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+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Note: ported from Chromium commit head: 9b6f429
+
+/*
+ * Copyright (c) 2010, The WebM Project authors. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * * Neither the name of Google, nor the WebM Project, nor the names
+ * of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written
+ * permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+// This file is modified from the dboolhuff.{c,h} from the WebM's libvpx
+// project. (http://www.webmproject.org/code)
+// It is used to decode bits from a vp8 stream.
+
+#include <limits.h>
+
+#include <algorithm>
+
+#include "base/numerics/safe_conversions.h"
+#include "vp8_bool_decoder.h"
+
+namespace media {
+
+#define VP8_BD_VALUE_BIT \
+ static_cast<int>(sizeof(Vp8BoolDecoder::value_) * CHAR_BIT)
+
+static const int kDefaultProbability = 0x80; // 0x80 / 256 = 0.5
+
+// This is meant to be a large, positive constant that can still be efficiently
+// loaded as an immediate (on platforms like ARM, for example). Even relatively
+// modest values like 100 would work fine.
+#define VP8_LOTS_OF_BITS (0x40000000)
+
+// The number of leading zeros.
+static const unsigned char kVp8Norm[256] = {
+ 0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+Vp8BoolDecoder::Vp8BoolDecoder()
+ : user_buffer_(NULL),
+ user_buffer_end_(NULL),
+ value_(0),
+ count_(-8),
+ range_(255) {
+}
+
+bool Vp8BoolDecoder::Initialize(const uint8_t* data, size_t size) {
+ if (data == NULL || size == 0)
+ return false;
+ user_buffer_start_ = data;
+ user_buffer_ = data;
+ user_buffer_end_ = data + size;
+ value_ = 0;
+ count_ = -8;
+ range_ = 255;
+ return true;
+}
+
+void Vp8BoolDecoder::FillDecoder() {
+ DCHECK(user_buffer_ != NULL);
+ int shift = VP8_BD_VALUE_BIT - CHAR_BIT - (count_ + CHAR_BIT);
+ size_t bytes_left = user_buffer_end_ - user_buffer_;
+ size_t bits_left = bytes_left * CHAR_BIT;
+ int x = shift + CHAR_BIT - static_cast<int>(bits_left);
+ int loop_end = 0;
+
+ if (x >= 0) {
+ count_ += VP8_LOTS_OF_BITS;
+ loop_end = x;
+ }
+
+ if (x < 0 || bits_left) {
+ while (shift >= loop_end) {
+ count_ += CHAR_BIT;
+ value_ |= static_cast<size_t>(*user_buffer_) << shift;
+ ++user_buffer_;
+ shift -= CHAR_BIT;
+ }
+ }
+}
+
+int Vp8BoolDecoder::ReadBit(int probability) {
+ int bit = 0;
+ size_t split = 1 + (((range_ - 1) * probability) >> 8);
+ if (count_ < 0)
+ FillDecoder();
+ size_t bigsplit = static_cast<size_t>(split) << (VP8_BD_VALUE_BIT - 8);
+
+ if (value_ >= bigsplit) {
+ range_ -= split;
+ value_ -= bigsplit;
+ bit = 1;
+ } else {
+ range_ = split;
+ }
+
+ size_t shift = kVp8Norm[range_];
+ range_ <<= shift;
+ value_ <<= shift;
+ count_ -= static_cast<int>(shift);
+
+ DCHECK_EQ(1U, (range_ >> 7)); // In the range [128, 255].
+
+ return bit;
+}
+
+bool Vp8BoolDecoder::ReadLiteral(size_t num_bits, int* out) {
+ DCHECK_LE(num_bits, sizeof(int) * CHAR_BIT);
+ *out = 0;
+ for (; num_bits > 0; --num_bits)
+ *out = (*out << 1) | ReadBit(kDefaultProbability);
+ return !OutOfBuffer();
+}
+
+bool Vp8BoolDecoder::ReadBool(bool* out, uint8_t probability) {
+ *out = !!ReadBit(probability);
+ return !OutOfBuffer();
+}
+
+bool Vp8BoolDecoder::ReadBool(bool* out) {
+ return ReadBool(out, kDefaultProbability);
+}
+
+bool Vp8BoolDecoder::ReadLiteralWithSign(size_t num_bits, int* out) {
+ ReadLiteral(num_bits, out);
+ // Read sign.
+ if (ReadBit(kDefaultProbability))
+ *out = -*out;
+ return !OutOfBuffer();
+}
+
+size_t Vp8BoolDecoder::BitOffset() {
+ int bit_count = count_ + 8;
+ if (bit_count > VP8_BD_VALUE_BIT)
+ // Capped at 0 to ignore buffer underrun.
+ bit_count = std::max(0, bit_count - VP8_LOTS_OF_BITS);
+ return (user_buffer_ - user_buffer_start_) * 8 - bit_count;
+}
+
+uint8_t Vp8BoolDecoder::GetRange() {
+ return base::checked_cast<uint8_t>(range_);
+}
+
+uint8_t Vp8BoolDecoder::GetBottom() {
+ if (count_ < 0)
+ FillDecoder();
+ return static_cast<uint8_t>(value_ >> (VP8_BD_VALUE_BIT - 8));
+}
+
+inline bool Vp8BoolDecoder::OutOfBuffer() {
+ // Check if we have reached the end of the buffer.
+ //
+ // Variable |count_| stores the number of bits in the |value_| buffer, minus
+ // 8. The top byte is part of the algorithm and the remainder is buffered to
+ // be shifted into it. So, if |count_| == 8, the top 16 bits of |value_| are
+ // occupied, 8 for the algorithm and 8 in the buffer.
+ //
+ // When reading a byte from the user's buffer, |count_| is filled with 8 and
+ // one byte is filled into the |value_| buffer. When we reach the end of the
+ // data, |count_| is additionally filled with VP8_LOTS_OF_BITS. So when
+ // |count_| == VP8_LOTS_OF_BITS - 1, the user's data has been exhausted.
+ return (count_ > VP8_BD_VALUE_BIT) && (count_ < VP8_LOTS_OF_BITS);
+}
+
+} // namespace media