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+/*
+The MIT License (MIT)
+
+Copyright (c) 2012-2017 Syoyo Fujita and many contributors.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+//
+// version 1.1.0 : Support parsing vertex color(#144)
+// version 1.0.8 : Fix parsing `g` tag just after `usemtl`(#138)
+// version 1.0.7 : Support multiple tex options(#126)
+// version 1.0.6 : Add TINYOBJLOADER_USE_DOUBLE option(#124)
+// version 1.0.5 : Ignore `Tr` when `d` exists in MTL(#43)
+// version 1.0.4 : Support multiple filenames for 'mtllib'(#112)
+// version 1.0.3 : Support parsing texture options(#85)
+// version 1.0.2 : Improve parsing speed by about a factor of 2 for large
+// files(#105)
+// version 1.0.1 : Fixes a shape is lost if obj ends with a 'usemtl'(#104)
+// version 1.0.0 : Change data structure. Change license from BSD to MIT.
+//
+
+//
+// Use this in *one* .cc
+// #define TINYOBJLOADER_IMPLEMENTATION
+// #include "tiny_obj_loader.h"
+//
+
+#ifndef TINY_OBJ_LOADER_H_
+#define TINY_OBJ_LOADER_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+namespace tinyobj {
+
+// https://en.wikipedia.org/wiki/Wavefront_.obj_file says ...
+//
+// -blendu on | off # set horizontal texture blending
+// (default on)
+// -blendv on | off # set vertical texture blending
+// (default on)
+// -boost real_value # boost mip-map sharpness
+// -mm base_value gain_value # modify texture map values (default
+// 0 1)
+// # base_value = brightness,
+// gain_value = contrast
+// -o u [v [w]] # Origin offset (default
+// 0 0 0)
+// -s u [v [w]] # Scale (default
+// 1 1 1)
+// -t u [v [w]] # Turbulence (default
+// 0 0 0)
+// -texres resolution # texture resolution to create
+// -clamp on | off # only render texels in the clamped
+// 0-1 range (default off)
+// # When unclamped, textures are
+// repeated across a surface,
+// # when clamped, only texels which
+// fall within the 0-1
+// # range are rendered.
+// -bm mult_value # bump multiplier (for bump maps
+// only)
+//
+// -imfchan r | g | b | m | l | z # specifies which channel of the file
+// is used to
+// # create a scalar or bump texture.
+// r:red, g:green,
+// # b:blue, m:matte, l:luminance,
+// z:z-depth..
+// # (the default for bump is 'l' and
+// for decal is 'm')
+// bump -imfchan r bumpmap.tga # says to use the red channel of
+// bumpmap.tga as the bumpmap
+//
+// For reflection maps...
+//
+// -type sphere # specifies a sphere for a "refl"
+// reflection map
+// -type cube_top | cube_bottom | # when using a cube map, the texture
+// file for each
+// cube_front | cube_back | # side of the cube is specified
+// separately
+// cube_left | cube_right
+
+#ifdef TINYOBJLOADER_USE_DOUBLE
+//#pragma message "using double"
+typedef double real_t;
+#else
+//#pragma message "using float"
+typedef float real_t;
+#endif
+
+typedef enum {
+ TEXTURE_TYPE_NONE, // default
+ TEXTURE_TYPE_SPHERE,
+ TEXTURE_TYPE_CUBE_TOP,
+ TEXTURE_TYPE_CUBE_BOTTOM,
+ TEXTURE_TYPE_CUBE_FRONT,
+ TEXTURE_TYPE_CUBE_BACK,
+ TEXTURE_TYPE_CUBE_LEFT,
+ TEXTURE_TYPE_CUBE_RIGHT
+} texture_type_t;
+
+typedef struct {
+ texture_type_t type; // -type (default TEXTURE_TYPE_NONE)
+ real_t sharpness; // -boost (default 1.0?)
+ real_t brightness; // base_value in -mm option (default 0)
+ real_t contrast; // gain_value in -mm option (default 1)
+ real_t origin_offset[3]; // -o u [v [w]] (default 0 0 0)
+ real_t scale[3]; // -s u [v [w]] (default 1 1 1)
+ real_t turbulence[3]; // -t u [v [w]] (default 0 0 0)
+ // int texture_resolution; // -texres resolution (default = ?) TODO
+ bool clamp; // -clamp (default false)
+ char imfchan; // -imfchan (the default for bump is 'l' and for decal is 'm')
+ bool blendu; // -blendu (default on)
+ bool blendv; // -blendv (default on)
+ real_t bump_multiplier; // -bm (for bump maps only, default 1.0)
+} texture_option_t;
+
+typedef struct {
+ std::string name;
+
+ real_t ambient[3];
+ real_t diffuse[3];
+ real_t specular[3];
+ real_t transmittance[3];
+ real_t emission[3];
+ real_t shininess;
+ real_t ior; // index of refraction
+ real_t dissolve; // 1 == opaque; 0 == fully transparent
+ // illumination model (see http://www.fileformat.info/format/material/)
+ int illum;
+
+ int dummy; // Suppress padding warning.
+
+ std::string ambient_texname; // map_Ka
+ std::string diffuse_texname; // map_Kd
+ std::string specular_texname; // map_Ks
+ std::string specular_highlight_texname; // map_Ns
+ std::string bump_texname; // map_bump, map_Bump, bump
+ std::string displacement_texname; // disp
+ std::string alpha_texname; // map_d
+ std::string reflection_texname; // refl
+
+ texture_option_t ambient_texopt;
+ texture_option_t diffuse_texopt;
+ texture_option_t specular_texopt;
+ texture_option_t specular_highlight_texopt;
+ texture_option_t bump_texopt;
+ texture_option_t displacement_texopt;
+ texture_option_t alpha_texopt;
+ texture_option_t reflection_texopt;
+
+ // PBR extension
+ // http://exocortex.com/blog/extending_wavefront_mtl_to_support_pbr
+ real_t roughness; // [0, 1] default 0
+ real_t metallic; // [0, 1] default 0
+ real_t sheen; // [0, 1] default 0
+ real_t clearcoat_thickness; // [0, 1] default 0
+ real_t clearcoat_roughness; // [0, 1] default 0
+ real_t anisotropy; // aniso. [0, 1] default 0
+ real_t anisotropy_rotation; // anisor. [0, 1] default 0
+ real_t pad0;
+ std::string roughness_texname; // map_Pr
+ std::string metallic_texname; // map_Pm
+ std::string sheen_texname; // map_Ps
+ std::string emissive_texname; // map_Ke
+ std::string normal_texname; // norm. For normal mapping.
+
+ texture_option_t roughness_texopt;
+ texture_option_t metallic_texopt;
+ texture_option_t sheen_texopt;
+ texture_option_t emissive_texopt;
+ texture_option_t normal_texopt;
+
+ int pad2;
+
+ std::map<std::string, std::string> unknown_parameter;
+} material_t;
+
+typedef struct {
+ std::string name;
+
+ std::vector<int> intValues;
+ std::vector<real_t> floatValues;
+ std::vector<std::string> stringValues;
+} tag_t;
+
+// Index struct to support different indices for vtx/normal/texcoord.
+// -1 means not used.
+typedef struct {
+ int vertex_index;
+ int normal_index;
+ int texcoord_index;
+} index_t;
+
+typedef struct {
+ std::vector<index_t> indices;
+ std::vector<unsigned char> num_face_vertices; // The number of vertices per
+ // face. 3 = polygon, 4 = quad,
+ // ... Up to 255.
+ std::vector<int> material_ids; // per-face material ID
+ std::vector<tag_t> tags; // SubD tag
+} mesh_t;
+
+typedef struct {
+ std::string name;
+ mesh_t mesh;
+} shape_t;
+
+// Vertex attributes
+typedef struct {
+ std::vector<real_t> vertices; // 'v'
+ std::vector<real_t> normals; // 'vn'
+ std::vector<real_t> texcoords; // 'vt'
+ std::vector<real_t> colors; // extension: vertex colors
+} attrib_t;
+
+typedef struct callback_t_ {
+ // W is optional and set to 1 if there is no `w` item in `v` line
+ void (*vertex_cb)(void *user_data, real_t x, real_t y, real_t z, real_t w);
+ void (*normal_cb)(void *user_data, real_t x, real_t y, real_t z);
+
+ // y and z are optional and set to 0 if there is no `y` and/or `z` item(s) in
+ // `vt` line.
