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hlsl.gatherRGBA.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:33  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:33    Function Parameters: 
0:?     Sequence
0:40      Sequence
0:40        move second child to first child (temp 4-component vector of float)
0:40          'txval001' (temp 4-component vector of float)
0:40          textureGatherOffset (global 4-component vector of float)
0:40            Construct combined texture-sampler (temp sampler2DArray)
0:40              'g_tTex2df4a' (uniform texture2DArray)
0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40              Constant:
0:40                2 (const uint)
0:40            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40              Constant:
0:40                5 (const uint)
0:40            Constant:
0:40              0 (const int)
0:41      Sequence
0:41        move second child to first child (temp 4-component vector of int)
0:41          'txval011' (temp 4-component vector of int)
0:41          textureGatherOffset (global 4-component vector of int)
0:41            Construct combined texture-sampler (temp isampler2DArray)
0:41              'g_tTex2di4a' (uniform itexture2DArray)
0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:41              Constant:
0:41                2 (const uint)
0:41            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:41              Constant:
0:41                5 (const uint)
0:41            Constant:
0:41              0 (const int)
0:42      Sequence
0:42        move second child to first child (temp 4-component vector of uint)
0:42          'txval021' (temp 4-component vector of uint)
0:42          textureGatherOffset (global 4-component vector of uint)
0:42            Construct combined texture-sampler (temp usampler2DArray)
0:42              'g_tTex2du4a' (uniform utexture2DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42              Constant:
0:42                2 (const uint)
0:42            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42              Constant:
0:42                5 (const uint)
0:42            Constant:
0:42              0 (const int)
0:44      Sequence
0:44        move second child to first child (temp 4-component vector of float)
0:44          'txval004' (temp 4-component vector of float)
0:44          textureGatherOffsets (global 4-component vector of float)
0:44            Construct combined texture-sampler (temp sampler2DArray)
0:44              'g_tTex2df4a' (uniform texture2DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44              Constant:
0:44                2 (const uint)
0:44            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44            Constant:
0:44              0 (const int)
0:45      Sequence
0:45        move second child to first child (temp 4-component vector of int)
0:45          'txval014' (temp 4-component vector of int)
0:45          textureGatherOffsets (global 4-component vector of int)
0:45            Construct combined texture-sampler (temp isampler2DArray)
0:45              'g_tTex2di4a' (uniform itexture2DArray)
0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45              Constant:
0:45                2 (const uint)
0:45            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45            Constant:
0:45              0 (const int)
0:46      Sequence
0:46        move second child to first child (temp 4-component vector of uint)
0:46          'txval024' (temp 4-component vector of uint)
0:46          textureGatherOffsets (global 4-component vector of uint)
0:46            Construct combined texture-sampler (temp usampler2DArray)
0:46              'g_tTex2du4a' (uniform utexture2DArray)
0:46              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:46              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46              Constant:
0:46                2 (const uint)
0:46            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46            Constant:
0:46              0 (const int)
0:56      Sequence
0:56        move second child to first child (temp 4-component vector of float)
0:56          'txval101' (temp 4-component vector of float)
0:56          textureGatherOffset (global 4-component vector of float)
0:56            Construct combined texture-sampler (temp sampler2DArray)
0:56              'g_tTex2df4a' (uniform texture2DArray)
0:56              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:56            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56              Constant:
0:56                2 (const uint)
0:56            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56              Constant:
0:56                5 (const uint)
0:56            Constant:
0:56              1 (const int)
0:57      Sequence
0:57        move second child to first child (temp 4-component vector of int)
0:57          'txval111' (temp 4-component vector of int)
0:57          textureGatherOffset (global 4-component vector of int)
0:57            Construct combined texture-sampler (temp isampler2DArray)
0:57              'g_tTex2di4a' (uniform itexture2DArray)
0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57              Constant:
0:57                2 (const uint)
0:57            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57              Constant:
0:57                5 (const uint)
0:57            Constant:
0:57              1 (const int)
0:58      Sequence
0:58        move second child to first child (temp 4-component vector of uint)
0:58          'txval121' (temp 4-component vector of uint)
0:58          textureGatherOffset (global 4-component vector of uint)
0:58            Construct combined texture-sampler (temp usampler2DArray)
0:58              'g_tTex2du4a' (uniform utexture2DArray)
0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58              Constant:
0:58                2 (const uint)
0:58            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58              Constant:
0:58                5 (const uint)
0:58            Constant:
0:58              1 (const int)
0:60      Sequence
0:60        move second child to first child (temp 4-component vector of float)
0:60          'txval104' (temp 4-component vector of float)
0:60          textureGatherOffsets (global 4-component vector of float)
0:60            Construct combined texture-sampler (temp sampler2DArray)
0:60              'g_tTex2df4a' (uniform texture2DArray)
0:60              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:60            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:60              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60              Constant:
0:60                2 (const uint)
0:60            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60            Constant:
0:60              1 (const int)
0:61      Sequence
0:61        move second child to first child (temp 4-component vector of int)
0:61          'txval114' (temp 4-component vector of int)
0:61          textureGatherOffsets (global 4-component vector of int)
0:61            Construct combined texture-sampler (temp isampler2DArray)
0:61              'g_tTex2di4a' (uniform itexture2DArray)
0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61              Constant:
0:61                2 (const uint)
0:61            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61            Constant:
0:61              1 (const int)
0:62      Sequence
0:62        move second child to first child (temp 4-component vector of uint)
0:62          'txval124' (temp 4-component vector of uint)
0:62          textureGatherOffsets (global 4-component vector of uint)
0:62            Construct combined texture-sampler (temp usampler2DArray)
0:62              'g_tTex2du4a' (uniform utexture2DArray)
0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62              Constant:
0:62                2 (const uint)
0:62            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62            Constant:
0:62              1 (const int)
0:72      Sequence
0:72        move second child to first child (temp 4-component vector of float)
0:72          'txval201' (temp 4-component vector of float)
