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AgeCommit message (Expand)Author
2021-02-19Finalize Shaderc v2020.5David Neto
2020-12-09Start shaderc v2020.5Ryan Harrison
2020-12-09Finalize v2020.4Ryan Harrison
2020-12-09Updated CHANGESRyan Harrison
2020-09-02Start SPIRV-Tools v2020.4Ryan Harrison
2020-09-02Finalize SPIRV-Tools v2020.3Ryan Harrison
2020-07-23Start shaderc v2020.3 developmentDavid Neto
2020-07-23Finalize shaderc v2020.2David Neto
2020-07-23Update CHANGESDavid Neto
2020-06-09Start shaderc v2020.2Ryan Harrison
2020-06-09Finalize shaderc v2020.1Ryan Harrison
2020-04-06Start shaderc v2020.1Ryan Harrison
2020-04-06Finalize shaderc v2020.0Ryan Harrison
2020-04-06Update CHANGESRyan Harrison
2020-01-22Start v2020.0 (#970)Ryan Harrison
2020-01-22Fix the version string (#971)Ryan Harrison
2020-01-22Finalize v2019.1 (#969)Ryan Harrison
2019-06-19Update CHANGES (#730)David Neto
2019-06-19Add -fnan-clamp (#725)David Neto
2019-06-04Start v2019.1-devDavid Neto
2019-06-04Finish v2019.0David Neto
2019-06-04Update CHANGESDavid Neto
2019-05-08Update CHANGES, switch to 2019.0-dev (#613)David Neto
2018-10-01Start Shaderc v2018.1-dev developmentDavid Neto
2018-10-01Finalize Shaderc v2018.0David Neto
2018-10-01Update CHANGESDavid Neto
2018-09-20Update CHANGES. (E.g. Added NV Turing extensions)David Neto
2018-04-17Support -fhlsl_functionality1David Neto
2018-02-27Start v2018.0-devDavid Neto
2018-02-27Finalize v2017.2David Neto
2018-02-27Update CHANGES for -fauto-map-locationsDavid Neto
2018-02-26Glslang now requires bindings on resourcesDavid Neto
2017-10-18Update CHANGESDavid Neto
2017-09-11Add shared library variant for libshadercCorentin Wallez
2017-08-02Support GLSL 4.6 and ESSL 3.2David Neto
2017-07-04Update CHANGES to mention use of GNUInstallDirsDavid Neto
2017-06-13Add -fuav-binding-baseDavid Neto
2017-06-08Document some recent changes, e.g. HLSL offsetsDavid Neto
2017-03-10Start v2017.2-devDavid Neto
2017-03-10Finalize v2017.1David Neto
2017-03-10Update CHANGES with all recent key itemsDavid Neto
2017-02-27Update CHANGES to say NVIDIA extensions enabledDavid Neto
2017-02-07Add -fauto-bind-uniforms to glslcDavid Neto
2017-01-03Don't write an output file if compilation failsDavid Neto
2016-12-13Start v2016.3-devDavid Neto
2016-12-13Finalize v2016.2David Neto
2016-11-18Add -flimit to glslc to support shader resource limits.David Neto
2016-11-18Indicate Shaderc's level of stability.David Neto
2016-11-16Add -fentry-point to glslcDavid Neto
2016-10-24glslc: expose HLSL compilation support from GlslangDavid Neto