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authorDavid Neto <dneto@google.com>2016-11-30 13:43:37 -0500
committerDavid Neto <dneto@google.com>2016-11-30 13:58:17 -0500
commitf9ba2fa6a90f570dd219e91f722ac284ce3d50a2 (patch)
treee52f1695cd011b8b295ff3f0f42977c22ee6413a /Test/baseResults/hlsl.intrinsics.negative.vert.out
parent7fb605aeb525728edc23aaf3d3fd0ce08a6df95b (diff)
parent8ce6e2ba4907c5d062241947bb0300034ea23985 (diff)
downloadglslang-f9ba2fa6a90f570dd219e91f722ac284ce3d50a2.tar.gz
Merge remote-tracking branch 'aosp/upstream-master' into update-shadercHEADmastermain
Includes the following: 8ce6e2b Fix non-Windows build error. f97f2ce HLSL: Support the constructor idiom "(struct type)0". 98ad485 HLSL: Support {...} initializer lists that are too short. 1c98904 Fix crash by returning early from finalCheck() if there is no tree to process. 5307eb2 Non-functional: Change a bunch of 0 to nullptr. 509c421 Non-functional: Fix typos. e50dc53 Warn on HLSL not finding entry point. Issue #588. 517fe7a Non-functional: Rename some entry-point variables to entryPoint, not main. fca8262 Always correctly terminate main. Issue #588, PR #600. 1c573fb Merge pull request #601 from BearishSun/master e122f05 Merge pull request #599 from steve-lunarg/gs 6e848da Merge pull request #596 from steve-lunarg/hlsl-intrinsic-parsing d347794 Merge pull request #597 from steve-lunarg/sample-keyword-fix 32c294e Adding a way to retrieve vertex attribute TType using TProgram reflection API (required in order to query location attributes). f49cdf4 WIP: HLSL: Add GS support 75fd223 HLSL: allow "sample" as a valid identifier. 0842dbb HLSL: use HLSL parser to parse HLSL intrinsic prototypes, enable int/bool mats fabe7d6 Test results: Fix incorrect test result caused by parallel development. Issue #594. 0bf06d3 Merge pull request #576 from steve-lunarg/uav-registers 20b030a Merge pull request #592 from ChrisGautier/barrier-wg c3f1cdf GLSL: The execution scope for barriers should be Workgroup. 84d11e1 Merge pull request #583 from null77/fix-unref-warning 610ff83 Merge pull request #589 from steve-lunarg/vec1-promotion-fix d9cb832 HLSL: allow promotion from 1-vector types to scalars, e.g, float<-float1 e69e196 Merge pull request #584 from steve-lunarg/attribute-expressions a22f7db HLSL: Allow expressions in attributes 57cb69a Fix unrefenced variable warning with AMD_EXTENSIONS disabled. d3f1122 Whole stack: Fix stale types in the AST linker object nodes, fixing #557. 9088be4 Add UAV (image) binding offset and HLSL register support e5e58cf Merge pull request #575 from steve-lunarg/iomap-warning-fix 5b2d667 Fix build warnings in remapper, re-indent for glslang standard 89df3c2 Merge pull request #572 from steve-lunarg/numthreads 1061acc Merge pull request #562 from TiemoJung/io_map_control_publish 909b8af Merge pull request #570 from steve-lunarg/mintypes cf35b17 Merge pull request #574 from dneto0/android-has-no-std-stoi e301f67 Use std::atoi instead of std::stoi 3226b08 HLSL: Add min*{float,int,uint} types 1868b14 HLSL: implement numthreads for compute shaders e19e68d Merge pull request #571 from baldurk/explicit-lambda-returns ca73570 Add explicit lambda return types, for compilers without C++14 support c2016a5 New uniform mapping handling 9507885 Merge pull request #560 from jeremy-lunarg/pragmas 5163446 Merge pull request #568 from steve-lunarg/logicalop-fix aba4440 Merge pull request #567 from steve-lunarg/compare-fix 850ac06 Merge pull request #561 from jeremy-lunarg/unused 27939ca HLSL: allow component-wise operations for logical || and &&. 