aboutsummaryrefslogtreecommitdiff
path: root/BUILD.md
blob: a974d7ad91a5fa51fd304522e282ff7a4a5438f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
# Build Instructions

Instructions for building this repository on Linux, Windows, Android, and
MacOS.

## Index

1. [Contributing](#contributing-to-the-repository)
1. [Repository Content](#repository-content)
1. [Repository Set-Up](#repository-set-up)
1. [Windows Build](#building-on-windows)
1. [Linux Build](#building-on-linux)
1. [Android Build](#building-on-android)
1. [MacOS build](#building-on-macos)

## Contributing to the Repository

If you intend to contribute, the preferred work flow is for you to develop
your contribution in a fork of this repository in your GitHub account and then
submit a pull request. Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file
in this repository for more details.

## Repository Content

This repository contains the source code necessary to build the Vulkan
validation layers and their tests.

### Installed Files

The `install` target installs the following files under the directory
indicated by *install_dir*:

- *install_dir*`/lib` : The Vulkan validation layer libraries
- *install_dir*`/share/vulkan/explicit_layer.d` : The Vulkan validation layer
  JSON files (Linux and MacOS)

The `uninstall` target can be used to remove the above files from the install
directory.

## Repository Set-Up

### Display Drivers

This repository does not contain a Vulkan-capable driver. You will need to
obtain and install a Vulkan driver from your graphics hardware vendor or from
some other suitable source if you intend to run Vulkan applications.

### Download the Repository

To create your local git repository:

    git clone https://github.com/KhronosGroup/Vulkan-ValidationLayers.git

### Repository Dependencies

This repository attempts to resolve some of its dependencies by using
components found from the following places, in this order:

1. CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR)
1. LunarG Vulkan SDK, located by the `VULKAN_SDK` environment variable
1. System-installed packages, mostly applicable on Linux

Dependencies that cannot be resolved by the SDK or installed packages must be
resolved with the "install directory" override and are listed below. The
"install directory" override can also be used to force the use of a specific
version of that dependency.

#### Vulkan-Headers

This repository has a required dependency on the
[Vulkan Headers repository](https://github.com/KhronosGroup/Vulkan-Headers).
You must clone the headers repository and build its `install` target before
building this repository. The Vulkan-Headers repository is required because it
contains the Vulkan API definition files (registry) that are required to build
the validation layers. You must also take note of the headers' install
directory and pass it on the CMake command line for building this repository,
as described below.

#### glslang

This repository has a required dependency on the
[glslang repository](https://github.com/KhronosGroup/glslang).
The glslang repository is required because it contains components that are
required to build the validation layers. You must clone the glslang repository
and build its `install` target. Follow the build instructions in the glslang
[README.md](https://github.com/KhronosGroup/glslang/blob/master/README.md)
file. Ensure that the `update_glslang_sources.py` script has been run as part
of building glslang. You must also take note of the glslang install directory
and pass it on the CMake command line for building this repository, as
described below.

#### Google Test

The validation layer tests depend on the
[Google Test](https://github.com/google/googletest)
framework and do not build unless this framework is downloaded into the
repository's `external` directory.

To obtain the framework, change your current directory to the top of your
Vulkan-ValidationLayers repository and run:

    git clone https://github.com/google/googletest.git external/googletest
    cd external/googletest
    git checkout tags/release-1.8.1

before configuring your build with CMake.

If you do not need the tests, there is no need to download this
framework.

#### Vulkan-Loader

The validation layer tests depend on the Vulkan loader when they execute and
so a loader is needed only if the tests are built and run.

A loader can be used from an installed LunarG SDK, an installed Linux package,
or from a driver installation on Windows.

If a loader is not available from any of these methods and/or it is important
to use a loader built from a repository, then you must build the
[Vulkan-Loader repository](https://github.com/KhronosGroup/Vulkan-Loader.git)
with its install target. Take note of its install directory location and pass
it on the CMake command line for building this repository, as described below.

