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-rw-r--r--boot/scene_internal.h178
1 files changed, 169 insertions, 9 deletions
diff --git a/boot/scene_internal.h b/boot/scene_internal.h
index fb1ea5533b..e72202c982 100644
--- a/boot/scene_internal.h
+++ b/boot/scene_internal.h
@@ -9,6 +9,10 @@
#ifndef __SCENE_INTERNAL_H
#define __SCENE_INTERNAL_H
+struct vidconsole_bbox;
+
+typedef int (*expo_scene_obj_iterator)(struct scene_obj *obj, void *priv);
+
/**
* expo_lookup_scene_id() - Look up a scene ID
*
@@ -38,7 +42,7 @@ uint resolve_id(struct expo *exp, uint id);
* @type: Type of the object, or SCENEOBJT_NONE to match any type
* Returns: Object found, or NULL if not found
*/
-void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
+void *scene_obj_find(const struct scene *scn, uint id, enum scene_obj_t type);
/**
* scene_obj_find_by_name() - Find an object in a scene by name
@@ -98,6 +102,18 @@ int scene_calc_dims(struct scene *scn, bool do_menus);
int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
/**
+ * scene_textline_arrange() - Set the position of things in a textline
+ *
+ * This updates any items associated with a textline to make sure they are
+ * positioned correctly relative to the textline.
+ *
+ * @scn: Scene to update
+ * @tline: textline to process
+ * Returns: 0 if OK, -ve on error
+ */
+int scene_textline_arrange(struct scene *scn, struct scene_obj_textline *tline);
+
+/**
* scene_apply_theme() - Apply a theme to a scene
*
* @scn: Scene to update
@@ -120,6 +136,18 @@ int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
struct expo_action *event);
/**
+ * scene_textline_send_key() - Send a key to a textline for processing
+ *
+ * @scn: Scene to use
+ * @tline: textline to use
+ * @key: Key code to send (KEY_...)
+ * @event: Place to put any event which is generated by the key
+ * Returns: 0 if OK (always)
+ */
+int scene_textline_send_key(struct scene *scn, struct scene_obj_textline *tline,
+ int key, struct expo_action *event);
+
+/**
* scene_menu_destroy() - Destroy a menu in a scene
*
* @scn: Scene to destroy
@@ -162,13 +190,6 @@ int scene_render(struct scene *scn);
int scene_send_key(struct scene *scn, int key, struct expo_action *event);
/**
- * scene_menu_render() - Render the background behind a menu
- *
- * @menu: Menu to render
- */
-void scene_menu_render(struct scene_obj_menu *menu);
-
-/**
* scene_render_deps() - Render an object and its dependencies
*
* @scn: Scene to render
@@ -183,12 +204,24 @@ int scene_render_deps(struct scene *scn, uint id);
* Renders the menu and all of its attached objects
*
* @scn: Scene to render
- * @menu: Menu render
+ * @menu: Menu to render
* Returns: 0 if OK, -ve on error
*/
int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu);
/**
+ * scene_textline_render_deps() - Render a textline and its dependencies
+ *
+ * Renders the textline and all of its attached objects
+ *
+ * @scn: Scene to render
+ * @tline: textline to render
+ * Returns: 0 if OK, -ve on error
+ */
+int scene_textline_render_deps(struct scene *scn,
+ struct scene_obj_textline *tline);
+
+/**
* scene_menu_calc_dims() - Calculate the dimensions of a menu
*
* Updates the width and height of the menu based on its contents
@@ -198,4 +231,131 @@ int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu);
*/
int scene_menu_calc_dims(struct scene_obj_menu *menu);
+/**
+ * scene_iter_objs() - Iterate through all scene objects
+ *
+ * @scn: Scene to process
+ * @iter: Iterator to call on each object
+ * @priv: Private data to pass to the iterator, in addition to the object
+ * Return: 0 if OK, -ve on error
+ */
