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-rw-r--r--webrtc/audio/audio_state.h61
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+/*
+ * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_AUDIO_AUDIO_STATE_H_
+#define WEBRTC_AUDIO_AUDIO_STATE_H_
+
+#include "webrtc/audio_state.h"
+#include "webrtc/audio/scoped_voe_interface.h"
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/criticalsection.h"
+#include "webrtc/base/thread_checker.h"
+#include "webrtc/voice_engine/include/voe_base.h"
+
+namespace webrtc {
+namespace internal {
+
+class AudioState final : public webrtc::AudioState,
+ public webrtc::VoiceEngineObserver {
+ public:
+ explicit AudioState(const AudioState::Config& config);
+ ~AudioState() override;
+
+ VoiceEngine* voice_engine();
+ bool typing_noise_detected() const;
+
+ private:
+ // rtc::RefCountInterface implementation.
+ int AddRef() const override;
+ int Release() const override;
+
+ // webrtc::VoiceEngineObserver implementation.
+ void CallbackOnError(int channel_id, int err_code) override;
+
+ rtc::ThreadChecker thread_checker_;
+ rtc::ThreadChecker process_thread_checker_;
+ const webrtc::AudioState::Config config_;
+
+ // We hold one interface pointer to the VoE to make sure it is kept alive.
+ ScopedVoEInterface<VoEBase> voe_base_;
+
+ // The critical section isn't strictly needed in this case, but xSAN bots may
+ // trigger on unprotected cross-thread access.
+ mutable rtc::CriticalSection crit_sect_;
+ bool typing_noise_detected_ GUARDED_BY(crit_sect_) = false;
+
+ // Reference count; implementation copied from rtc::RefCountedObject.
+ mutable volatile int ref_count_ = 0;
+
+ RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(AudioState);
+};
+} // namespace internal
+} // namespace webrtc
+
+#endif // WEBRTC_AUDIO_AUDIO_STATE_H_