If you do not intend to run the tests, you do not need a Vulkan loader.

### Build and Install Directories

A common convention is to place the build directory in the top directory of
the repository with a name of `build` and place the install directory as a
child of the build directory with the name `install`. The remainder of these
instructions follow this convention, although you can use any name for these
directories and place them in any location.

### Building Dependent Repositories with Known-Good Revisions

There is a Python utility script, `scripts/update_deps.py`, that you can use to
gather and build the dependent repositories mentioned above. This script uses
information stored in the `scripts/known_good.json` file to check out dependent
repository revisions that are known to be compatible with the revision of this
repository that you currently have checked out. As such, this script is useful
as a quick-start tool for common use cases and default configurations.

For all platforms, start with:

    git clone git@github.com:KhronosGroup/Vulkan-ValidationLayers.git
    cd Vulkan-ValidationLayers
    mkdir build
    cd build

For 64-bit Linux and MacOS, continue with:

    ../scripts/update_deps.py
    cmake -C helper.cmake ..
    cmake --build .

For 64-bit Windows, continue with:

    ..\scripts\update_deps.py --arch x64
    cmake -A x64 -C helper.cmake ..
    cmake --build .

For 32-bit Windows, continue with:

    ..\scripts\update_deps.py --arch Win32
    cmake -A Win32 -C helper.cmake ..
    cmake --build .

Please see the more detailed build information later in this file if you have
specific requirements for configuring and building these components.

#### Notes

- You may need to adjust some of the CMake options based on your platform. See
  the platform-specific sections later in this document.
- The `update_deps.py` script fetches and builds the dependent repositories in
  the current directory when it is invoked. In this case, they are built in
  the `build` directory.
- The `build` directory is also being used to build this
  (Vulkan-ValidationLayers) repository. But there shouldn't be any conflicts
  inside the `build` directory between the dependent repositories and the
  build files for this repository.
- The `--dir` option for `update_deps.py` can be used to relocate the
  dependent repositories to another arbitrary directory using an absolute or
  relative path.
- The `update_deps.py` script generates a file named `helper.cmake` and places
  it in the same directory as the dependent repositories (`build` in this
  case). This file contains CMake commands to set the CMake `*_INSTALL_DIR`
  variables that are used to point to the install artifacts of the dependent
  repositories. You can use this file with the `cmake -C` option to set these
  variables when you generate your build files with CMake. This lets you avoid
  entering several `*_INSTALL_DIR` variable settings on the CMake command line.
- If using "MINGW" (Git For Windows), you may wish to run
  `winpty update_deps.py` in order to avoid buffering all of the script's
  "print" output until the end and to retain the ability to interrupt script
  execution.
- Please use `update_deps.py --help` to list additional options and read the
  internal documentation in `update_deps.py` for further information.

### Generated source code

This repository contains generated source code in the `layers/generated`
directory which is not intended to be modified directly. Instead, changes should be
made to the corresponding generator in the `scripts` directory. The source files can
then be regenerated using `scripts/generate_source.py`:

    python3 scripts/generate_source.py PATH_TO_VULKAN_HEADERS_REGISTRY_DIR

A helper CMake target `VulkanVL_generated_source` is also provided to simplify
the invocation of `scripts/generate_source.py` from the build directory:

    cmake --build . --target VulkanVL_generated_source

### Build Options

When generating native platform build files through CMake, several options can
be specified to customize the build. Some of the options are binary on/off
options, while others take a string as input. The following is a table of all
on/off options currently supported by this repository:

