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-rw-r--r--webrtc/modules/video_coding/timing.cc284
1 files changed, 284 insertions, 0 deletions
diff --git a/webrtc/modules/video_coding/timing.cc b/webrtc/modules/video_coding/timing.cc
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+++ b/webrtc/modules/video_coding/timing.cc
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+/*
+ * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "webrtc/modules/video_coding/timing.h"
+
+#include <algorithm>
+
+#include "webrtc/modules/video_coding/internal_defines.h"
+#include "webrtc/modules/video_coding/jitter_buffer_common.h"
+#include "webrtc/system_wrappers/include/clock.h"
+#include "webrtc/system_wrappers/include/metrics.h"
+#include "webrtc/system_wrappers/include/timestamp_extrapolator.h"
+
+namespace webrtc {
+
+VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing)
+ : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
+ clock_(clock),
+ master_(false),
+ ts_extrapolator_(),
+ codec_timer_(),
+ render_delay_ms_(kDefaultRenderDelayMs),
+ min_playout_delay_ms_(0),
+ jitter_delay_ms_(0),
+ current_delay_ms_(0),
+ last_decode_ms_(0),
+ prev_frame_timestamp_(0),
+ num_decoded_frames_(0),
+ num_delayed_decoded_frames_(0),
+ first_decoded_frame_ms_(-1),
+ sum_missed_render_deadline_ms_(0) {
+ if (master_timing == NULL) {
+ master_ = true;
+ ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds());
+ } else {
+ ts_extrapolator_ = master_timing->ts_extrapolator_;
+ }
+}
+
+VCMTiming::~VCMTiming() {
+ UpdateHistograms();
+ if (master_) {
+ delete ts_extrapolator_;
+ }
+ delete crit_sect_;
+}
+
+void VCMTiming::UpdateHistograms() const {
+ CriticalSectionScoped cs(crit_sect_);
+ if (num_decoded_frames_ == 0) {
+ return;
+ }
+ int64_t elapsed_sec =
+ (clock_->TimeInMilliseconds() - first_decoded_frame_ms_) / 1000;
+ if (elapsed_sec < metrics::kMinRunTimeInSeconds) {
+ return;
+ }
+ RTC_HISTOGRAM_COUNTS_SPARSE_100(
+ "WebRTC.Video.DecodedFramesPerSecond",
+ static_cast<int>((num_decoded_frames_ / elapsed_sec) + 0.5f));
+ RTC_HISTOGRAM_PERCENTAGE_SPARSE(
+ "WebRTC.Video.DelayedFramesToRenderer",
+ num_delayed_decoded_frames_ * 100 / num_decoded_frames_);
+ if (num_delayed_decoded_frames_ > 0) {
+ RTC_HISTOGRAM_COUNTS_SPARSE_1000(
+ "WebRTC.Video.DelayedFramesToRenderer_AvgDelayInMs",
+ sum_missed_render_deadline_ms_ / num_delayed_decoded_frames_);
+ }
+}
+
+void VCMTiming::Reset() {
+ CriticalSectionScoped cs(crit_sect_);
+ ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
+ codec_timer_.Reset();
+ render_delay_ms_ = kDefaultRenderDelayMs;
+ min_playout_delay_ms_ = 0;
+ jitter_delay_ms_ = 0;
+ current_delay_ms_ = 0;
+ prev_frame_timestamp_ = 0;
+}
+
+void VCMTiming::ResetDecodeTime() {
+ CriticalSectionScoped lock(crit_sect_);
+ codec_timer_.Reset();
+}
+
+void VCMTiming::set_render_delay(uint32_t render_delay_ms) {
+ CriticalSectionScoped cs(crit_sect_);
+ render_delay_ms_ = render_delay_ms;
+}
+
+void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) {
+ CriticalSectionScoped cs(crit_sect_);
+ min_playout_delay_ms_ = min_playout_delay_ms;
+}
+
+void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) {
+ CriticalSectionScoped cs(crit_sect_);
+ if (jitter_delay_ms != jitter_delay_ms_) {
+ jitter_delay_ms_ = jitter_delay_ms;
+ // When in initial state, set current delay to minimum delay.
+ if (current_delay_ms_ == 0) {
+ current_delay_ms_ = jitter_delay_ms_;
+ }
+ }
+}
+
+void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
+ CriticalSectionScoped cs(crit_sect_);
+ uint32_t target_delay_ms = TargetDelayInternal();
+
+ if (current_delay_ms_ == 0) {
+ // Not initialized, set current delay to target.
+ current_delay_ms_ = target_delay_ms;
+ } else if (target_delay_ms != current_delay_ms_) {
+ int64_t delay_diff_ms =
+ static_cast<int64_t>(target_delay_ms) - current_delay_ms_;
+ // Never change the delay with more than 100 ms every second. If we're
+ // changing the delay in too large steps we will get noticeable freezes. By
+ // limiting the change we can increase the delay in smaller steps, which
+ // will be experienced as the video is played in slow motion. When lowering
+ // the delay the video will be played at a faster pace.
