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|
hlsl.samplecmp.array.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 texture (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 texture (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 texture (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 texture (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 texture (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 texture (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 texture (temp float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 texture (temp float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 texture (temp float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child (temp float)
0:42 'r10' (temp float)
0:42 texture (temp float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp float)
0:43 'r12' (temp float)
0:43 texture (temp float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp float)
0:44 'r14' (temp float)
0:44 texture (temp float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp 3-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:44 Constant:
0:44 0.750000
0:47 Sequence
0:47 move second child to first child (temp float)
0:47 'r30' (temp float)
0:47 texture (temp float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:47 Constant:
0:47 0.750000
0:48 Sequence
0:48 move second child to first child (temp float)
0:48 'r32' (temp float)
0:48 texture (temp float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:48 Constant:
0:48 0.750000
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'r34' (temp float)
0:49 texture (temp float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:49 Constant:
0:49 0.750000
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r60' (temp float)
0:52 texture (temp float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:52 Constant:
0:52 0.750000
0:53 Sequence
0:53 move second child to first child (temp float)
0:53 'r62' (temp float)
0:53 texture (temp float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:53 Constant:
0:53 0.750000
0:54 Sequence
0:54 move second child to first child (temp float)
0:54 'r64' (temp float)
0:54 texture (temp float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp 4-component vector of float)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:54 Constant:
0:54 0.750000
0:56 move second child to first child (temp 4-component vector of float)
0:56 Color: direct index for structure (temp 4-component vector of float)
0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 Constant:
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:56 1.000000
0:57 move second child to first child (temp float)
0:57 Depth: direct index for structure (temp float)
0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1.000000
0:59 Sequence
0:59 Sequence
0:59 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:59 Color: direct index for structure (temp 4-component vector of float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:59 Depth: direct index for structure (temp float)
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 211
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 167 171
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r10"
Name 11 "g_tTex1df4a"
Name 15 "g_sSamp"
Name 31 "r12"
Name 35 "g_tTex1di4a"
Name 46 "r14"
Name 50 "g_tTex1du4a"
Name 61 "r30"
Name 64 "g_tTex2df4a"
Name 79 "r32"
Name 82 "g_tTex2di4a"
Name 94 "r34"
Name 97 "g_tTex2du4a"
Name 109 "r60"
Name 112 "g_tTexcdf4a"
Name 126 "r62"
Name 129 "g_tTexcdi4a"
Name 141 "r64"
Name 144 "g_tTexcdu4a"
Name 156 "PS_OUTPUT"
MemberName 156(PS_OUTPUT) 0 "Color"
MemberName 156(PS_OUTPUT) 1 "Depth"
Name 158 "psout"
Name 167 "Color"
Name 171 "Depth"
Name 177 "g_tTex1df4"
Name 180 "g_tTex1di4"
Name 183 "g_tTex1du4"
Name 186 "g_tTex2df4"
Name 189 "g_tTex2di4"
Name 192 "g_tTex2du4"
Name 195 "g_tTex3df4"
Name 198 "g_tTex3di4"
Name 201 "g_tTex3du4"
Name 204 "g_tTexcdf4"
Name 207 "g_tTexcdi4"
Name 210 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 35(g_tTex1di4a) DescriptorSet 0
Decorate 50(g_tTex1du4a) DescriptorSet 0
Decorate 64(g_tTex2df4a) DescriptorSet 0
Decorate 82(g_tTex2di4a) DescriptorSet 0
Decorate 97(g_tTex2du4a) DescriptorSet 0
Decorate 112(g_tTexcdf4a) DescriptorSet 0
Decorate 129(g_tTexcdi4a) DescriptorSet 0
