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path: root/src/swizzles/vec3_impl.rs
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Diffstat (limited to 'src/swizzles/vec3_impl.rs')
-rw-r--r--src/swizzles/vec3_impl.rs117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/swizzles/vec3_impl.rs b/src/swizzles/vec3_impl.rs
index e60e8e1..db657e2 100644
--- a/src/swizzles/vec3_impl.rs
+++ b/src/swizzles/vec3_impl.rs
@@ -8,6 +8,7 @@ impl Vec3Swizzles for Vec3 {
type Vec4 = Vec4;
#[inline]
+ #[must_use]
fn xx(self) -> Vec2 {
Vec2 {
x: self.x,
@@ -16,6 +17,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xy(self) -> Vec2 {
Vec2 {
x: self.x,
@@ -24,6 +26,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xz(self) -> Vec2 {
Vec2 {
x: self.x,
@@ -32,6 +35,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yx(self) -> Vec2 {
Vec2 {
x: self.y,
@@ -40,6 +44,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yy(self) -> Vec2 {
Vec2 {
x: self.y,
@@ -48,6 +53,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yz(self) -> Vec2 {
Vec2 {
x: self.y,
@@ -56,6 +62,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zx(self) -> Vec2 {
Vec2 {
x: self.z,
@@ -64,6 +71,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zy(self) -> Vec2 {
Vec2 {
x: self.z,
@@ -72,6 +80,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zz(self) -> Vec2 {
Vec2 {
x: self.z,
@@ -80,6 +89,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xxx(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -89,6 +99,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xxy(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -98,6 +109,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xxz(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -107,6 +119,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xyx(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -116,6 +129,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xyy(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -125,6 +139,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xyz(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -134,6 +149,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xzx(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -143,6 +159,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xzy(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -152,6 +169,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xzz(self) -> Vec3 {
Vec3 {
x: self.x,
@@ -161,6 +179,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yxx(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -170,6 +189,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yxy(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -179,6 +199,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yxz(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -188,6 +209,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yyx(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -197,6 +219,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yyy(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -206,6 +229,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yyz(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -215,6 +239,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yzx(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -224,6 +249,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yzy(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -233,6 +259,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn yzz(self) -> Vec3 {
Vec3 {
x: self.y,
