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authorJohn Kessenich <cepheus@frii.com>2014-04-02 02:27:26 +0000
committerJohn Kessenich <cepheus@frii.com>2014-04-02 02:27:26 +0000
commitf2d042a1fe27e7a4f3877ea5e9bbd572456ea37a (patch)
treedfd5409495a1bf0df621aa4f0f3d459d9f203778 /Test/baseResults/400.frag.out
parentb4ef9e0d56841ee13a7206a4afc36d7f82286747 (diff)
downloadglslang-f2d042a1fe27e7a4f3877ea5e9bbd572456ea37a.tar.gz
Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer.
There is more upcoming functionality for link-time sizing of implicitly-sized arrays that will use this. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26176 e7fa87d3-cd2b-0410-9028-fcbf551c1848
Diffstat (limited to 'Test/baseResults/400.frag.out')
-rw-r--r--Test/baseResults/400.frag.out6
1 files changed, 3 insertions, 3 deletions
diff --git a/Test/baseResults/400.frag.out b/Test/baseResults/400.frag.out
index 0f7f26f3..3ca589be 100644
--- a/Test/baseResults/400.frag.out
+++ b/Test/baseResults/400.frag.out
@@ -39,7 +39,7 @@ ERROR: node is still EOpNull!
0:14 Constant:
0:14 0 (const int)
0:14 direct index (smooth float)
-0:14 'gl_ClipDistance' (smooth in unsized array of float)
+0:14 'gl_ClipDistance' (smooth in implicitly-sized array of float)
0:14 Constant:
0:14 1 (const int)
0:18 Sequence
@@ -228,8 +228,8 @@ ERROR: node is still EOpNull!
0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
-0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
-0:? '__anon__0' (in block{in float gl_FogFragCoord, in unsized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
+0:? '__anon__0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
+0:? '__anon__0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'u2drs' (uniform sampler2DRectShadow)