+ int64_t max_change_ms = 0;
+ if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
+ // wrap
+ max_change_ms = kDelayMaxChangeMsPerS *
+ (frame_timestamp + (static_cast<int64_t>(1) << 32) -
+ prev_frame_timestamp_) /
+ 90000;
+ } else {
+ max_change_ms = kDelayMaxChangeMsPerS *
+ (frame_timestamp - prev_frame_timestamp_) / 90000;
+ }
+ if (max_change_ms <= 0) {
+ // Any changes less than 1 ms are truncated and
+ // will be postponed. Negative change will be due
+ // to reordering and should be ignored.
+ return;
+ }
+ delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
+ delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
+
+ current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms);
+ }
+ prev_frame_timestamp_ = frame_timestamp;
+}
+
+void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
+ int64_t actual_decode_time_ms) {
+ CriticalSectionScoped cs(crit_sect_);
+ uint32_t target_delay_ms = TargetDelayInternal();
+ int64_t delayed_ms = actual_decode_time_ms -
+ (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_);
+ if (delayed_ms < 0) {
+ return;
+ }
+ if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
+ current_delay_ms_ += static_cast<uint32_t>(delayed_ms);
+ } else {
+ current_delay_ms_ = target_delay_ms;
+ }
+}
+
+int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp,
+ int32_t decode_time_ms,
+ int64_t now_ms,
+ int64_t render_time_ms) {
+ CriticalSectionScoped cs(crit_sect_);
+ codec_timer_.MaxFilter(decode_time_ms, now_ms);
+ assert(decode_time_ms >= 0);
+ last_decode_ms_ = decode_time_ms;
+
+ // Update stats.
+ ++num_decoded_frames_;
+ if (num_decoded_frames_ == 1) {
+ first_decoded_frame_ms_ = now_ms;
+ }
+ int time_until_rendering_ms = render_time_ms - render_delay_ms_ - now_ms;
+ if (time_until_rendering_ms < 0) {
+ sum_missed_render_deadline_ms_ += -time_until_rendering_ms;
+ ++num_delayed_decoded_frames_;
+ }
+ return 0;
+}
+
+void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) {
+ CriticalSectionScoped cs(crit_sect_);
+ ts_extrapolator_->Update(now_ms, time_stamp);
+}
+
+int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp,
+ int64_t now_ms) const {
+ CriticalSectionScoped cs(crit_sect_);
+ const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms);
+ return render_time_ms;
+}
+
+int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
+ int64_t now_ms) const {
+ int64_t estimated_complete_time_ms =
+ ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
+ if (estimated_complete_time_ms == -1) {
+ estimated_complete_time_ms = now_ms;
+ }
+
+ // Make sure that we have at least the playout delay.
+ uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
+ return estimated_complete_time_ms + actual_delay;
+}
+
+// Must be called from inside a critical section.
+int32_t VCMTiming::MaxDecodeTimeMs(
+ FrameType frame_type /*= kVideoFrameDelta*/) const {
+ const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type);
+ assert(decode_time_ms >= 0);
+ return decode_time_ms;
+}
+
+uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
+ int64_t now_ms) const {
+ CriticalSectionScoped cs(crit_sect_);
+
+ const int64_t max_wait_time_ms =
+ render_time_ms - now_ms - MaxDecodeTimeMs() - render_delay_ms_;
+
+ if (max_wait_time_ms < 0) {
+ return 0;
+ }
+ return static_cast<uint32_t>(max_wait_time_ms);
+}
+
+bool VCMTiming::EnoughTimeToDecode(
+ uint32_t available_processing_time_ms) const {
+ CriticalSectionScoped cs(crit_sect_);
+ int32_t max_decode_time_ms = MaxDecodeTimeMs();
+ if (max_decode_time_ms < 0) {
+ // Haven't decoded any frames yet, try decoding one to get an estimate
+ // of the decode time.
+ return true;
+ } else if (max_decode_time_ms == 0) {
+ // Decode time is less than 1, set to 1 for now since
+ // we don't have any better precision. Count ticks later?
+ max_decode_time_ms = 1;
+ }
+ return static_cast<int32_t>(available_processing_time_ms) -
+ max_decode_time_ms >
+ 0;
+}
+
+uint32_t VCMTiming::TargetVideoDelay() const {
+ CriticalSectionScoped cs(crit_sect_);
+ return TargetDelayInternal();
+}
+
+uint32_t VCMTiming::TargetDelayInternal() const {
+ return std::max(min_playout_delay_ms_,
+ jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_);
+}
+
+void VCMTiming::GetTimings(int* decode_ms,
+ int* max_decode_ms,
+ int* current_delay_ms,
+ int* target_delay_ms,
+ int* jitter_buffer_ms,
+ int* min_playout_delay_ms,
+ int* render_delay_ms) const {
+ CriticalSectionScoped cs(crit_sect_);
+ *decode_ms = last_decode_ms_;
+ *max_decode_ms = MaxDecodeTimeMs();
+ *current_delay_ms = current_delay_ms_;
+ *target_delay_ms = TargetDelayInternal();
+ *jitter_buffer_ms = jitter_delay_ms_;
+ *min_playout_delay_ms = min_playout_delay_ms_;
+ *render_delay_ms = render_delay_ms_;
+}
+
+} // namespace webrtc