diff options
Diffstat (limited to 'Test/baseResults/implicitArraySizeBuiltin.vert.out')
-rw-r--r-- | Test/baseResults/implicitArraySizeBuiltin.vert.out | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/Test/baseResults/implicitArraySizeBuiltin.vert.out b/Test/baseResults/implicitArraySizeBuiltin.vert.out deleted file mode 100644 index 77b41aa6..00000000 --- a/Test/baseResults/implicitArraySizeBuiltin.vert.out +++ /dev/null @@ -1,176 +0,0 @@ -implicitArraySizeBuiltin.vert -Shader version: 460 -0:? Sequence -0:3 Function Definition: f1(f1; ( global void) -0:3 Function Parameters: -0:3 'x' ( in float) -0:5 Sequence -0:5 move second child to first child ( temp float) -0:5 direct index ( temp float ClipDistance) -0:5 gl_ClipDistance: direct index for structure ( out unsized 7-element array of float ClipDistance) -0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance}) -0:5 Constant: -0:5 2 (const uint) -0:5 Constant: -0:5 6 (const int) -0:5 'x' ( in float) -0:6 move second child to first child ( temp float) -0:6 direct index ( temp float CullDistance) -0:6 gl_CullDistance: direct index for structure ( out unsized 2-element array of float CullDistance) -0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance}) -0:6 Constant: -0:6 3 (const uint) -0:6 Constant: -0:6 1 (const int) -0:6 'x' ( in float) -0:9 Function Definition: main( ( global void) -0:9 Function Parameters: -0:10 Sequence -0:10 Function Call: f1(f1; ( global void) -0:10 Constant: -0:10 0.100000 -0:? Linker Objects -0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 7-element array of float ClipDistance gl_ClipDistance, out unsized 2-element array of float CullDistance gl_CullDistance}) -0:? 'gl_VertexID' ( gl_VertexId int VertexId) -0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) - -implicitArraySizeBuiltin.geom -Shader version: 460 -invocations = -1 -max_vertices = 204 -input primitive = triangles -output primitive = line_strip -0:? Sequence -0:6 Function Definition: f2(f1; ( global void) -0:6 Function Parameters: -0:6 'x' ( in float) -0:8 Sequence -0:8 move second child to first child ( temp float) -0:8 direct index (layout( stream=0) temp float ClipDistance) -0:8 gl_ClipDistance: direct index for structure (layout( stream=0) out unsized 7-element array of float ClipDistance) -0:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance}) -0:8 Constant: -0:8 2 (const uint) -0:8 Constant: -0:8 6 (const int) -0:8 direct index ( temp float ClipDistance) -0:8 gl_ClipDistance: direct index for structure ( in unsized 7-element array of float ClipDistance) -0:8 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) -0:8 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) -0:8 Constant: -0:8 0 (const int) -0:8 Constant: -0:8 2 (const int) -0:8 Constant: -0:8 6 (const int) -0:10 Function Definition: f3(f1; ( global void) -0:10 Function Parameters: -0:10 'x' ( in float) -0:12 Sequence -0:12 move second child to first child ( temp float) -0:12 direct index (layout( stream=0) temp float CullDistance) -0:12 gl_CullDistance: direct index for structure (layout( stream=0) out unsized 2-element array of float CullDistance) -0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance}) -0:12 Constant: -0:12 3 (const uint) -0:12 Constant: -0:12 1 (const int) -0:12 direct index ( temp float CullDistance) -0:12 gl_CullDistance: direct index for structure ( in unsized 2-element array of float CullDistance) -0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) -0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) -0:12 Constant: -0:12 0 (const int) -0:12 Constant: -0:12 3 (const int) -0:12 Constant: -0:12 1 (const int) -0:15 Function Definition: main( ( global void) -0:15 Function Parameters: -0:19 Sequence -0:19 Function Call: f3(f1; ( global void) -0:19 Constant: -0:19 0.100000 -0:? Linker Objects -0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 2-element array of float CullDistance gl_CullDistance}) -0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 7-element array of float ClipDistance gl_ClipDistance, in unsized 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) - - -Linked vertex stage: - - -Linked geometry stage: - - -Shader version: 460 -0:? Sequence -0:3 Function Definition: f1(f1; ( global void) -0:3 Function Parameters: -0:3 'x' ( in float) -0:5 Sequence -0:5 move second child to first child ( temp float) -0:5 direct index ( temp float ClipDistance) -0:5 gl_ClipDistance: direct index for structure ( out 7-element array of float ClipDistance) -0:5 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance}) -0:5 Constant: -0:5 2 (const uint) -0:5 Constant: -0:5 6 (const int) -0:5 'x' ( in float) -0:6 move second child to first child ( temp float) -0:6 direct index ( temp float CullDistance) -0:6 gl_CullDistance: direct index for structure ( out 2-element array of float CullDistance) -0:6 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance}) -0:6 Constant: -0:6 3 (const uint) -0:6 Constant: -0:6 1 (const int) -0:6 'x' ( in float) -0:9 Function Definition: main( ( global void) -0:9 Function Parameters: -0:10 Sequence -0:10 Function Call: f1(f1; ( global void) -0:10 Constant: -0:10 0.100000 -0:? Linker Objects -0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 7-element array of float ClipDistance gl_ClipDistance, out 2-element array of float CullDistance gl_CullDistance}) -0:? 'gl_VertexID' ( gl_VertexId int VertexId) -0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) -Shader version: 460 -invocations = 1 -max_vertices = 204 -input primitive = triangles -output primitive = line_strip -0:? Sequence -0:10 Function Definition: f3(f1; ( global void) -0:10 Function Parameters: -0:10 'x' ( in float) -0:12 Sequence -0:12 move second child to first child ( temp float) -0:12 direct index (layout( stream=0) temp float CullDistance) -0:12 gl_CullDistance: direct index for structure (layout( stream=0) out 2-element array of float CullDistance) -0:12 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance}) -0:12 Constant: -0:12 3 (const uint) -0:12 Constant: -0:12 1 (const int) -0:12 direct index ( temp float CullDistance) -0:12 gl_CullDistance: direct index for structure ( in 2-element array of float CullDistance) -0:12 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) -0:12 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) -0:12 Constant: -0:12 0 (const int) -0:12 Constant: -0:12 3 (const int) -0:12 Constant: -0:12 1 (const int) -0:15 Function Definition: main( ( global void) -0:15 Function Parameters: -0:19 Sequence -0:19 Function Call: f3(f1; ( global void) -0:19 Constant: -0:19 0.100000 -0:? Linker Objects -0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 7-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 2-element array of float CullDistance gl_CullDistance}) -0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 7-element array of float ClipDistance gl_ClipDistance, in 2-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) - |