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diff --git a/webrtc/modules/video_coding/qm_select.cc b/webrtc/modules/video_coding/qm_select.cc
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+/*
+ * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "webrtc/modules/video_coding/qm_select.h"
+
+#include <math.h>
+
+#include "webrtc/modules/include/module_common_types.h"
+#include "webrtc/modules/video_coding/include/video_coding_defines.h"
+#include "webrtc/modules/video_coding/internal_defines.h"
+#include "webrtc/modules/video_coding/qm_select_data.h"
+#include "webrtc/system_wrappers/include/trace.h"
+
+namespace webrtc {
+
+// QM-METHOD class
+
+VCMQmMethod::VCMQmMethod()
+ : content_metrics_(NULL),
+ width_(0),
+ height_(0),
+ user_frame_rate_(0.0f),
+ native_width_(0),
+ native_height_(0),
+ native_frame_rate_(0.0f),
+ image_type_(kVGA),
+ framerate_level_(kFrameRateHigh),
+ init_(false) {
+ ResetQM();
+}
+
+VCMQmMethod::~VCMQmMethod() {}
+
+void VCMQmMethod::ResetQM() {
+ aspect_ratio_ = 1.0f;
+ motion_.Reset();
+ spatial_.Reset();
+ content_class_ = 0;
+}
+
+uint8_t VCMQmMethod::ComputeContentClass() {
+ ComputeMotionNFD();
+ ComputeSpatial();
+ return content_class_ = 3 * motion_.level + spatial_.level;
+}
+
+void VCMQmMethod::UpdateContent(const VideoContentMetrics* contentMetrics) {
+ content_metrics_ = contentMetrics;
+}
+
+void VCMQmMethod::ComputeMotionNFD() {
+ if (content_metrics_) {
+ motion_.value = content_metrics_->motion_magnitude;
+ }
+ // Determine motion level.
+ if (motion_.value < kLowMotionNfd) {
+ motion_.level = kLow;
+ } else if (motion_.value > kHighMotionNfd) {
+ motion_.level = kHigh;
+ } else {
+ motion_.level = kDefault;
+ }
+}
+
+void VCMQmMethod::ComputeSpatial() {
+ float spatial_err = 0.0;
+ float spatial_err_h = 0.0;
+ float spatial_err_v = 0.0;
+ if (content_metrics_) {
+ spatial_err = content_metrics_->spatial_pred_err;
+ spatial_err_h = content_metrics_->spatial_pred_err_h;
+ spatial_err_v = content_metrics_->spatial_pred_err_v;
+ }
+ // Spatial measure: take average of 3 prediction errors.
+ spatial_.value = (spatial_err + spatial_err_h + spatial_err_v) / 3.0f;
+
+ // Reduce thresholds for large scenes/higher pixel correlation.
+ float scale2 = image_type_ > kVGA ? kScaleTexture : 1.0;
+
+ if (spatial_.value > scale2 * kHighTexture) {
+ spatial_.level = kHigh;
+ } else if (spatial_.value < scale2 * kLowTexture) {
+ spatial_.level = kLow;
+ } else {
+ spatial_.level = kDefault;
+ }
+}
+
+ImageType VCMQmMethod::GetImageType(uint16_t width, uint16_t height) {
+ // Get the image type for the encoder frame size.
+ uint32_t image_size = width * height;
+ if (image_size == kSizeOfImageType[kQCIF]) {
+ return kQCIF;
+ } else if (image_size == kSizeOfImageType[kHCIF]) {
+ return kHCIF;
+ } else if (image_size == kSizeOfImageType[kQVGA]) {
+ return kQVGA;
+ } else if (image_size == kSizeOfImageType[kCIF]) {
+ return kCIF;
+ } else if (image_size == kSizeOfImageType[kHVGA]) {
+ return kHVGA;
+ } else if (image_size == kSizeOfImageType[kVGA]) {
+ return kVGA;
+ } else if (image_size == kSizeOfImageType[kQFULLHD]) {
+ return kQFULLHD;
+ } else if (image_size == kSizeOfImageType[kWHD]) {
+ return kWHD;
+ } else if (image_size == kSizeOfImageType[kFULLHD]) {
+ return kFULLHD;
+ } else {
+ // No exact match, find closet one.