85244d7 HLSL: Enable component-wise vector comparisons from operators 0d628c1 Merge pull request #565 from mre4ce/master 4e3dd20 WIP: avoid strtok c8e60e2 WIP: apply unused variable d130075 update 2f4c832 Merge remote-tracking branch 'upstream/master' 8e1e717 fixed MSVC 2015 compile warnings 3fc1543 Merge pull request #559 from steve-lunarg/samplecmp-fix 04e2dc1 Merge pull request #558 from steve-lunarg/image-atomics 921d315 Merge pull request #555 from steve-lunarg/promotion-fixes 720e89b Merge pull request #556 from dneto0/guard-amd-enums 6b59668 HLSL: fix defect in EOpMethodSampleCmp* texture decomposition 6cb1637 Move promote methods to TIntermediate class 2232236 HLSL: phase 4 of rwtexture support: add image atomics bb5c02f Add missing guard to code that uses AMD extensions e5921f1 HLSL: Fix unary and binary operator type conversion issues e07c703 Merge remote-tracking branch 'upstream/master' 5a00501 Merge remote-tracking branch 'upstream/master' Use '--' to separate paths from revisions, like this: 'git <command> [<revision>...] -- [<file>...]' Test: checkbuild.py on Linux x86; unit tests on Windows Change-Id: I9f2774801b1feeaf26ad9577507570f61a2ecff5
Diffstat (limited to 'Test/baseResults/hlsl.intrinsics.negative.vert.out')
-rw-r--r--Test/baseResults/hlsl.intrinsics.negative.vert.out116
1 files changed, 58 insertions, 58 deletions
diff --git a/Test/baseResults/hlsl.intrinsics.negative.vert.out b/Test/baseResults/hlsl.intrinsics.negative.vert.out
index 72b6fbcc..b57a5a9a 100644
--- a/Test/baseResults/hlsl.intrinsics.negative.vert.out
+++ b/Test/baseResults/hlsl.intrinsics.negative.vert.out
@@ -114,6 +114,11 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
@@ -126,11 +131,6 @@ Shader version: 450
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
-0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
Linked vertex stage:
@@ -251,6 +251,11 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? Linker Objects
+0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
+0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
+0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
+0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
+0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
@@ -263,11 +268,6 @@ Shader version: 450
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
-0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
-0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
-0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
-0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
-0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
@@ -276,7 +276,7 @@ Shader version: 450
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "VertexShaderFunction" 85 122 123 124 127
+ EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107
Name 4 "VertexShaderFunction"
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
Name 11 "inF0"
@@ -311,27 +311,27 @@ Shader version: 450