| Option | Platform | Default | Description |
| ------ | -------- | ------- | ----------- |
| BUILD_LAYERS | All | `ON` | Controls whether or not the validation layers are built. |
| BUILD_LAYER_SUPPORT_FILES | All | `OFF` | Controls whether or not layer support files are built if the layers are not built. |
| BUILD_TESTS | All | `???` | Controls whether or not the validation layer tests are built. The default is `ON` when the Google Test repository is cloned into the `external` directory.  Otherwise, the default is `OFF`. |
| INSTALL_TESTS | All | `OFF` | Controls whether or not the validation layer tests are installed. This option is only available when a copy of Google Test is available
| BUILD_WSI_XCB_SUPPORT | Linux | `ON` | Build the components with XCB support. |
| BUILD_WSI_XLIB_SUPPORT | Linux | `ON` | Build the components with Xlib support. |
| BUILD_WSI_WAYLAND_SUPPORT | Linux | `ON` | Build the components with Wayland support. |
| USE_CCACHE | Linux | `OFF` | Enable caching with the CCache program. |

The following is a table of all string options currently supported by this repository:

| Option | Platform | Default | Description |
| ------ | -------- | ------- | ----------- |
| CMAKE_OSX_DEPLOYMENT_TARGET | MacOS | `10.12` | The minimum version of MacOS for loader deployment. |

These variables should be set using the `-D` option when invoking CMake to
generate the native platform files.

## Building On Windows

### Windows Development Environment Requirements

- Windows
  - Any Personal Computer version supported by Microsoft
- Microsoft [Visual Studio](https://www.visualstudio.com/)
  - Versions
    - [2015](https://www.visualstudio.com/vs/older-downloads/)
    - [2017](https://www.visualstudio.com/vs/downloads/)
  - The Community Edition of each of the above versions is sufficient, as
    well as any more capable edition.
- [CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-win64-x64.zip) is recommended.
  - Use the installer option to add CMake to the system PATH
- Git Client Support
  - [Git for Windows](http://git-scm.com/download/win) is a popular solution
    for Windows
  - Some IDEs (e.g., [Visual Studio](https://www.visualstudio.com/),
    [GitHub Desktop](https://desktop.github.com/)) have integrated
    Git client support

### Windows Build - Microsoft Visual Studio

The general approach is to run CMake to generate the Visual Studio project
files. Then either run CMake with the `--build` option to build from the
command line or use the Visual Studio IDE to open the generated solution and
work with the solution interactively.

#### Windows Quick Start

    cd Vulkan-ValidationLayers
    mkdir build
    cd build
    cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
                 -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir ..
    cmake --build .

The above commands instruct CMake to find and use the default Visual Studio
installation to generate a Visual Studio solution and projects for the x64
architecture. The second CMake command builds the Debug (default)
configuration of the solution.

See below for the details.

#### Use `CMake` to Create the Visual Studio Project Files

Change your current directory to the top of the cloned repository directory,
create a build directory and generate the Visual Studio project files:

    cd Vulkan-ValidationLayers
    mkdir build
    cd build
    cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
                 -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir ..

> Note: The `..` parameter tells `cmake` the location of the top of the
> repository. If you place your build directory someplace else, you'll need to
> specify the location of the repository top differently.

The `-A` option is used to select either the "Win32" or "x64" architecture.

If a generator for a specific version of Visual Studio is required, you can
specify it for Visual Studio 2015, for example, with:

    64-bit: -G "Visual Studio 14 2015 Win64"
    32-bit: -G "Visual Studio 14 2015"

See this [list](#cmake-visual-studio-generators) of other possible generators
for Visual Studio.

When generating the project files, the absolute path to a Vulkan-Headers
install directory must be provided. This can be done by setting the
`VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
`VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
either case, the variable should point to the installation directory of a
Vulkan-Headers repository built with the install target.

When generating the project files, the absolute path to a glslang install
directory must be provided. This can be done by setting the
`GLSLANG_INSTALL_DIR` environment variable or by setting the
`GLSLANG_INSTALL_DIR` CMake variable with the `-D` CMake option. In either
case, the variable should point to the installation directory of a glslang
repository built with the install target.

The above steps create a Windows solution file named
`Vulkan-ValidationLayers.sln` in the build directory.

At this point, you can build the solution from the command line or open the
generated solution with Visual Studio.

