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path: root/Test/baseResults/deepRvalue.frag.out
blob: d10c0bd820d7117a8fa3f0aeb620b33b0e229613 (plain)
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../../LunarGLASS/test/deepRvalue.frag

Shader version: 120
0:? Sequence
0:5  Sequence
0:5    move second child to first child (4-component vector of float)
0:5      'v1' (4-component vector of float)
0:5      Constant:
0:5        2.000000
0:5        3.000000
0:5        5.000000
0:5        7.000000
0:6  Sequence
0:6    move second child to first child (4-component vector of float)
0:6      'v2' (4-component vector of float)
0:6      Constant:
0:6        11.000000
0:6        13.000000
0:6        17.000000
0:6        19.000000
0:7  Sequence
0:7    move second child to first child (4-component vector of float)
0:7      'v3' (4-component vector of float)
0:7      Constant:
0:7        23.000000
0:7        29.000000
0:7        31.000000
0:7        37.000000
0:8  Sequence
0:8    move second child to first child (4-component vector of float)
0:8      'v4' (4-component vector of float)
0:8      Constant:
0:8        41.000000
0:8        43.000000
0:8        47.000000
0:8        53.000000
0:16  Function Definition: main( (void)
0:16    Function Parameters: 
0:18    Sequence
0:18      Sequence
0:18        move second child to first child (4X4 matrix of float)
0:18          'm' (4X4 matrix of float)
0:18          Construct mat4 (4X4 matrix of float)
0:18            'v1' (4-component vector of float)
0:18            'v2' (4-component vector of float)
0:18            'v3' (4-component vector of float)
0:18            'v4' (4-component vector of float)
0:20      Sequence
0:20        move second child to first child (4X4 matrix of float)
0:20          'mm' (4X4 matrix of float)
0:20          component-wise multiply (4X4 matrix of float)
0:20            'm' (4X4 matrix of float)
0:20            'm' (4X4 matrix of float)
0:21      Sequence
0:21        move second child to first child (float)
0:21          'f' (float)
0:21          direct index (float)
0:21            direct index (4-component vector of float)
0:21              'mm' (4X4 matrix of float)
0:21              Constant:
0:21                1 (const int)
0:21            Constant:
0:21              3 (const int)
0:24      Sequence
0:24        move second child to first child (float)
0:24          'g' (float)
0:24          direct index (float)
0:24            direct index (4-component vector of float)
0:24              component-wise multiply (4X4 matrix of float)
0:24                'm' (4X4 matrix of float)
0:24                'm' (4X4 matrix of float)
0:24              Constant:
0:24                2 (const int)
0:24            Constant:
0:24              1 (const int)
0:26      Sequence
0:26        move second child to first child (float)
0:26          'h' (float)
0:26          Constant:
0:26            5.000000
0:28      Sequence
0:28        move second child to first child (float)
0:28          'i' (float)
0:28          direct index (float)
0:28            Function Call: texture2D(s21;vf2; (4-component vector of float)
0:28              'sampler' (uniform sampler2D)
0:28              Constant:
0:28                0.500000
0:28                0.500000
0:28            Constant:
0:28              1 (const int)
0:30      add second child into first child (float)
0:30        'i' (float)
0:30        direct index (float)
0:30          Test condition and select (4-component vector of float)
0:30            Condition
0:30            Compare Greater Than (bool)
0:30              'i' (float)
0:30              Constant:
0:30                0.100000
0:30            true case
0:30            'v1' (4-component vector of float)
0:30            false case
0:30            'v2' (4-component vector of float)
0:30          Constant:
0:30            3 (const int)
0:33      add second child into first child (float)
0:33        'i' (float)
0:33        direct index (float)
0:33          direct index (2-component vector of float)
0:33            b: direct index for structure (3-element array of 2-component vector of float)
0:33              move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c})
0:33                't' (structure{int a, 3-element array of 2-component vector of float b, bool c})
0:33                Constant:
0:33                  1 (const int)
0:33                  2.000000
0:33                  3.000000
0:33                  4.000000
0:33                  5.000000
0:33                  6.000000
0:33                  7.000000
0:33                  true (const bool)
0:33              Constant:
0:33                1 (const int)
0:33            Constant:
0:33              2 (const int)
0:33          Constant:
0:33            1 (const int)
0:35      move second child to first child (4-component vector of float)
0:35        'gl_FragColor' (fragColor 4-component vector of float)
0:35        Construct vec4 (4-component vector of float)
0:35          'f' (float)
0:35          'g' (float)
0:35          'h' (float)
0:35          'i' (float)
0:?   Linker Objects
0:?     'sampler' (uniform sampler2D)
0:?     'v1' (4-component vector of float)
0:?     'v2' (4-component vector of float)
0:?     'v3' (4-component vector of float)
0:?     'v4' (4-component vector of float)


Linked fragment stage:


Shader version: 120