+ void (*texcoord_cb)(void *user_data, real_t x, real_t y, real_t z);
+
+ // called per 'f' line. num_indices is the number of face indices(e.g. 3 for
+ // triangle, 4 for quad)
+ // 0 will be passed for undefined index in index_t members.
+ void (*index_cb)(void *user_data, index_t *indices, int num_indices);
+ // `name` material name, `material_id` = the array index of material_t[]. -1
+ // if
+ // a material not found in .mtl
+ void (*usemtl_cb)(void *user_data, const char *name, int material_id);
+ // `materials` = parsed material data.
+ void (*mtllib_cb)(void *user_data, const material_t *materials,
+ int num_materials);
+ // There may be multiple group names
+ void (*group_cb)(void *user_data, const char **names, int num_names);
+ void (*object_cb)(void *user_data, const char *name);
+
+ callback_t_()
+ : vertex_cb(NULL),
+ normal_cb(NULL),
+ texcoord_cb(NULL),
+ index_cb(NULL),
+ usemtl_cb(NULL),
+ mtllib_cb(NULL),
+ group_cb(NULL),
+ object_cb(NULL) {}
+} callback_t;
+
+class MaterialReader {
+ public:
+ MaterialReader() {}
+ virtual ~MaterialReader();
+
+ virtual bool operator()(const std::string &matId,
+ std::vector<material_t> *materials,
+ std::map<std::string, int> *matMap,
+ std::string *err) = 0;
+};
+
+class MaterialFileReader : public MaterialReader {
+ public:
+ explicit MaterialFileReader(const std::string &mtl_basedir)
+ : m_mtlBaseDir(mtl_basedir) {}
+ virtual ~MaterialFileReader() {}
+ virtual bool operator()(const std::string &matId,
+ std::vector<material_t> *materials,
+ std::map<std::string, int> *matMap, std::string *err);
+
+ private:
+ std::string m_mtlBaseDir;
+};
+
+class MaterialStreamReader : public MaterialReader {
+ public:
+ explicit MaterialStreamReader(std::istream &inStream)
+ : m_inStream(inStream) {}
+ virtual ~MaterialStreamReader() {}
+ virtual bool operator()(const std::string &matId,
+ std::vector<material_t> *materials,
+ std::map<std::string, int> *matMap, std::string *err);
+
+ private:
+ std::istream &m_inStream;
+};
+
+/// Loads .obj from a file.
+/// 'attrib', 'shapes' and 'materials' will be filled with parsed shape data
+/// 'shapes' will be filled with parsed shape data
+/// Returns true when loading .obj become success.
+/// Returns warning and error message into `err`
+/// 'mtl_basedir' is optional, and used for base directory for .mtl file.
+/// In default(`NULL'), .mtl file is searched from an application's working
+/// directory.
+/// 'triangulate' is optional, and used whether triangulate polygon face in .obj
+/// or not.
+bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
+ std::vector<material_t> *materials, std::string *err,
+ const char *filename, const char *mtl_basedir = NULL,
+ bool triangulate = true);
+
+/// Loads .obj from a file with custom user callback.
+/// .mtl is loaded as usual and parsed material_t data will be passed to
+/// `callback.mtllib_cb`.
+/// Returns true when loading .obj/.mtl become success.
+/// Returns warning and error message into `err`
+/// See `examples/callback_api/` for how to use this function.
+bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
+ void *user_data = NULL,
+ MaterialReader *readMatFn = NULL,
+ std::string *err = NULL);
+
+/// Loads object from a std::istream, uses GetMtlIStreamFn to retrieve
+/// std::istream for materials.
+/// Returns true when loading .obj become success.
+/// Returns warning and error message into `err`
+bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
+ std::vector<material_t> *materials, std::string *err,
+ std::istream *inStream, MaterialReader *readMatFn = NULL,
+ bool triangulate = true);
+
+/// Loads materials into std::map
+void LoadMtl(std::map<std::string, int> *material_map,
+ std::vector<material_t> *materials, std::istream *inStream,
+ std::string *warning);
+
+} // namespace tinyobj
+
+#endif // TINY_OBJ_LOADER_H_
+
+#ifdef TINYOBJLOADER_IMPLEMENTATION
+#include <cassert>
+#include <cctype>
+#include <cmath>
+#include <cstddef>
+#include <cstdlib>
+#include <cstring>
+#include <utility>
+
+#include <fstream>
+#include <sstream>
+
+namespace tinyobj {
+
+MaterialReader::~MaterialReader() {}
+
+struct vertex_index {
+ int v_idx, vt_idx, vn_idx;
+ vertex_index() : v_idx(-1), vt_idx(-1), vn_idx(-1) {}
+ explicit vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {}
+ vertex_index(int vidx, int vtidx, int vnidx)
+ : v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {}
+};
+
+struct tag_sizes {
+ tag_sizes() : num_ints(0), num_reals(0), num_strings(0) {}
+ int num_ints;
+ int num_reals;
+ int num_strings;
+};
+
+struct obj_shape {
+ std::vector<real_t> v;
+ std::vector<real_t> vn;
+ std::vector<real_t> vt;
+};
+
+// See
+// http://stackoverflow.com/questions/6089231/getting-std-ifstream-to-handle-lf-cr-and-crlf
+static std::istream &safeGetline(std::istream &is, std::string &t) {
+ t.clear();
+
+ // The characters in the stream are read one-by-one using a std::streambuf.
+ // That is faster than reading them one-by-one using the std::istream.
+ // Code that uses streambuf this way must be guarded by a sentry object.
+ // The sentry object performs various tasks,
+ // such as thread synchronization and updating the stream state.
+
+ std::istream::sentry se(is, true);
+ std::streambuf *sb = is.rdbuf();
+
+ if (se) {
+ for (;;) {
+ int c = sb->sbumpc();
+ switch (c) {
+ case '\n':
+ return is;
+ case '\r':
+ if (sb->sgetc() == '\n') sb->sbumpc();
+ return is;
+ case EOF:
+ // Also handle the case when the last line has no line ending
+ if (t.empty()) is.setstate(std::ios::eofbit);
+ return is;
+ default:
+ t += static_cast<char>(c);
+ }
+ }
+ }
+
+ return is;
+}
+
+#define IS_SPACE(x) (((x) == ' ') || ((x) == '\t'))
+#define IS_DIGIT(x) \
+ (static_cast<unsigned int>((x) - '0') < static_cast<unsigned int>(10))
+#define IS_NEW_LINE(x) (((x) == '\r') || ((x) == '\n') || ((x) == '\0'))
+
+// Make index zero-base, and also support relative index.
+static inline bool fixIndex(int idx, int n, int *ret) {
+ if (!ret) {
+ return false;
+ }
+
+ if (idx > 0) {
+ (*ret) = idx - 1;
+ return true;
+ }
+
+ if (idx == 0) {
+ // zero is not allowed according to the spec.
+ return false;
+ }
+
+ if (idx < 0) {
+ (*ret) = n + idx; // negative value = relative
+ return true;
+ }
+
+ return false; // never reach here.
+}
+
+static inline std::string parseString(const char **token) {
+ std::string s;
+ (*token) += strspn((*token), " \t");
+ size_t e = strcspn((*token), " \t\r");
+ s = std::string((*token), &(*token)[e]);
+ (*token) += e;
+ return s;
+}
+
+static inline int parseInt(const char **token) {
+ (*token) += strspn((*token), " \t");
+ int i = atoi((*token));
+ (*token) += strcspn((*token), " \t\r");
+ return i;
+}
+
+// Tries to parse a floating point number located at s.
+//
+// s_end should be a location in the string where reading should absolutely
+// stop. For example at the end of the string, to prevent buffer overflows.
+//
+// Parses the following EBNF grammar:
+// sign = "+" | "-" ;
+// END = ? anything not in digit ?
+// digit = "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" ;
+// integer = [sign] , digit , {digit} ;
+// decimal = integer , ["." , integer] ;
+// float = ( decimal , END ) | ( decimal , ("E" | "e") , integer , END ) ;
+//
+// Valid strings are for example:
+// -0 +3.1417e+2 -0.0E-3 1.0324 -1.41 11e2
+//
+// If the parsing is a success, result is set to the parsed value and true
+// is returned.