0:72          textureGatherOffset (global 4-component vector of float)
0:72            Construct combined texture-sampler (temp sampler2DArray)
0:72              'g_tTex2df4a' (uniform texture2DArray)
0:72              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:72            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:72              Constant:
0:72                2 (const uint)
0:72            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:72              Constant:
0:72                5 (const uint)
0:72            Constant:
0:72              2 (const int)
0:73      Sequence
0:73        move second child to first child (temp 4-component vector of int)
0:73          'txval211' (temp 4-component vector of int)
0:73          textureGatherOffset (global 4-component vector of int)
0:73            Construct combined texture-sampler (temp isampler2DArray)
0:73              'g_tTex2di4a' (uniform itexture2DArray)
0:73              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:73            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:73              Constant:
0:73                2 (const uint)
0:73            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:73              Constant:
0:73                5 (const uint)
0:73            Constant:
0:73              2 (const int)
0:74      Sequence
0:74        move second child to first child (temp 4-component vector of uint)
0:74          'txval221' (temp 4-component vector of uint)
0:74          textureGatherOffset (global 4-component vector of uint)
0:74            Construct combined texture-sampler (temp usampler2DArray)
0:74              'g_tTex2du4a' (uniform utexture2DArray)
0:74              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:74            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:74              Constant:
0:74                2 (const uint)
0:74            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:74              Constant:
0:74                5 (const uint)
0:74            Constant:
0:74              2 (const int)
0:76      Sequence
0:76        move second child to first child (temp 4-component vector of float)
0:76          'txval204' (temp 4-component vector of float)
0:76          textureGatherOffsets (global 4-component vector of float)
0:76            Construct combined texture-sampler (temp sampler2DArray)
0:76              'g_tTex2df4a' (uniform texture2DArray)
0:76              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:76            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:76              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76              Constant:
0:76                2 (const uint)
0:76            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76            Constant:
0:76              2 (const int)
0:77      Sequence
0:77        move second child to first child (temp 4-component vector of int)
0:77          'txval214' (temp 4-component vector of int)
0:77          textureGatherOffsets (global 4-component vector of int)
0:77            Construct combined texture-sampler (temp isampler2DArray)
0:77              'g_tTex2di4a' (uniform itexture2DArray)
0:77              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:77            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:77              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77              Constant:
0:77                2 (const uint)
0:77            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77            Constant:
0:77              2 (const int)
0:78      Sequence
0:78        move second child to first child (temp 4-component vector of uint)
0:78          'txval224' (temp 4-component vector of uint)
0:78          textureGatherOffsets (global 4-component vector of uint)
0:78            Construct combined texture-sampler (temp usampler2DArray)
0:78              'g_tTex2du4a' (uniform utexture2DArray)
0:78              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:78            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:78              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78              Constant:
0:78                2 (const uint)
0:78            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78            Constant:
0:78              2 (const int)
0:88      Sequence
0:88        move second child to first child (temp 4-component vector of float)
0:88          'txval301' (temp 4-component vector of float)
0:88          textureGatherOffset (global 4-component vector of float)
0:88            Construct combined texture-sampler (temp sampler2DArray)
0:88              'g_tTex2df4a' (uniform texture2DArray)
0:88              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:88            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:88              Constant:
0:88                2 (const uint)
0:88            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:88              Constant:
0:88                5 (const uint)
0:88            Constant:
0:88              3 (const int)
0:89      Sequence
0:89        move second child to first child (temp 4-component vector of int)
0:89          'txval311' (temp 4-component vector of int)
0:89          textureGatherOffset (global 4-component vector of int)
0:89            Construct combined texture-sampler (temp isampler2DArray)
0:89              'g_tTex2di4a' (uniform itexture2DArray)
0:89              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:89            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:89              Constant:
0:89                2 (const uint)
0:89            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:89              Constant:
0:89                5 (const uint)
0:89            Constant:
0:89              3 (const int)
0:90      Sequence
0:90        move second child to first child (temp 4-component vector of uint)
0:90          'txval321' (temp 4-component vector of uint)
0:90          textureGatherOffset (global 4-component vector of uint)
0:90            Construct combined texture-sampler (temp usampler2DArray)
0:90              'g_tTex2du4a' (uniform utexture2DArray)
0:90              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:90            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:90              Constant:
0:90                2 (const uint)
0:90            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:90              Constant:
0:90                5 (const uint)
0:90            Constant:
0:90              3 (const int)
0:92      Sequence
0:92        move second child to first child (temp 4-component vector of float)
0:92          'txval304' (temp 4-component vector of float)
0:92          textureGatherOffsets (global 4-component vector of float)
0:92            Construct combined texture-sampler (temp sampler2DArray)
0:92              'g_tTex2df4a' (uniform texture2DArray)
0:92              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:92            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:92              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92              Constant:
0:92                2 (const uint)
0:92            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92            Constant:
0:92              3 (const int)
0:93      Sequence
0:93        move second child to first child (temp 4-component vector of int)
0:93          'txval314' (temp 4-component vector of int)
0:93          textureGatherOffsets (global 4-component vector of int)
0:93            Construct combined texture-sampler (temp isampler2DArray)
0:93              'g_tTex2di4a' (uniform itexture2DArray)
0:93              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:93            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:93              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93              Constant:
0:93                2 (const uint)
0:93            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93            Constant:
0:93              3 (const int)
0:94      Sequence
0:94        move second child to first child (temp 4-component vector of uint)
0:94          'txval324' (temp 4-component vector of uint)
0:94          textureGatherOffsets (global 4-component vector of uint)
