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author | John Kessenich <cepheus@frii.com> | 2016-08-29 16:34:12 -0600 |
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committer | John Kessenich <cepheus@frii.com> | 2016-08-29 16:34:12 -0600 |
commit | 510d83b384a3f61b9f0319f5b86eff3f7c06a6d2 (patch) | |
tree | 1f0163fbf5d7972646441826b64fe44778dfed99 /Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out | |
parent | 335fc28e76000868b21990f796c6c63ba61c12f4 (diff) | |
download | glslang-510d83b384a3f61b9f0319f5b86eff3f7c06a6d2.tar.gz |
HLSL: Create test results for the previous commits.
Diffstat (limited to 'Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out')
-rw-r--r-- | Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out index 5cfae1ef..5e0a07e3 100644 --- a/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out +++ b/Test/baseResults/hlsl.gather.offsetarray.dx10.frag.out @@ -2,7 +2,7 @@ hlsl.gather.offsetarray.dx10.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence @@ -48,8 +48,8 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? -1 (const int) 0:32 move second child to first child (temp 4-component vector of float) -0:32 Color: direct index for structure (temp 4-component vector of float) -0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float) +0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: @@ -59,15 +59,15 @@ gl_FragCoord origin is upper left 0:32 1.000000 0:33 move second child to first child (temp float) 0:33 Depth: direct index for structure (temp float FragDepth) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 0:35 Sequence -0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) -0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) +0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) +0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:35 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -86,7 +86,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:37 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:37 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:20 Function Parameters: 0:? Sequence 0:25 Sequence @@ -132,8 +132,8 @@ gl_FragCoord origin is upper left 0:? 1 (const int) 0:? -1 (const int) 0:32 move second child to first child (temp 4-component vector of float) -0:32 Color: direct index for structure (temp 4-component vector of float) -0:32 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:32 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float) +0:32 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: @@ -143,15 +143,15 @@ gl_FragCoord origin is upper left 0:32 1.000000 0:33 move second child to first child (temp float) 0:33 Depth: direct index for structure (temp float FragDepth) -0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.000000 0:35 Sequence -0:35 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) -0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth}) -0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) +0:35 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) +0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) +0:35 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth}) 0:35 Branch: Return 0:? Linker Objects 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) @@ -195,6 +195,7 @@ gl_FragCoord origin is upper left Decorate 16(g_sSamp) Binding 0 Decorate 36(g_tTex2di4) DescriptorSet 0 Decorate 51(g_tTex2du4) DescriptorSet 0 + MemberDecorate 63(PS_OUTPUT) 0 Location 0 MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth Decorate 77(g_tTex1df4a) DescriptorSet 0 Decorate 77(g_tTex1df4a) Binding 1 |