diff options
author | David Neto <dneto@google.com> | 2016-11-30 13:43:37 -0500 |
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committer | David Neto <dneto@google.com> | 2016-11-30 13:58:17 -0500 |
commit | f9ba2fa6a90f570dd219e91f722ac284ce3d50a2 (patch) | |
tree | e52f1695cd011b8b295ff3f0f42977c22ee6413a /Test/baseResults/hlsl.intrinsics.negative.vert.out | |
parent | 7fb605aeb525728edc23aaf3d3fd0ce08a6df95b (diff) | |
parent | 8ce6e2ba4907c5d062241947bb0300034ea23985 (diff) | |
download | glslang-f9ba2fa6a90f570dd219e91f722ac284ce3d50a2.tar.gz |
Includes the following:
8ce6e2b Fix non-Windows build error.
f97f2ce HLSL: Support the constructor idiom "(struct type)0".
98ad485 HLSL: Support {...} initializer lists that are too short.
1c98904 Fix crash by returning early from finalCheck() if there is no tree to process.
5307eb2 Non-functional: Change a bunch of 0 to nullptr.
509c421 Non-functional: Fix typos.
e50dc53 Warn on HLSL not finding entry point. Issue #588.
517fe7a Non-functional: Rename some entry-point variables to entryPoint, not main.
fca8262 Always correctly terminate main. Issue #588, PR #600.
1c573fb Merge pull request #601 from BearishSun/master
e122f05 Merge pull request #599 from steve-lunarg/gs
6e848da Merge pull request #596 from steve-lunarg/hlsl-intrinsic-parsing
d347794 Merge pull request #597 from steve-lunarg/sample-keyword-fix
32c294e Adding a way to retrieve vertex attribute TType using TProgram reflection API (required in order to query location attributes).
f49cdf4 WIP: HLSL: Add GS support
75fd223 HLSL: allow "sample" as a valid identifier.
0842dbb HLSL: use HLSL parser to parse HLSL intrinsic prototypes, enable int/bool mats
fabe7d6 Test results: Fix incorrect test result caused by parallel development. Issue #594.
0bf06d3 Merge pull request #576 from steve-lunarg/uav-registers
20b030a Merge pull request #592 from ChrisGautier/barrier-wg
c3f1cdf GLSL: The execution scope for barriers should be Workgroup.
84d11e1 Merge pull request #583 from null77/fix-unref-warning
610ff83 Merge pull request #589 from steve-lunarg/vec1-promotion-fix
d9cb832 HLSL: allow promotion from 1-vector types to scalars, e.g, float<-float1
e69e196 Merge pull request #584 from steve-lunarg/attribute-expressions
a22f7db HLSL: Allow expressions in attributes
57cb69a Fix unrefenced variable warning with AMD_EXTENSIONS disabled.
d3f1122 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
9088be4 Add UAV (image) binding offset and HLSL register support
e5e58cf Merge pull request #575 from steve-lunarg/iomap-warning-fix
5b2d667 Fix build warnings in remapper, re-indent for glslang standard
89df3c2 Merge pull request #572 from steve-lunarg/numthreads
1061acc Merge pull request #562 from TiemoJung/io_map_control_publish
909b8af Merge pull request #570 from steve-lunarg/mintypes
cf35b17 Merge pull request #574 from dneto0/android-has-no-std-stoi
e301f67 Use std::atoi instead of std::stoi
3226b08 HLSL: Add min*{float,int,uint} types
1868b14 HLSL: implement numthreads for compute shaders
e19e68d Merge pull request #571 from baldurk/explicit-lambda-returns
ca73570 Add explicit lambda return types, for compilers without C++14 support
c2016a5 New uniform mapping handling
9507885 Merge pull request #560 from jeremy-lunarg/pragmas
5163446 Merge pull request #568 from steve-lunarg/logicalop-fix
aba4440 Merge pull request #567 from steve-lunarg/compare-fix
850ac06 Merge pull request #561 from jeremy-lunarg/unused
27939ca HLSL: allow component-wise operations for logical || and &&.
