summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp')
-rw-r--r--services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp2238
1 files changed, 0 insertions, 2238 deletions
diff --git a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp b/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
deleted file mode 100644
index 97b60e0d8b..0000000000
--- a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
+++ /dev/null
@@ -1,2238 +0,0 @@
-/*
- * Copyright 2020 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-
-#include "gmock/gmock-spec-builders.h"
-#include "mock/MockTimeStats.h"
-#undef LOG_TAG
-#define LOG_TAG "LibSurfaceFlingerUnittests"
-
-#include <FrameTimeline/FrameTimeline.h>
-#include <gtest/gtest.h>
-#include <log/log.h>
-#include <perfetto/trace/trace.pb.h>
-#include <cinttypes>
-
-using namespace std::chrono_literals;
-using testing::_;
-using testing::AtLeast;
-using testing::Contains;
-using FrameTimelineEvent = perfetto::protos::FrameTimelineEvent;
-using ProtoExpectedDisplayFrameStart =
- perfetto::protos::FrameTimelineEvent_ExpectedDisplayFrameStart;
-using ProtoExpectedSurfaceFrameStart =
- perfetto::protos::FrameTimelineEvent_ExpectedSurfaceFrameStart;
-using ProtoActualDisplayFrameStart = perfetto::protos::FrameTimelineEvent_ActualDisplayFrameStart;
-using ProtoActualSurfaceFrameStart = perfetto::protos::FrameTimelineEvent_ActualSurfaceFrameStart;
-using ProtoFrameEnd = perfetto::protos::FrameTimelineEvent_FrameEnd;
-using ProtoPresentType = perfetto::protos::FrameTimelineEvent_PresentType;
-using ProtoJankType = perfetto::protos::FrameTimelineEvent_JankType;
-using ProtoPredictionType = perfetto::protos::FrameTimelineEvent_PredictionType;
-
-namespace android::frametimeline {
-
-class FrameTimelineTest : public testing::Test {
-public:
- FrameTimelineTest() {
- const ::testing::TestInfo* const test_info =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
- }
-
- ~FrameTimelineTest() {
- const ::testing::TestInfo* const test_info =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
- }
-
- static void SetUpTestSuite() {
- // Need to initialize tracing in process for testing, and only once per test suite.
- perfetto::TracingInitArgs args;
- args.backends = perfetto::kInProcessBackend;
- perfetto::Tracing::Initialize(args);
- }
-
- void SetUp() override {
- mTimeStats = std::make_shared<mock::TimeStats>();
- mFrameTimeline = std::make_unique<impl::FrameTimeline>(mTimeStats, kSurfaceFlingerPid,
- kTestThresholds);
- mFrameTimeline->registerDataSource();
- mTokenManager = &mFrameTimeline->mTokenManager;
- mTraceCookieCounter = &mFrameTimeline->mTraceCookieCounter;
- maxDisplayFrames = &mFrameTimeline->mMaxDisplayFrames;
- maxTokens = mTokenManager->kMaxTokens;
- }
-
- // Each tracing session can be used for a single block of Start -> Stop.
