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Diffstat (limited to 'Test/baseResults/hlsl.basic.geom.out')
-rw-r--r-- | Test/baseResults/hlsl.basic.geom.out | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/Test/baseResults/hlsl.basic.geom.out b/Test/baseResults/hlsl.basic.geom.out new file mode 100644 index 00000000..2c20b439 --- /dev/null +++ b/Test/baseResults/hlsl.basic.geom.out @@ -0,0 +1,201 @@ +hlsl.basic.geom +Shader version: 450 +invocations = -1 +max_vertices = 4 +input primitive = triangles +output primitive = line_strip +0:? Sequence +0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) +0:16 Function Parameters: +0:16 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:16 'test' (layout(location=3 ) in 3-element array of uint) +0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) +0:? Sequence +0:19 move second child to first child (temp float) +0:19 myfloat: direct index for structure (temp float) +0:19 'Vert' (temp structure{temp float myfloat, temp int something}) +0:19 Constant: +0:19 0 (const int) +0:19 Convert uint to float (temp float) +0:19 add (temp uint) +0:19 add (temp uint) +0:19 direct index (layout(location=3 ) temp uint) +0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 Constant: +0:19 0 (const int) +0:19 direct index (layout(location=3 ) temp uint) +0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 Constant: +0:19 1 (const int) +0:19 direct index (layout(location=3 ) temp uint) +0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 Constant: +0:19 2 (const int) +0:20 move second child to first child (temp int) +0:20 something: direct index for structure (temp int) +0:20 'Vert' (temp structure{temp float myfloat, temp int something}) +0:20 Constant: +0:20 1 (const int) +0:20 Convert uint to int (temp int) +0:20 direct index (layout(location=0 ) temp uint) +0:20 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:20 Constant: +0:20 0 (const int) +0:22 Sequence +0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) +0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) +0:22 'Vert' (temp structure{temp float myfloat, temp int something}) +0:22 EmitVertex (temp void) +0:23 Sequence +0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) +0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) +0:23 'Vert' (temp structure{temp float myfloat, temp int something}) +0:23 EmitVertex (temp void) +0:24 EndPrimitive (temp void) +0:? Linker Objects +0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:? 'test' (layout(location=3 ) in 3-element array of uint) +0:? 'myfloat' (layout(location=0 ) out float) +0:? 'something' (layout(location=1 ) out int) + + +Linked geometry stage: + + +Shader version: 450 +invocations = 1 +max_vertices = 4 +input primitive = triangles +output primitive = line_strip +0:? Sequence +0:16 Function Definition: main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void) +0:16 Function Parameters: +0:16 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:16 'test' (layout(location=3 ) in 3-element array of uint) +0:16 'OutputStream' (out structure{temp float myfloat, temp int something}) +0:? Sequence +0:19 move second child to first child (temp float) +0:19 myfloat: direct index for structure (temp float) +0:19 'Vert' (temp structure{temp float myfloat, temp int something}) +0:19 Constant: +0:19 0 (const int) +0:19 Convert uint to float (temp float) +0:19 add (temp uint) +0:19 add (temp uint) +0:19 direct index (layout(location=3 ) temp uint) +0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 Constant: +0:19 0 (const int) +0:19 direct index (layout(location=3 ) temp uint) +0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 Constant: +0:19 1 (const int) +0:19 direct index (layout(location=3 ) temp uint) +0:19 'test' (layout(location=3 ) in 3-element array of uint) +0:19 Constant: +0:19 2 (const int) +0:20 move second child to first child (temp int) +0:20 something: direct index for structure (temp int) +0:20 'Vert' (temp structure{temp float myfloat, temp int something}) +0:20 Constant: +0:20 1 (const int) +0:20 Convert uint to int (temp int) +0:20 direct index (layout(location=0 ) temp uint) +0:20 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:20 Constant: +0:20 0 (const int) +0:22 Sequence +0:22 move second child to first child (temp structure{temp float myfloat, temp int something}) +0:22 'OutputStream' (out structure{temp float myfloat, temp int something}) +0:22 'Vert' (temp structure{temp float myfloat, temp int something}) +0:22 EmitVertex (temp void) +0:23 Sequence +0:23 move second child to first child (temp structure{temp float myfloat, temp int something}) +0:23 'OutputStream' (out structure{temp float myfloat, temp int something}) +0:23 'Vert' (temp structure{temp float myfloat, temp int something}) +0:23 EmitVertex (temp void) +0:24 EndPrimitive (temp void) +0:? Linker Objects +0:? 'VertexID' (layout(location=0 ) in 3-element array of uint) +0:? 'test' (layout(location=3 ) in 3-element array of uint) +0:? 'myfloat' (layout(location=0 ) out float) +0:? 'something' (layout(location=1 ) out int) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 45 + + Capability Geometry + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Geometry 4 "main" 16 31 38 42 44 + ExecutionMode 4 Triangles + ExecutionMode 4 Invocations 1 + ExecutionMode 4 OutputLineStrip + ExecutionMode 4 OutputVertices 4 + Name 4 "main" + Name 8 "PSInput" + MemberName 8(PSInput) 0 "myfloat" + MemberName 8(PSInput) 1 "something" + Name 10 "Vert" + Name 16 "test" + Name 31 "VertexID" + Name 38 "OutputStream" + Name 42 "myfloat" + Name 44 "something" + Decorate 16(test) Location 3 + Decorate 31(VertexID) Location 0 + Decorate 42(myfloat) Location 0 + Decorate 44(something) Location 1 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeInt 32 1 + 8(PSInput): TypeStruct 6(float) 7(int) + 9: TypePointer Function 8(PSInput) + 11: 7(int) Constant 0 + 12: TypeInt 32 0 + 13: 12(int) Constant 3 + 14: TypeArray 12(int) 13 + 15: TypePointer Input 14 + 16(test): 15(ptr) Variable Input + 17: TypePointer Input 12(int) + 20: 7(int) Constant 1 + 24: 7(int) Constant 2 + 29: TypePointer Function 6(float) + 31(VertexID): 15(ptr) Variable Input + 35: TypePointer Function 7(int) + 37: TypePointer Output 8(PSInput) +38(OutputStream): 37(ptr) Variable Output + 41: TypePointer Output 6(float) + 42(myfloat): 41(ptr) Variable Output + 43: TypePointer Output 7(int) + 44(something): 43(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 10(Vert): 9(ptr) Variable Function + 18: 17(ptr) AccessChain 16(test) 11 + 19: 12(int) Load 18 + 21: 17(ptr) AccessChain 16(test) 20 + 22: 12(int) Load 21 + 23: 12(int) IAdd 19 22 + 25: 17(ptr) AccessChain 16(test) 24 + 26: 12(int) Load 25 + 27: 12(int) IAdd 23 26 + 28: 6(float) ConvertUToF 27 + 30: 29(ptr) AccessChain 10(Vert) 11 + Store 30 28 + 32: 17(ptr) AccessChain 31(VertexID) 11 + 33: 12(int) Load 32 + 34: 7(int) Bitcast 33 + 36: 35(ptr) AccessChain 10(Vert) 20 + Store 36 34 + 39: 8(PSInput) Load 10(Vert) + Store 38(OutputStream) 39 + EmitVertex + 40: 8(PSInput) Load 10(Vert) + Store 38(OutputStream) 40 + EmitVertex + EndPrimitive + Return + FunctionEnd |