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authorChristopher Wiley <wiley@google.com>2016-02-17 17:32:15 +0000
committerGerrit Code Review <noreply-gerritcodereview@google.com>2016-02-17 17:32:15 +0000
commitafcf267cbd86316cd98c96bc82400479c965d8d6 (patch)
tree6455d141b82fb0bdbbfa1f4f9ff9e01658128bfe
parent4f321d1629e2b848b4e9a5304ab4a9262bc81569 (diff)
parent45f33a57d6755c81db3c0dcbc6f49d1c4ca53e56 (diff)
downloadnative-brillo-m10-dev.tar.gz
Merge "Allocate buffers locally in systems without SurfaceFlinger"brillo-m10-releasebrillo-m10-dev
-rw-r--r--libs/gui/Android.mk4
-rw-r--r--libs/gui/BufferQueueCore.cpp23
2 files changed, 25 insertions, 2 deletions
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index 8a965dddfc..abc18db19a 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -91,6 +91,10 @@ ifeq ($(TARGET_BOARD_PLATFORM), tegra3)
LOCAL_CFLAGS += -DDONT_USE_FENCE_SYNC
endif
+ifeq ($(TARGET_BOARD_HAS_NO_SURFACE_FLINGER), true)
+ LOCAL_CFLAGS += -DHAVE_NO_SURFACE_FLINGER
+endif
+
include $(BUILD_SHARED_LIBRARY)
ifeq (,$(ONE_SHOT_MAKEFILE))
diff --git a/libs/gui/BufferQueueCore.cpp b/libs/gui/BufferQueueCore.cpp
index 851a396155..0f8ec7f6e5 100644
--- a/libs/gui/BufferQueueCore.cpp
+++ b/libs/gui/BufferQueueCore.cpp
@@ -22,8 +22,11 @@
#include <inttypes.h>
+#include <cutils/properties.h>
+
#include <gui/BufferItem.h>
#include <gui/BufferQueueCore.h>
+#include <gui/GraphicBufferAlloc.h>
#include <gui/IConsumerListener.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/IProducerListener.h>
@@ -75,8 +78,24 @@ BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
mGenerationNumber(0)
{
if (allocator == NULL) {
- sp<ISurfaceComposer> composer(ComposerService::getComposerService());
- mAllocator = composer->createGraphicBufferAlloc();
+
+#ifdef HAVE_NO_SURFACE_FLINGER
+ // Without a SurfaceFlinger, allocate in-process. This only makes
+ // sense in systems with static SELinux configurations and no
+ // applications (since applications need dynamic SELinux policy).
+ mAllocator = new GraphicBufferAlloc();
+#else
+ // Run time check for headless, where we also allocate in-process.
+ char value[PROPERTY_VALUE_MAX];
+ property_get("config.headless", value, "0");
+ if (atoi(value) == 1) {
+ mAllocator = new GraphicBufferAlloc();
+ } else {
+ sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+ mAllocator = composer->createGraphicBufferAlloc();
+ }
+#endif // HAVE_NO_SURFACE_FLINGER
+
if (mAllocator == NULL) {
BQ_LOGE("createGraphicBufferAlloc failed");
}