- static std::unique_ptr<perfetto::TracingSession> getTracingSessionForTest() {
- perfetto::TraceConfig cfg;
- cfg.set_duration_ms(500);
- cfg.add_buffers()->set_size_kb(1024);
- auto* ds_cfg = cfg.add_data_sources()->mutable_config();
- ds_cfg->set_name(impl::FrameTimeline::kFrameTimelineDataSource);
-
- auto tracingSession = perfetto::Tracing::NewTrace(perfetto::kInProcessBackend);
- tracingSession->Setup(cfg);
- return tracingSession;
- }
-
- std::vector<perfetto::protos::TracePacket> readFrameTimelinePacketsBlocking(
- perfetto::TracingSession* tracingSession) {
- std::vector<char> raw_trace = tracingSession->ReadTraceBlocking();
- perfetto::protos::Trace trace;
- EXPECT_TRUE(trace.ParseFromArray(raw_trace.data(), int(raw_trace.size())));
-
- std::vector<perfetto::protos::TracePacket> packets;
- for (const auto& packet : trace.packet()) {
- if (!packet.has_frame_timeline_event()) {
- continue;
- }
- packets.emplace_back(packet);
- }
- return packets;
- }
-
- void addEmptyDisplayFrame() {
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- // Trigger a flushPresentFence by calling setSfPresent for the next frame
- mFrameTimeline->setSfPresent(2500, presentFence1);
- }
-
- void flushTokens() {
- for (size_t i = 0; i < maxTokens; i++) {
- mTokenManager->generateTokenForPredictions({});
- }
- EXPECT_EQ(getPredictions().size(), maxTokens);
- }
-
- SurfaceFrame& getSurfaceFrame(size_t displayFrameIdx, size_t surfaceFrameIdx) {
- std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex);
- return *(mFrameTimeline->mDisplayFrames[displayFrameIdx]
- ->getSurfaceFrames()[surfaceFrameIdx]);
- }
-
- std::shared_ptr<impl::FrameTimeline::DisplayFrame> getDisplayFrame(size_t idx) {
- std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex);
- return mFrameTimeline->mDisplayFrames[idx];
- }
-
- static bool compareTimelineItems(const TimelineItem& a, const TimelineItem& b) {
- return a.startTime == b.startTime && a.endTime == b.endTime &&
- a.presentTime == b.presentTime;
- }
-
- const std::map<int64_t, TimelineItem>& getPredictions() const {
- return mTokenManager->mPredictions;
- }
-
- uint32_t getNumberOfDisplayFrames() const {
- std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex);
- return static_cast<uint32_t>(mFrameTimeline->mDisplayFrames.size());
- }
-
- int64_t snoopCurrentTraceCookie() const { return mTraceCookieCounter->mTraceCookie; }
-
- void flushTrace() {
- using FrameTimelineDataSource = impl::FrameTimeline::FrameTimelineDataSource;
- FrameTimelineDataSource::Trace(
- [&](FrameTimelineDataSource::TraceContext ctx) { ctx.Flush(); });
- }
-
- std::shared_ptr<mock::TimeStats> mTimeStats;
- std::unique_ptr<impl::FrameTimeline> mFrameTimeline;
- impl::TokenManager* mTokenManager;
- TraceCookieCounter* mTraceCookieCounter;
- FenceToFenceTimeMap fenceFactory;
- uint32_t* maxDisplayFrames;
- size_t maxTokens;
- static constexpr pid_t kSurfaceFlingerPid = 666;
- static constexpr nsecs_t kPresentThreshold = std::chrono::nanoseconds(2ns).count();
- static constexpr nsecs_t kDeadlineThreshold = std::chrono::nanoseconds(0ns).count();
- static constexpr nsecs_t kStartThreshold = std::chrono::nanoseconds(2ns).count();
- static constexpr JankClassificationThresholds kTestThresholds{kPresentThreshold,
- kDeadlineThreshold,
- kStartThreshold};
-};
-
-static const std::string sLayerNameOne = "layer1";
-static const std::string sLayerNameTwo = "layer2";
-static constexpr const uid_t sUidOne = 0;
-static constexpr pid_t sPidOne = 10;
-static constexpr pid_t sPidTwo = 20;
-static constexpr int32_t sInputEventId = 5;
-static constexpr int32_t sLayerIdOne = 1;
-static constexpr int32_t sLayerIdTwo = 2;
-static constexpr int32_t sGameMode = 0;
-
-TEST_F(FrameTimelineTest, tokenManagerRemovesStalePredictions) {
- int64_t token1 = mTokenManager->generateTokenForPredictions({0, 0, 0});
- EXPECT_EQ(getPredictions().size(), 1u);
- flushTokens();
- int64_t token2 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- std::optional<TimelineItem> predictions = mTokenManager->getPredictionsForToken(token1);
-
- // token1 should have expired
- EXPECT_EQ(predictions.has_value(), false);
-
- predictions = mTokenManager->getPredictionsForToken(token2);
- EXPECT_EQ(compareTimelineItems(*predictions, TimelineItem(10, 20, 30)), true);
-}
-
-TEST_F(FrameTimelineTest, createSurfaceFrameForToken_getOwnerPidReturnsCorrectPid) {
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({}, sPidTwo, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- EXPECT_EQ(surfaceFrame1->getOwnerPid(), sPidOne);
- EXPECT_EQ(surfaceFrame2->getOwnerPid(), sPidTwo);
-}
-
-TEST_F(FrameTimelineTest, createSurfaceFrameForToken_noToken) {
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::None);
-}
