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path: root/Test/baseResults/aggOps.frag.out
blob: d6b717c0f29e1ae722aa1691b14d7e69cc28b2cc (plain)
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../../LunarGLASS/test/aggOps.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release

Shader version: 130
0:? Sequence
0:23  Function Definition: main( (void)
0:23    Function Parameters: 
0:?     Sequence
0:27      move second child to first child (3-element array of structure{int i, float f})
0:27        'a' (3-element array of structure{int i, float f})
0:27        Construct structure (3-element array of structure{int i, float f})
0:27          Construct structure (structure{int i, float f})
0:27            Convert float to int (int)
0:27              direct index (float)
0:27                'u' (smooth in 4-component vector of float)
0:27                Constant:
0:27                  0 (const int)
0:27            direct index (float)
0:27              'u' (smooth in 4-component vector of float)
0:27              Constant:
0:27                1 (const int)
0:27          Construct structure (structure{int i, float f})
0:27            Convert float to int (int)
0:27              direct index (float)
0:27                'u' (smooth in 4-component vector of float)
0:27                Constant:
0:27                  2 (const int)
0:27            direct index (float)
0:27              'u' (smooth in 4-component vector of float)
0:27              Constant:
0:27                3 (const int)
0:27          Constant:
0:27            14 (const int)
0:27            14.000000
0:28      move second child to first child (3-element array of structure{int i, float f})
0:28        'b' (3-element array of structure{int i, float f})
0:28        Construct structure (3-element array of structure{int i, float f})
0:28          Constant:
0:28            17 (const int)
0:28            17.000000
0:28          Construct structure (structure{int i, float f})
0:28            Convert float to int (int)
0:28              direct index (float)
0:28                'w' (smooth in 4-component vector of float)
0:28                Constant:
0:28                  0 (const int)
0:28            direct index (float)
0:28              'w' (smooth in 4-component vector of float)
0:28              Constant:
0:28                1 (const int)
0:28          Construct structure (structure{int i, float f})
0:28            Convert float to int (int)
0:28              direct index (float)
0:28                'w' (smooth in 4-component vector of float)
0:28                Constant:
0:28                  2 (const int)
0:28            direct index (float)
0:28              'w' (smooth in 4-component vector of float)
0:28              Constant:
0:28                3 (const int)
0:30      Test condition and select (void)
0:30        Condition
0:30        Compare Equal (bool)
0:30          'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:30          'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:30        true case
0:31        move second child to first child (4-component vector of float)
0:31          'v' (4-component vector of float)
0:31          Function Call: texture2D(s21;vf2; (4-component vector of float)
0:31            'sampler' (uniform sampler2D)
0:31            'coord' (smooth in 2-component vector of float)
0:30        false case
0:33        move second child to first child (4-component vector of float)
0:33          'v' (4-component vector of float)
0:33          Function Call: texture2D(s21;vf2; (4-component vector of float)
0:33            'sampler' (uniform sampler2D)
0:33            vector-scale (2-component vector of float)
0:33              Constant:
0:33                2.000000
0:33              'coord' (smooth in 2-component vector of float)
0:35      Test condition and select (void)
0:35        Condition
0:35        Compare Equal (bool)
0:35          'u' (smooth in 4-component vector of float)
0:35          'v' (4-component vector of float)
0:35        true case
0:36        vector scale second child into first child (4-component vector of float)
0:36          'v' (4-component vector of float)
0:36          Constant:
0:36            3.000000
0:38      Test condition and select (void)
0:38        Condition
0:38        Compare Not Equal (bool)
0:38          'u' (smooth in 4-component vector of float)
0:38          'v' (4-component vector of float)
0:38        true case
0:39        vector scale second child into first child (4-component vector of float)
0:39          'v' (4-component vector of float)
0:39          Constant:
0:39            4.000000
0:41      Test condition and select (void)
0:41        Condition
0:41        Compare Equal (bool)
0:41          'coord' (smooth in 2-component vector of float)
0:41          vector swizzle (2-component vector of float)
0:41            'v' (4-component vector of float)
0:41            Sequence
0:41              Constant:
0:41                1 (const int)
0:41              Constant:
0:41                3 (const int)
0:41        true case
0:42        vector scale second child into first child (4-component vector of float)
0:42          'v' (4-component vector of float)
0:42          Constant:
0:42            5.000000
0:44      Test condition and select (void)
0:44        Condition
0:44        Compare Equal (bool)
0:44          'a' (3-element array of structure{int i, float f})
0:44          'b' (3-element array of structure{int i, float f})
0:44        true case
0:45        vector scale second child into first child (4-component vector of float)
0:45          'v' (4-component vector of float)
0:45          Constant:
0:45            6.000000
0:47      Test condition and select (void)
0:47        Condition
0:47        Compare Not Equal (bool)
0:47          'a' (3-element array of structure{int i, float f})
0:47          'b' (3-element array of structure{int i, float f})
0:47        true case
0:48        vector scale second child into first child (4-component vector of float)
0:48          'v' (4-component vector of float)
0:48          Constant:
0:48            7.000000
0:50      move second child to first child (4-component vector of float)
0:50        'gl_FragColor' (fragColor 4-component vector of float)
0:50        'v' (4-component vector of float)
0:?   Linker Objects
0:?     'sampler' (uniform sampler2D)
0:?     'coord' (smooth in 2-component vector of float)
0:?     'u' (smooth in 4-component vector of float)
0:?     'w' (smooth in 4-component vector of float)
0:?     'foo1' (uniform structure{int i, float f})
0:?     'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:?     'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})


