Age | Commit message (Expand) | Author |
2016-10-10 | Parser: Some function prototypes of interpolateAtXXX are incorrect. | Rex Xu |
2016-09-30 | Parser: Implement extension GL_AMD_gpu_shader_half_float. | Rex Xu |
2016-09-22 | SPV: Implement the extension SPV_KHR_shader_ballot | Rex Xu |
2016-08-23 | Vulkan: Have desktop shaders respect precision qualifiers. | John Kessenich |
2016-08-02 | Front-end: Implement 2nd task of issue #400; precision of result and operation. | John Kessenich |
2016-07-20 | Implement 4 AMD-specific extensions. | Rex Xu |
2016-07-07 | SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V. | John Kessenich |
2016-07-07 | SPV: Turn on atomic-storage functionality for SPIR-V. | John Kessenich |
2016-06-30 | Front-end: Don't lower precision of bit operations taking highp inputs. | John Kessenich |
2016-06-16 | SPV: Non-functional: Condense SPV-related versioning, and rationalize all uses. | John Kessenich |
2016-06-14 | Front-end: Make ES floatBitsToInt/intBitsToFloat/etc. all be highp. | John Kessenich |
2016-05-30 | Front-end: Complete GL_ARB_compute_shader, previous commit was missing new ba... | John Kessenich |
2016-05-30 | Front-end: Complete GL_ARB_compute_shader implementation. | John Kessenich |
2016-05-29 | Fix issue #313: Catch internal attempts to modify built-in symbols that don't... | John Kessenich |
2016-05-23 | Add base class TParseables for intrinsic / builtin generation. | LoopDawg |
2016-05-14 | Parser: Add missing vector relational functions for double type. | Rex Xu |
2016-05-09 | Use proper precision qualifiers for bitfield build-in functions on ES | scygan |
2016-05-05 | Merge branch 'feature2' of https://github.com/amdrexu/glslang into amdrexu-fe... | John Kessenich |
2016-05-05 | Implement the extension GL_ARB_shader_group_vote. | Rex Xu |
2016-05-05 | Implement the extension GL_ARB_shader_ballot | Rex Xu |
2016-05-03 | Correct precision qualification on built-in functions. | John Kessenich |
2016-04-30 | Implement the extension GL_ARB_gpu_shader_int64 | Rex Xu |
2016-04-12 | SPV for OpenGL: Issue #229: don't allow gl_VertexIndex or gl_InstanceIndex un... | John Kessenich |
2016-02-23 | Fix warnings/errors for strict aliasing & function prototypes | Mark Adams |
2016-02-15 | SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). | John Kessenich |
2016-02-02 | Semantics: Map noise*() to an operator for PureOperatorBuiltins mode. | John Kessenich |
2016-01-16 | Doubles: Add all the missing built-in double-based prototypes. | John Kessenich |
2016-01-05 | Parser & SPV: Implement two extensions regarding GLSL sparse texture. | Rex Xu |
2015-12-16 | Parser: Correct the storage qualifier of gl_HelperInvocation. | Rex Xu |
2015-12-09 | Parser: Extension requirement of gl_PrimitiveID and gl_Layer should be checke... | Rex Xu |
2015-12-06 | Built-ins: fix mapping of packDouble2x32 and unpackDouble2x32. | John Kessenich |
2015-11-15 | SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2. | John Kessenich |
2015-10-14 | GL_ARB_shader_draw_parameters: From @amdrexu, implement extension. | John Kessenich |
2015-10-13 | Front-end: Fix missing tessellation shader built-in qualifiers. | John Kessenich |
2015-10-01 | Front-end: Fix: Cubemap arrays only use 3-component coord when accessed as an... | John Kessenich |
2015-09-15 | Full stack: implement textureQueryLod(*) and textureQueryLevels(*). | John Kessenich |
2015-08-22 | Implement GL_OES_shader_multisample_interpolation, as well as core desktop ve... | John Kessenich |
2015-08-19 | Fix misspelled EOpFrexp and EOpLdexp. | John Kessenich |
2015-08-19 | Backward incompatible: Turn on PureOperatorBuiltins: use only enum-based buil... | John Kessenich |
2015-08-18 | Front-end "pure" built-in TOperator: Finish adding full support, but still t... | John Kessenich |
2015-08-18 | Add more TOperator: fma/frexp/ldexp, AddCarry/SubBorrow/MulExtended/Bit*/Find... | John Kessenich |
2015-08-16 | Implement GL_OES_shader_image_atomic. | John Kessenich |
2015-08-16 | Implement GL_OES_sample_variables. | John Kessenich |
2015-08-16 | Implement GL_OES_texture_storage_multisample_2d_array. | John Kessenich |
2015-08-16 | Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' ar... | John Kessenich |
2015-08-16 | Implement GL_OES_texture_cube_map_array. | John Kessenich |
2015-08-16 | Implement GL_OES_texture_buffer. | John Kessenich |
2015-08-16 | Implement GL_OES_primitive_bounding_box. | John Kessenich |
2015-08-10 | Array of array: Implement the core functionality: types, constructors, operat... | John Kessenich |
2015-07-22 | Front-end atomics: Finish adding atomic built-in functions (non-image) into t... | John Kessenich |