0:94            Construct combined texture-sampler (temp usampler2DArray)
0:94              'g_tTex2du4a' (uniform utexture2DArray)
0:94              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:94            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:94              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94              Constant:
0:94                2 (const uint)
0:94            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94            Constant:
0:94              3 (const int)
0:106      move second child to first child (temp 4-component vector of float)
0:106        Color: direct index for structure (temp 4-component vector of float)
0:106          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:106          Constant:
0:106            0 (const int)
0:106        Constant:
0:106          1.000000
0:106          1.000000
0:106          1.000000
0:106          1.000000
0:107      move second child to first child (temp float)
0:107        Depth: direct index for structure (temp float)
0:107          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:107          Constant:
0:107            1 (const int)
0:107        Constant:
0:107          1.000000
0:109      Sequence
0:109        Sequence
0:109          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:109            Color: direct index for structure (temp 4-component vector of float)
0:109              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:109              Constant:
0:109                0 (const int)
0:109          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:109            Depth: direct index for structure (temp float)
0:109              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:109              Constant:
0:109                1 (const int)
0:109        Branch: Return
0:?   Linker Objects
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_sSamp2d' (uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})


Linked fragment stage:


Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:33  Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:33    Function Parameters: 
0:?     Sequence
0:40      Sequence
0:40        move second child to first child (temp 4-component vector of float)
0:40          'txval001' (temp 4-component vector of float)
0:40          textureGatherOffset (global 4-component vector of float)
0:40            Construct combined texture-sampler (temp sampler2DArray)
0:40              'g_tTex2df4a' (uniform texture2DArray)
0:40              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:40            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40              Constant:
0:40                2 (const uint)
0:40            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:40              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:40              Constant:
0:40                5 (const uint)
0:40            Constant:
0:40              0 (const int)
0:41      Sequence
0:41        move second child to first child (temp 4-component vector of int)
0:41          'txval011' (temp 4-component vector of int)
0:41          textureGatherOffset (global 4-component vector of int)
0:41            Construct combined texture-sampler (temp isampler2DArray)
0:41              'g_tTex2di4a' (uniform itexture2DArray)
0:41              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:41            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:41              Constant:
0:41                2 (const uint)
0:41            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:41              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:41              Constant:
0:41                5 (const uint)
0:41            Constant:
0:41              0 (const int)
0:42      Sequence
0:42        move second child to first child (temp 4-component vector of uint)
0:42          'txval021' (temp 4-component vector of uint)
0:42          textureGatherOffset (global 4-component vector of uint)
0:42            Construct combined texture-sampler (temp usampler2DArray)
0:42              'g_tTex2du4a' (uniform utexture2DArray)
0:42              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42              Constant:
0:42                2 (const uint)
0:42            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:42              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:42              Constant:
0:42                5 (const uint)
0:42            Constant:
0:42              0 (const int)
0:44      Sequence
0:44        move second child to first child (temp 4-component vector of float)
0:44          'txval004' (temp 4-component vector of float)
0:44          textureGatherOffsets (global 4-component vector of float)
0:44            Construct combined texture-sampler (temp sampler2DArray)
0:44              'g_tTex2df4a' (uniform texture2DArray)
0:44              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:44              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44              Constant:
0:44                2 (const uint)
0:44            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:44                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:44                Constant:
0:44                  5 (const uint)
0:44            Constant:
0:44              0 (const int)
0:45      Sequence
0:45        move second child to first child (temp 4-component vector of int)
0:45          'txval014' (temp 4-component vector of int)
0:45          textureGatherOffsets (global 4-component vector of int)
0:45            Construct combined texture-sampler (temp isampler2DArray)
0:45              'g_tTex2di4a' (uniform itexture2DArray)
0:45              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:45            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:45              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45              Constant:
0:45                2 (const uint)
0:45            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:45                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:45                Constant:
0:45                  5 (const uint)
0:45            Constant:
0:45              0 (const int)
0:46      Sequence
0:46        move second child to first child (temp 4-component vector of uint)
0:46          'txval024' (temp 4-component vector of uint)
0:46          textureGatherOffsets (global 4-component vector of uint)
0:46            Construct combined texture-sampler (temp usampler2DArray)
0:46              'g_tTex2du4a' (uniform utexture2DArray)
0:46              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:46            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:46              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46              Constant:
0:46                2 (const uint)
0:46            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:46                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:46                Constant:
0:46                  5 (const uint)
0:46            Constant:
0:46              0 (const int)
0:56      Sequence
0:56        move second child to first child (temp 4-component vector of float)
0:56          'txval101' (temp 4-component vector of float)
0:56          textureGatherOffset (global 4-component vector of float)
0:56            Construct combined texture-sampler (temp sampler2DArray)
0:56              'g_tTex2df4a' (uniform texture2DArray)
0:56              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:56            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56              Constant:
0:56                2 (const uint)
0:56            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:56              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:56              Constant:
0:56                5 (const uint)
0:56            Constant:
0:56              1 (const int)
0:57      Sequence
0:57        move second child to first child (temp 4-component vector of int)
0:57          'txval111' (temp 4-component vector of int)
0:57          textureGatherOffset (global 4-component vector of int)
0:57            Construct combined texture-sampler (temp isampler2DArray)
