diff options
-rw-r--r-- | src/gpu/GrCaps.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/GrCaps.h b/src/gpu/GrCaps.h index d98890df17..9d7a0c13a3 100644 --- a/src/gpu/GrCaps.h +++ b/src/gpu/GrCaps.h @@ -74,9 +74,14 @@ public: // Should we discard stencil values after a render pass? (Tilers get better performance if we // always load stencil buffers with a "clear" op, and then discard the content when finished.) bool discardStencilValuesAfterRenderPass() const { +#if defined(SK_BUILD_FOR_ANDROID) + // b/160958008 + return false; +#else // This method is actually just a duplicate of preferFullscreenClears(), with a descriptive // name for the sake of readability. return this->preferFullscreenClears(); +#endif } bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; } |