+//
+// The function is greedy and will parse until any of the following happens:
+// - a non-conforming character is encountered.
+// - s_end is reached.
+//
+// The following situations triggers a failure:
+// - s >= s_end.
+// - parse failure.
+//
+static bool tryParseDouble(const char *s, const char *s_end, double *result) {
+ if (s >= s_end) {
+ return false;
+ }
+
+ double mantissa = 0.0;
+ // This exponent is base 2 rather than 10.
+ // However the exponent we parse is supposed to be one of ten,
+ // thus we must take care to convert the exponent/and or the
+ // mantissa to a * 2^E, where a is the mantissa and E is the
+ // exponent.
+ // To get the final double we will use ldexp, it requires the
+ // exponent to be in base 2.
+ int exponent = 0;
+
+ // NOTE: THESE MUST BE DECLARED HERE SINCE WE ARE NOT ALLOWED
+ // TO JUMP OVER DEFINITIONS.
+ char sign = '+';
+ char exp_sign = '+';
+ char const *curr = s;
+
+ // How many characters were read in a loop.
+ int read = 0;
+ // Tells whether a loop terminated due to reaching s_end.
+ bool end_not_reached = false;
+
+ /*
+ BEGIN PARSING.
+ */
+
+ // Find out what sign we've got.
+ if (*curr == '+' || *curr == '-') {
+ sign = *curr;
+ curr++;
+ } else if (IS_DIGIT(*curr)) { /* Pass through. */
+ } else {
+ goto fail;
+ }
+
+ // Read the integer part.
+ end_not_reached = (curr != s_end);
+ while (end_not_reached && IS_DIGIT(*curr)) {
+ mantissa *= 10;
+ mantissa += static_cast<int>(*curr - 0x30);
+ curr++;
+ read++;
+ end_not_reached = (curr != s_end);
+ }
+
+ // We must make sure we actually got something.
+ if (read == 0) goto fail;
+ // We allow numbers of form "#", "###" etc.
+ if (!end_not_reached) goto assemble;
+
+ // Read the decimal part.
+ if (*curr == '.') {
+ curr++;
+ read = 1;
+ end_not_reached = (curr != s_end);
+ while (end_not_reached && IS_DIGIT(*curr)) {
+ static const double pow_lut[] = {
+ 1.0, 0.1, 0.01, 0.001, 0.0001, 0.00001, 0.000001, 0.0000001,
+ };
+ const int lut_entries = sizeof pow_lut / sizeof pow_lut[0];
+
+ // NOTE: Don't use powf here, it will absolutely murder precision.
+ mantissa += static_cast<int>(*curr - 0x30) *
+ (read < lut_entries ? pow_lut[read] : std::pow(10.0, -read));
+ read++;
+ curr++;
+ end_not_reached = (curr != s_end);
+ }
+ } else if (*curr == 'e' || *curr == 'E') {
+ } else {
+ goto assemble;
+ }
+
+ if (!end_not_reached) goto assemble;
+
+ // Read the exponent part.
+ if (*curr == 'e' || *curr == 'E') {
+ curr++;
+ // Figure out if a sign is present and if it is.
+ end_not_reached = (curr != s_end);
+ if (end_not_reached && (*curr == '+' || *curr == '-')) {
+ exp_sign = *curr;
+ curr++;
+ } else if (IS_DIGIT(*curr)) { /* Pass through. */
+ } else {
+ // Empty E is not allowed.
+ goto fail;
+ }
+
+ read = 0;
+ end_not_reached = (curr != s_end);
+ while (end_not_reached && IS_DIGIT(*curr)) {
+ exponent *= 10;
+ exponent += static_cast<int>(*curr - 0x30);
+ curr++;
+ read++;
+ end_not_reached = (curr != s_end);
+ }
+ exponent *= (exp_sign == '+' ? 1 : -1);
+ if (read == 0) goto fail;
+ }
+
+assemble:
+ *result = (sign == '+' ? 1 : -1) *
+ (exponent ? std::ldexp(mantissa * std::pow(5.0, exponent), exponent)
+ : mantissa);
+ return true;
+fail:
+ return false;
+}
+
+static inline real_t parseReal(const char **token, double default_value = 0.0) {
+ (*token) += strspn((*token), " \t");
+ const char *end = (*token) + strcspn((*token), " \t\r");
+ double val = default_value;
+ tryParseDouble((*token), end, &val);
+ real_t f = static_cast<real_t>(val);
+ (*token) = end;
+ return f;
+}
+
+static inline bool parseReal(const char **token, real_t *out) {
+ (*token) += strspn((*token), " \t");
+ const char *end = (*token) + strcspn((*token), " \t\r");
+ double val;
+ bool ret = tryParseDouble((*token), end, &val);
+ if (ret) {
+ real_t f = static_cast<real_t>(val);
+ (*out) = f;
+ }
+ (*token) = end;
+ return ret;
+}
+
+static inline void parseReal2(real_t *x, real_t *y, const char **token,
+ const double default_x = 0.0,
+ const double default_y = 0.0) {
+ (*x) = parseReal(token, default_x);
+ (*y) = parseReal(token, default_y);
+}
+
+static inline void parseReal3(real_t *x, real_t *y, real_t *z,
+ const char **token, const double default_x = 0.0,
+ const double default_y = 0.0,
+ const double default_z = 0.0) {
+ (*x) = parseReal(token, default_x);
+ (*y) = parseReal(token, default_y);
+ (*z) = parseReal(token, default_z);
+}
+
+static inline void parseV(real_t *x, real_t *y, real_t *z, real_t *w,
+ const char **token, const double default_x = 0.0,
+ const double default_y = 0.0,
+ const double default_z = 0.0,
+ const double default_w = 1.0) {
+ (*x) = parseReal(token, default_x);
+ (*y) = parseReal(token, default_y);
+ (*z) = parseReal(token, default_z);
+ (*w) = parseReal(token, default_w);
+}
+
+// Extension: parse vertex with colors(6 items)
+static inline bool parseVertexWithColor(real_t *x, real_t *y, real_t *z, real_t *r,
+ real_t *g, real_t *b,
+ const char **token, const double default_x = 0.0,
+ const double default_y = 0.0,
+ const double default_z = 0.0) {
+ (*x) = parseReal(token, default_x);
+ (*y) = parseReal(token, default_y);
+ (*z) = parseReal(token, default_z);
+
+ (*r) = parseReal(token, 1.0);
+ (*g) = parseReal(token, 1.0);
+ (*b) = parseReal(token, 1.0);
+
+ return true;
+}
+
+static inline bool parseOnOff(const char **token, bool default_value = true) {
+ (*token) += strspn((*token), " \t");
+ const char *end = (*token) + strcspn((*token), " \t\r");
+
+ bool ret = default_value;
+ if ((0 == strncmp((*token), "on", 2))) {
+ ret = true;
+ } else if ((0 == strncmp((*token), "off", 3))) {
+ ret = false;
+ }
+
+ (*token) = end;
+ return ret;
+}
+
+static inline texture_type_t parseTextureType(
+ const char **token, texture_type_t default_value = TEXTURE_TYPE_NONE) {
+ (*token) += strspn((*token), " \t");
+ const char *end = (*token) + strcspn((*token), " \t\r");
+ texture_type_t ty = default_value;
+
+ if ((0 == strncmp((*token), "cube_top", strlen("cube_top")))) {
+ ty = TEXTURE_TYPE_CUBE_TOP;
+ } else if ((0 == strncmp((*token), "cube_bottom", strlen("cube_bottom")))) {
+ ty = TEXTURE_TYPE_CUBE_BOTTOM;