@@ -242,6 +269,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zxx(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -251,6 +279,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zxy(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -260,6 +289,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zxz(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -269,6 +299,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zyx(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -278,6 +309,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zyy(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -287,6 +319,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zyz(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -296,6 +329,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zzx(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -305,6 +339,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zzy(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -314,6 +349,7 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn zzz(self) -> Vec3 {
Vec3 {
x: self.z,
@@ -323,406 +359,487 @@ impl Vec3Swizzles for Vec3 {
}
#[inline]
+ #[must_use]
fn xxxx(self) -> Vec4 {
Vec4::new(self.x, self.x, self.x, self.x)
}
#[inline]
+ #[must_use]
fn xxxy(self) -> Vec4 {
Vec4::new(self.x, self.x, self.x, self.y)
}
#[inline]
+ #[must_use]
fn xxxz(self) -> Vec4 {
Vec4::new(self.x, self.x, self.x, self.z)
}
#[inline]
+ #[must_use]
fn xxyx(self) -> Vec4 {
Vec4::new(self.x, self.x, self.y, self.x)
}
#[inline]
+ #[must_use]
fn xxyy(self) -> Vec4 {
Vec4::new(self.x, self.x, self.y, self.y)
}
#[inline]
+ #[must_use]
fn xxyz(self) -> Vec4 {
Vec4::new(self.x, self.x, self.y, self.z)
}
#[inline]
+ #[must_use]
fn xxzx(self) -> Vec4 {
Vec4::new(self.x, self.x, self.z, self.x)
}
#[inline]
+ #[must_use]
fn xxzy(self) -> Vec4 {
Vec4::new(self.x, self.x, self.z, self.y)
}
#[inline]
+ #[must_use]
fn xxzz(self) -> Vec4 {
Vec4::new(self.x, self.x, self.z, self.z)
}
#[inline]
+ #[must_use]
fn xyxx(self) -> Vec4 {
Vec4::new(self.x, self.y, self.x, self.x)
}
#[inline]
+ #[must_use]
fn xyxy(self) -> Vec4 {
Vec4::new(self.x, self.y, self.x, self.y)
}
#[inline]
+ #[must_use]
fn xyxz(self) -> Vec4 {
Vec4::new(self.x, self.y, self.x, self.z)
}
#[inline]
+ #[must_use]
fn xyyx(self) -> Vec4 {
Vec4::new(self.x, self.y, self.y, self.x)
}
#[inline]
+ #[must_use]
fn xyyy(self) -> Vec4 {
Vec4::new(self.x, self.y, self.y, self.y)
}
#[inline]
+ #[must_use]
fn xyyz(self) -> Vec4 {
Vec4::new(self.x, self.y, self.y, self.z)
}
#[inline]
+ #[must_use]
fn xyzx(self) -> Vec4 {
Vec4::new(self.x, self.y, self.z, self.x)
}
#[inline]
+ #[must_use]
fn xyzy(self) -> Vec4 {
Vec4::new(self.x, self.y, self.z, self.y)
}
#[inline]
+ #[must_use]
fn xyzz(self) -> Vec4 {
Vec4::new(self.x, self.y, self.z, self.z)
}
#[inline]
+ #[must_use]
fn xzxx(self) -> Vec4 {
Vec4::new(self.x, self.z, self.x, self.x)
}
#[inline]
+ #[must_use]
fn xzxy(self) -> Vec4 {
Vec4::new(self.x, self.z, self.x, self.y)
}
#[inline]
+ #[must_use]
fn xzxz(self) -> Vec4 {
Vec4::new(self.x, self.z, self.x, self.z)
}
#[inline]
+ #[must_use]
fn xzyx(self) -> Vec4 {
Vec4::new(self.x, self.z, self.y, self.x)
}
#[inline]
+ #[must_use]
fn xzyy(self) -> Vec4 {
Vec4::new(self.x, self.z, self.y, self.y)
}
#[inline]
+ #[must_use]
fn xzyz(self) -> Vec4 {
Vec4::new(self.x, self.z, self.y, self.z)
}
#[inline]
+ #[must_use]
fn xzzx(self) -> Vec4 {
Vec4::new(self.x, self.z, self.z, self.x)
}
#[inline]
+ #[must_use]
fn xzzy(self) -> Vec4 {
Vec4::new(self.x, self.z, self.z, self.y)
}
#[inline]
+ #[must_use]
fn xzzz(self) -> Vec4 {
Vec4::new(self.x, self.z, self.z, self.z)
}
#[inline]
+ #[must_use]
fn yxxx(self) -> Vec4 {
Vec4::new(self.y, self.x, self.x, self.x)
}
#[inline]
+ #[must_use]
fn yxxy(self) -> Vec4 {
Vec4::new(self.y, self.x, self.x, self.y)
}
#[inline]
+ #[must_use]
fn yxxz(self) -> Vec4 {
Vec4::new(self.y, self.x, self.x, self.z)
}
#[inline]
+ #[must_use]
fn yxyx(self) -> Vec4 {
Vec4::new(self.y, self.x, self.y, self.x)
}
#[inline]
+ #[must_use]
fn yxyy(self) -> Vec4 {
Vec4::new(self.y, self.x, self.y, self.y)
}
#[inline]
+ #[must_use]
fn yxyz(self) -> Vec4 {
Vec4::new(self.y, self.x, self.y, self.z)
}
#[inline]
+ #[must_use]
fn yxzx(self) -> Vec4 {
Vec4::new(self.y, self.x, self.z, self.x)
}
#[inline]
+ #[must_use]
fn yxzy(self) -> Vec4 {
Vec4::new(self.y, self.x, self.z, self.y)
}
#[inline]
+ #[must_use]
fn yxzz(self) -> Vec4 {
Vec4::new(self.y, self.x, self.z, self.z)
}
#[inline]
+ #[must_use]
fn yyxx(self) -> Vec4 {
Vec4::new(self.y, self.y, self.x, self.x)
}
