, @@ -314,6 +349,7 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn zzz(self) -> Vec3 { Vec3 { x: self.z, @@ -323,406 +359,487 @@ impl Vec3Swizzles for Vec3 { } #[inline] + #[must_use] fn xxxx(self) -> Vec4 { Vec4::new(self.x, self.x, self.x, self.x) } #[inline] + #[must_use] fn xxxy(self) -> Vec4 { Vec4::new(self.x, self.x, self.x, self.y) } #[inline] + #[must_use] fn xxxz(self) -> Vec4 { Vec4::new(self.x, self.x, self.x, self.z) } #[inline] + #[must_use] fn xxyx(self) -> Vec4 { Vec4::new(self.x, self.x, self.y, self.x) } #[inline] + #[must_use] fn xxyy(self) -> Vec4 { Vec4::new(self.x, self.x, self.y, self.y) } #[inline] + #[must_use] fn xxyz(self) -> Vec4 { Vec4::new(self.x, self.x, self.y, self.z) } #[inline] + #[must_use] fn xxzx(self) -> Vec4 { Vec4::new(self.x, self.x, self.z, self.x) } #[inline] + #[must_use] fn xxzy(self) -> Vec4 { Vec4::new(self.x, self.x, self.z, self.y) } #[inline] + #[must_use] fn xxzz(self) -> Vec4 { Vec4::new(self.x, self.x, self.z, self.z) } #[inline] + #[must_use] fn xyxx(self) -> Vec4 { Vec4::new(self.x, self.y, self.x, self.x) } #[inline] + #[must_use] fn xyxy(self) -> Vec4 { Vec4::new(self.x, self.y, self.x, self.y) } #[inline] + #[must_use] fn xyxz(self) -> Vec4 { Vec4::new(self.x, self.y, self.x, self.z) } #[inline] + #[must_use] fn xyyx(self) -> Vec4 { Vec4::new(self.x, self.y, self.y, self.x) } #[inline] + #[must_use] fn xyyy(self) -> Vec4 { Vec4::new(self.x, self.y, self.y, self.y) } #[inline] + #[must_use] fn xyyz(self) -> Vec4 { Vec4::new(self.x, self.y, self.y, self.z) } #[inline] + #[must_use] fn xyzx(self) -> Vec4 { Vec4::new(self.x, self.y, self.z, self.x) } #[inline] + #[must_use] fn xyzy(self) -> Vec4 { Vec4::new(self.x, self.y, self.z, self.y) } #[inline] + #[must_use] fn xyzz(self) -> Vec4 { Vec4::new(self.x, self.y, self.z, self.z) } #[inline] + #[must_use] fn xzxx(self) -> Vec4 { Vec4::new(self.x, self.z, self.x, self.x) } #[inline] + #[must_use] fn xzxy(self) -> Vec4 { Vec4::new(self.x, self.z, self.x, self.y) } #[inline] + #[must_use] fn xzxz(self) -> Vec4 { Vec4::new(self.x, self.z, self.x, self.z) } #[inline] + #[must_use] fn xzyx(self) -> Vec4 { Vec4::new(self.x, self.z, self.y, self.x) } #[inline] + #[must_use] fn xzyy(self) -> Vec4 { Vec4::new(self.x, self.z, self.y, self.y) } #[inline] + #[must_use] fn xzyz(self) -> Vec4 { Vec4::new(self.x, self.z, self.y, self.z) } #[inline] + #[must_use] fn xzzx(self) -> Vec4 { Vec4::new(self.x, self.z, self.z, self.x) } #[inline] + #[must_use] fn xzzy(self) -> Vec4 { Vec4::new(self.x, self.z, self.z, self.y) } #[inline] + #[must_use] fn xzzz(self) -> Vec4 { Vec4::new(self.x, self.z, self.z, self.z) } #[inline] + #[must_use] fn yxxx(self) -> Vec4 { Vec4::new(self.y, self.x, self.x, self.x) } #[inline] + #[must_use] fn yxxy(self) -> Vec4 { Vec4::new(self.y, self.x, self.x, self.y) } #[inline] + #[must_use] fn yxxz(self) -> Vec4 { Vec4::new(self.y, self.x, self.x, self.z) } #[inline] + #[must_use] fn yxyx(self) -> Vec4 { Vec4::new(self.y, self.x, self.y, self.x) } #[inline] + #[must_use] fn yxyy(self) -> Vec4 { Vec4::new(self.y, self.x, self.y, self.y) } #[inline] + #[must_use] fn yxyz(self) -> Vec4 { Vec4::new(self.y, self.x, self.y, self.z) } #[inline] + #[must_use] fn yxzx(self) -> Vec4 { Vec4::new(self.y, self.x, self.z, self.x) } #[inline] + #[must_use] fn yxzy(self) -> Vec4 { Vec4::new(self.y, self.x, self.z, self.y) } #[inline] + #[must_use] fn yxzz(self) -> Vec4 { Vec4::new(self.y, self.x, self.z, self.z) } #[inline] + #[must_use] fn yyxx(self) -> Vec4 { Vec4::new(self.y, self.y, self.x, self.x) } #[inline] + #[must_use] fn yyxy(self) -> Vec4 { Vec4::new(self.y, self.y, self.x, self.y) } #[inline] + #[must_use] fn yyxz(self) -> Vec4 { Vec4::new(self.y, self.y, self.x, self.z) } #[inline] + #[must_use] fn yyyx(self) -> Vec4 { Vec4::new(self.y, self.y, self.y, self.x) } #[inline] + #[must_use] fn yyyy(self) -> Vec4 { Vec4::new(self.y, self.y, self.y, self.y) } #[inline] + #[must_use] fn yyyz(self) -> Vec4 { Vec4::new(self.y, self.y, self.y, self.z) } #[inline] + #[must_use] fn yyzx(self) -> Vec4 { Vec4::new(self.y, self.y, self.z, self.x) } #[inline] + #[must_use] fn yyzy(self) -> Vec4 { Vec4::new(self.y, self.y, self.z, self.y) } #[inline] + #[must_use] fn yyzz(self) -> Vec4 { Vec4::new(self.y, self.y, self.z, self.z) } #[inline] + #[must_use] fn yzxx(self) -> Vec4 { Vec4::new(self.y, self.z, self.x, self.x) } #[inline] + #[must_use] fn yzxy(self) -> Vec4 { Vec4::new(self.y, self.z, self.x, self.y) } #[inline] + #[must_use] fn yzxz(self) -> Vec4 { Vec4::new(self.y, self.z, self.x, self.z) } #[inline] + #[must_use] fn yzyx(self) -> Vec4 { Vec4::new(self.y, self.z, self.y, self.x) } #[inline] + #[must_use] fn yzyy(self) -> Vec4 { Vec4::new(self.y, self.z, self.y, self.y) } #[inline] + #[must_use] fn yzyz(self) -> Vec4 { Vec4::new(self.y, self.z, self.y, self.z) } #[inline] + #[must_use] fn yzzx(self) -> Vec4 { Vec4::new(self.y, self.z, self.z, self.x) } #[inline] + #[must_use] fn yzzy(self) -> Vec4 { Vec4::new(self.y, self.z, self.z, self.y) } #[inline] + #[must_use] fn yzzz(self) -> Vec4 { Vec4::new(self.y, self.z, self.z, self.z) } #[inline] + #[must_use] fn zxxx(self) -> Vec4 { Vec4::new(self.z, self.x, self.x, self.x) } #[inline] + #[must_use] fn zxxy(self) -> Vec4 { Vec4::new(self.z, self.x, self.x, self.y) } #[inline] + #[must_use] fn zxxz(self) -> Vec4 { Vec4::new(self.z, self.x, self.x, self.z) } #[inline] + #[must_use] fn zxyx(self) -> Vec4 { Vec4::new(self.z, self.x, self.y, self.x) } #[inline] + #[must_use] fn zxyy(self) -> Vec4 { Vec4::new(self.z, self.x, self.y, self.y) } #[inline] + #[must_use] fn zxyz(self) -> Vec4 { Vec4::new(self.z, self.x, self.y, self.z) } #[inline] + #[must_use] fn zxzx(self) -> Vec4 { Vec4::new(self.z, self.x, self.z, self.x) } #[inline] + #[must_use] fn zxzy(self) -> Vec4 { Vec4::new(self.z, self.x, self.z, self.y) } #[inline] + #[must_use] fn zxzz(self) -> Vec4 { Vec4::new(self.z, self.x, self.z, self.z) } #[inline] + #[must_use] fn zyxx(self) -> Vec4 { Vec4::new(self.z, self.y, self.x, self.x) } #[inline] + #[must_use] fn zyxy(self) -> Vec4 { Vec4::new(self.z, self.y, self.x, self.y) } #[inline] + #[must_use] fn zyxz(self) -> Vec4 { Vec4::new(self.z, self.y, self.x, self.z) } #[inline] + #[must_use] fn zyyx(self) -> Vec4 { Vec4::new(self.z, self.y, self.y, self.x) } #[inline] + #[must_use] fn zyyy(self) -> Vec4 { Vec4::new(self.z, self.y, self.y, self.y) } #[inline] + #[must_use] fn zyyz(self) -> Vec4 { Vec4::new(self.z, self.y, self.y, self.z) } #[inline] + #[must_use] fn zyzx(self) -> Vec4 { Vec4::new(self.z, self.y, self.z, self.x) } #[inline] + #[must_use] fn zyzy(self) -> Vec4 { Vec4::new(self.z, self.y, self.z, self.y) } #[inline] + #[must_use] fn zyzz(self) -> Vec4 { Vec4::new(self.z, self.y, self.z, self.z) } #[inline] + #[must_use] fn zzxx(self) -> Vec4 { Vec4::new(self.z, self.z, self.x, self.x) } #[inline] + #[must_use] fn zzxy(self) -> Vec4 { Vec4::new(self.z, self.z, self.x, self.y) } #[inline] + #[must_use] fn zzxz(self) -> Vec4 { Vec4::new(self.z, self.z, self.x, self.z) } #[inline] + #[must_use] fn zzyx(self) -> Vec4 { Vec4::new(self.z, self.z, self.y, self.x) } #[inline] + #[must_use] fn zzyy(self) -> Vec4 { Vec4::new(self.z, self.z, self.y, self.y) } #[inline] + #[must_use] fn zzyz(self) -> Vec4 { Vec4::new(self.z, self.z, self.y, self.z) } #[inline] + #[must_use] fn zzzx(self) -> Vec4 { Vec4::new(self.z, self.z, self.z, self.x) } #[inline] + #[must_use] fn zzzy(self) -> Vec4 { Vec4::new(self.z, self.z, self.z, self.y) } #[inline] + #[must_use] fn zzzz(self) -> Vec4 { Vec4::new(self.z, self.z, self.z, self.z) } |