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-rw-r--r--Test/baseResults/hlsl.basic.geom.out201
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diff --git a/Test/baseResults/hlsl.basic.geom.out b/Test/baseResults/hlsl.basic.geom.out
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+++ b/Test/baseResults/hlsl.basic.geom.out
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+hlsl.basic.geom
+Shader version: 450
+invocations = -1
+max_vertices = 4
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
+0:16 Function Parameters:
+0:16 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:16 'test' (layout(location=3 ) in 3-element array of uint)
+0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
+0:? Sequence
+0:19 move second child to first child (temp float)
+0:19 myfloat: direct index for structure (temp float)
+0:19 'Vert' (temp structure{temp float myfloat, temp int something})
+0:19 Constant:
+0:19 0 (const int)
+0:19 Convert uint to float (temp float)
+0:19 add (temp uint)
+0:19 add (temp uint)
+0:19 direct index (layout(location=3 ) temp uint)
+0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Constant:
+0:19 0 (const int)
+0:19 direct index (layout(location=3 ) temp uint)
+0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Constant:
+0:19 1 (const int)
+0:19 direct index (layout(location=3 ) temp uint)
+0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Constant:
+0:19 2 (const int)
+0:20 move second child to first child (temp int)
+0:20 something: direct index for structure (temp int)
+0:20 'Vert' (temp structure{temp float myfloat, temp int something})
+0:20 Constant:
+0:20 1 (const int)
+0:20 Convert uint to int (temp int)
+0:20 direct index (layout(location=0 ) temp uint)
+0:20 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:20 Constant:
+0:20 0 (const int)
+0:22 Sequence
+0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
+0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
+0:22 'Vert' (temp structure{temp float myfloat, temp int something})
+0:22 EmitVertex (temp void)
+0:23 Sequence
+0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
+0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
+0:23 'Vert' (temp structure{temp float myfloat, temp int something})
+0:23 EmitVertex (temp void)
+0:24 EndPrimitive (temp void)
+0:? Linker Objects
+0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:? 'test' (layout(location=3 ) in 3-element array of uint)
+0:? 'myfloat' (layout(location=0 ) out float)
+0:? 'something' (layout(location=1 ) out int)
+
+
+Linked geometry stage:
+
+
+Shader version: 450
+invocations = 1
+max_vertices = 4
+input primitive = triangles
+output primitive = line_strip
+0:? Sequence
+0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
+0:16 Function Parameters:
+0:16 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:16 'test' (layout(location=3 ) in 3-element array of uint)
+0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
+0:? Sequence
+0:19 move second child to first child (temp float)
+0:19 myfloat: direct index for structure (temp float)
+0:19 'Vert' (temp structure{temp float myfloat, temp int something})
+0:19 Constant:
+0:19 0 (const int)
+0:19 Convert uint to float (temp float)
+0:19 add (temp uint)
+0:19 add (temp uint)
+0:19 direct index (layout(location=3 ) temp uint)
+0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Constant:
+0:19 0 (const int)
+0:19 direct index (layout(location=3 ) temp uint)
+0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Constant:
+0:19 1 (const int)
+0:19 direct index (layout(location=3 ) temp uint)
+0:19 'test' (layout(location=3 ) in 3-element array of uint)
+0:19 Constant:
+0:19 2 (const int)
+0:20 move second child to first child (temp int)
+0:20 something: direct index for structure (temp int)
+0:20 'Vert' (temp structure{temp float myfloat, temp int something})
+0:20 Constant:
+0:20 1 (const int)
+0:20 Convert uint to int (temp int)
+0:20 direct index (layout(location=0 ) temp uint)
+0:20 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:20 Constant:
+0:20 0 (const int)
+0:22 Sequence
+0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
+0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
+0:22 'Vert' (temp structure{temp float myfloat, temp int something})
+0:22 EmitVertex (temp void)
+0:23 Sequence
+0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
+0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
+0:23 'Vert' (temp structure{temp float myfloat, temp int something})
+0:23 EmitVertex (temp void)
+0:24 EndPrimitive (temp void)
+0:? Linker Objects
+0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
+0:? 'test' (layout(location=3 ) in 3-element array of uint)
+0:? 'myfloat' (layout(location=0 ) out float)
+0:? 'something' (layout(location=1 ) out int)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 45
+
+ Capability Geometry
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Geometry 4 "main" 16 31 38 42 44
+ ExecutionMode 4 Triangles
+ ExecutionMode 4 Invocations 1
+ ExecutionMode 4 OutputLineStrip
+ ExecutionMode 4 OutputVertices 4
+ Name 4 "main"
+ Name 8 "PSInput"
+ MemberName 8(PSInput) 0 "myfloat"
+ MemberName 8(PSInput) 1 "something"
+ Name 10 "Vert"
+ Name 16 "test"
+ Name 31 "VertexID"
+ Name 38 "OutputStream"
+ Name 42 "myfloat"
+ Name 44 "something"
+ Decorate 16(test) Location 3
+ Decorate 31(VertexID) Location 0
+ Decorate 42(myfloat) Location 0
+ Decorate 44(something) Location 1
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeFloat 32
+ 7: TypeInt 32 1
+ 8(PSInput): TypeStruct 6(float) 7(int)
+ 9: TypePointer Function 8(PSInput)
+ 11: 7(int) Constant 0
+ 12: TypeInt 32 0
+ 13: 12(int) Constant 3
+ 14: TypeArray 12(int) 13
+ 15: TypePointer Input 14
+ 16(test): 15(ptr) Variable Input
+ 17: TypePointer Input 12(int)
+ 20: 7(int) Constant 1
+ 24: 7(int) Constant 2
+ 29: TypePointer Function 6(float)
+ 31(VertexID): 15(ptr) Variable Input
+ 35: TypePointer Function 7(int)
+ 37: TypePointer Output 8(PSInput)
+38(OutputStream): 37(ptr) Variable Output
+ 41: TypePointer Output 6(float)
+ 42(myfloat): 41(ptr) Variable Output
+ 43: TypePointer Output 7(int)
+ 44(something): 43(ptr) Variable Output
+ 4(main): 2 Function None 3
+ 5: Label
+ 10(Vert): 9(ptr) Variable Function
+ 18: 17(ptr) AccessChain 16(test) 11
+ 19: 12(int) Load 18
+ 21: 17(ptr) AccessChain 16(test) 20
+ 22: 12(int) Load 21
+ 23: 12(int) IAdd 19 22
+ 25: 17(ptr) AccessChain 16(test) 24
+ 26: 12(int) Load 25
+ 27: 12(int) IAdd 23 26
+ 28: 6(float) ConvertUToF 27
+ 30: 29(ptr) AccessChain 10(Vert) 11
+ Store 30 28
+ 32: 17(ptr) AccessChain 31(VertexID) 11
+ 33: 12(int) Load 32
+ 34: 7(int) Bitcast 33
+ 36: 35(ptr) AccessChain 10(Vert) 20
+ Store 36 34
+ 39: 8(PSInput) Load 10(Vert)
+ Store 38(OutputStream) 39
+ EmitVertex
+ 40: 8(PSInput) Load 10(Vert)
+ Store 38(OutputStream) 40
+ EmitVertex
+ EndPrimitive
+ Return
+ FunctionEnd