Decorate 144(g_tTexcdu4a) DescriptorSet 0
Decorate 167(Color) Location 0
Decorate 171(Depth) BuiltIn FragDepth
Decorate 177(g_tTex1df4) DescriptorSet 0
Decorate 177(g_tTex1df4) Binding 0
Decorate 180(g_tTex1di4) DescriptorSet 0
Decorate 183(g_tTex1du4) DescriptorSet 0
Decorate 186(g_tTex2df4) DescriptorSet 0
Decorate 189(g_tTex2di4) DescriptorSet 0
Decorate 192(g_tTex2du4) DescriptorSet 0
Decorate 195(g_tTex3df4) DescriptorSet 0
Decorate 198(g_tTex3di4) DescriptorSet 0
Decorate 201(g_tTex3du4) DescriptorSet 0
Decorate 204(g_tTexcdf4) DescriptorSet 0
Decorate 207(g_tTexcdi4) DescriptorSet 0
Decorate 210(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D array sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeImage 6(float) 1D depth array sampled format:Unknown
18: TypeSampledImage 17
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: 6(float) Constant 1061158912
25: TypeVector 6(float) 3
32: TypeInt 32 1
33: TypeImage 32(int) 1D array sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex1di4a): 34(ptr) Variable UniformConstant
38: TypeImage 32(int) 1D depth array sampled format:Unknown
39: TypeSampledImage 38
47: TypeInt 32 0
48: TypeImage 47(int) 1D array sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex1du4a): 49(ptr) Variable UniformConstant
53: TypeImage 47(int) 1D depth array sampled format:Unknown
54: TypeSampledImage 53
62: TypeImage 6(float) 2D array sampled format:Unknown
63: TypePointer UniformConstant 62
64(g_tTex2df4a): 63(ptr) Variable UniformConstant
67: TypeImage 6(float) 2D depth array sampled format:Unknown
68: TypeSampledImage 67
70: 6(float) Constant 1050253722
71: 25(fvec3) ConstantComposite 21 22 70
72: TypeVector 6(float) 4
80: TypeImage 32(int) 2D array sampled format:Unknown
81: TypePointer UniformConstant 80
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
85: TypeImage 32(int) 2D depth array sampled format:Unknown
86: TypeSampledImage 85
95: TypeImage 47(int) 2D array sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex2du4a): 96(ptr) Variable UniformConstant
100: TypeImage 47(int) 2D depth array sampled format:Unknown
101: TypeSampledImage 100
110: TypeImage 6(float) Cube array sampled format:Unknown
111: TypePointer UniformConstant 110
112(g_tTexcdf4a): 111(ptr) Variable UniformConstant
115: TypeImage 6(float) Cube depth array sampled format:Unknown
116: TypeSampledImage 115
118: 6(float) Constant 1053609165
119: 72(fvec4) ConstantComposite 21 22 70 118
127: TypeImage 32(int) Cube array sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdi4a): 128(ptr) Variable UniformConstant
132: TypeImage 32(int) Cube depth array sampled format:Unknown
133: TypeSampledImage 132
142: TypeImage 47(int) Cube array sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTexcdu4a): 143(ptr) Variable UniformConstant
147: TypeImage 47(int) Cube depth array sampled format:Unknown
148: TypeSampledImage 147
156(PS_OUTPUT): TypeStruct 72(fvec4) 6(float)
157: TypePointer Function 156(PS_OUTPUT)
159: 32(int) Constant 0
160: 6(float) Constant 1065353216
161: 72(fvec4) ConstantComposite 160 160 160 160
162: TypePointer Function 72(fvec4)
164: 32(int) Constant 1
166: TypePointer Output 72(fvec4)
167(Color): 166(ptr) Variable Output
170: TypePointer Output 6(float)
171(Depth): 170(ptr) Variable Output
175: TypeImage 6(float) 1D sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTex1df4): 176(ptr) Variable UniformConstant
178: TypeImage 32(int) 1D sampled format:Unknown
179: TypePointer UniformConstant 178
180(g_tTex1di4): 179(ptr) Variable UniformConstant
181: TypeImage 47(int) 1D sampled format:Unknown
182: TypePointer UniformConstant 181
183(g_tTex1du4): 182(ptr) Variable UniformConstant
184: TypeImage 6(float) 2D sampled format:Unknown
185: TypePointer UniformConstant 184
186(g_tTex2df4): 185(ptr) Variable UniformConstant
187: TypeImage 32(int) 2D sampled format:Unknown
188: TypePointer UniformConstant 187
189(g_tTex2di4): 188(ptr) Variable UniformConstant
190: TypeImage 47(int) 2D sampled format:Unknown
191: TypePointer UniformConstant 190
192(g_tTex2du4): 191(ptr) Variable UniformConstant
193: TypeImage 6(float) 3D sampled format:Unknown
194: TypePointer UniformConstant 193
195(g_tTex3df4): 194(ptr) Variable UniformConstant
196: TypeImage 32(int) 3D sampled format:Unknown