Name 66 "inF1"
Name 67 "inF2"
Name 85 "@entryPointOutput"
- Name 103 "gs_ua"
- Name 104 "gs_ub"
- Name 105 "gs_uc"
- Name 108 "gs_ua2"
- Name 109 "gs_ub2"
- Name 110 "gs_uc2"
- Name 113 "gs_ua3"
- Name 114 "gs_ub3"
- Name 115 "gs_uc3"
- Name 118 "gs_ua4"
- Name 119 "gs_ub4"
- Name 120 "gs_uc4"
- Name 122 "inF0"
- Name 123 "inF1"
- Name 124 "inF2"
- Name 127 "inI0"
+ Name 102 "inF0"
+ Name 103 "inF1"
+ Name 104 "inF2"
+ Name 107 "inI0"
+ Name 110 "gs_ua"
+ Name 111 "gs_ub"
+ Name 112 "gs_uc"
+ Name 115 "gs_ua2"
+ Name 116 "gs_ub2"
+ Name 117 "gs_uc2"
+ Name 120 "gs_ua3"
+ Name 121 "gs_ub3"
+ Name 122 "gs_uc3"
+ Name 125 "gs_ua4"
+ Name 126 "gs_ub4"
+ Name 127 "gs_uc4"
Decorate 85(@entryPointOutput) Location 0
- Decorate 122(inF0) Location 0
- Decorate 123(inF1) Location 1
- Decorate 124(inF2) Location 2
- Decorate 127(inI0) Location 3
+ Decorate 102(inF0) Location 0
+ Decorate 103(inF1) Location 1
+ Decorate 104(inF2) Location 2
+ Decorate 107(inI0) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -375,33 +375,33 @@ Shader version: 450
94: 53 ConstantComposite 93 93 93
97: 61(fvec4) ConstantComposite 86 86 86 86
98: 62 ConstantComposite 97 97 97 97
- 101: TypeInt 32 0
- 102: TypePointer Private 101(int)
- 103(gs_ua): 102(ptr) Variable Private
- 104(gs_ub): 102(ptr) Variable Private
- 105(gs_uc): 102(ptr) Variable Private
- 106: TypeVector 101(int) 2
- 107: TypePointer Private 106(ivec2)
- 108(gs_ua2): 107(ptr) Variable Private
- 109(gs_ub2): 107(ptr) Variable Private
- 110(gs_uc2): 107(ptr) Variable Private
- 111: TypeVector 101(int) 3
- 112: TypePointer Private 111(ivec3)
- 113(gs_ua3): 112(ptr) Variable Private
- 114(gs_ub3): 112(ptr) Variable Private
- 115(gs_uc3): 112(ptr) Variable Private
- 116: TypeVector 101(int) 4
- 117: TypePointer Private 116(ivec4)
- 118(gs_ua4): 117(ptr) Variable Private
- 119(gs_ub4): 117(ptr) Variable Private
- 120(gs_uc4): 117(ptr) Variable Private
- 121: TypePointer Input 61(fvec4)
- 122(inF0): 121(ptr) Variable Input
- 123(inF1): 121(ptr) Variable Input
- 124(inF2): 121(ptr) Variable Input
- 125: TypeVector 8(int) 4
- 126: TypePointer Input 125(ivec4)
- 127(inI0): 126(ptr) Variable Input
+ 101: TypePointer Input 61(fvec4)
+ 102(inF0): 101(ptr) Variable Input
+ 103(inF1): 101(ptr) Variable Input
+ 104(inF2): 101(ptr) Variable Input
+ 105: TypeVector 8(int) 4
+ 106: TypePointer Input 105(ivec4)
+ 107(inI0): 106(ptr) Variable Input
+ 108: TypeInt 32 0
+ 109: TypePointer Private 108(int)
+ 110(gs_ua): 109(ptr) Variable Private
+ 111(gs_ub): 109(ptr) Variable Private
+ 112(gs_uc): 109(ptr) Variable Private
+ 113: TypeVector 108(int) 2
+ 114: TypePointer Private 113(ivec2)
+ 115(gs_ua2): 114(ptr) Variable Private
+ 116(gs_ub2): 114(ptr) Variable Private
+ 117(gs_uc2): 114(ptr) Variable Private
+ 118: TypeVector 108(int) 3
+ 119: TypePointer Private 118(ivec3)
+ 120(gs_ua3): 119(ptr) Variable Private
+ 121(gs_ub3): 119(ptr) Variable Private
+ 122(gs_uc3): 119(ptr) Variable Private
+ 123: TypeVector 108(int) 4
+ 124: TypePointer Private 123(ivec4)
+ 125(gs_ua4): 124(ptr) Variable Private
+ 126(gs_ub4): 124(ptr) Variable Private
+ 127(gs_uc4): 124(ptr) Variable Private
4(VertexShaderFunction): 2 Function None 3
5: Label
Store 85(@entryPointOutput) 87