+ return FindClosestImageType(width, height);
+ }
+}
+
+ImageType VCMQmMethod::FindClosestImageType(uint16_t width, uint16_t height) {
+ float size = static_cast<float>(width * height);
+ float min = size;
+ int isel = 0;
+ for (int i = 0; i < kNumImageTypes; ++i) {
+ float dist = fabs(size - kSizeOfImageType[i]);
+ if (dist < min) {
+ min = dist;
+ isel = i;
+ }
+ }
+ return static_cast<ImageType>(isel);
+}
+
+FrameRateLevelClass VCMQmMethod::FrameRateLevel(float avg_framerate) {
+ if (avg_framerate <= kLowFrameRate) {
+ return kFrameRateLow;
+ } else if (avg_framerate <= kMiddleFrameRate) {
+ return kFrameRateMiddle1;
+ } else if (avg_framerate <= kHighFrameRate) {
+ return kFrameRateMiddle2;
+ } else {
+ return kFrameRateHigh;
+ }
+}
+
+// RESOLUTION CLASS
+
+VCMQmResolution::VCMQmResolution() : qm_(new VCMResolutionScale()) {
+ Reset();
+}
+
+VCMQmResolution::~VCMQmResolution() {
+ delete qm_;
+}
+
+void VCMQmResolution::ResetRates() {
+ sum_target_rate_ = 0.0f;
+ sum_incoming_framerate_ = 0.0f;
+ sum_rate_MM_ = 0.0f;
+ sum_rate_MM_sgn_ = 0.0f;
+ sum_packet_loss_ = 0.0f;
+ buffer_level_ = kInitBufferLevel * target_bitrate_;
+ frame_cnt_ = 0;
+ frame_cnt_delta_ = 0;
+ low_buffer_cnt_ = 0;
+ update_rate_cnt_ = 0;
+}
+
+void VCMQmResolution::ResetDownSamplingState() {
+ state_dec_factor_spatial_ = 1.0;
+ state_dec_factor_temporal_ = 1.0;
+ for (int i = 0; i < kDownActionHistorySize; i++) {
+ down_action_history_[i].spatial = kNoChangeSpatial;
+ down_action_history_[i].temporal = kNoChangeTemporal;
+ }
+}
+
+void VCMQmResolution::Reset() {
+ target_bitrate_ = 0.0f;
+ incoming_framerate_ = 0.0f;
+ buffer_level_ = 0.0f;
+ per_frame_bandwidth_ = 0.0f;
+ avg_target_rate_ = 0.0f;
+ avg_incoming_framerate_ = 0.0f;
+ avg_ratio_buffer_low_ = 0.0f;
+ avg_rate_mismatch_ = 0.0f;
+ avg_rate_mismatch_sgn_ = 0.0f;
+ avg_packet_loss_ = 0.0f;
+ encoder_state_ = kStableEncoding;
+ num_layers_ = 1;
+ ResetRates();
+ ResetDownSamplingState();
+ ResetQM();
+}
+
+EncoderState VCMQmResolution::GetEncoderState() {
+ return encoder_state_;
+}
+
+// Initialize state after re-initializing the encoder,
+// i.e., after SetEncodingData() in mediaOpt.
+int VCMQmResolution::Initialize(float bitrate,
+ float user_framerate,
+ uint16_t width,
+ uint16_t height,
+ int num_layers) {
+ if (user_framerate == 0.0f || width == 0 || height == 0) {
+ return VCM_PARAMETER_ERROR;
+ }
+ Reset();
+ target_bitrate_ = bitrate;
+ incoming_framerate_ = user_framerate;
+ UpdateCodecParameters(user_framerate, width, height);
+ native_width_ = width;
+ native_height_ = height;
+ native_frame_rate_ = user_framerate;
+ num_layers_ = num_layers;
+ // Initial buffer level.
+ buffer_level_ = kInitBufferLevel * target_bitrate_;
+ // Per-frame bandwidth.
+ per_frame_bandwidth_ = target_bitrate_ / user_framerate;
+ init_ = true;
+ return VCM_OK;
+}
+
+void VCMQmResolution::UpdateCodecParameters(float frame_rate,
+ uint16_t width,
+ uint16_t height) {
+ width_ = width;
+ height_ = height;
+ // |user_frame_rate| is the target frame rate for VPM frame dropper.
+ user_frame_rate_ = frame_rate;
+ image_type_ = GetImageType(width, height);
+}
+
+// Update rate data after every encoded frame.
+void VCMQmResolution::UpdateEncodedSize(size_t encoded_size) {
+ frame_cnt_++;
+ // Convert to Kbps.
+ float encoded_size_kbits = 8.0f * static_cast<float>(encoded_size) / 1000.0f;
+
+ // Update the buffer level:
+ // Note this is not the actual encoder buffer level.
+ // |buffer_level_| is reset to an initial value after SelectResolution is
+ // called, and does not account for frame dropping by encoder or VCM.
+ buffer_level_ += per_frame_bandwidth_ - encoded_size_kbits;
+
+ // Counter for occurrences of low buffer level:
+ // low/negative values means encoder is likely dropping frames.
+ if (buffer_level_ <= kPercBufferThr * kInitBufferLevel * target_bitrate_) {
+ low_buffer_cnt_++;
+ }
+}
+
+// Update various quantities after SetTargetRates in MediaOpt.
+void VCMQmResolution::UpdateRates(float target_bitrate,
+ float encoder_sent_rate,
+ float incoming_framerate,
+ uint8_t packet_loss) {
+ // Sum the target bitrate: this is the encoder rate from previous update
+ // (~1sec), i.e, before the update for next ~1sec.
+ sum_target_rate_ += target_bitrate_;
+ update_rate_cnt_++;
+
+ // Sum the received (from RTCP reports) packet loss rates.
+ sum_packet_loss_ += static_cast<float>(packet_loss / 255.0);
+
+ // Sum the sequence rate mismatch:
+ // Mismatch here is based on the difference between the target rate
+ // used (in previous ~1sec) and the average actual encoding rate measured
+ // at previous ~1sec.
