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path: root/Test/baseResults/link1.frag.out
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link1.frag

Shader version: 130
0:? Sequence
0:8  Sequence
0:8    move second child to first child (4-component vector of float)
0:8      'a' (4-component vector of float)
0:8      vector-scale (4-component vector of float)
0:8        Constant:
0:8          8.000000
0:8        'uv4' (uniform 4-component vector of float)
0:13  Function Definition: main( (void)
0:13    Function Parameters: 
0:17  Sequence
0:17    move second child to first child (4-component vector of float)
0:17      'b' (4-component vector of float)
0:17      vector-scale (4-component vector of float)
0:17        Constant:
0:17          8.000000
0:17        'a' (4-component vector of float)
0:19  Function Definition: foo(mf22; (2-component vector of int)
0:19    Function Parameters: 
0:19      'm' (in 2X2 matrix of float)
0:21    Sequence
0:21      Branch: Return with expression
0:21        Convert float to int (2-component vector of int)
0:21          direct index (2-component vector of float)
0:21            'm' (in 2X2 matrix of float)
0:21            Constant:
0:21              0 (const int)
0:24  Sequence
0:24    move second child to first child (4-component vector of float)
0:24      'c' (4-component vector of float)
0:24      component-wise multiply (4-component vector of float)
0:24        'b' (4-component vector of float)
0:24        'b' (4-component vector of float)
0:?   Linker Objects
0:?     'uv4' (uniform 4-component vector of float)
0:?     'glass' (uniform 3-component vector of float)
0:?     'ci' (const int)
0:?       8 (const int)
0:?     'a' (4-component vector of float)
0:?     'iv3' (smooth in 3-component vector of float)
0:?     'cup' (smooth in 4-component vector of float)
0:?     'b' (4-component vector of float)
0:?     'c' (4-component vector of float)
0:?     'cv3' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3n' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3e' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'um2' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2n' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2e' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     's' (uniform structure{int a, float b})
0:?       82 (const int)
0:?       3.900000
0:?     'sn' (uniform structure{int a, float b})
0:?     'se' (uniform structure{int a, float b})
0:?       82 (const int)
0:?       3.900000

link2.frag

Shader version: 130
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:8  Sequence
0:8    move second child to first child (4-component vector of float)
0:8      'd' (4-component vector of float)
0:8      vector-scale (4-component vector of float)
0:8        Constant:
0:8          8.000000
0:8        'uv4' (uniform 4-component vector of float)
0:13  Sequence
0:13    move second child to first child (4-component vector of float)
0:13      'e' (4-component vector of float)
0:13      vector-scale (4-component vector of float)
0:13        Constant:
0:13          8.000000
0:13        'd' (4-component vector of float)
0:15  Function Definition: foo( (2-component vector of int)
0:15    Function Parameters: 
0:17    Sequence
0:17      Branch: Return with expression
0:17        Constant:
0:17          2 (const int)
0:17          2 (const int)
0:20  Sequence
0:20    move second child to first child (4-component vector of float)
0:20      'f' (4-component vector of float)
0:20      component-wise multiply (4-component vector of float)
0:20        'e' (4-component vector of float)
0:20        'e' (4-component vector of float)
0:?   Linker Objects
0:?     'uv4' (uniform 4-component vector of float)
0:?     'glass' (uniform 2-component vector of float)
0:?     'ci' (const int)
0:?       8 (const int)
0:?     'd' (4-component vector of float)
0:?     'iv3' (smooth in 3-component vector of float)
0:?     'cup' (flat in 4-component vector of float)
0:?     'e' (4-component vector of float)
0:?     'f' (4-component vector of float)
0:?     'cv3' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3e' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       2.900000
0:?     'um2' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2n' (uniform 2X2 matrix of float)
0:?     'um2e' (uniform 2X2 matrix of float)
0:?       3.000000
0:?       0.000000
0:?       0.000000
0:?       3.000000
0:?     's' (uniform structure{int a, float b})
0:?       82 (const int)
0:?       3.900000
0:?     'sn' (uniform structure{int a, float b})
0:?       82 (const int)
0:?       3.900000
0:?     'se' (uniform structure{int a, float b})
0:?       81 (const int)
0:?       3.900000

link3.frag

Shader version: 300
Requested GL_OES_EGL_image_external
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:?   Linker Objects
0:?     'iv3' (smooth in highp 2-component vector of float)


