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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_GpuWorkSubmission_DEFINED
#define skgpu_graphite_GpuWorkSubmission_DEFINED
#include "include/core/SkRefCnt.h"
#include <memory>
namespace skgpu::graphite {
class CommandBuffer;
class SharedContext;
class QueueManager;
class GpuWorkSubmission {
public:
virtual ~GpuWorkSubmission();
bool isFinished();
void waitUntilFinished();
protected:
CommandBuffer* commandBuffer() { return fCommandBuffer.get(); }
GpuWorkSubmission(std::unique_ptr<CommandBuffer> cmdBuffer, QueueManager* queueManager);
private:
virtual bool onIsFinished() = 0;
virtual void onWaitUntilFinished() = 0;
std::unique_ptr<CommandBuffer> fCommandBuffer;
sk_sp<SkRefCnt> fOutstandingAsyncMapCounter;
QueueManager* fQueueManager;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_GpuWorkSubmission_DEFINED
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