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Diffstat (limited to 'layers/gpu_validation.h')
-rw-r--r-- | layers/gpu_validation.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/layers/gpu_validation.h b/layers/gpu_validation.h new file mode 100644 index 000000000..ea17c3af9 --- /dev/null +++ b/layers/gpu_validation.h @@ -0,0 +1,96 @@ +/* Copyright (c) 2018-2019 The Khronos Group Inc. + * Copyright (c) 2018-2019 Valve Corporation + * Copyright (c) 2018-2019 LunarG, Inc. + * Copyright (C) 2018-2019 Google Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#ifndef VULKAN_GPU_VALIDATION_H +#define VULKAN_GPU_VALIDATION_H + +// Class to encapsulate Vulkan Device Memory allocations. +// It allocates device memory in large chunks for efficiency and to avoid +// hitting the device limit of the number of allocations. +// This manager handles only fixed-sized blocks of "data_size" bytes. +// The interface allows the caller to "get" and "put back" blocks. +// The manager allocates and frees chunks as needed. + +class CoreChecks; +typedef CoreChecks layer_data; + +class GpuDeviceMemoryManager { + public: + GpuDeviceMemoryManager(layer_data *dev_data, uint32_t data_size); + ~GpuDeviceMemoryManager(); + + uint32_t GetBlockSize() { return block_size_; } + + VkResult GetBlock(GpuDeviceMemoryBlock *block); + void PutBackBlock(VkBuffer buffer, VkDeviceMemory memory, uint32_t offset); + void PutBackBlock(GpuDeviceMemoryBlock &block); + void FreeAllBlocks(); + + private: + // Define allocation granularity of Vulkan resources. + // Things like device memory and descriptors are allocated in "chunks". + // This number should be chosen to try to avoid too many chunk allocations + // and chunk allocations that are too large. + static const uint32_t kItemsPerChunk = 512; + + struct MemoryChunk { + VkBuffer buffer; + VkDeviceMemory memory; + std::vector<uint32_t> available_offsets; + }; + + layer_data *dev_data_; + uint32_t record_size_; + uint32_t block_size_; + uint32_t blocks_per_chunk_; + uint32_t chunk_size_; + std::list<MemoryChunk> chunk_list_; + + bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex); + VkResult AllocMemoryChunk(MemoryChunk &chunk); + void FreeMemoryChunk(MemoryChunk &chunk); +}; + +// Class to encapsulate Descriptor Set allocation. This manager creates and destroys Descriptor Pools +// as needed to satisfy requests for descriptor sets. +class GpuDescriptorSetManager { + public: + GpuDescriptorSetManager(layer_data *dev_data); + ~GpuDescriptorSetManager(); + + VkResult GetDescriptorSets(uint32_t count, VkDescriptorPool *pool, std::vector<VkDescriptorSet> *desc_sets); + void PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set); + void DestroyDescriptorPools(); + + private: + static const uint32_t kItemsPerChunk = 512; + struct PoolTracker { + uint32_t size; + uint32_t used; + }; + + layer_data *dev_data_; + std::unordered_map<VkDescriptorPool, struct PoolTracker> desc_pool_map_; +}; + +using mutex_t = std::mutex; +using lock_guard_t = std::lock_guard<mutex_t>; +using unique_lock_t = std::unique_lock<mutex_t>; + +#endif // VULKAN_GPU_VALIDATION_H |