#### Build the Solution From the Command Line

While still in the build directory:

    cmake --build .

to build the Debug configuration (the default), or:

    cmake --build . --config Release

to make a Release build.

#### Build the Solution With Visual Studio

Launch Visual Studio and open the "Vulkan-ValidationLayers.sln" solution file
in the build folder. You may select "Debug" or "Release" from the Solution
Configurations drop-down list. Start a build by selecting the Build->Build
Solution menu item.

#### Windows Install Target

The CMake project also generates an "install" target that you can use to copy
the primary build artifacts to a specific location using a "bin, include, lib"
style directory structure. This may be useful for collecting the artifacts and
providing them to another project that is dependent on them.

The default location is `$CMAKE_BINARY_DIR\install`, but can be changed with
the `CMAKE_INSTALL_PREFIX` variable when first generating the project build
files with CMake.

You can build the install target from the command line with:

    cmake --build . --config Release --target install

or build the `INSTALL` target from the Visual Studio solution explorer.

#### Using a Loader Built from a Repository

If you do need to build and use your own loader, build the Vulkan-Loader
repository with the install target and modify your CMake invocation to add the
location of the loader's install directory:

    cmake -A x64 -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
                 -DVULKAN_LOADER_INSTALL_DIR=absolute_path_to_install_dir \
                 -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir ..

### Windows Tests and Demos

After making any changes to the repository, you should perform some quick
sanity tests, including the run_all_tests Powershell script. In addition,
running sample applications such as the
[vkcube demo](https://www.github.com/KhronosGroup/Vulkan-Tools.git)
with validation enabled is advised.

To run the validation test script, open a Powershell Console, change to the
build/tests directory, and run:

For Release builds:

    .\run_all_tests.ps1

For Debug builds:

    .\run_all_tests.ps1 -Debug

This script will run the following tests:

- `vk_layer_validation_tests`:
  Test Vulkan validation layers

### Windows Notes

#### CMake Visual Studio Generators

The chosen generator should match one of the Visual Studio versions that you
have installed. Generator strings that correspond to versions of Visual Studio
include:

| Build Platform               | 64-bit Generator              | 32-bit Generator        |
|------------------------------|-------------------------------|-------------------------|
| Microsoft Visual Studio 2015 | "Visual Studio 14 2015 Win64" | "Visual Studio 14 2015" |
| Microsoft Visual Studio 2017 | "Visual Studio 15 2017 Win64" | "Visual Studio 15 2017" |

#### Using The Vulkan Loader Library in this Repository on Windows

Vulkan programs must be able to find and use the Vulkan loader
(`vulkan-1.dll`) library as well as any other libraries the program requires.
One convenient way to do this is to copy the required libraries into the same
directory as the program. If you provided a loader repository location via the
`VULKAN_LOADER_INSTALL_DIR` variable, the projects in this solution copy the
Vulkan loader library and the "googletest" libraries to the
`build\tests\Debug` or the `build\tests\Release` directory, which is where the
test executables are found, depending on what configuration you built. (The
layer validation tests use the "googletest" testing framework.)

## Building On Linux

### Linux Build Requirements

This repository has been built and tested on the two most recent Ubuntu LTS
versions. Currently, the oldest supported version is Ubuntu 16.04, meaning
that the minimum officially supported C++11 compiler version is GCC 5.4.0,
although earlier versions may work. It should be straightforward to adapt this
repository to other Linux distributions.

[CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Linux-x86_64.tar.gz) is recommended.

#### Required Package List

    sudo apt-get install git build-essential libx11-xcb-dev \
        libxkbcommon-dev libwayland-dev libxrandr-dev \
        libegl1-mesa-dev

### Linux Build

The general approach is to run CMake to generate make files. Then either run
CMake with the `--build` option or `make` to build from the command line.

#### Linux Quick Start

    cd Vulkan-ValidationLayers
    mkdir build
    cd build
    cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
          -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir ..
    make

See below for the details.

