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-rw-r--r--libs/ui/include/ui/DynamicDisplayInfo.h60
1 files changed, 0 insertions, 60 deletions
diff --git a/libs/ui/include/ui/DynamicDisplayInfo.h b/libs/ui/include/ui/DynamicDisplayInfo.h
deleted file mode 100644
index a4c2f71a4c..0000000000
--- a/libs/ui/include/ui/DynamicDisplayInfo.h
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@@ -1,60 +0,0 @@
-/*
- * Copyright 2021 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "DisplayMode.h"
-
-#include <cstdint>
-#include <optional>
-#include <vector>
-
-#include <ui/GraphicTypes.h>
-#include <ui/HdrCapabilities.h>
-#include <utils/Flattenable.h>
-
-namespace android::ui {
-
-// Information about a physical display which may change on hotplug reconnect.
-struct DynamicDisplayInfo : LightFlattenable<DynamicDisplayInfo> {
- std::vector<ui::DisplayMode> supportedDisplayModes;
-
- // This struct is going to be serialized over binder, so
- // we can't use size_t because it may have different width
- // in the client process.
- int32_t activeDisplayModeId;
-
- std::vector<ui::ColorMode> supportedColorModes;
- ui::ColorMode activeColorMode;
- HdrCapabilities hdrCapabilities;
-
- // True if the display reports support for HDMI 2.1 Auto Low Latency Mode.
- // For more information, see the HDMI 2.1 specification.
- bool autoLowLatencyModeSupported;
-
- // True if the display reports support for Game Content Type.
- // For more information, see the HDMI 1.4 specification.
- bool gameContentTypeSupported;
-
- std::optional<ui::DisplayMode> getActiveDisplayMode() const;
-
- bool isFixedSize() const { return false; }
- size_t getFlattenedSize() const;
- status_t flatten(void* buffer, size_t size) const;
- status_t unflatten(const void* buffer, size_t size);
-};
-
-} // namespace android::ui