-
-TEST_F(FrameTimelineTest, createSurfaceFrameForToken_expiredToken) {
- int64_t token1 = mTokenManager->generateTokenForPredictions({0, 0, 0});
- flushTokens();
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
-
- EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Expired);
-}
-
-TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validToken) {
- int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
-
- EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Valid);
- EXPECT_EQ(compareTimelineItems(surfaceFrame->getPredictions(), TimelineItem(10, 20, 30)), true);
-}
-
-TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validInputEventId) {
- int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- constexpr int32_t inputEventId = 1;
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({token1, inputEventId}, sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
-
- EXPECT_EQ(inputEventId, surfaceFrame->getInputEventId());
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_droppedFramesNotUpdated) {
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setDropTime(12);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(25, presentFence1);
- presentFence1->signalForTest(30);
-
- addEmptyDisplayFrame();
-
- auto& droppedSurfaceFrame = getSurfaceFrame(0, 0);
- EXPECT_EQ(droppedSurfaceFrame.getPresentState(), SurfaceFrame::PresentState::Dropped);
- EXPECT_EQ(0u, droppedSurfaceFrame.getActuals().endTime);
- EXPECT_EQ(12u, droppedSurfaceFrame.getDropTime());
- EXPECT_EQ(droppedSurfaceFrame.getActuals().presentTime, 0);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_presentedFramesUpdated) {
- // Layer specific increment
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 26, 30});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdTwo, sLayerNameTwo,
- sLayerNameTwo, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- mFrameTimeline->setSfPresent(26, presentFence1);
- auto displayFrame = getDisplayFrame(0);
- auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
- auto& presentedSurfaceFrame2 = getSurfaceFrame(0, 1);
- presentFence1->signalForTest(42);
-
- // Fences haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
- EXPECT_EQ(presentedSurfaceFrame1.getActuals().presentTime, 0);
- EXPECT_EQ(presentedSurfaceFrame2.getActuals().presentTime, 0);
-
- addEmptyDisplayFrame();
-
- // Fences have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame->getActuals().presentTime, 42);
- EXPECT_EQ(presentedSurfaceFrame1.getActuals().presentTime, 42);
- EXPECT_EQ(presentedSurfaceFrame2.getActuals().presentTime, 42);
- EXPECT_NE(surfaceFrame1->getJankType(), std::nullopt);
- EXPECT_NE(surfaceFrame2->getJankType(), std::nullopt);
-}
-
-TEST_F(FrameTimelineTest, displayFramesSlidingWindowMovesAfterLimit) {
- // Insert kMaxDisplayFrames' count of DisplayFrames to fill the deque
- int frameTimeFactor = 0;
- // Layer specific increment
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_))
- .Times(static_cast<int32_t>(*maxDisplayFrames));
- for (size_t i = 0; i < *maxDisplayFrames; i++) {
- auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions(
- {10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor});
- int64_t sfToken = mTokenManager->generateTokenForPredictions(
- {22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor});
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId},
- sPidOne, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11));
- surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame);
- mFrameTimeline->setSfPresent(27 + frameTimeFactor, presentFence);
- presentFence->signalForTest(32 + frameTimeFactor);
- frameTimeFactor += 30;
- }
- auto displayFrame0 = getDisplayFrame(0);
-
- // The 0th Display Frame should have actuals 22, 27, 32
- EXPECT_EQ(compareTimelineItems(displayFrame0->getActuals(), TimelineItem(22, 27, 32)), true);
-
- // Add one more display frame
- auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions(
- {10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor});
- int64_t sfToken = mTokenManager->generateTokenForPredictions(
- {22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor});
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11));
- surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame);
- mFrameTimeline->setSfPresent(27 + frameTimeFactor, presentFence);
- presentFence->signalForTest(32 + frameTimeFactor);
- displayFrame0 = getDisplayFrame(0);
-
- // The window should have slided by 1 now and the previous 0th display frame
- // should have been removed from the deque
- EXPECT_EQ(compareTimelineItems(displayFrame0->getActuals(), TimelineItem(52, 57, 62)), true);
-}
-
-TEST_F(FrameTimelineTest, surfaceFrameEndTimeAcquireFenceAfterQueue) {
