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CHANGES
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Author
2021-02-19
Finalize Shaderc v2020.5
David Neto
2020-12-09
Start shaderc v2020.5
Ryan Harrison
2020-12-09
Finalize v2020.4
Ryan Harrison
2020-12-09
Updated CHANGES
Ryan Harrison
2020-09-02
Start SPIRV-Tools v2020.4
Ryan Harrison
2020-09-02
Finalize SPIRV-Tools v2020.3
Ryan Harrison
2020-07-23
Start shaderc v2020.3 development
David Neto
2020-07-23
Finalize shaderc v2020.2
David Neto
2020-07-23
Update CHANGES
David Neto
2020-06-09
Start shaderc v2020.2
Ryan Harrison
2020-06-09
Finalize shaderc v2020.1
Ryan Harrison
2020-04-06
Start shaderc v2020.1
Ryan Harrison
2020-04-06
Finalize shaderc v2020.0
Ryan Harrison
2020-04-06
Update CHANGES
Ryan Harrison
2020-01-22
Start v2020.0 (#970)
Ryan Harrison
2020-01-22
Fix the version string (#971)
Ryan Harrison
2020-01-22
Finalize v2019.1 (#969)
Ryan Harrison
2019-06-19
Update CHANGES (#730)
David Neto
2019-06-19
Add -fnan-clamp (#725)
David Neto
2019-06-04
Start v2019.1-dev
David Neto
2019-06-04
Finish v2019.0
David Neto
2019-06-04
Update CHANGES
David Neto
2019-05-08
Update CHANGES, switch to 2019.0-dev (#613)
David Neto
2018-10-01
Start Shaderc v2018.1-dev development
David Neto
2018-10-01
Finalize Shaderc v2018.0
David Neto
2018-10-01
Update CHANGES
David Neto
2018-09-20
Update CHANGES. (E.g. Added NV Turing extensions)
David Neto
2018-04-17
Support -fhlsl_functionality1
David Neto
2018-02-27
Start v2018.0-dev
David Neto
2018-02-27
Finalize v2017.2
David Neto
2018-02-27
Update CHANGES for -fauto-map-locations
David Neto
2018-02-26
Glslang now requires bindings on resources
David Neto
2017-10-18
Update CHANGES
David Neto
2017-09-11
Add shared library variant for libshaderc
Corentin Wallez
2017-08-02
Support GLSL 4.6 and ESSL 3.2
David Neto
2017-07-04
Update CHANGES to mention use of GNUInstallDirs
David Neto
2017-06-13
Add -fuav-binding-base
David Neto
2017-06-08
Document some recent changes, e.g. HLSL offsets
David Neto
2017-03-10
Start v2017.2-dev
David Neto
2017-03-10
Finalize v2017.1
David Neto
2017-03-10
Update CHANGES with all recent key items
David Neto
2017-02-27
Update CHANGES to say NVIDIA extensions enabled
David Neto
2017-02-07
Add -fauto-bind-uniforms to glslc
David Neto
2017-01-03
Don't write an output file if compilation fails
David Neto
2016-12-13
Start v2016.3-dev
David Neto
2016-12-13
Finalize v2016.2
David Neto
2016-11-18
Add -flimit to glslc to support shader resource limits.
David Neto
2016-11-18
Indicate Shaderc's level of stability.
David Neto
2016-11-16
Add -fentry-point to glslc
David Neto
2016-10-24
glslc: expose HLSL compilation support from Glslang
David Neto
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