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path: root/Test/baseResults/discard-dce.frag.out
blob: 7329ca1a9c5fe1586e6cc632187d6a69c2e71d68 (plain)
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../../LunarGLASS/test/discard-dce.frag

Shader version: 110
0:? Sequence
0:4  Function Definition: main( (void)
0:4    Function Parameters: 
0:6    Sequence
0:6      Sequence
0:6        move second child to first child (4-component vector of float)
0:6          'white' (4-component vector of float)
0:6          Constant:
0:6            1.000000
0:6            1.000000
0:6            1.000000
0:6            1.000000
0:7      Sequence
0:7        move second child to first child (4-component vector of float)
0:7          'black' (4-component vector of float)
0:7          Constant:
0:7            0.200000
0:7            0.200000
0:7            0.200000
0:7            0.200000
0:8      Sequence
0:8        move second child to first child (4-component vector of float)
0:8          'color' (4-component vector of float)
0:8          'white' (4-component vector of float)
0:11      Sequence
0:11        move second child to first child (float)
0:11          'x' (float)
0:11          subtract (float)
0:11            component-wise multiply (float)
0:11              direct index (float)
0:11                'tex_coord' (smooth in 2-component vector of float)
0:11                Constant:
0:11                  0 (const int)
0:11              Constant:
0:11                2.000000
0:11            Constant:
0:11              1.000000
0:12      Sequence
0:12        move second child to first child (float)
0:12          'y' (float)
0:12          subtract (float)
0:12            component-wise multiply (float)
0:12              direct index (float)
0:12                'tex_coord' (smooth in 2-component vector of float)
0:12                Constant:
0:12                  1 (const int)
0:12              Constant:
0:12                2.000000
0:12            Constant:
0:12              1.000000
0:14      Sequence
0:14        move second child to first child (float)
0:14          'radius' (float)
0:14          sqrt (float)
0:14            add (float)
0:14              component-wise multiply (float)
0:14                'x' (float)
0:14                'x' (float)
0:14              component-wise multiply (float)
0:14                'y' (float)
0:14                'y' (float)
0:15      Test condition and select (void)
0:15        Condition
0:15        Compare Greater Than (bool)
0:15          'radius' (float)
0:15          Constant:
0:15            1.000000
0:15        true case
0:16        Sequence
0:16          Test condition and select (void)
0:16            Condition
0:16            Compare Greater Than (bool)
0:16              'radius' (float)
0:16              Constant:
0:16                1.100000
0:16            true case
0:17            Sequence
0:17              Pre-Increment (4-component vector of float)
0:17                'color' (4-component vector of float)
0:20          move second child to first child (4-component vector of float)
0:20            'gl_FragColor' (fragColor 4-component vector of float)
0:20            'color' (4-component vector of float)
0:22          Test condition and select (void)
0:22            Condition
0:22            Compare Greater Than (bool)
0:22              'radius' (float)
0:22              Constant:
0:22                1.200000
0:22            true case
0:23            Sequence
0:23              Pre-Increment (4-component vector of float)
0:23                'color' (4-component vector of float)
0:26          Branch: Kill
0:30      Test condition and select (void)
0:30        Condition
0:30        Compare Greater Than or Equal (bool)
0:30          'radius' (float)
0:30          Constant:
0:30            0.750000
0:30        true case
0:31        subtract second child into first child (4-component vector of float)
0:31          'color' (4-component vector of float)
0:31          Absolute value (float)
0:31            divide (float)
0:31              pow (float)
0:31                'radius' (float)
0:31                Constant:
0:31                  16.000000
0:31              Constant:
0:31                2.000000
0:33      move second child to first child (4-component vector of float)
0:33        'gl_FragColor' (fragColor 4-component vector of float)
0:33        'color' (4-component vector of float)
0:?   Linker Objects
0:?     'tex_coord' (smooth in 2-component vector of float)


Linked fragment stage:


Shader version: 110