#### Use CMake to Create the Make Files

Change your current directory to the top of the cloned repository directory,
create a build directory and generate the make files.

    cd Vulkan-ValidationLayers
    mkdir build
    cd build
    cmake -DCMAKE_BUILD_TYPE=Debug \
          -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
          -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
          -DCMAKE_INSTALL_PREFIX=install ..

> Note: The `..` parameter tells `cmake` the location of the top of the
> repository. If you place your `build` directory someplace else, you'll need
> to specify the location of the repository top differently.

Use `-DCMAKE_BUILD_TYPE` to specify a Debug or Release build.

When generating the project files, the absolute path to a Vulkan-Headers
install directory must be provided. This can be done by setting the
`VULKAN_HEADERS_INSTALL_DIR` environment variable or by setting the
`VULKAN_HEADERS_INSTALL_DIR` CMake variable with the `-D` CMake option. In
either case, the variable should point to the installation directory of a
Vulkan-Headers repository built with the install target.

When generating the project files, the absolute path to a glslang install
directory must be provided. This can be done by setting the
`GLSLANG_INSTALL_DIR` environment variable or by setting the
`GLSLANG_INSTALL_DIR` CMake variable with the `-D` CMake option. In either
case, the variable should point to the installation directory of a glslang
repository built with the install target.

> Note: For Linux, the default value for `CMAKE_INSTALL_PREFIX` is
> `/usr/local`, which would be used if you do not specify
> `CMAKE_INSTALL_PREFIX`. In this case, you may need to use `sudo` to install
> to system directories later when you run `make install`.

#### Build the Project

You can just run `make` to begin the build.

To speed up the build on a multi-core machine, use the `-j` option for `make`
to specify the number of cores to use for the build. For example:

    make -j4

You can also use

    cmake --build .

If your build system supports ccache, you can enable that via CMake option `-DUSE_CCACHE=On`

### Linux Notes

#### WSI Support Build Options

By default, the repository components are built with support for the
Vulkan-defined WSI display servers: Xcb, Xlib, and Wayland. It is recommended
to build the repository components with support for these display servers to
maximize their usability across Linux platforms. If it is necessary to build
these modules without support for one of the display servers, the appropriate
CMake option of the form `BUILD_WSI_xxx_SUPPORT` can be set to `OFF`.

#### Linux Install to System Directories

Installing the files resulting from your build to the systems directories is
optional since environment variables can usually be used instead to locate the
binaries. There are also risks with interfering with binaries installed by
packages. If you are certain that you would like to install your binaries to
system directories, you can proceed with these instructions.

Assuming that you've built the code as described above and the current
directory is still `build`, you can execute:

    sudo make install

This command installs files to `/usr/local` if no `CMAKE_INSTALL_PREFIX` is
specified when creating the build files with CMake:

- `/usr/local/lib`:  Vulkan layers shared objects
- `/usr/local/share/vulkan/explicit_layer.d`:  Layer JSON files

You may need to run `ldconfig` in order to refresh the system loader search
cache on some Linux systems.

You can further customize the installation location by setting additional
CMake variables to override their defaults. For example, if you would like to
install to `/tmp/build` instead of `/usr/local`, on your CMake command line
specify:

    -DCMAKE_INSTALL_PREFIX=/tmp/build

Then run `make install` as before. The install step places the files in
`/tmp/build`. This may be useful for collecting the artifacts and providing
them to another project that is dependent on them.

See the CMake documentation for more details on using these variables to
further customize your installation.

Also see the `LoaderAndLayerInterface` document in the `loader` folder of the
Vulkan-Loader repository for more information about loader and layer
operation.

#### Linux Uninstall

To uninstall the files from the system directories, you can execute:

    sudo make uninstall

#### Linux Tests

To run the **validation test script**, in a terminal change to the build/tests directory and run:

    VK_LAYER_PATH=../layers ./run_all_tests.sh

This script will run the following tests:

- `vk_layer_validation_tests`: Test Vulkan validation layers

#### Linux 32-bit support

Usage of this repository's contents in 32-bit Linux environments is not
officially supported. However, since this repository is supported on 32-bit
Windows, these modules should generally work on 32-bit Linux.

