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path: root/Test/baseResults/130.frag.out
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130.frag
Warning, version 130 is not yet complete; most features are present, but a few are missing.
ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions 
ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
ERROR: 0:38: 'gl_Color' : redeclaring non-array as array 
ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
ERROR: 0:62: '<' :  wrong operand types: no operation '<' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:63: '>' :  wrong operand types: no operation '>' exists that takes a left-hand operand of type '3-component vector of uint' and a right operand of type '3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:64: '>=' :  wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found 
ERROR: 0:80: 'assign' :  cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions 
ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions 
ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions 
WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
WARNING: 0:120: '#extension' : extension is only partially supported: GL_ARB_shading_language_420pack
ERROR: 0:123: 'uniform block' : not supported for this version or the enabled extensions 
ERROR: 0:130: '.' : field selection not allowed on matrix 
ERROR: 0:130: 'm43' : can't use function syntax on variable 
ERROR: 0:130: '=' :  cannot convert from 'const float' to 'int'
ERROR: 0:132: 'gl_MinProgramTexelOffset' : undeclared identifier 
ERROR: 0:132: 'gl_MaxProgramTexelOffset' : undeclared identifier 
ERROR: 18 compilation errors.  No code generated.


ERROR: node is still EOpNull!
0:16  Function Definition: main( (void)
0:16    Function Parameters: 
0:18    Sequence
0:18      Sequence
0:18        move second child to first child (float)
0:18          'clip' (float)
0:18          direct index (smooth float)
0:18            'gl_ClipDistance' (smooth in unsized array of float)
0:18            Constant:
0:18              3 (const int)
0:23  Function Definition: foo( (void)
0:23    Function Parameters: 
0:25    Sequence
0:25      Sequence
0:25        move second child to first child (4-component vector of float)
0:25          's' (4-component vector of float)
0:25          Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:25            'sampC' (uniform samplerCube)
0:25            Constant:
0:25              0.200000
0:25              0.200000
0:25              0.200000
0:30  Function Definition: bar( (void)
0:30    Function Parameters: 
0:32    Sequence
0:32      Sequence
0:32        move second child to first child (4-component vector of float)
0:32          's' (4-component vector of float)
0:32          Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:32            'sampC' (uniform samplerCube)
0:32            Constant:
0:32              0.200000
0:32              0.200000
0:32              0.200000
0:43  Function Definition: bar2( (void)
0:43    Function Parameters: 
0:45    Sequence
0:45      Sequence
0:45        move second child to first child (4-component vector of float)
0:45          's' (4-component vector of float)
0:45          Function Call: textureGather(sC1;vf3; (4-component vector of float)
0:45            'sampC' (uniform samplerCube)
0:45            Constant:
0:45              0.200000
0:45              0.200000
0:45              0.200000
0:49      move second child to first child (3-component vector of bool)
0:49        'b3' (3-component vector of bool)
0:49        Compare Less Than (3-component vector of bool)
0:49          'uv3' (3-component vector of uint)
0:49          'uv3' (3-component vector of uint)
0:50      move second child to first child (3-component vector of bool)
0:50        'b3' (3-component vector of bool)
0:50        Equal (3-component vector of bool)
0:50          'uv3' (3-component vector of uint)
0:50          'uv3' (3-component vector of uint)
0:56      direct index (int)
0:56        'a1' (1-element array of int)
0:56        Constant:
0:56          0 (const int)
0:57      direct index (int)
0:57        'a2' (1-element array of int)
0:57        Constant:
0:57          0 (const int)
0:60      direct index (int)
0:60        'a3' (4-element array of int)
0:60        Constant:
0:60          3 (const int)
0:61      Compare Not Equal (bool)
0:61        'b3' (3-component vector of bool)
0:61        'b3' (3-component vector of bool)
0:62      Constant:
0:62        false (const bool)
0:63      Constant:
0:63        false (const bool)
0:64      Constant:
0:64        false (const bool)
0:65      Constant:
0:65        true (const bool)
0:66      Constant:
0:66        false (const bool)
0:77  Function Definition: bar23( (void)
0:77    Function Parameters: 
0:?     Sequence
0:80      's' (4-component vector of float)