+ } else if ((0 == strncmp((*token), "cube_left", strlen("cube_left")))) {
+ ty = TEXTURE_TYPE_CUBE_LEFT;
+ } else if ((0 == strncmp((*token), "cube_right", strlen("cube_right")))) {
+ ty = TEXTURE_TYPE_CUBE_RIGHT;
+ } else if ((0 == strncmp((*token), "cube_front", strlen("cube_front")))) {
+ ty = TEXTURE_TYPE_CUBE_FRONT;
+ } else if ((0 == strncmp((*token), "cube_back", strlen("cube_back")))) {
+ ty = TEXTURE_TYPE_CUBE_BACK;
+ } else if ((0 == strncmp((*token), "sphere", strlen("sphere")))) {
+ ty = TEXTURE_TYPE_SPHERE;
+ }
+
+ (*token) = end;
+ return ty;
+}
+
+static tag_sizes parseTagTriple(const char **token) {
+ tag_sizes ts;
+
+ (*token) += strspn((*token), " \t");
+ ts.num_ints = atoi((*token));
+ (*token) += strcspn((*token), "/ \t\r");
+ if ((*token)[0] != '/') {
+ return ts;
+ }
+
+ (*token)++; // Skip '/'
+
+ (*token) += strspn((*token), " \t");
+ ts.num_reals = atoi((*token));
+ (*token) += strcspn((*token), "/ \t\r");
+ if ((*token)[0] != '/') {
+ return ts;
+ }
+ (*token)++; // Skip '/'
+
+ ts.num_strings = parseInt(token);
+
+ return ts;
+}
+
+// Parse triples with index offsets: i, i/j/k, i//k, i/j
+static bool parseTriple(const char **token, int vsize, int vnsize, int vtsize,
+ vertex_index *ret) {
+ if (!ret) {
+ return false;
+ }
+
+ vertex_index vi(-1);
+
+ if (!fixIndex(atoi((*token)), vsize, &(vi.v_idx))) {
+ return false;
+ }
+
+ (*token) += strcspn((*token), "/ \t\r");
+ if ((*token)[0] != '/') {
+ (*ret) = vi;
+ return true;
+ }
+ (*token)++;
+
+ // i//k
+ if ((*token)[0] == '/') {
+ (*token)++;
+ if (!fixIndex(atoi((*token)), vnsize, &(vi.vn_idx))) {
+ return false;
+ }
+ (*token) += strcspn((*token), "/ \t\r");
+ (*ret) = vi;
+ return true;
+ }
+
+ // i/j/k or i/j
+ if (!fixIndex(atoi((*token)), vtsize, &(vi.vt_idx))) {
+ return false;
+ }
+
+ (*token) += strcspn((*token), "/ \t\r");
+ if ((*token)[0] != '/') {
+ (*ret) = vi;
+ return true;
+ }
+
+ // i/j/k
+ (*token)++; // skip '/'
+ if (!fixIndex(atoi((*token)), vnsize, &(vi.vn_idx))) {
+ return false;
+ }
+ (*token) += strcspn((*token), "/ \t\r");
+
+ (*ret) = vi;
+
+ return true;
+}
+
+// Parse raw triples: i, i/j/k, i//k, i/j
+static vertex_index parseRawTriple(const char **token) {
+ vertex_index vi(static_cast<int>(0)); // 0 is an invalid index in OBJ
+
+ vi.v_idx = atoi((*token));
+ (*token) += strcspn((*token), "/ \t\r");
+ if ((*token)[0] != '/') {
+ return vi;
+ }
+ (*token)++;
+
+ // i//k
+ if ((*token)[0] == '/') {
+ (*token)++;
+ vi.vn_idx = atoi((*token));
+ (*token) += strcspn((*token), "/ \t\r");
+ return vi;
+ }
+
+ // i/j/k or i/j
+ vi.vt_idx = atoi((*token));
+ (*token) += strcspn((*token), "/ \t\r");
+ if ((*token)[0] != '/') {
+ return vi;
+ }
+
+ // i/j/k
+ (*token)++; // skip '/'
+ vi.vn_idx = atoi((*token));
+ (*token) += strcspn((*token), "/ \t\r");
+ return vi;
+}
+
+static bool ParseTextureNameAndOption(std::string *texname,
+ texture_option_t *texopt,
+ const char *linebuf, const bool is_bump) {
+ // @todo { write more robust lexer and parser. }
+ bool found_texname = false;
+ std::string texture_name;
+
+ // Fill with default value for texopt.
+ if (is_bump) {
+ texopt->imfchan = 'l';
+ } else {
+ texopt->imfchan = 'm';
+ }
+ texopt->bump_multiplier = 1.0f;
+ texopt->clamp = false;
+ texopt->blendu = true;
+ texopt->blendv = true;
+ texopt->sharpness = 1.0f;
+ texopt->brightness = 0.0f;
+ texopt->contrast = 1.0f;
+ texopt->origin_offset[0] = 0.0f;
+ texopt->origin_offset[1] = 0.0f;
+ texopt->origin_offset[2] = 0.0f;
+ texopt->scale[0] = 1.0f;
+ texopt->scale[1] = 1.0f;
+ texopt->scale[2] = 1.0f;
+ texopt->turbulence[0] = 0.0f;
+ texopt->turbulence[1] = 0.0f;
+ texopt->turbulence[2] = 0.0f;
+ texopt->type = TEXTURE_TYPE_NONE;
+
+ const char *token = linebuf; // Assume line ends with NULL
+
+ while (!IS_NEW_LINE((*token))) {
+ token += strspn(token, " \t"); // skip space
+ if ((0 == strncmp(token, "-blendu", 7)) && IS_SPACE((token[7]))) {
+ token += 8;
+ texopt->blendu = parseOnOff(&token, /* default */ true);
+ } else if ((0 == strncmp(token, "-blendv", 7)) && IS_SPACE((token[7]))) {
+ token += 8;
+ texopt->blendv = parseOnOff(&token, /* default */ true);
+ } else if ((0 == strncmp(token, "-clamp", 6)) && IS_SPACE((token[6]))) {
+ token += 7;
+ texopt->clamp = parseOnOff(&token, /* default */ true);
+ } else if ((0 == strncmp(token, "-boost", 6)) && IS_SPACE((token[6]))) {
+ token += 7;
+ texopt->sharpness = parseReal(&token, 1.0);
+ } else if ((0 == strncmp(token, "-bm", 3)) && IS_SPACE((token[3]))) {
+ token += 4;
+ texopt->bump_multiplier = parseReal(&token, 1.0);
+ } else if ((0 == strncmp(token, "-o", 2)) && IS_SPACE((token[2]))) {
+ token += 3;
+ parseReal3(&(texopt->origin_offset[0]), &(texopt->origin_offset[1]),
+ &(texopt->origin_offset[2]), &token);
+ } else if ((0 == strncmp(token, "-s", 2)) && IS_SPACE((token[2]))) {
+ token += 3;
+ parseReal3(&(texopt->scale[0]), &(texopt->scale[1]), &(texopt->scale[2]),
+ &token, 1.0, 1.0, 1.0);
+ } else if ((0 == strncmp(token, "-t", 2)) && IS_SPACE((token[2]))) {
+ token += 3;
+ parseReal3(&(texopt->turbulence[0]), &(texopt->turbulence[1]),
+ &(texopt->turbulence[2]), &token);
+ } else if ((0 == strncmp(token, "-type", 5)) && IS_SPACE((token[5]))) {
+ token += 5;
+ texopt->type = parseTextureType((&token), TEXTURE_TYPE_NONE);
+ } else if ((0 == strncmp(token, "-imfchan", 8)) && IS_SPACE((token[8]))) {
+ token += 9;
+ token += strspn(token, " \t");
+ const char *end = token + strcspn(token, " \t\r");
+ if ((end - token) == 1) { // Assume one char for -imfchan
+ texopt->imfchan = (*token);
+ }
+ token = end;
+ } else if ((0 == strncmp(token, "-mm", 3)) && IS_SPACE((token[3]))) {
+ token += 4;
+ parseReal2(&(texopt->brightness), &(texopt->contrast), &token, 0.0, 1.0);
+ } else {
+ // Assume texture filename
+#if 0
+ size_t len = strcspn(token, " \t\r"); // untile next space
+ texture_name = std::string(token, token + len);
+ token += len;
+
+ token += strspn(token, " \t"); // skip space
+#else
+ // Read filename until line end to parse filename containing whitespace
+ // TODO(syoyo): Support parsing texture option flag after the filename.