+ float diff = target_bitrate_ - encoder_sent_rate;
+ if (target_bitrate_ > 0.0)
+ sum_rate_MM_ += fabs(diff) / target_bitrate_;
+ int sgnDiff = diff > 0 ? 1 : (diff < 0 ? -1 : 0);
+ // To check for consistent under(+)/over_shooting(-) of target rate.
+ sum_rate_MM_sgn_ += sgnDiff;
+
+ // Update with the current new target and frame rate:
+ // these values are ones the encoder will use for the current/next ~1sec.
+ target_bitrate_ = target_bitrate;
+ incoming_framerate_ = incoming_framerate;
+ sum_incoming_framerate_ += incoming_framerate_;
+ // Update the per_frame_bandwidth:
+ // this is the per_frame_bw for the current/next ~1sec.
+ per_frame_bandwidth_ = 0.0f;
+ if (incoming_framerate_ > 0.0f) {
+ per_frame_bandwidth_ = target_bitrate_ / incoming_framerate_;
+ }
+}
+
+// Select the resolution factors: frame size and frame rate change (qm scales).
+// Selection is for going down in resolution, or for going back up
+// (if a previous down-sampling action was taken).
+
+// In the current version the following constraints are imposed:
+// 1) We only allow for one action, either down or up, at a given time.
+// 2) The possible down-sampling actions are: spatial by 1/2x1/2, 3/4x3/4;
+// temporal/frame rate reduction by 1/2 and 2/3.
+// 3) The action for going back up is the reverse of last (spatial or temporal)
+// down-sampling action. The list of down-sampling actions from the
+// Initialize() state are kept in |down_action_history_|.
+// 4) The total amount of down-sampling (spatial and/or temporal) from the
+// Initialize() state (native resolution) is limited by various factors.
+int VCMQmResolution::SelectResolution(VCMResolutionScale** qm) {
+ if (!init_) {
+ return VCM_UNINITIALIZED;
+ }
+ if (content_metrics_ == NULL) {
+ Reset();
+ *qm = qm_;
+ return VCM_OK;
+ }
+
+ // Check conditions on down-sampling state.
+ assert(state_dec_factor_spatial_ >= 1.0f);
+ assert(state_dec_factor_temporal_ >= 1.0f);
+ assert(state_dec_factor_spatial_ <= kMaxSpatialDown);
+ assert(state_dec_factor_temporal_ <= kMaxTempDown);
+ assert(state_dec_factor_temporal_ * state_dec_factor_spatial_ <=
+ kMaxTotalDown);
+
+ // Compute content class for selection.
+ content_class_ = ComputeContentClass();
+ // Compute various rate quantities for selection.
+ ComputeRatesForSelection();
+
+ // Get the encoder state.
+ ComputeEncoderState();
+
+ // Default settings: no action.
+ SetDefaultAction();
+ *qm = qm_;
+
+ // Check for going back up in resolution, if we have had some down-sampling
+ // relative to native state in Initialize().
+ if (down_action_history_[0].spatial != kNoChangeSpatial ||
+ down_action_history_[0].temporal != kNoChangeTemporal) {
+ if (GoingUpResolution()) {
+ *qm = qm_;
+ return VCM_OK;
+ }
+ }
+
+ // Check for going down in resolution.
+ if (GoingDownResolution()) {
+ *qm = qm_;
+ return VCM_OK;
+ }
+ return VCM_OK;
+}
+
+void VCMQmResolution::SetDefaultAction() {
+ qm_->codec_width = width_;
+ qm_->codec_height = height_;
+ qm_->frame_rate = user_frame_rate_;
+ qm_->change_resolution_spatial = false;
+ qm_->change_resolution_temporal = false;
+ qm_->spatial_width_fact = 1.0f;
+ qm_->spatial_height_fact = 1.0f;
+ qm_->temporal_fact = 1.0f;
+ action_.spatial = kNoChangeSpatial;
+ action_.temporal = kNoChangeTemporal;
+}
+
+void VCMQmResolution::ComputeRatesForSelection() {
+ avg_target_rate_ = 0.0f;
+ avg_incoming_framerate_ = 0.0f;
+ avg_ratio_buffer_low_ = 0.0f;
+ avg_rate_mismatch_ = 0.0f;
+ avg_rate_mismatch_sgn_ = 0.0f;
+ avg_packet_loss_ = 0.0f;
+ if (frame_cnt_ > 0) {
+ avg_ratio_buffer_low_ =
+ static_cast<float>(low_buffer_cnt_) / static_cast<float>(frame_cnt_);
+ }
+ if (update_rate_cnt_ > 0) {
+ avg_rate_mismatch_ =
+ static_cast<float>(sum_rate_MM_) / static_cast<float>(update_rate_cnt_);
+ avg_rate_mismatch_sgn_ = static_cast<float>(sum_rate_MM_sgn_) /
+ static_cast<float>(update_rate_cnt_);
+ avg_target_rate_ = static_cast<float>(sum_target_rate_) /
+ static_cast<float>(update_rate_cnt_);
+ avg_incoming_framerate_ = static_cast<float>(sum_incoming_framerate_) /
+ static_cast<float>(update_rate_cnt_);
+ avg_packet_loss_ = static_cast<float>(sum_packet_loss_) /
+ static_cast<float>(update_rate_cnt_);
+ }
+ // For selection we may want to weight some quantities more heavily
+ // with the current (i.e., next ~1sec) rate values.