0:81      move second child to first child (4-component vector of float)
0:81        's' (4-component vector of float)
0:81        Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
0:81          'samp2DR' (uniform sampler2DRect)
0:81          Constant:
0:81            0.300000
0:81            0.300000
0:81          Constant:
0:81            1 (const int)
0:81            1 (const int)
0:82      move second child to first child (4-component vector of float)
0:82        's' (4-component vector of float)
0:82        Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
0:82          'samp2D' (uniform sampler2D)
0:82          Constant:
0:82            0.300000
0:82            0.300000
0:82          Constant:
0:82            1 (const int)
0:82            1 (const int)
0:83      move second child to first child (4-component vector of float)
0:83        's' (4-component vector of float)
0:83        Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
0:83          'samp2DA' (uniform sampler2DArray)
0:83          Constant:
0:83            0.300000
0:83            0.300000
0:83            0.300000
0:83          Constant:
0:83            1 (const int)
0:83            1 (const int)
0:84      move second child to first child (4-component vector of float)
0:84        's' (4-component vector of float)
0:84        Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
0:84          'samp2DS' (uniform sampler2DShadow)
0:84          Constant:
0:84            0.300000
0:84            0.300000
0:84          Constant:
0:84            1.300000
0:84          Constant:
0:84            1 (const int)
0:84            1 (const int)
0:85      move second child to first child (4-component vector of float)
0:85        's' (4-component vector of float)
0:85        Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
0:85          'samp2D' (uniform sampler2D)
0:85          Constant:
0:85            0.300000
0:85            0.300000
0:85          Constant:
0:85            1 (const int)
0:85            1 (const int)
0:85          Constant:
0:85            2 (const int)
0:90  Function Definition: bar234( (void)
0:90    Function Parameters: 
0:?     Sequence
0:93      move second child to first child (4-component vector of float)
0:93        's' (4-component vector of float)
0:93        Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float)
0:93          'samp2D' (uniform sampler2D)
0:93          Constant:
0:93            0.300000
0:93            0.300000
0:93          Constant:
0:93            1 (const int)
0:93            1 (const int)
0:94      move second child to first child (4-component vector of float)
0:94        's' (4-component vector of float)
0:94        Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float)
0:94          'samp2DA' (uniform sampler2DArray)
0:94          Constant:
0:94            0.300000
0:94            0.300000
0:94            0.300000
0:94          Constant:
0:94            1 (const int)
0:94            1 (const int)
0:95      move second child to first child (4-component vector of float)
0:95        's' (4-component vector of float)
0:95        Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float)
0:95          'samp2DR' (uniform sampler2DRect)
0:95          Constant:
0:95            0.300000
0:95            0.300000
0:95          Constant:
0:95            1 (const int)
0:95            1 (const int)
0:96      move second child to first child (4-component vector of float)
0:96        's' (4-component vector of float)
0:96        Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float)
0:96          'samp2DS' (uniform sampler2DShadow)
0:96          Constant:
0:96            0.300000
0:96            0.300000
0:96          Constant:
0:96            1.300000
0:96          Constant:
0:96            1 (const int)
0:96            1 (const int)
0:97      move second child to first child (4-component vector of float)
0:97        's' (4-component vector of float)
0:97        Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float)
0:97          'samp2D' (uniform sampler2D)
0:97          Constant:
0:97            0.300000
0:97            0.300000
0:97          Constant:
0:97            1 (const int)
0:97            1 (const int)
0:97          Constant:
0:97            2 (const int)
0:107  Function Definition: bar235( (void)
0:107    Function Parameters: 
0:109    Sequence
0:109      Sequence
0:109        move second child to first child (3-component vector of int)
0:109          'a' (3-component vector of int)
0:109          Function Call: textureSize(sAC1;i1; (3-component vector of int)
0:109            'Sca' (uniform samplerCubeArray)
0:109            Constant:
0:109              3 (const int)
0:110      Sequence
0:110        move second child to first child (4-component vector of float)
0:110          'b' (4-component vector of float)