Linked fragment stage:

ERROR: Linking fragment stage: Types must match:
    glass: "uniform 3-component vector of float" versus "uniform 2-component vector of float"
ERROR: Linking fragment stage: Interpolation and auxiliary storage qualifiers must match:
    cup: "smooth in 4-component vector of float" versus "flat in 4-component vector of float"
ERROR: Linking fragment stage: Initializers must match:
    cv3e
ERROR: Linking fragment stage: Initializers must match:
    um2e
ERROR: Linking fragment stage: Initializers must match:
    se
ERROR: Linking fragment stage: Cannot mix ES profile with non-ES profile shaders

ERROR: Linking fragment stage: Types must match:
ERROR: Linking fragment stage: Precision qualifiers must match:
    iv3: "smooth in 3-component vector of float" versus "smooth in highp 2-component vector of float"

Shader version: 300
Requested GL_OES_EGL_image_external
Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
0:? Sequence
0:8  Sequence
0:8    move second child to first child (4-component vector of float)
0:8      'a' (4-component vector of float)
0:8      vector-scale (4-component vector of float)
0:8        Constant:
0:8          8.000000
0:8        'uv4' (uniform 4-component vector of float)
0:13  Function Definition: main( (void)
0:13    Function Parameters: 
0:17  Sequence
0:17    move second child to first child (4-component vector of float)
0:17      'b' (4-component vector of float)
0:17      vector-scale (4-component vector of float)
0:17        Constant:
0:17          8.000000
0:17        'a' (4-component vector of float)
0:19  Function Definition: foo(mf22; (2-component vector of int)
0:19    Function Parameters: 
0:19      'm' (in 2X2 matrix of float)
0:21    Sequence
0:21      Branch: Return with expression
0:21        Convert float to int (2-component vector of int)
0:21          direct index (2-component vector of float)
0:21            'm' (in 2X2 matrix of float)
0:21            Constant:
0:21              0 (const int)
0:24  Sequence
0:24    move second child to first child (4-component vector of float)
0:24      'c' (4-component vector of float)
0:24      component-wise multiply (4-component vector of float)
0:24        'b' (4-component vector of float)
0:24        'b' (4-component vector of float)
0:8  Sequence
0:8    move second child to first child (4-component vector of float)
0:8      'd' (4-component vector of float)
0:8      vector-scale (4-component vector of float)
0:8        Constant:
0:8          8.000000
0:8        'uv4' (uniform 4-component vector of float)
0:13  Sequence
0:13    move second child to first child (4-component vector of float)
0:13      'e' (4-component vector of float)
0:13      vector-scale (4-component vector of float)
0:13        Constant:
0:13          8.000000
0:13        'd' (4-component vector of float)
0:15  Function Definition: foo( (2-component vector of int)
0:15    Function Parameters: 
0:17    Sequence
0:17      Branch: Return with expression
0:17        Constant:
0:17          2 (const int)
0:17          2 (const int)
0:20  Sequence
0:20    move second child to first child (4-component vector of float)
0:20      'f' (4-component vector of float)
0:20      component-wise multiply (4-component vector of float)
0:20        'e' (4-component vector of float)
0:20        'e' (4-component vector of float)
0:?   Linker Objects
0:?     'uv4' (uniform 4-component vector of float)
0:?     'glass' (uniform 3-component vector of float)
0:?     'ci' (const int)
0:?       8 (const int)
0:?     'a' (4-component vector of float)
0:?     'iv3' (smooth in 3-component vector of float)
0:?     'cup' (smooth in 4-component vector of float)
0:?     'b' (4-component vector of float)
0:?     'c' (4-component vector of float)
0:?     'cv3' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3n' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'cv3e' (const 3-component vector of float)
0:?       43.000000
0:?       0.340000
0:?       9.900000
0:?     'um2' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2n' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     'um2e' (uniform 2X2 matrix of float)
0:?       4.000000
0:?       0.000000
0:?       0.000000
0:?       4.000000
0:?     's' (uniform structure{int a, float b})
0:?       82 (const int)
0:?       3.900000
0:?     'sn' (uniform structure{int a, float b})
0:?       82 (const int)
0:?       3.900000
0:?     'se' (uniform structure{int a, float b})
0:?       82 (const int)
0:?       3.900000
0:?     'd' (4-component vector of float)
0:?     'e' (4-component vector of float)
0:?     'f' (4-component vector of float)