+ avg_target_rate_ =
+ kWeightRate * avg_target_rate_ + (1.0 - kWeightRate) * target_bitrate_;
+ avg_incoming_framerate_ = kWeightRate * avg_incoming_framerate_ +
+ (1.0 - kWeightRate) * incoming_framerate_;
+ // Use base layer frame rate for temporal layers: this will favor spatial.
+ assert(num_layers_ > 0);
+ framerate_level_ = FrameRateLevel(avg_incoming_framerate_ /
+ static_cast<float>(1 << (num_layers_ - 1)));
+}
+
+void VCMQmResolution::ComputeEncoderState() {
+ // Default.
+ encoder_state_ = kStableEncoding;
+
+ // Assign stressed state if:
+ // 1) occurrences of low buffer levels is high, or
+ // 2) rate mis-match is high, and consistent over-shooting by encoder.
+ if ((avg_ratio_buffer_low_ > kMaxBufferLow) ||
+ ((avg_rate_mismatch_ > kMaxRateMisMatch) &&
+ (avg_rate_mismatch_sgn_ < -kRateOverShoot))) {
+ encoder_state_ = kStressedEncoding;
+ }
+ // Assign easy state if:
+ // 1) rate mis-match is high, and
+ // 2) consistent under-shooting by encoder.
+ if ((avg_rate_mismatch_ > kMaxRateMisMatch) &&
+ (avg_rate_mismatch_sgn_ > kRateUnderShoot)) {
+ encoder_state_ = kEasyEncoding;
+ }
+}
+
+bool VCMQmResolution::GoingUpResolution() {
+ // For going up, we check for undoing the previous down-sampling action.
+
+ float fac_width = kFactorWidthSpatial[down_action_history_[0].spatial];
+ float fac_height = kFactorHeightSpatial[down_action_history_[0].spatial];
+ float fac_temp = kFactorTemporal[down_action_history_[0].temporal];
+ // For going up spatially, we allow for going up by 3/4x3/4 at each stage.
+ // So if the last spatial action was 1/2x1/2 it would be undone in 2 stages.
+ // Modify the fac_width/height for this case.
+ if (down_action_history_[0].spatial == kOneQuarterSpatialUniform) {
+ fac_width = kFactorWidthSpatial[kOneQuarterSpatialUniform] /
+ kFactorWidthSpatial[kOneHalfSpatialUniform];
+ fac_height = kFactorHeightSpatial[kOneQuarterSpatialUniform] /
+ kFactorHeightSpatial[kOneHalfSpatialUniform];
+ }
+
+ // Check if we should go up both spatially and temporally.
+ if (down_action_history_[0].spatial != kNoChangeSpatial &&
+ down_action_history_[0].temporal != kNoChangeTemporal) {
+ if (ConditionForGoingUp(fac_width, fac_height, fac_temp,
+ kTransRateScaleUpSpatialTemp)) {
+ action_.spatial = down_action_history_[0].spatial;
+ action_.temporal = down_action_history_[0].temporal;
+ UpdateDownsamplingState(kUpResolution);
+ return true;
+ }
+ }
+ // Check if we should go up either spatially or temporally.
+ bool selected_up_spatial = false;
+ bool selected_up_temporal = false;
+ if (down_action_history_[0].spatial != kNoChangeSpatial) {
+ selected_up_spatial = ConditionForGoingUp(fac_width, fac_height, 1.0f,
+ kTransRateScaleUpSpatial);
+ }
+ if (down_action_history_[0].temporal != kNoChangeTemporal) {
+ selected_up_temporal =
+ ConditionForGoingUp(1.0f, 1.0f, fac_temp, kTransRateScaleUpTemp);
+ }
+ if (selected_up_spatial && !selected_up_temporal) {
+ action_.spatial = down_action_history_[0].spatial;
+ action_.temporal = kNoChangeTemporal;
+ UpdateDownsamplingState(kUpResolution);
+ return true;
+ } else if (!selected_up_spatial && selected_up_temporal) {
+ action_.spatial = kNoChangeSpatial;
+ action_.temporal = down_action_history_[0].temporal;
+ UpdateDownsamplingState(kUpResolution);
+ return true;
+ } else if (selected_up_spatial && selected_up_temporal) {
+ PickSpatialOrTemporal();
+ UpdateDownsamplingState(kUpResolution);
+ return true;
+ }
+ return false;
+}
+
+bool VCMQmResolution::ConditionForGoingUp(float fac_width,
+ float fac_height,
+ float fac_temp,
+ float scale_fac) {
+ float estimated_transition_rate_up =
+ GetTransitionRate(fac_width, fac_height, fac_temp, scale_fac);
+ // Go back up if:
+ // 1) target rate is above threshold and current encoder state is stable, or
+ // 2) encoder state is easy (encoder is significantly under-shooting target).