197: TypePointer UniformConstant 196
198(g_tTex3di4): 197(ptr) Variable UniformConstant
199: TypeImage 47(int) 3D sampled format:Unknown
200: TypePointer UniformConstant 199
201(g_tTex3du4): 200(ptr) Variable UniformConstant
202: TypeImage 6(float) Cube sampled format:Unknown
203: TypePointer UniformConstant 202
204(g_tTexcdf4): 203(ptr) Variable UniformConstant
205: TypeImage 32(int) Cube sampled format:Unknown
206: TypePointer UniformConstant 205
207(g_tTexcdi4): 206(ptr) Variable UniformConstant
208: TypeImage 47(int) Cube sampled format:Unknown
209: TypePointer UniformConstant 208
210(g_tTexcdu4): 209(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r10): 7(ptr) Variable Function
31(r12): 7(ptr) Variable Function
46(r14): 7(ptr) Variable Function
61(r30): 7(ptr) Variable Function
79(r32): 7(ptr) Variable Function
94(r34): 7(ptr) Variable Function
109(r60): 7(ptr) Variable Function
126(r62): 7(ptr) Variable Function
141(r64): 7(ptr) Variable Function
158(psout): 157(ptr) Variable Function
12: 9 Load 11(g_tTex1df4a)
16: 13 Load 15(g_sSamp)
19: 18 SampledImage 12 16
26: 6(float) CompositeExtract 23 0
27: 6(float) CompositeExtract 23 1
28: 25(fvec3) CompositeConstruct 26 27 24
29: 6(float) CompositeExtract 28 2
30: 6(float) ImageSampleDrefImplicitLod 19 28 29
Store 8(r10) 30
36: 33 Load 35(g_tTex1di4a)
37: 13 Load 15(g_sSamp)
40: 39 SampledImage 36 37
41: 6(float) CompositeExtract 23 0
42: 6(float) CompositeExtract 23 1
43: 25(fvec3) CompositeConstruct 41 42 24
44: 6(float) CompositeExtract 43 2
45: 6(float) ImageSampleDrefImplicitLod 40 43 44
Store 31(r12) 45
51: 48 Load 50(g_tTex1du4a)
52: 13 Load 15(g_sSamp)
55: 54 SampledImage 51 52
56: 6(float) CompositeExtract 23 0
57: 6(float) CompositeExtract 23 1
58: 25(fvec3) CompositeConstruct 56 57 24
59: 6(float) CompositeExtract 58 2
60: 6(float) ImageSampleDrefImplicitLod 55 58 59
Store 46(r14) 60
65: 62 Load 64(g_tTex2df4a)
66: 13 Load 15(g_sSamp)
69: 68 SampledImage 65 66
73: 6(float) CompositeExtract 71 0
74: 6(float) CompositeExtract 71 1
75: 6(float) CompositeExtract 71 2
76: 72(fvec4) CompositeConstruct 73 74 75 24
77: 6(float) CompositeExtract 76 3
78: 6(float) ImageSampleDrefImplicitLod 69 76 77
Store 61(r30) 78
83: 80 Load 82(g_tTex2di4a)
84: 13 Load 15(g_sSamp)
87: 86 SampledImage 83 84
88: 6(float) CompositeExtract 71 0
89: 6(float) CompositeExtract 71 1
90: 6(float) CompositeExtract 71 2
91: 72(fvec4) CompositeConstruct 88 89 90 24
92: 6(float) CompositeExtract 91 3
93: 6(float) ImageSampleDrefImplicitLod 87 91 92
Store 79(r32) 93
98: 95 Load 97(g_tTex2du4a)
99: 13 Load 15(g_sSamp)
102: 101 SampledImage 98 99
103: 6(float) CompositeExtract 71 0
104: 6(float) CompositeExtract 71 1
105: 6(float) CompositeExtract 71 2
106: 72(fvec4) CompositeConstruct 103 104 105 24
107: 6(float) CompositeExtract 106 3
108: 6(float) ImageSampleDrefImplicitLod 102 106 107
Store 94(r34) 108
113: 110 Load 112(g_tTexcdf4a)
114: 13 Load 15(g_sSamp)
117: 116 SampledImage 113 114
120: 6(float) CompositeExtract 119 0
121: 6(float) CompositeExtract 119 1
122: 6(float) CompositeExtract 119 2
123: 6(float) CompositeExtract 119 3
124: 72(fvec4) CompositeConstruct 120 121 122 123
125: 6(float) ImageSampleDrefImplicitLod 117 124 24
Store 109(r60) 125
130: 127 Load 129(g_tTexcdi4a)
131: 13 Load 15(g_sSamp)
134: 133 SampledImage 130 131
135: 6(float) CompositeExtract 119 0
136: 6(float) CompositeExtract 119 1
137: 6(float) CompositeExtract 119 2
138: 6(float) CompositeExtract 119 3
139: 72(fvec4) CompositeConstruct 135 136 137 138
140: 6(float) ImageSampleDrefImplicitLod 134 139 24
Store 126(r62) 140
145: 142 Load 144(g_tTexcdu4a)
146: 13 Load 15(g_sSamp)
149: 148 SampledImage 145 146
150: 6(float) CompositeExtract 119 0
151: 6(float) CompositeExtract 119 1
152: 6(float) CompositeExtract 119 2
153: 6(float) CompositeExtract 119 3
154: 72(fvec4) CompositeConstruct 150 151 152 153
155: 6(float) ImageSampleDrefImplicitLod 149 154 24
Store 141(r64) 155
163: 162(ptr) AccessChain 158(psout) 159
Store 163 161
165: 7(ptr) AccessChain 158(psout) 164
Store 165 160
168: 162(ptr) AccessChain 158(psout) 159
169: 72(fvec4) Load 168
Store 167(Color) 169
172: 7(ptr) AccessChain 158(psout) 164
173: 6(float) Load 172
Store 171(Depth) 173
Return
FunctionEnd
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