- auto surfaceFrame = mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, 0, sLayerIdOne,
- "acquireFenceAfterQueue",
- "acquireFenceAfterQueue",
- /*isBuffer*/ true, sGameMode);
- surfaceFrame->setActualQueueTime(123);
- surfaceFrame->setAcquireFenceTime(456);
- EXPECT_EQ(surfaceFrame->getActuals().endTime, 456);
-}
-
-TEST_F(FrameTimelineTest, surfaceFrameEndTimeAcquireFenceBeforeQueue) {
- auto surfaceFrame = mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, 0, sLayerIdOne,
- "acquireFenceAfterQueue",
- "acquireFenceAfterQueue",
- /*isBuffer*/ true, sGameMode);
- surfaceFrame->setActualQueueTime(456);
- surfaceFrame->setAcquireFenceTime(123);
- EXPECT_EQ(surfaceFrame->getActuals().endTime, 456);
-}
-
-TEST_F(FrameTimelineTest, setMaxDisplayFramesSetsSizeProperly) {
- auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- presentFence->signalForTest(2);
-
- // Size shouldn't exceed maxDisplayFrames - 64
- for (size_t i = 0; i < *maxDisplayFrames + 10; i++) {
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30});
- mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11));
- surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame);
- mFrameTimeline->setSfPresent(27, presentFence);
- }
- EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames);
-
- // Increase the size to 256
- mFrameTimeline->setMaxDisplayFrames(256);
- EXPECT_EQ(*maxDisplayFrames, 256u);
-
- for (size_t i = 0; i < *maxDisplayFrames + 10; i++) {
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30});
- mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11));
- surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame);
- mFrameTimeline->setSfPresent(27, presentFence);
- }
- EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames);
-
- // Shrink the size to 128
- mFrameTimeline->setMaxDisplayFrames(128);
- EXPECT_EQ(*maxDisplayFrames, 128u);
-
- for (size_t i = 0; i < *maxDisplayFrames + 10; i++) {
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30});
- mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11));
- surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame);
- mFrameTimeline->setSfPresent(27, presentFence);
- }
- EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_invalidSignalTime) {
- Fps refreshRate = Fps::fromPeriodNsecs(11);
-
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
- surfaceFrame1->setAcquireFenceTime(20);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
-
- mFrameTimeline->setSfPresent(59, presentFence1);
- presentFence1->signalForTest(-1);
- addEmptyDisplayFrame();
-
- auto displayFrame0 = getDisplayFrame(0);
- EXPECT_EQ(displayFrame0->getActuals().presentTime, -1);
- EXPECT_EQ(displayFrame0->getJankType(), JankType::Unknown);
- EXPECT_EQ(surfaceFrame1->getActuals().presentTime, -1);
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::Unknown);
-}
-
-// Tests related to TimeStats
-TEST_F(FrameTimelineTest, presentFenceSignaled_doesNotReportForInvalidTokens) {
- Fps refreshRate = Fps::fromPeriodNsecs(11);
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(0);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = -1;
- int64_t sfToken1 = -1;
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
- surfaceFrame1->setAcquireFenceTime(20);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(70);
-
- mFrameTimeline->setSfPresent(59, presentFence1);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsLongSfCpu) {
- Fps refreshRate = Fps::fromPeriodNsecs(11);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(
- TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::SurfaceFlingerCpuDeadlineMissed, 2, 10,
- 0}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
- surfaceFrame1->setAcquireFenceTime(20);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(70);
-
- mFrameTimeline->setSfPresent(62, presentFence1);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsLongSfGpu) {
- Fps refreshRate = Fps::fromPeriodNsecs(11);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(
- TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::SurfaceFlingerGpuDeadlineMissed, 4, 10,
- 0}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto gpuFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
- surfaceFrame1->setAcquireFenceTime(20);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- gpuFence1->signalForTest(64);
- presentFence1->signalForTest(70);
-
- mFrameTimeline->setSfPresent(59, presentFence1, gpuFence1);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsDisplayMiss) {
- Fps refreshRate = Fps::fromPeriodNsecs(30);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::DisplayHAL, -4, 0, 0}));
-
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- surfaceFrame1->setAcquireFenceTime(20);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(90);