0:57              'g_tTex2di4a' (uniform itexture2DArray)
0:57              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:57            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57              Constant:
0:57                2 (const uint)
0:57            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:57              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:57              Constant:
0:57                5 (const uint)
0:57            Constant:
0:57              1 (const int)
0:58      Sequence
0:58        move second child to first child (temp 4-component vector of uint)
0:58          'txval121' (temp 4-component vector of uint)
0:58          textureGatherOffset (global 4-component vector of uint)
0:58            Construct combined texture-sampler (temp usampler2DArray)
0:58              'g_tTex2du4a' (uniform utexture2DArray)
0:58              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:58            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58              Constant:
0:58                2 (const uint)
0:58            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:58              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:58              Constant:
0:58                5 (const uint)
0:58            Constant:
0:58              1 (const int)
0:60      Sequence
0:60        move second child to first child (temp 4-component vector of float)
0:60          'txval104' (temp 4-component vector of float)
0:60          textureGatherOffsets (global 4-component vector of float)
0:60            Construct combined texture-sampler (temp sampler2DArray)
0:60              'g_tTex2df4a' (uniform texture2DArray)
0:60              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:60            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:60              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60              Constant:
0:60                2 (const uint)
0:60            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:60                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:60                Constant:
0:60                  5 (const uint)
0:60            Constant:
0:60              1 (const int)
0:61      Sequence
0:61        move second child to first child (temp 4-component vector of int)
0:61          'txval114' (temp 4-component vector of int)
0:61          textureGatherOffsets (global 4-component vector of int)
0:61            Construct combined texture-sampler (temp isampler2DArray)
0:61              'g_tTex2di4a' (uniform itexture2DArray)
0:61              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:61            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:61              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61              Constant:
0:61                2 (const uint)
0:61            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:61                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:61                Constant:
0:61                  5 (const uint)
0:61            Constant:
0:61              1 (const int)
0:62      Sequence
0:62        move second child to first child (temp 4-component vector of uint)
0:62          'txval124' (temp 4-component vector of uint)
0:62          textureGatherOffsets (global 4-component vector of uint)
0:62            Construct combined texture-sampler (temp usampler2DArray)
0:62              'g_tTex2du4a' (uniform utexture2DArray)
0:62              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:62            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:62              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62              Constant:
0:62                2 (const uint)
0:62            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:62                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:62                Constant:
0:62                  5 (const uint)
0:62            Constant:
0:62              1 (const int)
0:72      Sequence
0:72        move second child to first child (temp 4-component vector of float)
0:72          'txval201' (temp 4-component vector of float)
0:72          textureGatherOffset (global 4-component vector of float)
0:72            Construct combined texture-sampler (temp sampler2DArray)
0:72              'g_tTex2df4a' (uniform texture2DArray)
0:72              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:72            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:72              Constant:
0:72                2 (const uint)
0:72            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:72              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:72              Constant:
0:72                5 (const uint)
0:72            Constant:
0:72              2 (const int)
0:73      Sequence
0:73        move second child to first child (temp 4-component vector of int)
0:73          'txval211' (temp 4-component vector of int)
0:73          textureGatherOffset (global 4-component vector of int)
0:73            Construct combined texture-sampler (temp isampler2DArray)
0:73              'g_tTex2di4a' (uniform itexture2DArray)
0:73              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:73            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:73              Constant:
0:73                2 (const uint)
0:73            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:73              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:73              Constant:
0:73                5 (const uint)
0:73            Constant:
0:73              2 (const int)
0:74      Sequence
0:74        move second child to first child (temp 4-component vector of uint)
0:74          'txval221' (temp 4-component vector of uint)
0:74          textureGatherOffset (global 4-component vector of uint)
0:74            Construct combined texture-sampler (temp usampler2DArray)
0:74              'g_tTex2du4a' (uniform utexture2DArray)
0:74              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:74            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:74              Constant:
0:74                2 (const uint)
0:74            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:74              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:74              Constant:
0:74                5 (const uint)
0:74            Constant:
0:74              2 (const int)
0:76      Sequence
0:76        move second child to first child (temp 4-component vector of float)
0:76          'txval204' (temp 4-component vector of float)
0:76          textureGatherOffsets (global 4-component vector of float)
0:76            Construct combined texture-sampler (temp sampler2DArray)
0:76              'g_tTex2df4a' (uniform texture2DArray)
0:76              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:76            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:76              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76              Constant:
0:76                2 (const uint)
0:76            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:76                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:76                Constant:
0:76                  5 (const uint)
0:76            Constant:
0:76              2 (const int)
0:77      Sequence
0:77        move second child to first child (temp 4-component vector of int)
0:77          'txval214' (temp 4-component vector of int)
0:77          textureGatherOffsets (global 4-component vector of int)
0:77            Construct combined texture-sampler (temp isampler2DArray)
0:77              'g_tTex2di4a' (uniform itexture2DArray)
0:77              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:77            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:77              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77              Constant:
0:77                2 (const uint)
0:77            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:77                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:77                Constant:
0:77                  5 (const uint)
0:77            Constant:
0:77              2 (const int)
0:78      Sequence