Here are some notes for building 32-bit targets on a 64-bit Ubuntu "reference"
platform:

If not already installed, install the following 32-bit development libraries:

`gcc-multilib g++-multilib libx11-dev:i386`

This list may vary depending on your distribution and which windowing systems
you are building for.

Set up your environment for building 32-bit targets:

    export ASFLAGS=--32
    export CFLAGS=-m32
    export CXXFLAGS=-m32
    export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu

Again, your PKG_CONFIG configuration may be different, depending on your distribution.

Finally, rebuild the repository using `cmake` and `make`, as explained above.

#### Using the new layers

    export VK_LAYER_PATH=<path to your repository root>/build/layers

You can run the `vkcube` or `vulkaninfo` applications from the Vulkan-Tools
repository to see which driver, loader and layers are being used.

## Building On Android

Install the required tools for Linux and Windows covered above, then add the
following.

### Android Build Requirements

Note that the minimum supported Android SDK API Level is 26, revision
level 3.

- Install [Android Studio 2.3](https://developer.android.com/studio/index.html)
  or later.
- From the "Welcome to Android Studio" splash screen, add the following
  components using Configure > SDK Manager:
  - SDK Platforms > Android 8.0.0 and newer
  - SDK Tools > Android SDK Build-Tools
  - SDK Tools > Android SDK Platform-Tools
  - SDK Tools > Android SDK Tools
  - SDK Tools > NDK

#### Add Android specifics to environment

For each of the below, you may need to specify a different build-tools
version, as Android Studio will roll it forward fairly regularly.

On Linux:

    export ANDROID_SDK_HOME=$HOME/Android/sdk
    export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk-bundle
    export PATH=$ANDROID_SDK_HOME:$PATH
    export PATH=$ANDROID_NDK_HOME:$PATH
    export PATH=$ANDROID_SDK_HOME/build-tools/26.0.3:$PATH

On Windows:

    set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
    set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk-bundle
    set PATH=%LOCALAPPDATA%\Android\sdk\ndk-bundle;%PATH%

On OSX:

    export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
    export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk-bundle
    export PATH=$ANDROID_NDK_PATH:$PATH
    export PATH=$ANDROID_SDK_HOME/build-tools/26.0.3:$PATH

Note: If `jarsigner` is missing from your platform, you can find it in the
Android Studio install or in your Java installation. If you do not have Java,
you can get it with something like the following:

  sudo apt-get install openjdk-8-jdk

#### Additional OSX System Requirements

Tested on OSX version 10.13.3

Setup Homebrew and components

- Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.

      /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

- Ensure Homebrew is at the beginning of your PATH:

      export PATH=/usr/local/bin:$PATH

- Add packages with the following:

      brew install python

### Android Build

There are two options for building the Android layers. Either using the SPIRV
tools provided as part of the Android NDK, or using upstream sources. To build
with SPIRV tools from the NDK, remove the build-android/third_party directory
created by running update_external_sources_android.sh, (or avoid running
update_external_sources_android.sh). Use the following script to build
everything in the repository for Android, including validation layers, tests,
demos, and APK packaging: This script does retrieve and use the upstream SPRIV
tools.

    cd build-android
    ./build_all.sh

Resulting validation layer binaries will be in build-android/libs. Test and
demo APKs can be installed on production devices with:

    ./install_all.sh [-s <serial number>]

Note that there are no equivalent scripts on Windows yet, that work needs to
be completed. The following per platform commands can be used for layer only
builds:

#### Linux and OSX

Follow the setup steps for Linux or OSX above, then from your terminal:

    cd build-android
    ./update_external_sources_android.sh --no-build
    ndk-build -j4

#### Windows

Follow the setup steps for Windows above, then from Developer Command Prompt
for VS2015:

    cd build-android
    update_external_sources_android.bat
    ndk-build

### Android Tests and Demos

After making any changes to the repository you should perform some quick
sanity tests, including the layer validation tests and the vkcube
demo with validation enabled.