- mFrameTimeline->setSfPresent(56, presentFence1);
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::DisplayHAL);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppMiss) {
- Fps refreshRate = Fps(11.0);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::AppDeadlineMissed, -4, 0,
- 25}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(45);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
-
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(90);
- mFrameTimeline->setSfPresent(86, presentFence1);
-
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::AppDeadlineMissed);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsSfScheduling) {
- Fps refreshRate = Fps::fromPeriodNsecs(32);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::SurfaceFlingerScheduling,
- -4, 0, -10}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({40, 60, 92});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(50);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
-
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(60);
- mFrameTimeline->setSfPresent(56, presentFence1);
-
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::SurfaceFlingerScheduling);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsSfPredictionError) {
- Fps refreshRate = Fps::fromPeriodNsecs(16);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::PredictionError, -4, 5,
- 0}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(40);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
-
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(65);
- mFrameTimeline->setSfPresent(56, presentFence1);
-
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::PredictionError);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppBufferStuffing) {
- Fps refreshRate = Fps::fromPeriodNsecs(32);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::BufferStuffing, -4, 0,
- 0}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 58});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(40);
- mFrameTimeline->setSfWakeUp(sfToken1, 82, refreshRate);
-
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented,
- /*previousLatchTime*/ 56);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(90);
- mFrameTimeline->setSfPresent(86, presentFence1);
-
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::BufferStuffing);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppMissWithRenderRate) {
- Fps refreshRate = Fps::fromPeriodNsecs(11);
- Fps renderRate = Fps::fromPeriodNsecs(30);
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, renderRate, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::AppDeadlineMissed, -4, 0,
- 25}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(45);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
-
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- surfaceFrame1->setRenderRate(renderRate);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(90);
- mFrameTimeline->setSfPresent(86, presentFence1);
-
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::AppDeadlineMissed);
-}
-
-TEST_F(FrameTimelineTest, presentFenceSignaled_displayFramePredictionExpiredPresentsSurfaceFrame) {
- Fps refreshRate = Fps::fromPeriodNsecs(11);
- Fps renderRate = Fps::fromPeriodNsecs(30);
-
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(
- TimeStats::JankyFramesInfo{refreshRate, renderRate, sUidOne, sLayerNameOne,
- sGameMode,
- JankType::Unknown | JankType::AppDeadlineMissed,
- 0, 0, 25}));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(45);
- // Trigger a prediction expiry
- flushTokens();
- mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
-
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- surfaceFrame1->setRenderRate(renderRate);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(90);
- mFrameTimeline->setSfPresent(86, presentFence1);
-
- auto displayFrame = getDisplayFrame(0);
- EXPECT_EQ(displayFrame->getJankType(), JankType::Unknown);
- EXPECT_EQ(displayFrame->getFrameStartMetadata(), FrameStartMetadata::UnknownStart);
- EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::UnknownFinish);
- EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::UnknownPresent);
-
- EXPECT_EQ(surfaceFrame1->getActuals().presentTime, 90);
- EXPECT_EQ(surfaceFrame1->getJankType(), JankType::Unknown | JankType::AppDeadlineMissed);
-}
-
-/*
- * Tracing Tests
- *
- * Trace packets are flushed all the way only when the next packet is traced.
- * For example: trace<Display/Surface>Frame() will create a TracePacket but not flush it. Only when
- * another TracePacket is created, the previous one is guaranteed to be flushed. The following tests
- * will have additional empty frames created for this reason.