+ if (((avg_target_rate_ > estimated_transition_rate_up) &&
+ (encoder_state_ == kStableEncoding)) ||
+ (encoder_state_ == kEasyEncoding)) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool VCMQmResolution::GoingDownResolution() {
+ float estimated_transition_rate_down =
+ GetTransitionRate(1.0f, 1.0f, 1.0f, 1.0f);
+ float max_rate = kFrameRateFac[framerate_level_] * kMaxRateQm[image_type_];
+ // Resolution reduction if:
+ // (1) target rate is below transition rate, or
+ // (2) encoder is in stressed state and target rate below a max threshold.
+ if ((avg_target_rate_ < estimated_transition_rate_down) ||
+ (encoder_state_ == kStressedEncoding && avg_target_rate_ < max_rate)) {
+ // Get the down-sampling action: based on content class, and how low
+ // average target rate is relative to transition rate.
+ uint8_t spatial_fact =
+ kSpatialAction[content_class_ +
+ 9 * RateClass(estimated_transition_rate_down)];
+ uint8_t temp_fact =
+ kTemporalAction[content_class_ +
+ 9 * RateClass(estimated_transition_rate_down)];
+
+ switch (spatial_fact) {
+ case 4: {
+ action_.spatial = kOneQuarterSpatialUniform;
+ break;
+ }
+ case 2: {
+ action_.spatial = kOneHalfSpatialUniform;
+ break;
+ }
+ case 1: {
+ action_.spatial = kNoChangeSpatial;
+ break;
+ }
+ default: { assert(false); }
+ }
+ switch (temp_fact) {
+ case 3: {
+ action_.temporal = kTwoThirdsTemporal;
+ break;
+ }
+ case 2: {
+ action_.temporal = kOneHalfTemporal;
+ break;
+ }
+ case 1: {
+ action_.temporal = kNoChangeTemporal;
+ break;
+ }
+ default: { assert(false); }
+ }
+ // Only allow for one action (spatial or temporal) at a given time.
+ assert(action_.temporal == kNoChangeTemporal ||
+ action_.spatial == kNoChangeSpatial);
+
+ // Adjust cases not captured in tables, mainly based on frame rate, and
+ // also check for odd frame sizes.
+ AdjustAction();
+
+ // Update down-sampling state.
+ if (action_.spatial != kNoChangeSpatial ||
+ action_.temporal != kNoChangeTemporal) {
+ UpdateDownsamplingState(kDownResolution);
+ return true;
+ }
+ }
+ return false;
+}
+
+float VCMQmResolution::GetTransitionRate(float fac_width,
+ float fac_height,
+ float fac_temp,
+ float scale_fac) {
+ ImageType image_type =
+ GetImageType(static_cast<uint16_t>(fac_width * width_),
+ static_cast<uint16_t>(fac_height * height_));
+
+ FrameRateLevelClass framerate_level =
+ FrameRateLevel(fac_temp * avg_incoming_framerate_);
+ // If we are checking for going up temporally, and this is the last
+ // temporal action, then use native frame rate.
+ if (down_action_history_[1].temporal == kNoChangeTemporal &&
+ fac_temp > 1.0f) {
+ framerate_level = FrameRateLevel(native_frame_rate_);
+ }
+
+ // The maximum allowed rate below which down-sampling is allowed:
+ // Nominal values based on image format (frame size and frame rate).
+ float max_rate = kFrameRateFac[framerate_level] * kMaxRateQm[image_type];
+
+ uint8_t image_class = image_type > kVGA ? 1 : 0;
+ uint8_t table_index = image_class * 9 + content_class_;
+ // Scale factor for down-sampling transition threshold:
+ // factor based on the content class and the image size.
+ float scaleTransRate = kScaleTransRateQm[table_index];
+ // Threshold bitrate for resolution action.
+ return static_cast<float>(scale_fac * scaleTransRate * max_rate);
+}
+
+void VCMQmResolution::UpdateDownsamplingState(UpDownAction up_down) {
+ if (up_down == kUpResolution) {
+ qm_->spatial_width_fact = 1.0f / kFactorWidthSpatial[action_.spatial];
+ qm_->spatial_height_fact = 1.0f / kFactorHeightSpatial[action_.spatial];
+ // If last spatial action was 1/2x1/2, we undo it in two steps, so the
+ // spatial scale factor in this first step is modified as (4.0/3.0 / 2.0).
+ if (action_.spatial == kOneQuarterSpatialUniform) {
+ qm_->spatial_width_fact = 1.0f *
+ kFactorWidthSpatial[kOneHalfSpatialUniform] /
+ kFactorWidthSpatial[kOneQuarterSpatialUniform];
+ qm_->spatial_height_fact =
+ 1.0f * kFactorHeightSpatial[kOneHalfSpatialUniform] /
+ kFactorHeightSpatial[kOneQuarterSpatialUniform];
+ }
+ qm_->temporal_fact = 1.0f / kFactorTemporal[action_.temporal];
+ RemoveLastDownAction();
+ } else if (up_down == kDownResolution) {
+ ConstrainAmountOfDownSampling();
+ ConvertSpatialFractionalToWhole();
+ qm_->spatial_width_fact = kFactorWidthSpatial[action_.spatial];
+ qm_->spatial_height_fact = kFactorHeightSpatial[action_.spatial];
+ qm_->temporal_fact = kFactorTemporal[action_.temporal];
+ InsertLatestDownAction();
+ } else {
+ // This function should only be called if either the Up or Down action
+ // has been selected.
