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authorJohn Kessenich <cepheus@frii.com>2016-08-29 16:34:12 -0600
committerJohn Kessenich <cepheus@frii.com>2016-08-29 16:34:12 -0600
commit510d83b384a3f61b9f0319f5b86eff3f7c06a6d2 (patch)
tree1f0163fbf5d7972646441826b64fe44778dfed99 /Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
parent335fc28e76000868b21990f796c6c63ba61c12f4 (diff)
downloadglslang-510d83b384a3f61b9f0319f5b86eff3f7c06a6d2.tar.gz
HLSL: Create test results for the previous commits.
Diffstat (limited to 'Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r--Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out29
1 files changed, 15 insertions, 14 deletions
diff --git a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
index 5cfae1ef..5e0a07e3 100644
--- a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
+++ b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out
@@ -2,7 +2,7 @@ hlsl.gather.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
@@ -48,8 +48,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (temp 4-component vector of float)
-0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
+0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@@ -59,15 +59,15 @@ gl_FragCoord origin is upper left
0:32 1.000000
0:33 move second child to first child (temp float)
0:33 Depth: direct index for structure (temp float FragDepth)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
-0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -86,7 +86,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:25 Sequence
@@ -132,8 +132,8 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:? -1 (const int)
0:32 move second child to first child (temp 4-component vector of float)
-0:32 Color: direct index for structure (temp 4-component vector of float)
-0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
+0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
@@ -143,15 +143,15 @@ gl_FragCoord origin is upper left
0:32 1.000000
0:33 move second child to first child (temp float)
0:33 Depth: direct index for structure (temp float FragDepth)
-0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.000000
0:35 Sequence
-0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
-0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
+0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
0:35 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
@@ -195,6 +195,7 @@ gl_FragCoord origin is upper left
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
+ MemberDecorate 63(PS_OUTPUT) 0 Location 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 77(g_tTex1df4a) DescriptorSet 0
Decorate 77(g_tTex1df4a) Binding 1