85244d7 HLSL: Enable component-wise vector comparisons from operators
0d628c1 Merge pull request #565 from mre4ce/master
4e3dd20 WIP: avoid strtok
c8e60e2 WIP: apply unused variable
d130075 update
2f4c832 Merge remote-tracking branch 'upstream/master'
8e1e717 fixed MSVC 2015 compile warnings
3fc1543 Merge pull request #559 from steve-lunarg/samplecmp-fix
04e2dc1 Merge pull request #558 from steve-lunarg/image-atomics
921d315 Merge pull request #555 from steve-lunarg/promotion-fixes
720e89b Merge pull request #556 from dneto0/guard-amd-enums
6b59668 HLSL: fix defect in EOpMethodSampleCmp* texture decomposition
6cb1637 Move promote methods to TIntermediate class
2232236 HLSL: phase 4 of rwtexture support: add image atomics
bb5c02f Add missing guard to code that uses AMD extensions
e5921f1 HLSL: Fix unary and binary operator type conversion issues
e07c703 Merge remote-tracking branch 'upstream/master'
5a00501 Merge remote-tracking branch 'upstream/master'
Use '--' to separate paths from revisions, like this:
'git <command> [<revision>...] -- [<file>...]'
Test: checkbuild.py on Linux x86; unit tests on Windows
Change-Id: I9f2774801b1feeaf26ad9577507570f61a2ecff5
Diffstat (limited to 'Test/baseResults/hlsl.intrinsics.negative.vert.out')
-rw-r--r-- | Test/baseResults/hlsl.intrinsics.negative.vert.out | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/Test/baseResults/hlsl.intrinsics.negative.vert.out b/Test/baseResults/hlsl.intrinsics.negative.vert.out index 72b6fbcc..b57a5a9a 100644 --- a/Test/baseResults/hlsl.intrinsics.negative.vert.out +++ b/Test/baseResults/hlsl.intrinsics.negative.vert.out @@ -114,6 +114,11 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) @@ -126,11 +131,6 @@ Shader version: 450 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'inF0' (layout(location=0 ) in 4-component vector of float) -0:? 'inF1' (layout(location=1 ) in 4-component vector of float) -0:? 'inF2' (layout(location=2 ) in 4-component vector of float) -0:? 'inI0' (layout(location=3 ) in 4-component vector of int) Linked vertex stage: @@ -251,6 +251,11 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? Linker Objects +0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) +0:? 'inF0' (layout(location=0 ) in 4-component vector of float) +0:? 'inF1' (layout(location=1 ) in 4-component vector of float) +0:? 'inF2' (layout(location=2 ) in 4-component vector of float) +0:? 'inI0' (layout(location=3 ) in 4-component vector of int) 0:? 'gs_ua' (global uint) 0:? 'gs_ub' (global uint) 0:? 'gs_uc' (global uint) @@ -263,11 +268,6 @@ Shader version: 450 0:? 'gs_ua4' (global 4-component vector of uint) 0:? 'gs_ub4' (global 4-component vector of uint) 0:? 'gs_uc4' (global 4-component vector of uint) -0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) -0:? 'inF0' (layout(location=0 ) in 4-component vector of float) -0:? 'inF1' (layout(location=1 ) in 4-component vector of float) -0:? 'inF2' (layout(location=2 ) in 4-component vector of float) -0:? 'inI0' (layout(location=3 ) in 4-component vector of int) // Module Version 10000 // Generated by (magic number): 80001 @@ -276,7 +276,7 @@ Shader version: 450 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Vertex 4 "VertexShaderFunction" 85 122 123 124 127 + EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107 Name 4 "VertexShaderFunction" Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;" Name 11 "inF0" @@ -311,27 +311,27 @@ Shader version: 450 Name 66 "inF1" Name 67 "inF2" Name 85 "@entryPointOutput" - Name 103 "gs_ua" - Name 104 "gs_ub" - Name 105 "gs_uc" - Name 108 "gs_ua2" - Name 109 "gs_ub2" - Name 110 "gs_uc2" - Name 113 "gs_ua3" - Name 114 "gs_ub3" - Name 115 "gs_uc3" - Name 118 "gs_ua4" - Name 119 "gs_ub4" - Name 120 "gs_uc4" - Name 122 "inF0" - Name 123 "inF1" - Name 124 "inF2" - Name 127 "inI0" + Name 102 "inF0" + Name 103 "inF1" + Name 104 "inF2" + Name 107 "inI0" + Name 110 "gs_ua" + Name 111 "gs_ub" + Name 112 "gs_uc" + Name 115 "gs_ua2" + Name 116 "gs_ub2" + Name 117 "gs_uc2" + Name 120 "gs_ua3" + Name 121 "gs_ub3" + Name 122 "gs_uc3" + Name 125 "gs_ua4" + Name 126 "gs_ub4" + Name 127 "gs_uc4" Decorate 85(@entryPointOutput) Location 0 - Decorate 122(inF0) Location 0 - Decorate 123(inF1) Location 1 - Decorate 124(inF2) Location 2 - Decorate 127(inI0) Location 3 + Decorate 102(inF0) Location 0 + Decorate 103(inF1) Location 1 + Decorate 104(inF2) Location 2 + Decorate 107(inI0) Location 3 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -375,33 +375,33 @@ Shader version: 450 94: 53 ConstantComposite 93 93 93 97: 61(fvec4) ConstantComposite 86 86 86 86 98: 62 ConstantComposite 97 97 97 97 - 101: TypeInt 32 0 - 102: TypePointer Private 101(int) - 103(gs_ua): 102(ptr) Variable Private - 104(gs_ub): 102(ptr) Variable Private - 105(gs_uc): 102(ptr) Variable Private - 106: TypeVector 101(int) 2 - 107: TypePointer Private 106(ivec2) - 108(gs_ua2): 107(ptr) Variable Private - 109(gs_ub2): 107(ptr) Variable Private - 110(gs_uc2): 107(ptr) Variable Private - 111: TypeVector 101(int) 3 - 112: TypePointer Private 111(ivec3) - 113(gs_ua3): 112(ptr) Variable Private - 114(gs_ub3): 112(ptr) Variable Private - 115(gs_uc3): 112(ptr) Variable Private - 116: TypeVector 101(int) 4 - 117: TypePointer Private 116(ivec4) - 118(gs_ua4): 117(ptr) Variable Private - 119(gs_ub4): 117(ptr) Variable Private - 120(gs_uc4): 117(ptr) Variable Private - 121: TypePointer Input 61(fvec4) - 122(inF0): 121(ptr) Variable Input - 123(inF1): 121(ptr) Variable Input - 124(inF2): 121(ptr) Variable Input - 125: TypeVector 8(int) 4 - 126: TypePointer Input 125(ivec4) - 127(inI0): 126(ptr) Variable Input + 101: TypePointer Input 61(fvec4) + 102(inF0): 101(ptr) Variable Input + 103(inF1): 101(ptr) Variable Input + 104(inF2): 101(ptr) Variable Input + 105: TypeVector 8(int) 4 + 106: TypePointer Input 105(ivec4) + 107(inI0): 106(ptr) Variable Input + 108: TypeInt 32 0 + 109: TypePointer Private 108(int) + 110(gs_ua): 109(ptr) Variable Private + 111(gs_ub): 109(ptr) Variable Private + 112(gs_uc): 109(ptr) Variable Private + 113: TypeVector 108(int) 2 + 114: TypePointer Private 113(ivec2) + 115(gs_ua2): 114(ptr) Variable Private + 116(gs_ub2): 114(ptr) Variable Private + 117(gs_uc2): 114(ptr) Variable Private + 118: TypeVector 108(int) 3 + 119: TypePointer Private 118(ivec3) + 120(gs_ua3): 119(ptr) Variable Private + 121(gs_ub3): 119(ptr) Variable Private + 122(gs_uc3): 119(ptr) Variable Private + 123: TypeVector 108(int) 4 + 124: TypePointer Private 123(ivec4) + 125(gs_ua4): 124(ptr) Variable Private + 126(gs_ub4): 124(ptr) Variable Private + 127(gs_uc4): 124(ptr) Variable Private 4(VertexShaderFunction): 2 Function None 3 5: Label Store 85(@entryPointOutput) 87 |