+ assert(false);
+ }
+ UpdateCodecResolution();
+ state_dec_factor_spatial_ = state_dec_factor_spatial_ *
+ qm_->spatial_width_fact *
+ qm_->spatial_height_fact;
+ state_dec_factor_temporal_ = state_dec_factor_temporal_ * qm_->temporal_fact;
+}
+
+void VCMQmResolution::UpdateCodecResolution() {
+ if (action_.spatial != kNoChangeSpatial) {
+ qm_->change_resolution_spatial = true;
+ qm_->codec_width =
+ static_cast<uint16_t>(width_ / qm_->spatial_width_fact + 0.5f);
+ qm_->codec_height =
+ static_cast<uint16_t>(height_ / qm_->spatial_height_fact + 0.5f);
+ // Size should not exceed native sizes.
+ assert(qm_->codec_width <= native_width_);
+ assert(qm_->codec_height <= native_height_);
+ // New sizes should be multiple of 2, otherwise spatial should not have
+ // been selected.
+ assert(qm_->codec_width % 2 == 0);
+ assert(qm_->codec_height % 2 == 0);
+ }
+ if (action_.temporal != kNoChangeTemporal) {
+ qm_->change_resolution_temporal = true;
+ // Update the frame rate based on the average incoming frame rate.
+ qm_->frame_rate = avg_incoming_framerate_ / qm_->temporal_fact + 0.5f;
+ if (down_action_history_[0].temporal == 0) {
+ // When we undo the last temporal-down action, make sure we go back up
+ // to the native frame rate. Since the incoming frame rate may
+ // fluctuate over time, |avg_incoming_framerate_| scaled back up may
+ // be smaller than |native_frame rate_|.
+ qm_->frame_rate = native_frame_rate_;
+ }
+ }
+}
+
+uint8_t VCMQmResolution::RateClass(float transition_rate) {
+ return avg_target_rate_ < (kFacLowRate * transition_rate)
+ ? 0
+ : (avg_target_rate_ >= transition_rate ? 2 : 1);
+}
+
+// TODO(marpan): Would be better to capture these frame rate adjustments by
+// extending the table data (qm_select_data.h).
+void VCMQmResolution::AdjustAction() {
+ // If the spatial level is default state (neither low or high), motion level
+ // is not high, and spatial action was selected, switch to 2/3 frame rate
+ // reduction if the average incoming frame rate is high.
+ if (spatial_.level == kDefault && motion_.level != kHigh &&
+ action_.spatial != kNoChangeSpatial &&
+ framerate_level_ == kFrameRateHigh) {
+ action_.spatial = kNoChangeSpatial;
+ action_.temporal = kTwoThirdsTemporal;
+ }
+ // If both motion and spatial level are low, and temporal down action was
+ // selected, switch to spatial 3/4x3/4 if the frame rate is not above the
+ // lower middle level (|kFrameRateMiddle1|).
+ if (motion_.level == kLow && spatial_.level == kLow &&
+ framerate_level_ <= kFrameRateMiddle1 &&
+ action_.temporal != kNoChangeTemporal) {
+ action_.spatial = kOneHalfSpatialUniform;
+ action_.temporal = kNoChangeTemporal;
+ }
+ // If spatial action is selected, and there has been too much spatial
+ // reduction already (i.e., 1/4), then switch to temporal action if the
+ // average frame rate is not low.
+ if (action_.spatial != kNoChangeSpatial &&
+ down_action_history_[0].spatial == kOneQuarterSpatialUniform &&
+ framerate_level_ != kFrameRateLow) {
+ action_.spatial = kNoChangeSpatial;
+ action_.temporal = kTwoThirdsTemporal;
+ }
+ // Never use temporal action if number of temporal layers is above 2.
+ if (num_layers_ > 2) {
+ if (action_.temporal != kNoChangeTemporal) {
+ action_.spatial = kOneHalfSpatialUniform;
+ }
+ action_.temporal = kNoChangeTemporal;
+ }
+ // If spatial action was selected, we need to make sure the frame sizes
+ // are multiples of two. Otherwise switch to 2/3 temporal.
+ if (action_.spatial != kNoChangeSpatial && !EvenFrameSize()) {
+ action_.spatial = kNoChangeSpatial;
+ // Only one action (spatial or temporal) is allowed at a given time, so need
+ // to check whether temporal action is currently selected.
+ action_.temporal = kTwoThirdsTemporal;
+ }
+}
+
+void VCMQmResolution::ConvertSpatialFractionalToWhole() {
+ // If 3/4 spatial is selected, check if there has been another 3/4,
+ // and if so, combine them into 1/2. 1/2 scaling is more efficient than 9/16.
+ // Note we define 3/4x3/4 spatial as kOneHalfSpatialUniform.