0:78        move second child to first child (temp 4-component vector of uint)
0:78          'txval224' (temp 4-component vector of uint)
0:78          textureGatherOffsets (global 4-component vector of uint)
0:78            Construct combined texture-sampler (temp usampler2DArray)
0:78              'g_tTex2du4a' (uniform utexture2DArray)
0:78              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:78            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:78              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78              Constant:
0:78                2 (const uint)
0:78            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:78                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:78                Constant:
0:78                  5 (const uint)
0:78            Constant:
0:78              2 (const int)
0:88      Sequence
0:88        move second child to first child (temp 4-component vector of float)
0:88          'txval301' (temp 4-component vector of float)
0:88          textureGatherOffset (global 4-component vector of float)
0:88            Construct combined texture-sampler (temp sampler2DArray)
0:88              'g_tTex2df4a' (uniform texture2DArray)
0:88              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:88            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:88              Constant:
0:88                2 (const uint)
0:88            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:88              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:88              Constant:
0:88                5 (const uint)
0:88            Constant:
0:88              3 (const int)
0:89      Sequence
0:89        move second child to first child (temp 4-component vector of int)
0:89          'txval311' (temp 4-component vector of int)
0:89          textureGatherOffset (global 4-component vector of int)
0:89            Construct combined texture-sampler (temp isampler2DArray)
0:89              'g_tTex2di4a' (uniform itexture2DArray)
0:89              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:89            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:89              Constant:
0:89                2 (const uint)
0:89            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:89              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:89              Constant:
0:89                5 (const uint)
0:89            Constant:
0:89              3 (const int)
0:90      Sequence
0:90        move second child to first child (temp 4-component vector of uint)
0:90          'txval321' (temp 4-component vector of uint)
0:90          textureGatherOffset (global 4-component vector of uint)
0:90            Construct combined texture-sampler (temp usampler2DArray)
0:90              'g_tTex2du4a' (uniform utexture2DArray)
0:90              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:90            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:90              Constant:
0:90                2 (const uint)
0:90            o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:90              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:90              Constant:
0:90                5 (const uint)
0:90            Constant:
0:90              3 (const int)
0:92      Sequence
0:92        move second child to first child (temp 4-component vector of float)
0:92          'txval304' (temp 4-component vector of float)
0:92          textureGatherOffsets (global 4-component vector of float)
0:92            Construct combined texture-sampler (temp sampler2DArray)
0:92              'g_tTex2df4a' (uniform texture2DArray)
0:92              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:92            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:92              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92              Constant:
0:92                2 (const uint)
0:92            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:92                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:92                Constant:
0:92                  5 (const uint)
0:92            Constant:
0:92              3 (const int)
0:93      Sequence
0:93        move second child to first child (temp 4-component vector of int)
0:93          'txval314' (temp 4-component vector of int)
0:93          textureGatherOffsets (global 4-component vector of int)
0:93            Construct combined texture-sampler (temp isampler2DArray)
0:93              'g_tTex2di4a' (uniform itexture2DArray)
0:93              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:93            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:93              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93              Constant:
0:93                2 (const uint)
0:93            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:93                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:93                Constant:
0:93                  5 (const uint)
0:93            Constant:
0:93              3 (const int)
0:94      Sequence
0:94        move second child to first child (temp 4-component vector of uint)
0:94          'txval324' (temp 4-component vector of uint)
0:94          textureGatherOffsets (global 4-component vector of uint)
0:94            Construct combined texture-sampler (temp usampler2DArray)
0:94              'g_tTex2du4a' (uniform utexture2DArray)
0:94              'g_sSamp' (layout(binding=0 ) uniform sampler)
0:94            c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
0:94              'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94              Constant:
0:94                2 (const uint)
0:94            Construct ivec2 (temp 4-element array of 2-component vector of int)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94              o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
0:94                'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:94                Constant:
0:94                  5 (const uint)
0:94            Constant:
0:94              3 (const int)
0:106      move second child to first child (temp 4-component vector of float)
0:106        Color: direct index for structure (temp 4-component vector of float)
0:106          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:106          Constant:
0:106            0 (const int)
0:106        Constant:
0:106          1.000000
0:106          1.000000
0:106          1.000000
0:106          1.000000
0:107      move second child to first child (temp float)
0:107        Depth: direct index for structure (temp float)
0:107          'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:107          Constant:
0:107            1 (const int)
0:107        Constant:
0:107          1.000000
0:109      Sequence
0:109        Sequence
0:109          move second child to first child (temp 4-component vector of float)
0:?             'Color' (layout(location=0 ) out 4-component vector of float)
0:109            Color: direct index for structure (temp 4-component vector of float)
0:109              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:109              Constant:
0:109                0 (const int)
0:109          move second child to first child (temp float)
0:?             'Depth' (out float FragDepth)
0:109            Depth: direct index for structure (temp float)
0:109              'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:109              Constant:
0:109                1 (const int)
0:109        Branch: Return
0:?   Linker Objects
0:?     'g_sSamp' (layout(binding=0 ) uniform sampler)
0:?     'g_sSamp2d' (uniform sampler)
0:?     'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
0:?     'g_tTex1di4a' (uniform itexture1DArray)
0:?     'g_tTex1du4a' (uniform utexture1DArray)
0:?     'g_tTex2df4a' (uniform texture2DArray)
0:?     'g_tTex2di4a' (uniform itexture2DArray)
0:?     'g_tTex2du4a' (uniform utexture2DArray)
0:?     'g_tTexcdf4a' (uniform textureCubeArray)
0:?     'g_tTexcdi4a' (uniform itextureCubeArray)
0:?     'g_tTexcdu4a' (uniform utextureCubeArray)
0:?     'Color' (layout(location=0 ) out 4-component vector of float)
0:?     'Depth' (out float FragDepth)
0:?     'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})

// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 382

                              Capability Shader
                              Capability ImageGatherExtended
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 355 359
                              ExecutionMode 4 OriginUpperLeft
                              Name 4  "main"
                              Name 9  "txval001"
                              Name 12  "g_tTex2df4a"
                              Name 16  "g_sSamp"
                              Name 26  "$Global"
                              MemberName 26($Global) 0  "c1"
                              MemberName 26($Global) 1  "c2"
                              MemberName 26($Global) 2  "c3"
                              MemberName 26($Global) 3  "c4"
                              MemberName 26($Global) 4  "o1"
                              MemberName 26($Global) 5  "o2"
                              MemberName 26($Global) 6  "o3"
                              MemberName 26($Global) 7  "o4"
                              Name 28  ""
                              Name 40  "txval011"
                              Name 43  "g_tTex2di4a"
                              Name 56  "txval021"
                              Name 59  "g_tTex2du4a"
                              Name 69  "txval004"
                              Name 87  "txval014"
                              Name 103  "txval024"
                              Name 119  "txval101"
                              Name 129  "txval111"
                              Name 138  "txval121"
                              Name 147  "txval104"
                              Name 163  "txval114"
                              Name 179  "txval124"
                              Name 195  "txval201"
                              Name 204  "txval211"
                              Name 213  "txval221"
                              Name 222  "txval204"
                              Name 238  "txval214"
                              Name 254  "txval224"
                              Name 270  "txval301"
                              Name 280  "txval311"
                              Name 289  "txval321"
                              Name 298  "txval304"
                              Name 314  "txval314"
                              Name 330  "txval324"
                              Name 346  "PS_OUTPUT"
                              MemberName 346(PS_OUTPUT) 0  "Color"
                              MemberName 346(PS_OUTPUT) 1  "Depth"
                              Name 348  "psout"
                              Name 355  "Color"
                              Name 359  "Depth"
                              Name 363  "g_sSamp2d"
                              Name 366  "g_tTex1df4a"
                              Name 369  "g_tTex1di4a"
                              Name 372  "g_tTex1du4a"
                              Name 375  "g_tTexcdf4a"
                              Name 378  "g_tTexcdi4a"
                              Name 381  "g_tTexcdu4a"
                              Decorate 12(g_tTex2df4a) DescriptorSet 0
                              Decorate 16(g_sSamp) DescriptorSet 0
                              Decorate 16(g_sSamp) Binding 0
                              MemberDecorate 26($Global) 0 Offset 0
                              MemberDecorate 26($Global) 1 Offset 8
                              MemberDecorate 26($Global) 2 Offset 16
                              MemberDecorate 26($Global) 3 Offset 32
                              MemberDecorate 26($Global) 4 Offset 48
                              MemberDecorate 26($Global) 5 Offset 56
                              MemberDecorate 26($Global) 6 Offset 64
                              MemberDecorate 26($Global) 7 Offset 80
                              Decorate 26($Global) Block
                              Decorate 28 DescriptorSet 0
                              Decorate 43(g_tTex2di4a) DescriptorSet 0
                              Decorate 59(g_tTex2du4a) DescriptorSet 0
                              Decorate 355(Color) Location 0
                              Decorate 359(Depth) BuiltIn FragDepth
                              Decorate 363(g_sSamp2d) DescriptorSet 0
                              Decorate 366(g_tTex1df4a) DescriptorSet 0
                              Decorate 366(g_tTex1df4a) Binding 0
                              Decorate 369(g_tTex1di4a) DescriptorSet 0
                              Decorate 372(g_tTex1du4a) DescriptorSet 0
                              Decorate 375(g_tTexcdf4a) DescriptorSet 0
                              Decorate 378(g_tTexcdi4a) DescriptorSet 0
                              Decorate 381(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
              10:             TypeImage 6(float) 2D array sampled format:Unknown
              11:             TypePointer UniformConstant 10
 12(g_tTex2df4a):     11(ptr) Variable UniformConstant
              14:             TypeSampler
              15:             TypePointer UniformConstant 14
     16(g_sSamp):     15(ptr) Variable UniformConstant
              18:             TypeSampledImage 10
              20:             TypeVector 6(float) 2
              21:             TypeVector 6(float) 3
              22:             TypeInt 32 1
              23:             TypeVector 22(int) 2
              24:             TypeVector 22(int) 3
              25:             TypeVector 22(int) 4
     26($Global):             TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4)
              27:             TypePointer Uniform 26($Global)
              28:     27(ptr) Variable Uniform
              29:     22(int) Constant 2
              30:             TypePointer Uniform 21(fvec3)
              33:     22(int) Constant 5
              34:             TypePointer Uniform 23(ivec2)
              37:     22(int) Constant 0
              39:             TypePointer Function 25(ivec4)
              41:             TypeImage 22(int) 2D array sampled format:Unknown
              42:             TypePointer UniformConstant 41
 43(g_tTex2di4a):     42(ptr) Variable UniformConstant
              46:             TypeSampledImage 41
              53:             TypeInt 32 0
              54:             TypeVector 53(int) 4
              55:             TypePointer Function 54(ivec4)
              57:             TypeImage 53(int) 2D array sampled format:Unknown
              58:             TypePointer UniformConstant 57
 59(g_tTex2du4a):     58(ptr) Variable UniformConstant
              62:             TypeSampledImage 57
              83:     53(int) Constant 4
              84:             TypeArray 23(ivec2) 83
             127:     22(int) Constant 1
             278:     22(int) Constant 3
  346(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
             347:             TypePointer Function 346(PS_OUTPUT)
             349:    6(float) Constant 1065353216
             350:    7(fvec4) ConstantComposite 349 349 349 349
             352:             TypePointer Function 6(float)
             354:             TypePointer Output 7(fvec4)
      355(Color):    354(ptr) Variable Output
             358:             TypePointer Output 6(float)
      359(Depth):    358(ptr) Variable Output
  363(g_sSamp2d):     15(ptr) Variable UniformConstant
             364:             TypeImage 6(float) 1D array sampled format:Unknown
             365:             TypePointer UniformConstant 364
366(g_tTex1df4a):    365(ptr) Variable UniformConstant
             367:             TypeImage 22(int) 1D array sampled format:Unknown
             368:             TypePointer UniformConstant 367
369(g_tTex1di4a):    368(ptr) Variable UniformConstant
             370:             TypeImage 53(int) 1D array sampled format:Unknown
             371:             TypePointer UniformConstant 370
372(g_tTex1du4a):    371(ptr) Variable UniformConstant
             373:             TypeImage 6(float) Cube array sampled format:Unknown
             374:             TypePointer UniformConstant 373
375(g_tTexcdf4a):    374(ptr) Variable UniformConstant
             376:             TypeImage 22(int) Cube array sampled format:Unknown
             377:             TypePointer UniformConstant 376
