Age | Commit message (Expand) | Author |
2013-12-11 | Add missing check that a function call is not using the same name as a variab... | John Kessenich |
2013-12-04 | Track whether function declarations are prototypes, and only allow at most on... | John Kessenich |
2013-11-20 | Add new convenience pool allocators for arbitrary types, and use them to keep... | John Kessenich |
2013-11-11 | Add GL_EXT_frag_depth. | John Kessenich |
2013-11-11 | Add GL_OES_standard_derivatives. Also added extension infrastructure that al... | John Kessenich |
2013-11-11 | More subtle checking for redeclarations: | John Kessenich |
2013-10-30 | Implement 1.20 style function signature matching under implicit conversion. ... | John Kessenich |
2013-10-24 | Add geometry shader input array sizing/checking WRT declared input primitive ... | John Kessenich |
2013-10-24 | Add redeclarations of built-in blocks. | John Kessenich |
2013-10-11 | Generalize the symbol hierarchy to transparently handle anonymous-block membe... | John Kessenich |
2013-10-11 | Memory management hygiene: Use compare() instead of substr(), and put a few m... | John Kessenich |
2013-10-09 | Non-functional: Remove use of the unused structure 'remapper', and other min... | John Kessenich |
2013-09-28 | Add full support for uniforms with initializers, including intra-stage link v... | John Kessenich |
2013-09-08 | Full thread safety working: | John Kessenich |
2013-09-06 | Ensure the shared symbol table levels are read-only to make multi-threading s... | John Kessenich |
2013-08-29 | Put all glslang internals (but not the external interface) into the glslang n... | John Kessenich |
2013-08-13 | Dynamically allocate symbol table containers, so timing of clean up can be mo... | John Kessenich |
2013-08-09 | Share built-in symbols common to all stages for desktop (but still per profil... | John Kessenich |
2013-08-09 | Put in infrastructure for tessellation, geometry, and compute stages, and par... | John Kessenich |
2013-08-08 | Remove a mangled-name cache in the type that was sometimes stale. | John Kessenich |
2013-07-31 | Improve multi-threading and move Standalone to a multi-threading model (curre... | John Kessenich |
2013-06-24 | Create linkage symbol nodes in the AST so a linker has access to all global o... | John Kessenich |
2013-06-12 | Get all the scoping rules right for ES and non ES, name hiding, built-in over... | John Kessenich |
2013-04-12 | Minor changes: remove use of 'auto', plug obscure memory leak, update copyright. | John Kessenich |
2013-04-10 | Add anonymous members as a new symbol table type, so the infrastructure can h... | John Kessenich |
2013-02-20 | Make legacy texture prototypes more concise, fix minor bugs needed to support... | John Kessenich |
2013-02-14 | Improve robustness for symbol downcasts by moving to a "getAs" infrastructure... | John Kessenich |
2013-02-11 | Pass 1 at building on linux: remove compile errors from machine independent. | John Kessenich |
2013-01-24 | Implement the full scheme for ES precision qualifiers, generalizing existing ... | John Kessenich |
2012-12-13 | Change the core of glslang to be a static library rather than a DLL. | John Kessenich |
2012-12-12 | Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-20... | John Kessenich |