+ if (action_.spatial == kOneHalfSpatialUniform) {
+ bool found = false;
+ int isel = kDownActionHistorySize;
+ for (int i = 0; i < kDownActionHistorySize; ++i) {
+ if (down_action_history_[i].spatial == kOneHalfSpatialUniform) {
+ isel = i;
+ found = true;
+ break;
+ }
+ }
+ if (found) {
+ action_.spatial = kOneQuarterSpatialUniform;
+ state_dec_factor_spatial_ =
+ state_dec_factor_spatial_ /
+ (kFactorWidthSpatial[kOneHalfSpatialUniform] *
+ kFactorHeightSpatial[kOneHalfSpatialUniform]);
+ // Check if switching to 1/2x1/2 (=1/4) spatial is allowed.
+ ConstrainAmountOfDownSampling();
+ if (action_.spatial == kNoChangeSpatial) {
+ // Not allowed. Go back to 3/4x3/4 spatial.
+ action_.spatial = kOneHalfSpatialUniform;
+ state_dec_factor_spatial_ =
+ state_dec_factor_spatial_ *
+ kFactorWidthSpatial[kOneHalfSpatialUniform] *
+ kFactorHeightSpatial[kOneHalfSpatialUniform];
+ } else {
+ // Switching is allowed. Remove 3/4x3/4 from the history, and update
+ // the frame size.
+ for (int i = isel; i < kDownActionHistorySize - 1; ++i) {
+ down_action_history_[i].spatial = down_action_history_[i + 1].spatial;
+ }
+ width_ = width_ * kFactorWidthSpatial[kOneHalfSpatialUniform];
+ height_ = height_ * kFactorHeightSpatial[kOneHalfSpatialUniform];
+ }
+ }
+ }
+}
+
+// Returns false if the new frame sizes, under the current spatial action,
+// are not multiples of two.
+bool VCMQmResolution::EvenFrameSize() {
+ if (action_.spatial == kOneHalfSpatialUniform) {
+ if ((width_ * 3 / 4) % 2 != 0 || (height_ * 3 / 4) % 2 != 0) {
+ return false;
+ }
+ } else if (action_.spatial == kOneQuarterSpatialUniform) {
+ if ((width_ * 1 / 2) % 2 != 0 || (height_ * 1 / 2) % 2 != 0) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void VCMQmResolution::InsertLatestDownAction() {
+ if (action_.spatial != kNoChangeSpatial) {
+ for (int i = kDownActionHistorySize - 1; i > 0; --i) {
+ down_action_history_[i].spatial = down_action_history_[i - 1].spatial;
+ }
+ down_action_history_[0].spatial = action_.spatial;
+ }
+ if (action_.temporal != kNoChangeTemporal) {
+ for (int i = kDownActionHistorySize - 1; i > 0; --i) {
+ down_action_history_[i].temporal = down_action_history_[i - 1].temporal;
+ }
+ down_action_history_[0].temporal = action_.temporal;
+ }
+}
+
+void VCMQmResolution::RemoveLastDownAction() {
+ if (action_.spatial != kNoChangeSpatial) {
+ // If the last spatial action was 1/2x1/2 we replace it with 3/4x3/4.
+ if (action_.spatial == kOneQuarterSpatialUniform) {
+ down_action_history_[0].spatial = kOneHalfSpatialUniform;
+ } else {
+ for (int i = 0; i < kDownActionHistorySize - 1; ++i) {
+ down_action_history_[i].spatial = down_action_history_[i + 1].spatial;
+ }
+ down_action_history_[kDownActionHistorySize - 1].spatial =
+ kNoChangeSpatial;
+ }
+ }
+ if (action_.temporal != kNoChangeTemporal) {
+ for (int i = 0; i < kDownActionHistorySize - 1; ++i) {
+ down_action_history_[i].temporal = down_action_history_[i + 1].temporal;
+ }
+ down_action_history_[kDownActionHistorySize - 1].temporal =
+ kNoChangeTemporal;
+ }
+}
+
+void VCMQmResolution::ConstrainAmountOfDownSampling() {
+ // Sanity checks on down-sampling selection:
+ // override the settings for too small image size and/or frame rate.
+ // Also check the limit on current down-sampling states.
+
+ float spatial_width_fact = kFactorWidthSpatial[action_.spatial];
+ float spatial_height_fact = kFactorHeightSpatial[action_.spatial];
+ float temporal_fact = kFactorTemporal[action_.temporal];
+ float new_dec_factor_spatial =
+ state_dec_factor_spatial_ * spatial_width_fact * spatial_height_fact;
+ float new_dec_factor_temp = state_dec_factor_temporal_ * temporal_fact;
+
+ // No spatial sampling if current frame size is too small, or if the
+ // amount of spatial down-sampling is above maximum spatial down-action.
+ if ((width_ * height_) <= kMinImageSize ||
+ new_dec_factor_spatial > kMaxSpatialDown) {
+ action_.spatial = kNoChangeSpatial;
+ new_dec_factor_spatial = state_dec_factor_spatial_;
+ }
+ // No frame rate reduction if average frame rate is below some point, or if
+ // the amount of temporal down-sampling is above maximum temporal down-action.
+ if (avg_incoming_framerate_ <= kMinFrameRate ||
+ new_dec_factor_temp > kMaxTempDown) {
+ action_.temporal = kNoChangeTemporal;
+ new_dec_factor_temp = state_dec_factor_temporal_;
+ }
+ // Check if the total (spatial-temporal) down-action is above maximum allowed,
+ // if so, disallow the current selected down-action.