378(g_tTexcdi4a):    377(ptr) Variable UniformConstant
             379:             TypeImage 53(int) Cube array sampled format:Unknown
             380:             TypePointer UniformConstant 379
381(g_tTexcdu4a):    380(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
     9(txval001):      8(ptr) Variable Function
    40(txval011):     39(ptr) Variable Function
    56(txval021):     55(ptr) Variable Function
    69(txval004):      8(ptr) Variable Function
    87(txval014):     39(ptr) Variable Function
   103(txval024):     55(ptr) Variable Function
   119(txval101):      8(ptr) Variable Function
   129(txval111):     39(ptr) Variable Function
   138(txval121):     55(ptr) Variable Function
   147(txval104):      8(ptr) Variable Function
   163(txval114):     39(ptr) Variable Function
   179(txval124):     55(ptr) Variable Function
   195(txval201):      8(ptr) Variable Function
   204(txval211):     39(ptr) Variable Function
   213(txval221):     55(ptr) Variable Function
   222(txval204):      8(ptr) Variable Function
   238(txval214):     39(ptr) Variable Function
   254(txval224):     55(ptr) Variable Function
   270(txval301):      8(ptr) Variable Function
   280(txval311):     39(ptr) Variable Function
   289(txval321):     55(ptr) Variable Function
   298(txval304):      8(ptr) Variable Function
   314(txval314):     39(ptr) Variable Function
   330(txval324):     55(ptr) Variable Function
      348(psout):    347(ptr) Variable Function
              13:          10 Load 12(g_tTex2df4a)
              17:          14 Load 16(g_sSamp)
              19:          18 SampledImage 13 17
              31:     30(ptr) AccessChain 28 29
              32:   21(fvec3) Load 31
              35:     34(ptr) AccessChain 28 33
              36:   23(ivec2) Load 35
              38:    7(fvec4) ImageGather 19 32 37 Offset 36
                              Store 9(txval001) 38
              44:          41 Load 43(g_tTex2di4a)
              45:          14 Load 16(g_sSamp)
              47:          46 SampledImage 44 45
              48:     30(ptr) AccessChain 28 29
              49:   21(fvec3) Load 48
              50:     34(ptr) AccessChain 28 33
              51:   23(ivec2) Load 50
              52:   25(ivec4) ImageGather 47 49 37 Offset 51
                              Store 40(txval011) 52
              60:          57 Load 59(g_tTex2du4a)
              61:          14 Load 16(g_sSamp)
              63:          62 SampledImage 60 61
              64:     30(ptr) AccessChain 28 29
              65:   21(fvec3) Load 64
              66:     34(ptr) AccessChain 28 33
              67:   23(ivec2) Load 66
              68:   54(ivec4) ImageGather 63 65 37 Offset 67
                              Store 56(txval021) 68
              70:          10 Load 12(g_tTex2df4a)
              71:          14 Load 16(g_sSamp)
              72:          18 SampledImage 70 71
              73:     30(ptr) AccessChain 28 29
              74:   21(fvec3) Load 73
              75:     34(ptr) AccessChain 28 33
              76:   23(ivec2) Load 75
              77:     34(ptr) AccessChain 28 33
              78:   23(ivec2) Load 77
              79:     34(ptr) AccessChain 28 33
              80:   23(ivec2) Load 79
              81:     34(ptr) AccessChain 28 33
              82:   23(ivec2) Load 81
              85:          84 CompositeConstruct 76 78 80 82
              86:    7(fvec4) ImageGather 72 74 37 ConstOffsets 85
                              Store 69(txval004) 86
              88:          41 Load 43(g_tTex2di4a)
              89:          14 Load 16(g_sSamp)
              90:          46 SampledImage 88 89
              91:     30(ptr) AccessChain 28 29
              92:   21(fvec3) Load 91
              93:     34(ptr) AccessChain 28 33
              94:   23(ivec2) Load 93
              95:     34(ptr) AccessChain 28 33
              96:   23(ivec2) Load 95
              97:     34(ptr) AccessChain 28 33
              98:   23(ivec2) Load 97
              99:     34(ptr) AccessChain 28 33
             100:   23(ivec2) Load 99
             101:          84 CompositeConstruct 94 96 98 100
             102:   25(ivec4) ImageGather 90 92 37 ConstOffsets 101
                              Store 87(txval014) 102
             104:          57 Load 59(g_tTex2du4a)
             105:          14 Load 16(g_sSamp)
             106:          62 SampledImage 104 105
             107:     30(ptr) AccessChain 28 29
             108:   21(fvec3) Load 107
             109:     34(ptr) AccessChain 28 33
             110:   23(ivec2) Load 109
             111:     34(ptr) AccessChain 28 33
             112:   23(ivec2) Load 111
             113:     34(ptr) AccessChain 28 33
             114:   23(ivec2) Load 113
             115:     34(ptr) AccessChain 28 33
             116:   23(ivec2) Load 115
             117:          84 CompositeConstruct 110 112 114 116
             118:   54(ivec4) ImageGather 106 108 37 ConstOffsets 117
                              Store 103(txval024) 118
             120:          10 Load 12(g_tTex2df4a)
             121:          14 Load 16(g_sSamp)
             122:          18 SampledImage 120 121
             123:     30(ptr) AccessChain 28 29
             124:   21(fvec3) Load 123
             125:     34(ptr) AccessChain 28 33
             126:   23(ivec2) Load 125
             128:    7(fvec4) ImageGather 122 124 127 Offset 126
                              Store 119(txval101) 128
             130:          41 Load 43(g_tTex2di4a)
             131:          14 Load 16(g_sSamp)
             132:          46 SampledImage 130 131
             133:     30(ptr) AccessChain 28 29
             134:   21(fvec3) Load 133
             135:     34(ptr) AccessChain 28 33
             136:   23(ivec2) Load 135
             137:   25(ivec4) ImageGather 132 134 127 Offset 136
                              Store 129(txval111) 137
             139:          57 Load 59(g_tTex2du4a)
             140:          14 Load 16(g_sSamp)
             141:          62 SampledImage 139 140
             142:     30(ptr) AccessChain 28 29
             143:   21(fvec3) Load 142
             144:     34(ptr) AccessChain 28 33
             145:   23(ivec2) Load 144
             146:   54(ivec4) ImageGather 141 143 127 Offset 145
                              Store 138(txval121) 146
             148:          10 Load 12(g_tTex2df4a)
             149:          14 Load 16(g_sSamp)
             150:          18 SampledImage 148 149
             151:     30(ptr) AccessChain 28 29
             152:   21(fvec3) Load 151
             153:     34(ptr) AccessChain 28 33
             154:   23(ivec2) Load 153
             155:     34(ptr) AccessChain 28 33
             156:   23(ivec2) Load 155
             157:     34(ptr) AccessChain 28 33
             158:   23(ivec2) Load 157
             159:     34(ptr) AccessChain 28 33
             160:   23(ivec2) Load 159
             161:          84 CompositeConstruct 154 156 158 160
             162:    7(fvec4) ImageGather 150 152 127 ConstOffsets 161
                              Store 147(txval104) 162
             164:          41 Load 43(g_tTex2di4a)
             165:          14 Load 16(g_sSamp)
             166:          46 SampledImage 164 165
             167:     30(ptr) AccessChain 28 29
             168:   21(fvec3) Load 167
             169:     34(ptr) AccessChain 28 33
             170:   23(ivec2) Load 169
             171:     34(ptr) AccessChain 28 33
             172:   23(ivec2) Load 171
             173:     34(ptr) AccessChain 28 33
             174:   23(ivec2) Load 173
             175:     34(ptr) AccessChain 28 33
             176:   23(ivec2) Load 175
             177:          84 CompositeConstruct 170 172 174 176
             178:   25(ivec4) ImageGather 166 168 127 ConstOffsets 177
                              Store 163(txval114) 178
             180:          57 Load 59(g_tTex2du4a)
             181:          14 Load 16(g_sSamp)
             182:          62 SampledImage 180 181
             183:     30(ptr) AccessChain 28 29
             184:   21(fvec3) Load 183
             185:     34(ptr) AccessChain 28 33
             186:   23(ivec2) Load 185
