diff options
Diffstat (limited to 'Test/baseResults/vk.relaxed.changeSet.vert.out')
-rwxr-xr-x | Test/baseResults/vk.relaxed.changeSet.vert.out | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Test/baseResults/vk.relaxed.changeSet.vert.out b/Test/baseResults/vk.relaxed.changeSet.vert.out index f6bce292..d2beff93 100755 --- a/Test/baseResults/vk.relaxed.changeSet.vert.out +++ b/Test/baseResults/vk.relaxed.changeSet.vert.out @@ -34,8 +34,8 @@ Shader version: 460 0:? 'Color' ( smooth out highp 4-component vector of float) 0:? 'UV' ( smooth out highp 2-component vector of float) 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance}) -0:? 'gl_VertexID' ( in int VertexIndex) -0:? 'gl_InstanceID' ( in int InstanceIndex) +0:? 'gl_VertexIndex' ( in int VertexIndex) +0:? 'gl_InstanceIndex' ( in int InstanceIndex) vk.relaxed.changeSet.frag Shader version: 460 @@ -108,8 +108,8 @@ Shader version: 460 0:? 'Color' ( smooth out highp 4-component vector of float) 0:? 'UV' ( smooth out highp 2-component vector of float) 0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance}) -0:? 'gl_VertexID' ( in int VertexIndex) -0:? 'gl_InstanceID' ( in int InstanceIndex) +0:? 'gl_VertexIndex' ( in int VertexIndex) +0:? 'gl_InstanceIndex' ( in int InstanceIndex) Shader version: 460 gl_FragCoord origin is upper left 0:? Sequence @@ -162,8 +162,8 @@ gl_FragCoord origin is upper left MemberName 28(gl_DefaultUniformBlock) 0 "projectionMatrix" Name 30 "" Name 34 "aPos" - Name 44 "gl_VertexID" - Name 45 "gl_InstanceID" + Name 44 "gl_VertexIndex" + Name 45 "gl_InstanceIndex" Decorate 9(Color) Location 0 Decorate 11(aColor) Location 2 Decorate 15(UV) Location 1 @@ -180,8 +180,8 @@ gl_FragCoord origin is upper left Decorate 30 DescriptorSet 0 Decorate 30 Binding 0 Decorate 34(aPos) Location 0 - Decorate 44(gl_VertexID) BuiltIn VertexIndex - Decorate 45(gl_InstanceID) BuiltIn InstanceIndex + Decorate 44(gl_VertexIndex) BuiltIn VertexIndex + Decorate 45(gl_InstanceIndex) BuiltIn InstanceIndex 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -212,8 +212,8 @@ gl_FragCoord origin is upper left 36: 6(float) Constant 0 37: 6(float) Constant 1065353216 43: TypePointer Input 25(int) - 44(gl_VertexID): 43(ptr) Variable Input -45(gl_InstanceID): 43(ptr) Variable Input +44(gl_VertexIndex): 43(ptr) Variable Input +45(gl_InstanceIndex): 43(ptr) Variable Input 4(main): 2 Function None 3 5: Label 12: 7(fvec4) Load 11(aColor) |