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authorAndrew Woloszyn <awoloszyn@google.com>2016-03-09 10:49:36 -0500
committerAndrew Woloszyn <awoloszyn@google.com>2016-03-09 12:33:55 -0500
commite89549fcabc9a9539f9f878f92e3fd73c33fc833 (patch)
tree1a87ed155f750ff1249882798ae3801eb136daca /libshaderc/src
parentea38626467aef060ae6afd0aaf42a869e908e4f5 (diff)
downloadshaderc-e89549fcabc9a9539f9f878f92e3fd73c33fc833.tar.gz
Added simple C smoke test to prevent future C breakages.
This C file just compiles a single shader, but is sufficient to make sure that shaderc.h can always be included from C.
Diffstat (limited to 'libshaderc/src')
-rw-r--r--libshaderc/src/shaderc_c_smoke_test.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/libshaderc/src/shaderc_c_smoke_test.c b/libshaderc/src/shaderc_c_smoke_test.c
new file mode 100644
index 0000000..80c4048
--- /dev/null
+++ b/libshaderc/src/shaderc_c_smoke_test.c
@@ -0,0 +1,54 @@
+// Copyright 2016 The Shaderc Authors. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "shaderc/shaderc.h"
+#include <assert.h>
+#include <string.h>
+
+// Because we want to test this as a plain old C file, we cannot use
+// gtest, so just run a simple smoke test.
+
+int main() {
+ const char* test_program =
+ "#version 310 es\n"
+ "layout(location = 0) in highp vec4 vtxColor;\n"
+ "layout(location = 0) out highp vec4 outColor;\n"
+ "void main() {\n"
+ " outColor = vtxColor;"
+ "}\n";
+ shaderc_compiler_t compiler;
+ shaderc_compilation_result_t result;
+ shaderc_compile_options_t options;
+
+ compiler = shaderc_compiler_initialize();
+ options = shaderc_compile_options_initialize();
+ shaderc_compile_options_add_macro_definition(options, "FOO", 3, "1", 1);
+ result = shaderc_compile_into_spv(
+ compiler, test_program, strlen(test_program),
+ shaderc_glsl_fragment_shader, "a.glsl", "main", options);
+
+ assert(result);
+
+ if (shaderc_result_get_compilation_status(result) !=
+ shaderc_compilation_status_success) {
+ // Early exit on failure.
+ return -1;
+ }
+ shaderc_result_release(result);
+ shaderc_compile_options_release(options);
+ shaderc_compiler_release(compiler);
+
+ return 0;
+}
+