blob: 68f1b2400b9d625afe1d88045079ff6e5a1e3ce2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
|
hlsl.type.half.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp float)
0:4 'h0' ( temp float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child ( temp 1-component vector of float)
0:5 'h1' ( temp 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'h2' ( temp 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'h3' ( temp 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'h4' ( temp 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:15 Sequence
0:15 move second child to first child ( temp 2X2 matrix of float)
0:15 'h22' ( temp 2X2 matrix of float)
0:15 Constant:
0:15 1.000000
0:15 2.000000
0:15 3.000000
0:15 4.000000
0:16 Sequence
0:16 move second child to first child ( temp 2X3 matrix of float)
0:16 'h23' ( temp 2X3 matrix of float)
0:16 Constant:
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:27 Branch: Return with expression
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 add ( temp float)
0:27 add ( temp float)
0:27 direct index ( temp float)
0:27 direct index ( temp 3-component vector of float)
0:27 'h23' ( temp 2X3 matrix of float)
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:27 direct index ( temp float)
0:27 'h4' ( temp 4-component vector of float)
0:27 Constant:
0:27 1 (const int)
0:27 'h0' ( temp float)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main( ( temp 4-component vector of float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp float)
0:4 'h0' ( temp float)
0:4 Constant:
0:4 0.000000
0:5 Sequence
0:5 move second child to first child ( temp 1-component vector of float)
0:5 'h1' ( temp 1-component vector of float)
0:5 Constant:
0:5 1.000000
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'h2' ( temp 2-component vector of float)
0:6 Constant:
0:6 2.000000
0:6 2.000000
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'h3' ( temp 3-component vector of float)
0:7 Constant:
0:7 3.000000
0:7 3.000000
0:7 3.000000
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'h4' ( temp 4-component vector of float)
0:8 Constant:
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:8 4.000000
0:15 Sequence
0:15 move second child to first child ( temp 2X2 matrix of float)
0:15 'h22' ( temp 2X2 matrix of float)
0:15 Constant:
0:15 1.000000
0:15 2.000000
0:15 3.000000
0:15 4.000000
0:16 Sequence
0:16 move second child to first child ( temp 2X3 matrix of float)
0:16 'h23' ( temp 2X3 matrix of float)
0:16 Constant:
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:27 Branch: Return with expression
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 add ( temp float)
0:27 add ( temp float)
0:27 direct index ( temp float)
0:27 direct index ( temp 3-component vector of float)
0:27 'h23' ( temp 2X3 matrix of float)
0:27 Constant:
0:27 0 (const int)
0:27 Constant:
0:27 0 (const int)
0:27 direct index ( temp float)
0:27 'h4' ( temp 4-component vector of float)
0:27 Constant:
0:27 1 (const int)
0:27 'h0' ( temp float)
0:3 Function Definition: main( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 60
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 58
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "h0"
Name 14 "h1"
Name 18 "h2"
Name 23 "h3"
Name 27 "h4"
Name 32 "h22"
Name 38 "h23"
Name 58 "@entryPointOutput"
Decorate 58(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 6(float)
13: 6(float) Constant 0
15: 6(float) Constant 1065353216
16: TypeVector 6(float) 2
17: TypePointer Function 16(fvec2)
19: 6(float) Constant 1073741824
20: 16(fvec2) ConstantComposite 19 19
21: TypeVector 6(float) 3
22: TypePointer Function 21(fvec3)
24: 6(float) Constant 1077936128
25: 21(fvec3) ConstantComposite 24 24 24
26: TypePointer Function 7(fvec4)
28: 6(float) Constant 1082130432
29: 7(fvec4) ConstantComposite 28 28 28 28
30: TypeMatrix 16(fvec2) 2
31: TypePointer Function 30
33: 16(fvec2) ConstantComposite 15 19
34: 16(fvec2) ConstantComposite 24 28
35: 30 ConstantComposite 33 34
36: TypeMatrix 21(fvec3) 2
37: TypePointer Function 36
39: 6(float) Constant 1084017869
40: 21(fvec3) ConstantComposite 39 39 39
41: 36 ConstantComposite 40 40
42: TypeInt 32 1
43: 42(int) Constant 0
44: TypeInt 32 0
45: 44(int) Constant 0
48: 44(int) Constant 1
57: TypePointer Output 7(fvec4)
58(@entryPointOutput): 57(ptr) Variable Output
4(main): 2 Function None 3
5: Label
59: 7(fvec4) FunctionCall 9(@main()
Store 58(@entryPointOutput) 59
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(h0): 11(ptr) Variable Function
14(h1): 11(ptr) Variable Function
18(h2): 17(ptr) Variable Function
23(h3): 22(ptr) Variable Function
27(h4): 26(ptr) Variable Function
32(h22): 31(ptr) Variable Function
38(h23): 37(ptr) Variable Function
Store 12(h0) 13
Store 14(h1) 15
Store 18(h2) 20
Store 23(h3) 25
Store 27(h4) 29
Store 32(h22) 35
Store 38(h23) 41
46: 11(ptr) AccessChain 38(h23) 43 45
47: 6(float) Load 46
49: 11(ptr) AccessChain 27(h4) 48
50: 6(float) Load 49
51: 6(float) FAdd 47 50
52: 6(float) Load 12(h0)
53: 6(float) FAdd 51 52
54: 7(fvec4) CompositeConstruct 53 53 53 53
ReturnValue 54
FunctionEnd
|