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path: root/Test/baseResults/300scope.vert.out
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300scope.vert
ERROR: 0:5: 'a' : redefinition 
ERROR: 0:17: 'b' : function name is redeclaration of existing name 
ERROR: 0:20: 'c' : redefinition 
ERROR: 0:22: 'f' : redefinition 
ERROR: 0:23: 'tan' : redefinition 
ERROR: 0:24: 'redefinition of built-in function' : not supported with this profile: es
ERROR: 0:24: 'sin' : function name is redeclaration of existing name 
ERROR: 0:25: 'redefinition of built-in function' : not supported with this profile: es
ERROR: 0:25: 'cos' : function name is redeclaration of existing name 
ERROR: 0:25: 'cos' : function already has a body 
ERROR: 0:27: 'return' : void function cannot return a value 
ERROR: 0:29: 'radians' : function name is redeclaration of existing name 
ERROR: 0:29: 'radians' : can't find function 
ERROR: 0:31: 'return' : void function cannot return a value 
ERROR: 0:38: 'local function declaration' : not supported with this profile: es
ERROR: 0:43: 'sin' : can't use function syntax on variable 
ERROR: 0:57: 'z' : undeclared identifier 
ERROR: 0:57: 'z' : redefinition 
ERROR: 0:73: 'degrees' : can't use function syntax on variable 
ERROR: 19 compilation errors.  No code generated.


Shader version: 300
ERROR: node is still EOpNull!
0:3  Function Definition: f(i1;i1;i1; (highp int)
0:3    Function Parameters: 
0:3      'a' (in highp int)
0:3      'b' (in highp int)
0:3      'c' (in highp int)
0:?     Sequence
0:8      Sequence
0:8        Sequence
0:8          move second child to first child (highp float)
0:8            'a' (highp float)
0:8            add (highp float)
0:8              Convert int to float (highp float)
0:8                'a' (in highp int)
0:8              Constant:
0:8                1.000000
0:11      Branch: Return with expression
0:11        'a' (in highp int)
0:25  Function Definition: cos(f1; (highp float)
0:25    Function Parameters: 
0:25      'x' (in highp float)
0:27    Sequence
0:27      Branch: Return
0:29  Function Definition: radians(b1; (bool)
0:29    Function Parameters: 
0:29      'x' (in bool)
0:31    Sequence
0:31      Branch: Return
0:36  Function Definition: main( (void)
0:36    Function Parameters: 
0:?     Sequence
0:39      Function Call: g( (highp int)
0:42      'sin' (highp float)
0:43      Constant:
0:43        0.000000
0:44      Function Call: f(i1;i1;i1; (highp int)
0:44        Constant:
0:44          1 (const int)
0:44        Constant:
0:44          2 (const int)
0:44        Constant:
0:44          3 (const int)
0:47      move second child to first child (highp float)
0:47        'f' (highp float)
0:47        Constant:
0:47          3.000000
0:49      move second child to first child (highp 4-component vector of float)
0:49        'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49        Construct vec4 (highp 4-component vector of float)
0:49          'f' (highp float)
0:51      Sequence
0:51        Sequence
0:51          move second child to first child (highp int)
0:51            'f' (highp int)
0:51            Constant:
0:51              0 (const int)
0:51        Loop with condition tested first
0:51          Loop Condition
0:51          Compare Less Than (bool)
0:51            'f' (highp int)
0:51            Constant:
0:51              10 (const int)
0:51          Loop Body
0:52          Pre-Increment (highp int)
0:52            'f' (highp int)
0:51          Loop Terminal Expression
0:51          Pre-Increment (highp int)
0:51            'f' (highp int)
0:54      Sequence
0:54        move second child to first child (highp int)
0:54          'x' (highp int)
0:54          Constant:
0:54            1 (const int)
0:56      Sequence
0:56        Sequence
0:56          move second child to first child (highp float)
0:56            'x' (highp float)
0:56            Constant:
0:56              2.000000
0:56          move second child to first child (highp float)
0:56            'y' (highp float)
0:56            'x' (highp float)
0:60      Sequence
0:60        Sequence
0:60          move second child to first child (highp int)
0:60            'x' (highp int)
0:60            'x' (highp int)
0:68      Sequence
0:68        Sequence
0:68          move second child to first child (structure{highp int x})
0:68            'S' (structure{highp int x})
0:68            Constant:
0:68              0 (const int)
0:69        x: direct index for structure (highp int)
0:69          'S' (structure{highp int x})
0:69          Constant:
0:69            0 (const int)
0:73      Constant:
0:73        0.000000
0:?   Linker Objects
0:?     'b' (bool)
0:?     'gl_VertexID' (gl_VertexId highp int)
0:?     'gl_InstanceID' (gl_InstanceId highp int)


