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author | James Farrell <jamesfarrell@google.com> | 2023-01-19 20:23:21 +0000 |
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committer | Gerrit Code Review <noreply-gerritcodereview@google.com> | 2023-01-19 20:23:29 +0000 |
commit | 2222fa5818324771ceb99fd8802e54a50a2fb1a4 (patch) | |
tree | 1ae91df59da342959b75efa0a6bfa467038a78de /Test/baseResults/iomap.crossStage.vk.vert.out | |
parent | 3413ac75f77bea1fb8cc7f04fd83a62384e1d34e (diff) | |
download | glslang-master-ndk.tar.gz |
Revert "Merge remote-tracking branch 'aosp/upstream-master' into..."ndk-r27-rc1ndk-r26dndk-r26cndk-r26bndk-r26-rc1ndk-r26-beta1ndk-r26ndk-r27-releasendk-r26-releasemaster-ndk
Revert submission 2388945-update-shaderc
Reason for revert: Breaks NDK build on darwin.
Reverted changes: /q/submissionid:2388945-update-shaderc
Change-Id: I7e65acd5f2a56fdd82f921a7cdce50e24c68e553
Diffstat (limited to 'Test/baseResults/iomap.crossStage.vk.vert.out')
-rw-r--r-- | Test/baseResults/iomap.crossStage.vk.vert.out | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Test/baseResults/iomap.crossStage.vk.vert.out b/Test/baseResults/iomap.crossStage.vk.vert.out index dd8029d1..0a2eae84 100644 --- a/Test/baseResults/iomap.crossStage.vk.vert.out +++ b/Test/baseResults/iomap.crossStage.vk.vert.out @@ -381,7 +381,7 @@ gl_FragCoord origin is upper left 0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b}) // Module Version 10000 -// Generated by (magic number): 8000b +// Generated by (magic number): 8000a // Id's are bound by 38 Capability Shader @@ -470,7 +470,7 @@ gl_FragCoord origin is upper left Return FunctionEnd // Module Version 10000 -// Generated by (magic number): 8000b +// Generated by (magic number): 8000a // Id's are bound by 57 Capability Geometry @@ -582,7 +582,7 @@ gl_FragCoord origin is upper left Return FunctionEnd // Module Version 10000 -// Generated by (magic number): 8000b +// Generated by (magic number): 8000a // Id's are bound by 81 Capability Shader |