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path: root/Test/baseResults/pointCoord.frag.out
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pointCoord.frag

Shader version: 100
0:? Sequence
0:5  Function Definition: main( (void)
0:5    Function Parameters: 
0:?     Sequence
0:9      Test condition and select (void)
0:9        Condition
0:9        Compare Less Than (bool)
0:9          length (mediump float)
0:9            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9          Constant:
0:9            0.300000
0:9        true case
0:10        move second child to first child (highp 4-component vector of float)
0:10          'color' (highp 4-component vector of float)
0:10          Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:10            'sampler' (uniform lowp sampler2D)
0:10            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9        false case
0:12        move second child to first child (highp 4-component vector of float)
0:12          'color' (highp 4-component vector of float)
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:14      move second child to first child (highp 4-component vector of float)
0:14        'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14        'color' (highp 4-component vector of float)
0:?   Linker Objects
0:?     'sampler' (uniform lowp sampler2D)


Linked fragment stage:


Shader version: 100
0:? Sequence
0:5  Function Definition: main( (void)
0:5    Function Parameters: 
0:?     Sequence
0:9      Test condition and select (void)
0:9        Condition
0:9        Compare Less Than (bool)
0:9          length (mediump float)
0:9            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9          Constant:
0:9            0.300000
0:9        true case
0:10        move second child to first child (highp 4-component vector of float)
0:10          'color' (highp 4-component vector of float)
0:10          Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:10            'sampler' (uniform lowp sampler2D)
0:10            'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9        false case
0:12        move second child to first child (highp 4-component vector of float)
0:12          'color' (highp 4-component vector of float)
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:14      move second child to first child (highp 4-component vector of float)
0:14        'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14        'color' (highp 4-component vector of float)
0:?   Linker Objects
0:?     'sampler' (uniform lowp sampler2D)