+int scene_iter_objs(struct scene *scn, expo_scene_obj_iterator iter,
+ void *priv);
+
+/**
+ * expo_iter_scene_objects() - Iterate through all scene objects
+ *
+ * @exp: Expo to process
+ * @iter: Iterator to call on each object
+ * @priv: Private data to pass to the iterator, in addition to the object
+ * Return: 0 if OK, -ve on error
+ */
+int expo_iter_scene_objs(struct expo *exp, expo_scene_obj_iterator iter,
+ void *priv);
+
+/**
+ * scene_menuitem_find() - Find the menu item for an ID
+ *
+ * Looks up the menu to find the item with the given ID
+ *
+ * @menu: Menu to check
+ * @id: ID to look for
+ * Return: Menu item, or NULL if not found
+ */
+struct scene_menitem *scene_menuitem_find(const struct scene_obj_menu *menu,
+ int id);
+
+/**
+ * scene_menuitem_find_seq() - Find the menu item at a sequential position
+ *
+ * This numbers the items from 0 and returns the seq'th one
+ *
+ * @menu: Menu to check
+ * @seq: Sequence number to look for
+ * Return: menu item if found, else NULL
+ */
+struct scene_menitem *scene_menuitem_find_seq(const struct scene_obj_menu *menu,
+ uint seq);
+
+/**
+ * scene_bbox_union() - update bouding box with the demensions of an object
+ *
+ * Updates @bbox so that it encompasses the bounding box of object @id
+ *
+ * @snd: Scene containing object
+ * @id: Object id
+ * @inset: Amount of inset to use for width
+ * @bbox: Bounding box to update
+ * Return: 0 if OK, -ve on error
+ */
+int scene_bbox_union(struct scene *scn, uint id, int inset,
+ struct vidconsole_bbox *bbox);
+
+/**
+ * scene_textline_calc_dims() - Calculate the dimensions of a textline
+ *
+ * Updates the width and height of the textline based on its contents
+ *
+ * @tline: Textline to update
+ * Returns 0 if OK, -ENOTSUPP if there is no graphical console
+ */
+int scene_textline_calc_dims(struct scene_obj_textline *tline);
+
+/**
+ * scene_menu_calc_bbox() - Calculate bounding boxes for the menu
+ *
+ * @menu: Menu to process
+ * @bbox: Returns bounding box of menu including prompts
+ * @label_bbox: Returns bounding box of labels
+ * Return: 0 if OK, -ve on error
+ */
+void scene_menu_calc_bbox(struct scene_obj_menu *menu,
+ struct vidconsole_bbox *bbox,
+ struct vidconsole_bbox *label_bbox);
+
+/**
+ * scene_textline_calc_bbox() - Calculate bounding box for the textline
+ *
+ * @textline: Menu to process
+ * @bbox: Returns bounding box of textline including prompt
+ * @edit_bbox: Returns bounding box of editable part
+ * Return: 0 if OK, -ve on error
+ */
+void scene_textline_calc_bbox(struct scene_obj_textline *menu,
+ struct vidconsole_bbox *bbox,
+ struct vidconsole_bbox *label_bbox);
+
+/**
+ * scene_obj_calc_bbox() - Calculate bounding boxes for an object
+ *
+ * @obj: Object to process
+ * @bbox: Returns bounding box of object including prompts
+ * @label_bbox: Returns bounding box of labels (active area)
+ * Return: 0 if OK, -ve on error
+ */
+int scene_obj_calc_bbox(struct scene_obj *obj, struct vidconsole_bbox *bbox,
+ struct vidconsole_bbox *label_bbox);
+
+/**
+ * scene_textline_open() - Open a textline object
+ *
+ * Set up the text editor ready for use
+ *
+ * @scn: Scene containing the textline
+ * @tline: textline object
+ * Return: 0 if OK, -ve on error
+ */
+int scene_textline_open(struct scene *scn, struct scene_obj_textline *tline);
+
+/**
+ * scene_textline_close() - Close a textline object
+ *
+ * Close out the text editor after use
+ *
+ * @scn: Scene containing the textline
+ * @tline: textline object
+ * Return: 0 if OK, -ve on error
+ */
+int scene_textline_close(struct scene *scn, struct scene_obj_textline *tline);
+
#endif /* __SCENE_INTERNAL_H */