#[inline]
+ #[must_use]
fn yyxy(self) -> Vec4 {
Vec4::new(self.y, self.y, self.x, self.y)
}
#[inline]
+ #[must_use]
fn yyxz(self) -> Vec4 {
Vec4::new(self.y, self.y, self.x, self.z)
}
#[inline]
+ #[must_use]
fn yyyx(self) -> Vec4 {
Vec4::new(self.y, self.y, self.y, self.x)
}
#[inline]
+ #[must_use]
fn yyyy(self) -> Vec4 {
Vec4::new(self.y, self.y, self.y, self.y)
}
#[inline]
+ #[must_use]
fn yyyz(self) -> Vec4 {
Vec4::new(self.y, self.y, self.y, self.z)
}
#[inline]
+ #[must_use]
fn yyzx(self) -> Vec4 {
Vec4::new(self.y, self.y, self.z, self.x)
}
#[inline]
+ #[must_use]
fn yyzy(self) -> Vec4 {
Vec4::new(self.y, self.y, self.z, self.y)
}
#[inline]
+ #[must_use]
fn yyzz(self) -> Vec4 {
Vec4::new(self.y, self.y, self.z, self.z)
}
#[inline]
+ #[must_use]
fn yzxx(self) -> Vec4 {
Vec4::new(self.y, self.z, self.x, self.x)
}
#[inline]
+ #[must_use]
fn yzxy(self) -> Vec4 {
Vec4::new(self.y, self.z, self.x, self.y)
}
#[inline]
+ #[must_use]
fn yzxz(self) -> Vec4 {
Vec4::new(self.y, self.z, self.x, self.z)
}
#[inline]
+ #[must_use]
fn yzyx(self) -> Vec4 {
Vec4::new(self.y, self.z, self.y, self.x)
}
#[inline]
+ #[must_use]
fn yzyy(self) -> Vec4 {
Vec4::new(self.y, self.z, self.y, self.y)
}
#[inline]
+ #[must_use]
fn yzyz(self) -> Vec4 {
Vec4::new(self.y, self.z, self.y, self.z)
}
#[inline]
+ #[must_use]
fn yzzx(self) -> Vec4 {
Vec4::new(self.y, self.z, self.z, self.x)
}
#[inline]
+ #[must_use]
fn yzzy(self) -> Vec4 {
Vec4::new(self.y, self.z, self.z, self.y)
}
#[inline]
+ #[must_use]
fn yzzz(self) -> Vec4 {
Vec4::new(self.y, self.z, self.z, self.z)
}
#[inline]
+ #[must_use]
fn zxxx(self) -> Vec4 {
Vec4::new(self.z, self.x, self.x, self.x)
}
#[inline]
+ #[must_use]
fn zxxy(self) -> Vec4 {
Vec4::new(self.z, self.x, self.x, self.y)
}
#[inline]
+ #[must_use]
fn zxxz(self) -> Vec4 {
Vec4::new(self.z, self.x, self.x, self.z)
}
#[inline]
+ #[must_use]
fn zxyx(self) -> Vec4 {
Vec4::new(self.z, self.x, self.y, self.x)
}
#[inline]
+ #[must_use]
fn zxyy(self) -> Vec4 {
Vec4::new(self.z, self.x, self.y, self.y)
}
#[inline]
+ #[must_use]
fn zxyz(self) -> Vec4 {
Vec4::new(self.z, self.x, self.y, self.z)
}
#[inline]
+ #[must_use]
fn zxzx(self) -> Vec4 {
Vec4::new(self.z, self.x, self.z, self.x)
}
#[inline]
+ #[must_use]
fn zxzy(self) -> Vec4 {
Vec4::new(self.z, self.x, self.z, self.y)
}
#[inline]
+ #[must_use]
fn zxzz(self) -> Vec4 {
Vec4::new(self.z, self.x, self.z, self.z)
}
#[inline]
+ #[must_use]
fn zyxx(self) -> Vec4 {
Vec4::new(self.z, self.y, self.x, self.x)
}
#[inline]
+ #[must_use]
fn zyxy(self) -> Vec4 {
Vec4::new(self.z, self.y, self.x, self.y)
}
#[inline]
+ #[must_use]
fn zyxz(self) -> Vec4 {
Vec4::new(self.z, self.y, self.x, self.z)
}
#[inline]
+ #[must_use]
fn zyyx(self) -> Vec4 {
Vec4::new(self.z, self.y, self.y, self.x)
}
#[inline]
+ #[must_use]
fn zyyy(self) -> Vec4 {
Vec4::new(self.z, self.y, self.y, self.y)
}
#[inline]
+ #[must_use]
fn zyyz(self) -> Vec4 {
Vec4::new(self.z, self.y, self.y, self.z)
}
#[inline]
+ #[must_use]
fn zyzx(self) -> Vec4 {
Vec4::new(self.z, self.y, self.z, self.x)
}
#[inline]
+ #[must_use]
fn zyzy(self) -> Vec4 {
Vec4::new(self.z, self.y, self.z, self.y)
}
#[inline]
+ #[must_use]
fn zyzz(self) -> Vec4 {
Vec4::new(self.z, self.y, self.z, self.z)
}
#[inline]
+ #[must_use]
fn zzxx(self) -> Vec4 {
Vec4::new(self.z, self.z, self.x, self.x)
}
#[inline]
+ #[must_use]
fn zzxy(self) -> Vec4 {
Vec4::new(self.z, self.z, self.x, self.y)
}
#[inline]
+ #[must_use]
fn zzxz(self) -> Vec4 {
Vec4::new(self.z, self.z, self.x, self.z)
}
#[inline]
+ #[must_use]
fn zzyx(self) -> Vec4 {
Vec4::new(self.z, self.z, self.y, self.x)
}
#[inline]
+ #[must_use]
fn zzyy(self) -> Vec4 {
Vec4::new(self.z, self.z, self.y, self.y)
}
#[inline]
+ #[must_use]
fn zzyz(self) -> Vec4 {
Vec4::new(self.z, self.z, self.y, self.z)
}
#[inline]
+ #[must_use]
fn zzzx(self) -> Vec4 {
Vec4::new(self.z, self.z, self.z, self.x)
}
#[inline]
+ #[must_use]
fn zzzy(self) -> Vec4 {
Vec4::new(self.z, self.z, self.z, self.y)
}
#[inline]
+ #[must_use]
fn zzzz(self) -> Vec4 {
Vec4::new(self.z, self.z, self.z, self.z)
}