#### Run Layer Validation Tests

Use the following steps to build, install, and run the layer validation tests
for Android:

    cd build-android
    ./build_all.sh
    adb install -r bin/VulkanLayerValidationTests.apk
    adb shell am start com.example.VulkanLayerValidationTests/android.app.NativeActivity

Alternatively, you can use the test_APK script to install and run the layer
validation tests:

    test_APK.sh -s <serial number> -p <plaform name> -f <gtest_filter>

## Building on MacOS

### MacOS Build Requirements

Tested on OSX version 10.12.6

[CMake 3.10.2](https://cmake.org/files/v3.10/cmake-3.10.2-Darwin-x86_64.tar.gz) is recommended.

Setup Homebrew and components

- Follow instructions on [brew.sh](http://brew.sh) to get Homebrew installed.

      /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

- Ensure Homebrew is at the beginning of your PATH:

      export PATH=/usr/local/bin:$PATH

- Add packages with the following (may need refinement)

      brew install python python3 git

### Clone the Repository

Clone the Vulkan-ValidationLayers repository:

    git clone https://github.com/KhronosGroup/Vulkan-ValidationLayers.git

### MacOS build

#### CMake Generators

This repository uses CMake to generate build or project files that are then
used to build the repository. The CMake generators explicitly supported in
this repository are:

- Unix Makefiles
- Xcode

#### Building with the Unix Makefiles Generator

This generator is the default generator, so all that is needed for a debug
build is:

    mkdir build
    cd build
    cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
          -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
          -DCMAKE_BUILD_TYPE=Debug ..
    make

To speed up the build on a multi-core machine, use the `-j` option for `make`
to specify the number of cores to use for the build. For example:

    make -j4

#### Building with the Xcode Generator

To create and open an Xcode project:

    mkdir build-xcode
    cd build-xcode
    cmake -DVULKAN_HEADERS_INSTALL_DIR=absolute_path_to_install_dir \
          -DGLSLANG_INSTALL_DIR=absolute_path_to_install_dir \
          -GXcode ..
    open VULKAN.xcodeproj

Within Xcode, you can select Debug or Release builds in the Build Settings of the project.

#### Using the new layers on MacOS

    export VK_LAYER_PATH=<path to your repository root>/build/layers

You can run the `vulkaninfo` applications from the Vulkan-Tools repository to
see which driver, loader and layers are being used.

### MacOS Tests

After making any changes to the repository, you should perform the included sanity tests by running
the run_all_tests shell script.

These test require a manual path to an ICD to run properly on MacOS.

You can use:

- MoltenVK ICD
- Mock ICD

#### Using MoltenVK ICD

Clone and build the [MoltenVK](https://github.com/KhronosGroup/MoltenVK) repository.

You will have to direct the loader from Vulkan-Loader to the MoltenVK ICD:

    export VK_ICD_FILENAMES=<path to MoltenVK repository>/Package/Latest/MoltenVK/macOS/MoltenVK_icd.json

#### Using Mock ICD

Clone and build the [Vulkan-Tools](https://github.com/KhronosGroup/Vulkan-Tools) repository.

You will have to direct the loader from Vulkan-Loader to the Mock ICD:

    export VK_ICD_FILENAMES=<path to Vulkan-Tools repository>/build/icd/VkICD_mock_icd.json

#### Running the Tests

To run the **validation test script**, in a terminal change to the build/tests directory and run:

    VK_LAYER_PATH=../layers ./run_all_tests.sh

This script will run the following tests:

- `vk_layer_validation_tests`: Test Vulkan validation layers

Further testing and sanity checking can be achieved by running the vkcube and
vulkaninfo applications in the
[Vulkan-Tools](https://github.com/KhronosGroup/Vulkan-Tools)
repository.

Note that MoltenVK is still adding Vulkan features and some tests may fail.