             187:     34(ptr) AccessChain 28 33
             188:   23(ivec2) Load 187
             189:     34(ptr) AccessChain 28 33
             190:   23(ivec2) Load 189
             191:     34(ptr) AccessChain 28 33
             192:   23(ivec2) Load 191
             193:          84 CompositeConstruct 186 188 190 192
             194:   54(ivec4) ImageGather 182 184 127 ConstOffsets 193
                              Store 179(txval124) 194
             196:          10 Load 12(g_tTex2df4a)
             197:          14 Load 16(g_sSamp)
             198:          18 SampledImage 196 197
             199:     30(ptr) AccessChain 28 29
             200:   21(fvec3) Load 199
             201:     34(ptr) AccessChain 28 33
             202:   23(ivec2) Load 201
             203:    7(fvec4) ImageGather 198 200 29 Offset 202
                              Store 195(txval201) 203
             205:          41 Load 43(g_tTex2di4a)
             206:          14 Load 16(g_sSamp)
             207:          46 SampledImage 205 206
             208:     30(ptr) AccessChain 28 29
             209:   21(fvec3) Load 208
             210:     34(ptr) AccessChain 28 33
             211:   23(ivec2) Load 210
             212:   25(ivec4) ImageGather 207 209 29 Offset 211
                              Store 204(txval211) 212
             214:          57 Load 59(g_tTex2du4a)
             215:          14 Load 16(g_sSamp)
             216:          62 SampledImage 214 215
             217:     30(ptr) AccessChain 28 29
             218:   21(fvec3) Load 217
             219:     34(ptr) AccessChain 28 33
             220:   23(ivec2) Load 219
             221:   54(ivec4) ImageGather 216 218 29 Offset 220
                              Store 213(txval221) 221
             223:          10 Load 12(g_tTex2df4a)
             224:          14 Load 16(g_sSamp)
             225:          18 SampledImage 223 224
             226:     30(ptr) AccessChain 28 29
             227:   21(fvec3) Load 226
             228:     34(ptr) AccessChain 28 33
             229:   23(ivec2) Load 228
             230:     34(ptr) AccessChain 28 33
             231:   23(ivec2) Load 230
             232:     34(ptr) AccessChain 28 33
             233:   23(ivec2) Load 232
             234:     34(ptr) AccessChain 28 33
             235:   23(ivec2) Load 234
             236:          84 CompositeConstruct 229 231 233 235
             237:    7(fvec4) ImageGather 225 227 29 ConstOffsets 236
                              Store 222(txval204) 237
             239:          41 Load 43(g_tTex2di4a)
             240:          14 Load 16(g_sSamp)
             241:          46 SampledImage 239 240
             242:     30(ptr) AccessChain 28 29
             243:   21(fvec3) Load 242
             244:     34(ptr) AccessChain 28 33
             245:   23(ivec2) Load 244
             246:     34(ptr) AccessChain 28 33
             247:   23(ivec2) Load 246
             248:     34(ptr) AccessChain 28 33
             249:   23(ivec2) Load 248
             250:     34(ptr) AccessChain 28 33
             251:   23(ivec2) Load 250
             252:          84 CompositeConstruct 245 247 249 251
             253:   25(ivec4) ImageGather 241 243 29 ConstOffsets 252
                              Store 238(txval214) 253
             255:          57 Load 59(g_tTex2du4a)
             256:          14 Load 16(g_sSamp)
             257:          62 SampledImage 255 256
             258:     30(ptr) AccessChain 28 29
             259:   21(fvec3) Load 258
             260:     34(ptr) AccessChain 28 33
             261:   23(ivec2) Load 260
             262:     34(ptr) AccessChain 28 33
             263:   23(ivec2) Load 262
             264:     34(ptr) AccessChain 28 33
             265:   23(ivec2) Load 264
             266:     34(ptr) AccessChain 28 33
             267:   23(ivec2) Load 266
             268:          84 CompositeConstruct 261 263 265 267
             269:   54(ivec4) ImageGather 257 259 29 ConstOffsets 268
                              Store 254(txval224) 269
             271:          10 Load 12(g_tTex2df4a)
             272:          14 Load 16(g_sSamp)
             273:          18 SampledImage 271 272
             274:     30(ptr) AccessChain 28 29
             275:   21(fvec3) Load 274
             276:     34(ptr) AccessChain 28 33
             277:   23(ivec2) Load 276
             279:    7(fvec4) ImageGather 273 275 278 Offset 277
                              Store 270(txval301) 279
             281:          41 Load 43(g_tTex2di4a)
             282:          14 Load 16(g_sSamp)
             283:          46 SampledImage 281 282
             284:     30(ptr) AccessChain 28 29
             285:   21(fvec3) Load 284
             286:     34(ptr) AccessChain 28 33
             287:   23(ivec2) Load 286
             288:   25(ivec4) ImageGather 283 285 278 Offset 287
                              Store 280(txval311) 288
             290:          57 Load 59(g_tTex2du4a)
             291:          14 Load 16(g_sSamp)
             292:          62 SampledImage 290 291
             293:     30(ptr) AccessChain 28 29
             294:   21(fvec3) Load 293
             295:     34(ptr) AccessChain 28 33
             296:   23(ivec2) Load 295
             297:   54(ivec4) ImageGather 292 294 278 Offset 296
                              Store 289(txval321) 297
             299:          10 Load 12(g_tTex2df4a)
             300:          14 Load 16(g_sSamp)
             301:          18 SampledImage 299 300
             302:     30(ptr) AccessChain 28 29
             303:   21(fvec3) Load 302
             304:     34(ptr) AccessChain 28 33
             305:   23(ivec2) Load 304
             306:     34(ptr) AccessChain 28 33
             307:   23(ivec2) Load 306
             308:     34(ptr) AccessChain 28 33
             309:   23(ivec2) Load 308
             310:     34(ptr) AccessChain 28 33
             311:   23(ivec2) Load 310
             312:          84 CompositeConstruct 305 307 309 311
             313:    7(fvec4) ImageGather 301 303 278 ConstOffsets 312
                              Store 298(txval304) 313
             315:          41 Load 43(g_tTex2di4a)
             316:          14 Load 16(g_sSamp)
             317:          46 SampledImage 315 316
             318:     30(ptr) AccessChain 28 29
             319:   21(fvec3) Load 318
             320:     34(ptr) AccessChain 28 33
             321:   23(ivec2) Load 320
             322:     34(ptr) AccessChain 28 33
             323:   23(ivec2) Load 322
             324:     34(ptr) AccessChain 28 33
             325:   23(ivec2) Load 324
             326:     34(ptr) AccessChain 28 33
             327:   23(ivec2) Load 326
             328:          84 CompositeConstruct 321 323 325 327
             329:   25(ivec4) ImageGather 317 319 278 ConstOffsets 328
                              Store 314(txval314) 329
             331:          57 Load 59(g_tTex2du4a)
             332:          14 Load 16(g_sSamp)
             333:          62 SampledImage 331 332
             334:     30(ptr) AccessChain 28 29
             335:   21(fvec3) Load 334
             336:     34(ptr) AccessChain 28 33
             337:   23(ivec2) Load 336
             338:     34(ptr) AccessChain 28 33
             339:   23(ivec2) Load 338
             340:     34(ptr) AccessChain 28 33
             341:   23(ivec2) Load 340
             342:     34(ptr) AccessChain 28 33
             343:   23(ivec2) Load 342
             344:          84 CompositeConstruct 337 339 341 343
             345:   54(ivec4) ImageGather 333 335 278 ConstOffsets 344
                              Store 330(txval324) 345
             351:      8(ptr) AccessChain 348(psout) 37
                              Store 351 350
             353:    352(ptr) AccessChain 348(psout) 127
                              Store 353 349
             356:      8(ptr) AccessChain 348(psout) 37
             357:    7(fvec4) Load 356
                              Store 355(Color) 357
             360:    352(ptr) AccessChain 348(psout) 127
             361:    6(float) Load 360
                              Store 359(Depth) 361
                              Return
                              FunctionEnd