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-rw-r--r--Test/baseResults/hlsl.load.buffer.float.dx10.frag.out2
1 files changed, 1 insertions, 1 deletions
diff --git a/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out b/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out
index b248ed6b..f7a530c7 100644
--- a/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out
+++ b/Test/baseResults/hlsl.load.buffer.float.dx10.frag.out
@@ -172,7 +172,7 @@ using depth_any
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
-// Generated by (magic number): 8000b
+// Generated by (magic number): 8000a
// Id's are bound by 75
Capability Shader