Linked fragment stage:


Shader version: 130
0:? Sequence
0:23  Function Definition: main( (void)
0:23    Function Parameters: 
0:?     Sequence
0:27      move second child to first child (3-element array of structure{int i, float f})
0:27        'a' (3-element array of structure{int i, float f})
0:27        Construct structure (3-element array of structure{int i, float f})
0:27          Construct structure (structure{int i, float f})
0:27            Convert float to int (int)
0:27              direct index (float)
0:27                'u' (smooth in 4-component vector of float)
0:27                Constant:
0:27                  0 (const int)
0:27            direct index (float)
0:27              'u' (smooth in 4-component vector of float)
0:27              Constant:
0:27                1 (const int)
0:27          Construct structure (structure{int i, float f})
0:27            Convert float to int (int)
0:27              direct index (float)
0:27                'u' (smooth in 4-component vector of float)
0:27                Constant:
0:27                  2 (const int)
0:27            direct index (float)
0:27              'u' (smooth in 4-component vector of float)
0:27              Constant:
0:27                3 (const int)
0:27          Constant:
0:27            14 (const int)
0:27            14.000000
0:28      move second child to first child (3-element array of structure{int i, float f})
0:28        'b' (3-element array of structure{int i, float f})
0:28        Construct structure (3-element array of structure{int i, float f})
0:28          Constant:
0:28            17 (const int)
0:28            17.000000
0:28          Construct structure (structure{int i, float f})
0:28            Convert float to int (int)
0:28              direct index (float)
0:28                'w' (smooth in 4-component vector of float)
0:28                Constant:
0:28                  0 (const int)
0:28            direct index (float)
0:28              'w' (smooth in 4-component vector of float)
0:28              Constant:
0:28                1 (const int)
0:28          Construct structure (structure{int i, float f})
0:28            Convert float to int (int)
0:28              direct index (float)
0:28                'w' (smooth in 4-component vector of float)
0:28                Constant:
0:28                  2 (const int)
0:28            direct index (float)
0:28              'w' (smooth in 4-component vector of float)
0:28              Constant:
0:28                3 (const int)
0:30      Test condition and select (void)
0:30        Condition
0:30        Compare Equal (bool)
0:30          'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:30          'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:30        true case
0:31        move second child to first child (4-component vector of float)
0:31          'v' (4-component vector of float)
0:31          Function Call: texture2D(s21;vf2; (4-component vector of float)
0:31            'sampler' (uniform sampler2D)
0:31            'coord' (smooth in 2-component vector of float)
0:30        false case
0:33        move second child to first child (4-component vector of float)
0:33          'v' (4-component vector of float)
0:33          Function Call: texture2D(s21;vf2; (4-component vector of float)
0:33            'sampler' (uniform sampler2D)
0:33            vector-scale (2-component vector of float)
0:33              Constant:
0:33                2.000000
0:33              'coord' (smooth in 2-component vector of float)
0:35      Test condition and select (void)
0:35        Condition
0:35        Compare Equal (bool)
0:35          'u' (smooth in 4-component vector of float)
0:35          'v' (4-component vector of float)
0:35        true case
0:36        vector scale second child into first child (4-component vector of float)
0:36          'v' (4-component vector of float)
0:36          Constant:
0:36            3.000000
0:38      Test condition and select (void)
0:38        Condition
0:38        Compare Not Equal (bool)
0:38          'u' (smooth in 4-component vector of float)
0:38          'v' (4-component vector of float)
0:38        true case
0:39        vector scale second child into first child (4-component vector of float)
0:39          'v' (4-component vector of float)
0:39          Constant:
0:39            4.000000
0:41      Test condition and select (void)
0:41        Condition
0:41        Compare Equal (bool)
0:41          'coord' (smooth in 2-component vector of float)
0:41          vector swizzle (2-component vector of float)
0:41            'v' (4-component vector of float)
0:41            Sequence
0:41              Constant:
0:41                1 (const int)
0:41              Constant:
0:41                3 (const int)
0:41        true case
0:42        vector scale second child into first child (4-component vector of float)
0:42          'v' (4-component vector of float)
0:42          Constant:
0:42            5.000000
0:44      Test condition and select (void)
0:44        Condition
0:44        Compare Equal (bool)
0:44          'a' (3-element array of structure{int i, float f})
0:44          'b' (3-element array of structure{int i, float f})
0:44        true case
0:45        vector scale second child into first child (4-component vector of float)
0:45          'v' (4-component vector of float)
0:45          Constant:
0:45            6.000000
0:47      Test condition and select (void)
0:47        Condition
0:47        Compare Not Equal (bool)
0:47          'a' (3-element array of structure{int i, float f})
0:47          'b' (3-element array of structure{int i, float f})
0:47        true case
0:48        vector scale second child into first child (4-component vector of float)
0:48          'v' (4-component vector of float)
0:48          Constant:
0:48            7.000000
0:50      move second child to first child (4-component vector of float)
0:50        'gl_FragColor' (fragColor 4-component vector of float)
0:50        'v' (4-component vector of float)
0:?   Linker Objects
0:?     'sampler' (uniform sampler2D)
0:?     'coord' (smooth in 2-component vector of float)
0:?     'u' (smooth in 4-component vector of float)
0:?     'w' (smooth in 4-component vector of float)
0:?     'foo1' (uniform structure{int i, float f})
0:?     'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1})
0:?     'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1})