+ texture_name = std::string(token);
+ token += texture_name.length();
+#endif
+
+ found_texname = true;
+ }
+ }
+
+ if (found_texname) {
+ (*texname) = texture_name;
+ return true;
+ } else {
+ return false;
+ }
+}
+
+static void InitMaterial(material_t *material) {
+ material->name = "";
+ material->ambient_texname = "";
+ material->diffuse_texname = "";
+ material->specular_texname = "";
+ material->specular_highlight_texname = "";
+ material->bump_texname = "";
+ material->displacement_texname = "";
+ material->reflection_texname = "";
+ material->alpha_texname = "";
+ for (int i = 0; i < 3; i++) {
+ material->ambient[i] = 0.f;
+ material->diffuse[i] = 0.f;
+ material->specular[i] = 0.f;
+ material->transmittance[i] = 0.f;
+ material->emission[i] = 0.f;
+ }
+ material->illum = 0;
+ material->dissolve = 1.f;
+ material->shininess = 1.f;
+ material->ior = 1.f;
+
+ material->roughness = 0.f;
+ material->metallic = 0.f;
+ material->sheen = 0.f;
+ material->clearcoat_thickness = 0.f;
+ material->clearcoat_roughness = 0.f;
+ material->anisotropy_rotation = 0.f;
+ material->anisotropy = 0.f;
+ material->roughness_texname = "";
+ material->metallic_texname = "";
+ material->sheen_texname = "";
+ material->emissive_texname = "";
+ material->normal_texname = "";
+
+ material->unknown_parameter.clear();
+}
+
+static bool exportFaceGroupToShape(
+ shape_t *shape, const std::vector<std::vector<vertex_index> > &faceGroup,
+ const std::vector<tag_t> &tags, const int material_id,
+ const std::string &name, bool triangulate) {
+ if (faceGroup.empty()) {
+ return false;
+ }
+
+ // Flatten vertices and indices
+ for (size_t i = 0; i < faceGroup.size(); i++) {
+ const std::vector<vertex_index> &face = faceGroup[i];
+
+ vertex_index i0 = face[0];
+ vertex_index i1(-1);
+ vertex_index i2 = face[1];
+
+ size_t npolys = face.size();
+
+ if (triangulate) {
+ // Polygon -> triangle fan conversion
+ for (size_t k = 2; k < npolys; k++) {
+ i1 = i2;
+ i2 = face[k];
+
+ index_t idx0, idx1, idx2;
+ idx0.vertex_index = i0.v_idx;
+ idx0.normal_index = i0.vn_idx;
+ idx0.texcoord_index = i0.vt_idx;
+ idx1.vertex_index = i1.v_idx;
+ idx1.normal_index = i1.vn_idx;
+ idx1.texcoord_index = i1.vt_idx;
+ idx2.vertex_index = i2.v_idx;
+ idx2.normal_index = i2.vn_idx;
+ idx2.texcoord_index = i2.vt_idx;
+
+ shape->mesh.indices.push_back(idx0);
+ shape->mesh.indices.push_back(idx1);
+ shape->mesh.indices.push_back(idx2);
+
+ shape->mesh.num_face_vertices.push_back(3);
+ shape->mesh.material_ids.push_back(material_id);
+ }
+ } else {
+ for (size_t k = 0; k < npolys; k++) {
+ index_t idx;
+ idx.vertex_index = face[k].v_idx;
+ idx.normal_index = face[k].vn_idx;
+ idx.texcoord_index = face[k].vt_idx;
+ shape->mesh.indices.push_back(idx);
+ }
+
+ shape->mesh.num_face_vertices.push_back(
+ static_cast<unsigned char>(npolys));
+ shape->mesh.material_ids.push_back(material_id); // per face
+ }
+ }
+
+ shape->name = name;
+ shape->mesh.tags = tags;
+
+ return true;
+}
+
+// Split a string with specified delimiter character.
+// http://stackoverflow.com/questions/236129/split-a-string-in-c
+static void SplitString(const std::string &s, char delim,
+ std::vector<std::string> &elems) {
+ std::stringstream ss;
+ ss.str(s);
+ std::string item;
+ while (std::getline(ss, item, delim)) {
+ elems.push_back(item);
+ }
+}
+
+void LoadMtl(std::map<std::string, int> *material_map,
+ std::vector<material_t> *materials, std::istream *inStream,
+ std::string *warning) {
+ // Create a default material anyway.
+ material_t material;
+ InitMaterial(&material);
+
+ // Issue 43. `d` wins against `Tr` since `Tr` is not in the MTL specification.
+ bool has_d = false;
+ bool has_tr = false;
+
+ std::stringstream ss;
+
+ std::string linebuf;
+ while (inStream->peek() != -1) {
+ safeGetline(*inStream, linebuf);
+
+ // Trim trailing whitespace.
+ if (linebuf.size() > 0) {
+ linebuf = linebuf.substr(0, linebuf.find_last_not_of(" \t") + 1);
+ }
+
+ // Trim newline '\r\n' or '\n'
+ if (linebuf.size() > 0) {
+ if (linebuf[linebuf.size() - 1] == '\n')
+ linebuf.erase(linebuf.size() - 1);
+ }
+ if (linebuf.size() > 0) {
+ if (linebuf[linebuf.size() - 1] == '\r')
+ linebuf.erase(linebuf.size() - 1);
+ }
+
+ // Skip if empty line.
+ if (linebuf.empty()) {
+ continue;
+ }
+
+ // Skip leading space.
+ const char *token = linebuf.c_str();
+ token += strspn(token, " \t");
+
+ assert(token);
+ if (token[0] == '\0') continue; // empty line
+
+ if (token[0] == '#') continue; // comment line
+
+ // new mtl
+ if ((0 == strncmp(token, "newmtl", 6)) && IS_SPACE((token[6]))) {
+ // flush previous material.
+ if (!material.name.empty()) {
+ material_map->insert(std::pair<std::string, int>(
+ material.name, static_cast<int>(materials->size())));
+ materials->push_back(material);
+ }
+
+ // initial temporary material
+ InitMaterial(&material);
+
+ has_d = false;
+ has_tr = false;
+
+ // set new mtl name
+ token += 7;
+ {
+ std::stringstream sstr;
+ sstr << token;
+ material.name = sstr.str();
+ }
+ continue;
+ }
+
+ // ambient
+ if (token[0] == 'K' && token[1] == 'a' && IS_SPACE((token[2]))) {
+ token += 2;
+ real_t r, g, b;
+ parseReal3(&r, &g, &b, &token);
+ material.ambient[0] = r;
+ material.ambient[1] = g;
+ material.ambient[2] = b;
+ continue;
+ }
+
+ // diffuse
+ if (token[0] == 'K' && token[1] == 'd' && IS_SPACE((token[2]))) {
+ token += 2;
+ real_t r, g, b;
+ parseReal3(&r, &g, &b, &token);
+ material.diffuse[0] = r;
+ material.diffuse[1] = g;
+ material.diffuse[2] = b;
+ continue;
+ }
+
+ // specular
+ if (token[0] == 'K' && token[1] == 's' && IS_SPACE((token[2]))) {
+ token += 2;
+ real_t r, g, b;
+ parseReal3(&r, &g, &b, &token);
+ material.specular[0] = r;
+ material.specular[1] = g;
+ material.specular[2] = b;
+ continue;
+ }
+
+ // transmittance
+ if ((token[0] == 'K' && token[1] == 't' && IS_SPACE((token[2]))) ||
+ (token[0] == 'T' && token[1] == 'f' && IS_SPACE((token[2])))) {
+ token += 2;
+ real_t r, g, b;
+ parseReal3(&r, &g, &b, &token);
+ material.transmittance[0] = r;
+ material.transmittance[1] = g;
+ material.transmittance[2] = b;
+ continue;
+ }
+
+ // ior(index of refraction)
+ if (token[0] == 'N' && token[1] == 'i' && IS_SPACE((token[2]))) {
+ token += 2;
+ material.ior = parseReal(&token);
+ continue;
+ }
+
+ // emission
+ if (token[0] == 'K' && token[1] == 'e' && IS_SPACE(token[2])) {
+ token += 2;
+ real_t r, g, b;
+ parseReal3(&r, &g, &b, &token);
+ material.emission[0] = r;
+ material.emission[1] = g;
+ material.emission[2] = b;
+ continue;
+ }
+
+ // shininess
+ if (token[0] == 'N' && token[1] == 's' && IS_SPACE(token[2])) {
+ token += 2;
+ material.shininess = parseReal(&token);
+ continue;
+ }
+
+ // illum model
+ if (0 == strncmp(token, "illum", 5) && IS_SPACE(token[5])) {
+ token += 6;
+ material.illum = parseInt(&token);
+ continue;
+ }
+
+ // dissolve
+ if ((token[0] == 'd' && IS_SPACE(token[1]))) {
+ token += 1;
+ material.dissolve = parseReal(&token);
+
+ if (has_tr) {
+ ss << "WARN: Both `d` and `Tr` parameters defined for \""
+ << material.name << "\". Use the value of `d` for dissolve."