Linked vertex stage:


Shader version: 300
ERROR: node is still EOpNull!
0:3  Function Definition: f(i1;i1;i1; (highp int)
0:3    Function Parameters: 
0:3      'a' (in highp int)
0:3      'b' (in highp int)
0:3      'c' (in highp int)
0:?     Sequence
0:8      Sequence
0:8        Sequence
0:8          move second child to first child (highp float)
0:8            'a' (highp float)
0:8            add (highp float)
0:8              Convert int to float (highp float)
0:8                'a' (in highp int)
0:8              Constant:
0:8                1.000000
0:11      Branch: Return with expression
0:11        'a' (in highp int)
0:25  Function Definition: cos(f1; (highp float)
0:25    Function Parameters: 
0:25      'x' (in highp float)
0:27    Sequence
0:27      Branch: Return
0:29  Function Definition: radians(b1; (bool)
0:29    Function Parameters: 
0:29      'x' (in bool)
0:31    Sequence
0:31      Branch: Return
0:36  Function Definition: main( (void)
0:36    Function Parameters: 
0:?     Sequence
0:39      Function Call: g( (highp int)
0:42      'sin' (highp float)
0:43      Constant:
0:43        0.000000
0:44      Function Call: f(i1;i1;i1; (highp int)
0:44        Constant:
0:44          1 (const int)
0:44        Constant:
0:44          2 (const int)
0:44        Constant:
0:44          3 (const int)
0:47      move second child to first child (highp float)
0:47        'f' (highp float)
0:47        Constant:
0:47          3.000000
0:49      move second child to first child (highp 4-component vector of float)
0:49        'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49        Construct vec4 (highp 4-component vector of float)
0:49          'f' (highp float)
0:51      Sequence
0:51        Sequence
0:51          move second child to first child (highp int)
0:51            'f' (highp int)
0:51            Constant:
0:51              0 (const int)
0:51        Loop with condition tested first
0:51          Loop Condition
0:51          Compare Less Than (bool)
0:51            'f' (highp int)
0:51            Constant:
0:51              10 (const int)
0:51          Loop Body
0:52          Pre-Increment (highp int)
0:52            'f' (highp int)
0:51          Loop Terminal Expression
0:51          Pre-Increment (highp int)
0:51            'f' (highp int)
0:54      Sequence
0:54        move second child to first child (highp int)
0:54          'x' (highp int)
0:54          Constant:
0:54            1 (const int)
0:56      Sequence
0:56        Sequence
0:56          move second child to first child (highp float)
0:56            'x' (highp float)
0:56            Constant:
0:56              2.000000
0:56          move second child to first child (highp float)
0:56            'y' (highp float)
0:56            'x' (highp float)
0:60      Sequence
0:60        Sequence
0:60          move second child to first child (highp int)
0:60            'x' (highp int)
0:60            'x' (highp int)
0:68      Sequence
0:68        Sequence
0:68          move second child to first child (structure{highp int x})
0:68            'S' (structure{highp int x})
0:68            Constant:
0:68              0 (const int)
0:69        x: direct index for structure (highp int)
0:69          'S' (structure{highp int x})
0:69          Constant:
0:69            0 (const int)
0:73      Constant:
0:73        0.000000
0:?   Linker Objects
0:?     'b' (bool)
0:?     'gl_VertexID' (gl_VertexId highp int)
0:?     'gl_InstanceID' (gl_InstanceId highp int)