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authorJohn Kessenich <cepheus@frii.com>2013-09-28 04:02:08 +0000
committerJohn Kessenich <cepheus@frii.com>2013-09-28 04:02:08 +0000
commitf2ee3dd46a24f2203653cfd74136d0b07ace928c (patch)
tree4e12aa88a240946b1c87ee6a1948c8ecc88330b8 /Test/baseResults/precision.vert.out
parentb3345c422d0bb166f9df6886e831ef416c382828 (diff)
downloadglslang-f2ee3dd46a24f2203653cfd74136d0b07ace928c.tar.gz
Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included - encapsulating aggregate constants - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison - adding structure type comparison for independently declared structures that still might match types git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
Diffstat (limited to 'Test/baseResults/precision.vert.out')
-rw-r--r--Test/baseResults/precision.vert.out19
1 files changed, 11 insertions, 8 deletions
diff --git a/Test/baseResults/precision.vert.out b/Test/baseResults/precision.vert.out
index ed132677..80242911 100644
--- a/Test/baseResults/precision.vert.out
+++ b/Test/baseResults/precision.vert.out
@@ -12,22 +12,25 @@ ERROR: node is still EOpNull!
0:20 't' (highp 4-component vector of float)
0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float)
0:20 's2D' (uniform lowp sampler2D)
-0:20 0.100000
-0:20 0.200000
+0:20 Constant:
+0:20 0.100000
+0:20 0.200000
0:21 add second child into first child (highp 4-component vector of float)
0:21 't' (highp 4-component vector of float)
0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float)
0:21 's2Dhigh' (uniform highp sampler2D)
-0:21 0.100000
-0:21 0.200000
+0:21 Constant:
+0:21 0.100000
+0:21 0.200000
0:22 add second child into first child (highp 4-component vector of float)
0:22 't' (highp 4-component vector of float)
0:22 Function Call: texture(sAS21;vf4; (highp float)
0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
-0:22 0.500000
-0:22 0.500000
-0:22 0.500000
-0:22 0.500000
+0:22 Constant:
+0:22 0.500000
+0:22 0.500000
+0:22 0.500000
+0:22 0.500000
0:24 move second child to first child (highp 4-component vector of float)
0:24 'gl_Position' (gl_Position highp 4-component vector of float)
0:24 'pos' (in highp 4-component vector of float)