+ << std::endl;
+ }
+ has_d = true;
+ continue;
+ }
+ if (token[0] == 'T' && token[1] == 'r' && IS_SPACE(token[2])) {
+ token += 2;
+ if (has_d) {
+ // `d` wins. Ignore `Tr` value.
+ ss << "WARN: Both `d` and `Tr` parameters defined for \""
+ << material.name << "\". Use the value of `d` for dissolve."
+ << std::endl;
+ } else {
+ // We invert value of Tr(assume Tr is in range [0, 1])
+ // NOTE: Interpretation of Tr is application(exporter) dependent. For
+ // some application(e.g. 3ds max obj exporter), Tr = d(Issue 43)
+ material.dissolve = 1.0f - parseReal(&token);
+ }
+ has_tr = true;
+ continue;
+ }
+
+ // PBR: roughness
+ if (token[0] == 'P' && token[1] == 'r' && IS_SPACE(token[2])) {
+ token += 2;
+ material.roughness = parseReal(&token);
+ continue;
+ }
+
+ // PBR: metallic
+ if (token[0] == 'P' && token[1] == 'm' && IS_SPACE(token[2])) {
+ token += 2;
+ material.metallic = parseReal(&token);
+ continue;
+ }
+
+ // PBR: sheen
+ if (token[0] == 'P' && token[1] == 's' && IS_SPACE(token[2])) {
+ token += 2;
+ material.sheen = parseReal(&token);
+ continue;
+ }
+
+ // PBR: clearcoat thickness
+ if (token[0] == 'P' && token[1] == 'c' && IS_SPACE(token[2])) {
+ token += 2;
+ material.clearcoat_thickness = parseReal(&token);
+ continue;
+ }
+
+ // PBR: clearcoat roughness
+ if ((0 == strncmp(token, "Pcr", 3)) && IS_SPACE(token[3])) {
+ token += 4;
+ material.clearcoat_roughness = parseReal(&token);
+ continue;
+ }
+
+ // PBR: anisotropy
+ if ((0 == strncmp(token, "aniso", 5)) && IS_SPACE(token[5])) {
+ token += 6;
+ material.anisotropy = parseReal(&token);
+ continue;
+ }
+
+ // PBR: anisotropy rotation
+ if ((0 == strncmp(token, "anisor", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ material.anisotropy_rotation = parseReal(&token);
+ continue;
+ }
+
+ // ambient texture
+ if ((0 == strncmp(token, "map_Ka", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.ambient_texname),
+ &(material.ambient_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // diffuse texture
+ if ((0 == strncmp(token, "map_Kd", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.diffuse_texname),
+ &(material.diffuse_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // specular texture
+ if ((0 == strncmp(token, "map_Ks", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.specular_texname),
+ &(material.specular_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // specular highlight texture
+ if ((0 == strncmp(token, "map_Ns", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.specular_highlight_texname),
+ &(material.specular_highlight_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // bump texture
+ if ((0 == strncmp(token, "map_bump", 8)) && IS_SPACE(token[8])) {
+ token += 9;
+ ParseTextureNameAndOption(&(material.bump_texname),
+ &(material.bump_texopt), token,
+ /* is_bump */ true);
+ continue;
+ }
+
+ // bump texture
+ if ((0 == strncmp(token, "map_Bump", 8)) && IS_SPACE(token[8])) {
+ token += 9;
+ ParseTextureNameAndOption(&(material.bump_texname),
+ &(material.bump_texopt), token,
+ /* is_bump */ true);
+ continue;
+ }
+
+ // bump texture
+ if ((0 == strncmp(token, "bump", 4)) && IS_SPACE(token[4])) {
+ token += 5;
+ ParseTextureNameAndOption(&(material.bump_texname),
+ &(material.bump_texopt), token,
+ /* is_bump */ true);
+ continue;
+ }
+
+ // alpha texture
+ if ((0 == strncmp(token, "map_d", 5)) && IS_SPACE(token[5])) {
+ token += 6;
+ material.alpha_texname = token;
+ ParseTextureNameAndOption(&(material.alpha_texname),
+ &(material.alpha_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // displacement texture
+ if ((0 == strncmp(token, "disp", 4)) && IS_SPACE(token[4])) {
+ token += 5;
+ ParseTextureNameAndOption(&(material.displacement_texname),
+ &(material.displacement_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // reflection map
+ if ((0 == strncmp(token, "refl", 4)) && IS_SPACE(token[4])) {
+ token += 5;
+ ParseTextureNameAndOption(&(material.reflection_texname),
+ &(material.reflection_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // PBR: roughness texture
+ if ((0 == strncmp(token, "map_Pr", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.roughness_texname),
+ &(material.roughness_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // PBR: metallic texture
+ if ((0 == strncmp(token, "map_Pm", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.metallic_texname),
+ &(material.metallic_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // PBR: sheen texture
+ if ((0 == strncmp(token, "map_Ps", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.sheen_texname),
+ &(material.sheen_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // PBR: emissive texture
+ if ((0 == strncmp(token, "map_Ke", 6)) && IS_SPACE(token[6])) {
+ token += 7;
+ ParseTextureNameAndOption(&(material.emissive_texname),
+ &(material.emissive_texopt), token,
+ /* is_bump */ false);
+ continue;
+ }
+
+ // PBR: normal map texture
+ if ((0 == strncmp(token, "norm", 4)) && IS_SPACE(token[4])) {
+ token += 5;
+ ParseTextureNameAndOption(
+ &(material.normal_texname), &(material.normal_texopt), token,
+ /* is_bump */ false); // @fixme { is_bump will be true? }
+ continue;
+ }
+
+ // unknown parameter
+ const char *_space = strchr(token, ' ');
+ if (!_space) {
+ _space = strchr(token, '\t');
+ }
+ if (_space) {
+ std::ptrdiff_t len = _space - token;
+ std::string key(token, static_cast<size_t>(len));
+ std::string value = _space + 1;
+ material.unknown_parameter.insert(
+ std::pair<std::string, std::string>(key, value));
+ }
+ }
+ // flush last material.
+ material_map->insert(std::pair<std::string, int>(
+ material.name, static_cast<int>(materials->size())));
+ materials->push_back(material);
+
+ if (warning) {
+ (*warning) = ss.str();
+ }
+}
+
+bool MaterialFileReader::operator()(const std::string &matId,
+ std::vector<material_t> *materials,
+ std::map<std::string, int> *matMap,
+ std::string *err) {
+ std::string filepath;
+
+ if (!m_mtlBaseDir.empty()) {
+ filepath = std::string(m_mtlBaseDir) + matId;
+ } else {
+ filepath = matId;
+ }
+
+ std::ifstream matIStream(filepath.c_str());
+ if (!matIStream) {
+ std::stringstream ss;
+ ss << "WARN: Material file [ " << filepath << " ] not found." << std::endl;
+ if (err) {
+ (*err) += ss.str();
+ }
+ return false;
+ }
+
+ std::string warning;
+ LoadMtl(matMap, materials, &matIStream, &warning);
+
+ if (!warning.empty()) {
+ if (err) {
+ (*err) += warning;
+ }
+ }
+
+ return true;
+}
+
+bool MaterialStreamReader::operator()(const std::string &matId,
+ std::vector<material_t> *materials,
+ std::map<std::string, int> *matMap,
+ std::string *err) {
+ (void)matId;
+ if (!m_inStream) {
+ std::stringstream ss;
+ ss << "WARN: Material stream in error state. " << std::endl;
+ if (err) {
+ (*err) += ss.str();
+ }
+ return false;
+ }
+
+ std::string warning;
+ LoadMtl(matMap, materials, &m_inStream, &warning);
+
+ if (!warning.empty()) {
+ if (err) {
+ (*err) += warning;
+ }
+ }
+
+ return true;
+}
+
+bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
+ std::vector<material_t> *materials, std::string *err,
+ const char *filename, const char *mtl_basedir, bool trianglulate) {
+ attrib->vertices.clear();
+ attrib->normals.clear();
+ attrib->texcoords.clear();
+ attrib->colors.clear();
+ shapes->clear();
+
+ std::stringstream errss;
+
+ std::ifstream ifs(filename);
+ if (!ifs) {
+ errss << "Cannot open file [" << filename << "]" << std::endl;
+ if (err) {
+ (*err) = errss.str();
+ }
+ return false;
+ }
+
+ std::string baseDir;
+ if (mtl_basedir) {
+ baseDir = mtl_basedir;
+ }
+ MaterialFileReader matFileReader(baseDir);
+
+ return LoadObj(attrib, shapes, materials, err, &ifs, &matFileReader,
+ trianglulate);
+}
+
+bool LoadObj(attrib_t *attrib, std::vector<shape_t> *shapes,
+ std::vector<material_t> *materials, std::string *err,
+ std::istream *inStream, MaterialReader *readMatFn /*= NULL*/,
+ bool triangulate) {
+ std::stringstream errss;
+
+ std::vector<real_t> v;
+ std::vector<real_t> vn;
+ std::vector<real_t> vt;
+ std::vector<real_t> vc;
+ std::vector<tag_t> tags;
+ std::vector<std::vector<vertex_index> > faceGroup;
+ std::string name;
+
+ // material
+ std::map<std::string, int> material_map;
+ int material = -1;
+
+ shape_t shape;
+
+ std::string linebuf;
+ while (inStream->peek() != -1) {
+ safeGetline(*inStream, linebuf);
+
+ // Trim newline '\r\n' or '\n'
+ if (linebuf.size() > 0) {
+ if (linebuf[linebuf.size() - 1] == '\n')
+ linebuf.erase(linebuf.size() - 1);
+ }
+ if (linebuf.size() > 0) {
+ if (linebuf[linebuf.size() - 1] == '\r')
+ linebuf.erase(linebuf.size() - 1);
+ }
+
+ // Skip if empty line.