0:110          Function Call: texture(sAC1;vf4; (4-component vector of float)
0:110            'Sca' (uniform samplerCubeArray)
0:110            'i' (smooth in 4-component vector of float)
0:111      Sequence
0:111        move second child to first child (4-component vector of int)
0:111          'c' (4-component vector of int)
0:111          Function Call: texture(isA31;vf4;f1; (4-component vector of int)
0:111            'Isca' (uniform isampler3DArray)
0:111            'i' (smooth in 4-component vector of float)
0:111            Constant:
0:111              0.700000
0:112      Sequence
0:112        move second child to first child (4-component vector of uint)
0:112          'd' (4-component vector of uint)
0:112          Function Call: texture(usAC1;vf4; (4-component vector of uint)
0:112            'Usca' (uniform usamplerCubeArray)
0:112            'i' (smooth in 4-component vector of float)
0:114      move second child to first child (4-component vector of float)
0:114        'b' (4-component vector of float)
0:114        Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float)
0:114          'Sca' (uniform samplerCubeArray)
0:114          'i' (smooth in 4-component vector of float)
0:114          Constant:
0:114            1.700000
0:115      move second child to first child (3-component vector of int)
0:115        'a' (3-component vector of int)
0:115        Function Call: textureSize(sASC1;i1; (3-component vector of int)
0:115          'Scas' (uniform samplerCubeArrayShadow)
0:115          direct index (int)
0:115            'a' (3-component vector of int)
0:115            Constant:
0:115              0 (const int)
0:116      Sequence
0:116        move second child to first child (float)
0:116          'f' (float)
0:116          Function Call: texture(sASC1;vf4;f1; (float)
0:116            'Scas' (uniform samplerCubeArrayShadow)
0:116            'i' (smooth in 4-component vector of float)
0:116            direct index (float)
0:116              'b' (4-component vector of float)
0:116              Constant:
0:116                1 (const int)
0:117      move second child to first child (4-component vector of int)
0:117        'c' (4-component vector of int)
0:117        Function Call: textureGrad(isA31;vf4;vf3;vf3; (4-component vector of int)
0:117          'Isca' (uniform isampler3DArray)
0:117          'i' (smooth in 4-component vector of float)
0:117          Constant:
0:117            0.100000
0:117            0.100000
0:117            0.100000
0:117          Constant:
0:117            0.200000
0:117            0.200000
0:117            0.200000
0:126  Function Definition: bar23444( (void)
0:126    Function Parameters: 
0:?     Sequence
0:129      Sequence
0:129        move second child to first child (float)
0:129          'a1' (float)
0:129          direct index (float)
0:129            direct index (3-component vector of float)
0:129              'm43' (4X3 matrix of float)
0:129              Constant:
0:129                3 (const int)
0:129            Constant:
0:129              1 (const int)
0:131      Sequence
0:131        move second child to first child (float)
0:131          'b' (const (read only) float)
0:131          component-wise multiply (float)
0:131            Constant:
0:131              2.000000
0:131            'a1' (float)
0:132      move second child to first child (float)
0:132        direct index (float)
0:132          'a' (3-component vector of float)
0:132          Constant:
0:132            0 (const int)
0:132        add (float)
0:132          'gl_MinProgramTexelOffset' (float)
0:132          'gl_MaxProgramTexelOffset' (float)
0:?   Linker Objects
0:?     'a' (3-component vector of float)
0:?     'b' (float)
0:?     'c' (int)
0:?     'i' (smooth in 4-component vector of float)
0:?     'o' (out 4-component vector of float)
0:?     'fflat' (flat in float)
0:?     'fsmooth' (smooth in float)
0:?     'fnop' (noperspective in float)
0:?     'gl_ClipDistance' (smooth in unsized array of float)
0:?     'sampC' (uniform samplerCube)
0:?     'gl_Color' (smooth in 4-component vector of float)
0:?     'gl_Color' (flat in 4-component vector of float)
0:?     'samp2D' (uniform sampler2D)
0:?     'samp2DS' (uniform sampler2DShadow)
0:?     'samp2DR' (uniform sampler2DRect)
0:?     'samp2DA' (uniform sampler2DArray)
0:?     'Sca' (uniform samplerCubeArray)
0:?     'Isca' (uniform isampler3DArray)
0:?     'Usca' (uniform usamplerCubeArray)
0:?     'Scas' (uniform samplerCubeArrayShadow)
0:?     'ai' (const 3-element array of int)
0:?       10 (const int)
0:?       23 (const int)
0:?       32 (const int)
0:?     'instanceName' (layout(binding=0 column_major shared ) uniform block{layout(column_major shared ) uniform int a})
0:?     'bounds' (layout(binding=0 ) uniform sampler2D)


Linked fragment stage: