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400.frag
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2016-01-22
Semantics: Spec. changing to reflect reality of int/uint conversion for |^&.
John Kessenich
2016-01-16
Doubles: Add all the missing built-in double-based prototypes.
John Kessenich
2015-10-02
Allow future keywords to be accessed as members in a struct.
John Kessenich
2015-09-15
Full stack: implement textureQueryLod(*) and textureQueryLevels(*).
John Kessenich
2015-08-22
GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for...
John Kessenich
2015-08-22
Implement GL_OES_shader_multisample_interpolation, as well as core desktop ve...
John Kessenich
2014-08-14
Implement frexp, ldexp, packUnorm2x16, unpackUnorm2x16, packUnorm4x8, packSno...
John Kessenich
2014-08-13
Implement GL_ARB_derivative_control.
John Kessenich
2014-03-26
Expand implicit argument conversions to also include handling built-in functi...
John Kessenich
2013-12-12
Tessellation: implement 'patch' semantics.
John Kessenich
2013-12-05
Implement location overlap error checking.
John Kessenich
2013-11-23
Correct textureGather*() extension support:
John Kessenich
2013-11-20
Add limit checking for constant texture texel offsets and max_vertices.
John Kessenich
2013-11-20
Track what ins/outs/uniforms are used, so that errors like "declare after use...
John Kessenich
2013-11-05
Clean up/resolve a bunch of TODO, which included implementing pixel_center_in...
John Kessenich
2013-10-22
Tie "location = " to the right stages/versions/extensions. Also add "#define...
John Kessenich
2013-10-21
Add texture gather functions (and extension check) for GLSL 400 and GL_ARB_te...
John Kessenich
2013-10-16
Add all built-in variables for all versions/profiles/stages of GLSL. Also, ma...
John Kessenich
2013-06-24
Disallow variable indexing into sampler array for ES and desktop before versi...
John Kessenich