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libshaderc_util
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Author
2016-11-17
Support resource limits in C, C++ API
David Neto
2016-11-08
C, C++ APIs are sensitive to entry_point_name
David Neto
2016-10-21
Add API support for compiling HLSL
David Neto
2016-10-21
Rename GlslInitialzer -> GlslangInitializer
David Neto
2016-10-05
Make tests detect working directory at runtime
David Neto
2016-09-30
Comment Compiler's constructor to mention Vulkan as default.
Lei Zhang
2016-09-30
Sort out target environments used in different components.
Lei Zhang
2016-09-30
Change to use SPIRV-Tools C++ interface for Disassembling.
Lei Zhang
2016-09-23
Enable friendly names for disassembling.
Lei Zhang
2016-09-23
Add support for optimization after compilation in the library.
Lei Zhang
2016-09-21
Add the SPIRV-Tools-opt library into Android.mk.
Lei Zhang
2016-07-15
Fix test failures due to glslang behaviour change.
Lei Zhang
2016-07-06
Changing Vulkan vs. GL doesn't force teardown of glslang
David Neto
2016-04-21
Add new dependencies for assembling support into Android.mk.
Lei Zhang
2016-04-21
Add assembling support into shaderc C and C++ interface.
Lei Zhang
2016-04-19
Move SPIRV-Tools wrapper functions into their own files.
Lei Zhang
2016-04-18
Add comment for one CMake custom target.
Lei Zhang
2016-04-13
Enable test for failure of Vulkan shader targeting OpenGL
David Neto
2016-04-13
Support Glslang with its new HLSL parser library
David Neto
2016-04-12
Test Vulkan-specific shaders
David Neto
2016-03-31
Enabled relative includes in glslc.
Andrew Woloszyn
2016-03-31
Give spvContextCreate() a target environment.
Dejan Mircevski
2016-03-29
Update the interface to handle the new Glslang includer.
Andrew Woloszyn
2016-03-21
Removed the remaining threaded tests.
Andrew Woloszyn
2016-03-21
Removed the requirement of std::mutex from shaderc.
Andrew Woloszyn
2016-03-16
Support Linux-to-Windows cross compile via MinGW
David Neto
2016-02-25
Fix various issues reported by cppcheck.
Lei Zhang
2016-02-24
Fixed the windows build.
Andrew Woloszyn
2016-02-22
Use statically typed compilation results in C++ API
David Neto
2016-02-19
Minor enhancements involving finder and includer.
Lei Zhang
2016-02-18
Handle arbitrary year in Copyright. Fixes #139.
Dejan Mircevski
2016-02-17
libpsirv.h is now in spirv-tools/libspirv.h
David Neto
2016-02-17
Enhance integrating with other Android projects.
Andrew Woloszyn
2016-02-17
Fix output data alignment and avoid copy
qining
2016-02-08
Drop -working-directory command line option and simplify the process to
qining
2016-02-03
Add the missed '#version 140' in two testing shaders for libshaderc_util
qining
2016-02-03
Change the contained data type of libshaderc_util::Compiler::predefined_macro...
qining
2016-02-03
Glslang rejects SPIR-V compilation on old shaders
David Neto
2016-02-01
Disassembled output is indented.
David Neto
2016-01-29
Enabled caching of glsl state.
Andrew Woloszyn
2016-01-26
Qualify CMake function names with "shaderc" to avoid conflictions.
Lei Zhang
2016-01-22
Disassemble SPIR-V binary using SPIRV-Tools.
Lei Zhang
2016-01-20
Fix mismatch of builtins in preprocess vs. compile
David Neto
2016-01-08
Fixed compilation issue on VS2013 in counting_includer.
Andrew Woloszyn
2016-01-06
Fix warning caused by braces around scalar initializer.
Lei Zhang
2016-01-06
Fix several compilation warnings/errors with VS2013
Mark Adams
2015-12-18
Add shaderc_compile_options_set_target_env API
Mark Adams
2015-11-06
Set Vulkan and SPIR-V rules bits when invoking glslang
Jason Ekstrand
2015-09-21
Catch up with glslang development.
Lei Zhang
2015-09-16
Fixes for build in VS2013.
Andrew Woloszyn
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