+ if (linebuf.empty()) {
+ continue;
+ }
+
+ // Skip leading space.
+ const char *token = linebuf.c_str();
+ token += strspn(token, " \t");
+
+ assert(token);
+ if (token[0] == '\0') continue; // empty line
+
+ if (token[0] == '#') continue; // comment line
+
+ // vertex
+ if (token[0] == 'v' && IS_SPACE((token[1]))) {
+ token += 2;
+ real_t x, y, z;
+ real_t r, g, b;
+ parseVertexWithColor(&x, &y, &z, &r, &g, &b, &token);
+ v.push_back(x);
+ v.push_back(y);
+ v.push_back(z);
+
+ vc.push_back(r);
+ vc.push_back(g);
+ vc.push_back(b);
+ continue;
+ }
+
+ // normal
+ if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) {
+ token += 3;
+ real_t x, y, z;
+ parseReal3(&x, &y, &z, &token);
+ vn.push_back(x);
+ vn.push_back(y);
+ vn.push_back(z);
+ continue;
+ }
+
+ // texcoord
+ if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) {
+ token += 3;
+ real_t x, y;
+ parseReal2(&x, &y, &token);
+ vt.push_back(x);
+ vt.push_back(y);
+ continue;
+ }
+
+ // face
+ if (token[0] == 'f' && IS_SPACE((token[1]))) {
+ token += 2;
+ token += strspn(token, " \t");
+
+ std::vector<vertex_index> face;
+ face.reserve(3);
+
+ while (!IS_NEW_LINE(token[0])) {
+ vertex_index vi;
+ if (!parseTriple(&token, static_cast<int>(v.size() / 3),
+ static_cast<int>(vn.size() / 3),
+ static_cast<int>(vt.size() / 2), &vi)) {
+ if (err) {
+ (*err) = "Failed parse `f' line(e.g. zero value for face index).\n";
+ }
+ return false;
+ }
+
+ face.push_back(vi);
+ size_t n = strspn(token, " \t\r");
+ token += n;
+ }
+
+ // replace with emplace_back + std::move on C++11
+ faceGroup.push_back(std::vector<vertex_index>());
+ faceGroup[faceGroup.size() - 1].swap(face);
+
+ continue;
+ }
+
+ // use mtl
+ if ((0 == strncmp(token, "usemtl", 6)) && IS_SPACE((token[6]))) {
+ token += 7;
+ std::stringstream ss;
+ ss << token;
+ std::string namebuf = ss.str();
+
+ int newMaterialId = -1;
+ if (material_map.find(namebuf) != material_map.end()) {
+ newMaterialId = material_map[namebuf];
+ } else {
+ // { error!! material not found }
+ }
+
+ if (newMaterialId != material) {
+ // Create per-face material. Thus we don't add `shape` to `shapes` at
+ // this time.
+ // just clear `faceGroup` after `exportFaceGroupToShape()` call.
+ exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
+ triangulate);
+ faceGroup.clear();
+ material = newMaterialId;
+ }
+
+ continue;
+ }
+
+ // load mtl
+ if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) {
+ if (readMatFn) {
+ token += 7;
+
+ std::vector<std::string> filenames;
+ SplitString(std::string(token), ' ', filenames);
+
+ if (filenames.empty()) {
+ if (err) {
+ (*err) +=
+ "WARN: Looks like empty filename for mtllib. Use default "
+ "material. \n";
+ }
+ } else {
+ bool found = false;
+ for (size_t s = 0; s < filenames.size(); s++) {
+ std::string err_mtl;
+ bool ok = (*readMatFn)(filenames[s].c_str(), materials,
+ &material_map, &err_mtl);
+ if (err && (!err_mtl.empty())) {
+ (*err) += err_mtl; // This should be warn message.
+ }
+
+ if (ok) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ if (err) {
+ (*err) +=
+ "WARN: Failed to load material file(s). Use default "
+ "material.\n";
+ }
+ }
+ }
+ }
+
+ continue;
+ }
+
+ // group name
+ if (token[0] == 'g' && IS_SPACE((token[1]))) {
+ // flush previous face group.
+ bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
+ triangulate);
+ (void)ret; // return value not used.
+
+ if (shape.mesh.indices.size() > 0) {
+ shapes->push_back(shape);
+ }
+
+ shape = shape_t();
+
+ // material = -1;
+ faceGroup.clear();
+
+ std::vector<std::string> names;
+ names.reserve(2);
+
+ while (!IS_NEW_LINE(token[0])) {
+ std::string str = parseString(&token);
+ names.push_back(str);
+ token += strspn(token, " \t\r"); // skip tag
+ }
+
+ assert(names.size() > 0);
+
+ // names[0] must be 'g', so skip the 0th element.
+ if (names.size() > 1) {
+ name = names[1];
+ } else {
+ name = "";
+ }
+
+ continue;
+ }
+
+ // object name
+ if (token[0] == 'o' && IS_SPACE((token[1]))) {
+ // flush previous face group.
+ bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
+ triangulate);
+ if (ret) {
+ shapes->push_back(shape);
+ }
+
+ // material = -1;
+ faceGroup.clear();
+ shape = shape_t();
+
+ // @todo { multiple object name? }
+ token += 2;
+ std::stringstream ss;
+ ss << token;
+ name = ss.str();
+
+ continue;
+ }
+
+ if (token[0] == 't' && IS_SPACE(token[1])) {
+ tag_t tag;
+
+ token += 2;
+
+ tag.name = parseString(&token);
+
+ tag_sizes ts = parseTagTriple(&token);
+
+ tag.intValues.resize(static_cast<size_t>(ts.num_ints));
+
+ for (size_t i = 0; i < static_cast<size_t>(ts.num_ints); ++i) {
+ tag.intValues[i] = parseInt(&token);
+ }
+
+ tag.floatValues.resize(static_cast<size_t>(ts.num_reals));
+ for (size_t i = 0; i < static_cast<size_t>(ts.num_reals); ++i) {
+ tag.floatValues[i] = parseReal(&token);
+ }
+
+ tag.stringValues.resize(static_cast<size_t>(ts.num_strings));
+ for (size_t i = 0; i < static_cast<size_t>(ts.num_strings); ++i) {
+ tag.stringValues[i] = parseString(&token);
+ }
+
+ tags.push_back(tag);
+ }
+
+ // Ignore unknown command.
+ }
+
+ bool ret = exportFaceGroupToShape(&shape, faceGroup, tags, material, name,
+ triangulate);
+ // exportFaceGroupToShape return false when `usemtl` is called in the last
+ // line.
