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-rw-r--r--source/opt/instrument_pass.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/opt/instrument_pass.h b/source/opt/instrument_pass.h
index 12b939d4..90c1dd47 100644
--- a/source/opt/instrument_pass.h
+++ b/source/opt/instrument_pass.h
@@ -50,7 +50,7 @@
// A validation pass may read or write multiple buffers. All such buffers
// are located in a single debug descriptor set whose index is passed at the
// creation of the instrumentation pass. The bindings of the buffers used by
-// a validation pass are permanantly assigned and fixed and documented by
+// a validation pass are permanently assigned and fixed and documented by
// the kDebugOutput* static consts.
namespace spvtools {
@@ -179,8 +179,8 @@ class InstrumentPass : public Pass {
// the error. Every stage will write a fixed number of words. Vertex shaders
// will write the Vertex and Instance ID. Fragment shaders will write
// FragCoord.xy. Compute shaders will write the GlobalInvocation ID.
- // The tesselation eval shader will write the Primitive ID and TessCoords.uv.
- // The tesselation control shader and geometry shader will write the
+ // The tessellation eval shader will write the Primitive ID and TessCoords.uv.
+ // The tessellation control shader and geometry shader will write the
// Primitive ID and Invocation ID.
//
// The Validation Error Code specifies the exact error which has occurred.