+ if (new_dec_factor_spatial * new_dec_factor_temp > kMaxTotalDown) {
+ if (action_.spatial != kNoChangeSpatial) {
+ action_.spatial = kNoChangeSpatial;
+ } else if (action_.temporal != kNoChangeTemporal) {
+ action_.temporal = kNoChangeTemporal;
+ } else {
+ // We only allow for one action (spatial or temporal) at a given time, so
+ // either spatial or temporal action is selected when this function is
+ // called. If the selected action is disallowed from one of the above
+ // 2 prior conditions (on spatial & temporal max down-action), then this
+ // condition "total down-action > |kMaxTotalDown|" would not be entered.
+ assert(false);
+ }
+ }
+}
+
+void VCMQmResolution::PickSpatialOrTemporal() {
+ // Pick the one that has had the most down-sampling thus far.
+ if (state_dec_factor_spatial_ > state_dec_factor_temporal_) {
+ action_.spatial = down_action_history_[0].spatial;
+ action_.temporal = kNoChangeTemporal;
+ } else {
+ action_.spatial = kNoChangeSpatial;
+ action_.temporal = down_action_history_[0].temporal;
+ }
+}
+
+// TODO(marpan): Update when we allow for directional spatial down-sampling.
+void VCMQmResolution::SelectSpatialDirectionMode(float transition_rate) {
+ // Default is 4/3x4/3
+ // For bit rates well below transitional rate, we select 2x2.
+ if (avg_target_rate_ < transition_rate * kRateRedSpatial2X2) {
+ qm_->spatial_width_fact = 2.0f;
+ qm_->spatial_height_fact = 2.0f;
+ }
+ // Otherwise check prediction errors and aspect ratio.
+ float spatial_err = 0.0f;
+ float spatial_err_h = 0.0f;
+ float spatial_err_v = 0.0f;
+ if (content_metrics_) {
+ spatial_err = content_metrics_->spatial_pred_err;
+ spatial_err_h = content_metrics_->spatial_pred_err_h;
+ spatial_err_v = content_metrics_->spatial_pred_err_v;
+ }
+
+ // Favor 1x2 if aspect_ratio is 16:9.
+ if (aspect_ratio_ >= 16.0f / 9.0f) {
+ // Check if 1x2 has lowest prediction error.
+ if (spatial_err_h < spatial_err && spatial_err_h < spatial_err_v) {
+ qm_->spatial_width_fact = 2.0f;
+ qm_->spatial_height_fact = 1.0f;
+ }
+ }
+ // Check for 4/3x4/3 selection: favor 2x2 over 1x2 and 2x1.
+ if (spatial_err < spatial_err_h * (1.0f + kSpatialErr2x2VsHoriz) &&
+ spatial_err < spatial_err_v * (1.0f + kSpatialErr2X2VsVert)) {
+ qm_->spatial_width_fact = 4.0f / 3.0f;
+ qm_->spatial_height_fact = 4.0f / 3.0f;
+ }
+ // Check for 2x1 selection.
+ if (spatial_err_v < spatial_err_h * (1.0f - kSpatialErrVertVsHoriz) &&
+ spatial_err_v < spatial_err * (1.0f - kSpatialErr2X2VsVert)) {
+ qm_->spatial_width_fact = 1.0f;
+ qm_->spatial_height_fact = 2.0f;
+ }
+}
+
+// ROBUSTNESS CLASS
+
+VCMQmRobustness::VCMQmRobustness() {
+ Reset();
+}
+
+VCMQmRobustness::~VCMQmRobustness() {}
+
+void VCMQmRobustness::Reset() {
+ prev_total_rate_ = 0.0f;
+ prev_rtt_time_ = 0;
+ prev_packet_loss_ = 0;
+ prev_code_rate_delta_ = 0;
+ ResetQM();
+}
+
+// Adjust the FEC rate based on the content and the network state
+// (packet loss rate, total rate/bandwidth, round trip time).
+// Note that packetLoss here is the filtered loss value.
+float VCMQmRobustness::AdjustFecFactor(uint8_t code_rate_delta,
+ float total_rate,
+ float framerate,
+ int64_t rtt_time,
+ uint8_t packet_loss) {
+ // Default: no adjustment
+ float adjust_fec = 1.0f;
+ if (content_metrics_ == NULL) {
+ return adjust_fec;
+ }
+ // Compute class state of the content.
+ ComputeMotionNFD();
+ ComputeSpatial();
+
+ // TODO(marpan): Set FEC adjustment factor.
+
+ // Keep track of previous values of network state:
+ // adjustment may be also based on pattern of changes in network state.
+ prev_total_rate_ = total_rate;
+ prev_rtt_time_ = rtt_time;
+ prev_packet_loss_ = packet_loss;
+ prev_code_rate_delta_ = code_rate_delta;
+ return adjust_fec;
+}
+
+// Set the UEP (unequal-protection across packets) on/off for the FEC.
+bool VCMQmRobustness::SetUepProtection(uint8_t code_rate_delta,
+ float total_rate,
+ uint8_t packet_loss,
+ bool frame_type) {
+ // Default.
+ return false;
+}
+} // namespace webrtc