+ // we also add `shape` to `shapes` when `shape.mesh` has already some
+ // faces(indices)
+ if (ret || shape.mesh.indices.size()) {
+ shapes->push_back(shape);
+ }
+ faceGroup.clear(); // for safety
+
+ if (err) {
+ (*err) += errss.str();
+ }
+
+ attrib->vertices.swap(v);
+ attrib->normals.swap(vn);
+ attrib->texcoords.swap(vt);
+ attrib->colors.swap(vc);
+
+ return true;
+}
+
+bool LoadObjWithCallback(std::istream &inStream, const callback_t &callback,
+ void *user_data /*= NULL*/,
+ MaterialReader *readMatFn /*= NULL*/,
+ std::string *err /*= NULL*/) {
+ std::stringstream errss;
+
+ // material
+ std::map<std::string, int> material_map;
+ int material_id = -1; // -1 = invalid
+
+ std::vector<index_t> indices;
+ std::vector<material_t> materials;
+ std::vector<std::string> names;
+ names.reserve(2);
+ std::string name;
+ std::vector<const char *> names_out;
+
+ std::string linebuf;
+ while (inStream.peek() != -1) {
+ safeGetline(inStream, linebuf);
+
+ // Trim newline '\r\n' or '\n'
+ if (linebuf.size() > 0) {
+ if (linebuf[linebuf.size() - 1] == '\n')
+ linebuf.erase(linebuf.size() - 1);
+ }
+ if (linebuf.size() > 0) {
+ if (linebuf[linebuf.size() - 1] == '\r')
+ linebuf.erase(linebuf.size() - 1);
+ }
+
+ // Skip if empty line.
+ if (linebuf.empty()) {
+ continue;
+ }
+
+ // Skip leading space.
+ const char *token = linebuf.c_str();
+ token += strspn(token, " \t");
+
+ assert(token);
+ if (token[0] == '\0') continue; // empty line
+
+ if (token[0] == '#') continue; // comment line
+
+ // vertex
+ if (token[0] == 'v' && IS_SPACE((token[1]))) {
+ token += 2;
+ // TODO(syoyo): Support parsing vertex color extension.
+ real_t x, y, z, w; // w is optional. default = 1.0
+ parseV(&x, &y, &z, &w, &token);
+ if (callback.vertex_cb) {
+ callback.vertex_cb(user_data, x, y, z, w);
+ }
+ continue;
+ }
+
+ // normal
+ if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) {
+ token += 3;
+ real_t x, y, z;
+ parseReal3(&x, &y, &z, &token);
+ if (callback.normal_cb) {
+ callback.normal_cb(user_data, x, y, z);
+ }
+ continue;
+ }
+
+ // texcoord
+ if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) {
+ token += 3;
+ real_t x, y, z; // y and z are optional. default = 0.0
+ parseReal3(&x, &y, &z, &token);
+ if (callback.texcoord_cb) {
+ callback.texcoord_cb(user_data, x, y, z);
+ }
+ continue;
+ }
+
+ // face
+ if (token[0] == 'f' && IS_SPACE((token[1]))) {
+ token += 2;
+ token += strspn(token, " \t");
+
+ indices.clear();
+ while (!IS_NEW_LINE(token[0])) {
+ vertex_index vi = parseRawTriple(&token);
+
+ index_t idx;
+ idx.vertex_index = vi.v_idx;
+ idx.normal_index = vi.vn_idx;
+ idx.texcoord_index = vi.vt_idx;
+
+ indices.push_back(idx);
+ size_t n = strspn(token, " \t\r");
+ token += n;
+ }
+
+ if (callback.index_cb && indices.size() > 0) {
+ callback.index_cb(user_data, &indices.at(0),
+ static_cast<int>(indices.size()));
+ }
+
+ continue;
+ }
+
+ // use mtl
+ if ((0 == strncmp(token, "usemtl", 6)) && IS_SPACE((token[6]))) {
+ token += 7;
+ std::stringstream ss;
+ ss << token;
+ std::string namebuf = ss.str();
+
+ int newMaterialId = -1;
+ if (material_map.find(namebuf) != material_map.end()) {
+ newMaterialId = material_map[namebuf];
+ } else {
+ // { error!! material not found }
+ }
+
+ if (newMaterialId != material_id) {
+ material_id = newMaterialId;
+ }
+
+ if (callback.usemtl_cb) {
+ callback.usemtl_cb(user_data, namebuf.c_str(), material_id);
+ }
+
+ continue;
+ }
+
+ // load mtl
+ if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) {
+ if (readMatFn) {
+ token += 7;
+
+ std::vector<std::string> filenames;
+ SplitString(std::string(token), ' ', filenames);
+
+ if (filenames.empty()) {
+ if (err) {
+ (*err) +=
+ "WARN: Looks like empty filename for mtllib. Use default "
+ "material. \n";
+ }
+ } else {
+ bool found = false;
+ for (size_t s = 0; s < filenames.size(); s++) {
+ std::string err_mtl;
+ bool ok = (*readMatFn)(filenames[s].c_str(), &materials,
+ &material_map, &err_mtl);
+ if (err && (!err_mtl.empty())) {
+ (*err) += err_mtl; // This should be warn message.
+ }
+
+ if (ok) {
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ if (err) {
+ (*err) +=
+ "WARN: Failed to load material file(s). Use default "
+ "material.\n";
+ }
+ } else {
+ if (callback.mtllib_cb) {
+ callback.mtllib_cb(user_data, &materials.at(0),
+ static_cast<int>(materials.size()));
+ }
+ }
+ }
+ }
+
+ continue;
+ }
+
+ // group name
+ if (token[0] == 'g' && IS_SPACE((token[1]))) {
+ names.clear();
+
+ while (!IS_NEW_LINE(token[0])) {
+ std::string str = parseString(&token);
+ names.push_back(str);
+ token += strspn(token, " \t\r"); // skip tag
+ }
+
+ assert(names.size() > 0);
+
+ // names[0] must be 'g', so skip the 0th element.
+ if (names.size() > 1) {
+ name = names[1];
+ } else {
+ name.clear();
+ }
+
+ if (callback.group_cb) {
+ if (names.size() > 1) {
+ // create const char* array.
+ names_out.resize(names.size() - 1);
+ for (size_t j = 0; j < names_out.size(); j++) {
+ names_out[j] = names[j + 1].c_str();
+ }
+ callback.group_cb(user_data, &names_out.at(0),
+ static_cast<int>(names_out.size()));
+
+ } else {
+ callback.group_cb(user_data, NULL, 0);
+ }
+ }
+
+ continue;
+ }
+
+ // object name
+ if (token[0] == 'o' && IS_SPACE((token[1]))) {
+ // @todo { multiple object name? }
+ token += 2;
+
+ std::stringstream ss;
+ ss << token;
+ std::string object_name = ss.str();
+
+ if (callback.object_cb) {
+ callback.object_cb(user_data, object_name.c_str());
+ }
+
+ continue;
+ }
+
+#if 0 // @todo
+ if (token[0] == 't' && IS_SPACE(token[1])) {
+ tag_t tag;
+
+ token += 2;
+ std::stringstream ss;
+ ss << token;
+ tag.name = ss.str();
+
+ token += tag.name.size() + 1;
+
+ tag_sizes ts = parseTagTriple(&token);
+
+ tag.intValues.resize(static_cast<size_t>(ts.num_ints));
+
+ for (size_t i = 0; i < static_cast<size_t>(ts.num_ints); ++i) {
+ tag.intValues[i] = atoi(token);
+ token += strcspn(token, "/ \t\r") + 1;
+ }
+
+ tag.floatValues.resize(static_cast<size_t>(ts.num_reals));
+ for (size_t i = 0; i < static_cast<size_t>(ts.num_reals); ++i) {
+ tag.floatValues[i] = parseReal(&token);
+ token += strcspn(token, "/ \t\r") + 1;
+ }
+
+ tag.stringValues.resize(static_cast<size_t>(ts.num_strings));
+ for (size_t i = 0; i < static_cast<size_t>(ts.num_strings); ++i) {
+ std::stringstream ss;
+ ss << token;
+ tag.stringValues[i] = ss.str();
+ token += tag.stringValues[i].size() + 1;
+ }
+
+ tags.push_back(tag);
+ }
+#endif
+
+ // Ignore unknown command.
+ }
+
+ if (err) {
+ (*err) += errss.str();
+ }
+
+ return true;
+}
+} // namespace tinyobj
+
+#endif