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pointCoord.frag
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (void)
0:9 Condition
0:9 Compare Less Than (bool)
0:9 length (mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child (highp 4-component vector of float)
0:10 'color' (highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 false case
0:12 move second child to first child (highp 4-component vector of float)
0:12 'color' (highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'color' (highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)
Linked fragment stage:
Shader version: 100
0:? Sequence
0:5 Function Definition: main( (void)
0:5 Function Parameters:
0:? Sequence
0:9 Test condition and select (void)
0:9 Condition
0:9 Compare Less Than (bool)
0:9 length (mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 Constant:
0:9 0.300000
0:9 true case
0:10 move second child to first child (highp 4-component vector of float)
0:10 'color' (highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 false case
0:12 move second child to first child (highp 4-component vector of float)
0:12 'color' (highp 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:14 move second child to first child (highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'color' (highp 4-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D)
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