- */
-TEST_F(FrameTimelineTest, tracing_noPacketsSentWithoutTraceStart) {
- auto tracingSession = getTracingSessionForTest();
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(25, presentFence1);
- presentFence1->signalForTest(30);
-
- addEmptyDisplayFrame();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- EXPECT_EQ(packets.size(), 0u);
-}
-
-TEST_F(FrameTimelineTest, tracing_sanityTest) {
- auto tracingSession = getTracingSessionForTest();
- // Layer specific increment
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
- int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- int64_t token2 = mTokenManager->generateTokenForPredictions({40, 50, 60});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(token2, 20, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(25, presentFence1);
- presentFence1->signalForTest(30);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- // Display Frame 1 has 8 packets - 4 from DisplayFrame and 4 from SurfaceFrame.
- EXPECT_EQ(packets.size(), 8u);
-}
-
-TEST_F(FrameTimelineTest, traceDisplayFrame_invalidTokenDoesNotEmitTracePacket) {
- auto tracingSession = getTracingSessionForTest();
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(-1, 20, Fps::fromPeriodNsecs(11));
- mFrameTimeline->setSfPresent(25, presentFence1);
- presentFence1->signalForTest(30);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- EXPECT_EQ(packets.size(), 0u);
-}
-
-TEST_F(FrameTimelineTest, traceSurfaceFrame_invalidTokenDoesNotEmitTracePacket) {
- auto tracingSession = getTracingSessionForTest();
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
- int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne,
- sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(25, presentFence1);
- presentFence1->signalForTest(30);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- // Display Frame 1 has 4 packets (SurfaceFrame shouldn't be traced since it has an invalid
- // token).
- EXPECT_EQ(packets.size(), 4u);
-}
-
-ProtoExpectedDisplayFrameStart createProtoExpectedDisplayFrameStart(int64_t cookie, int64_t token,
- pid_t pid) {
- ProtoExpectedDisplayFrameStart proto;
- proto.set_cookie(cookie);
- proto.set_token(token);
- proto.set_pid(pid);
- return proto;
-}
-
-ProtoActualDisplayFrameStart createProtoActualDisplayFrameStart(
- int64_t cookie, int64_t token, pid_t pid, ProtoPresentType presentType, bool onTimeFinish,
- bool gpuComposition, ProtoJankType jankType, ProtoPredictionType predictionType) {
- ProtoActualDisplayFrameStart proto;
- proto.set_cookie(cookie);
- proto.set_token(token);
- proto.set_pid(pid);
- proto.set_present_type(presentType);
- proto.set_on_time_finish(onTimeFinish);
- proto.set_gpu_composition(gpuComposition);
- proto.set_jank_type(jankType);
- proto.set_prediction_type(predictionType);
- return proto;
-}
-
-ProtoExpectedSurfaceFrameStart createProtoExpectedSurfaceFrameStart(int64_t cookie, int64_t token,
- int64_t displayFrameToken,
- pid_t pid,
- std::string layerName) {
- ProtoExpectedSurfaceFrameStart proto;
- proto.set_cookie(cookie);
- proto.set_token(token);
- proto.set_display_frame_token(displayFrameToken);
- proto.set_pid(pid);
- proto.set_layer_name(layerName);
- return proto;
-}
-
-ProtoActualSurfaceFrameStart createProtoActualSurfaceFrameStart(
- int64_t cookie, int64_t token, int64_t displayFrameToken, pid_t pid, std::string layerName,
- ProtoPresentType presentType, bool onTimeFinish, bool gpuComposition,
- ProtoJankType jankType, ProtoPredictionType predictionType, bool isBuffer) {
- ProtoActualSurfaceFrameStart proto;
- proto.set_cookie(cookie);
- proto.set_token(token);
- proto.set_display_frame_token(displayFrameToken);
- proto.set_pid(pid);
- proto.set_layer_name(layerName);
- proto.set_present_type(presentType);
- proto.set_on_time_finish(onTimeFinish);
- proto.set_gpu_composition(gpuComposition);
- proto.set_jank_type(jankType);
- proto.set_prediction_type(predictionType);
- proto.set_is_buffer(isBuffer);
- return proto;
-}
-
-ProtoFrameEnd createProtoFrameEnd(int64_t cookie) {
- ProtoFrameEnd proto;
- proto.set_cookie(cookie);
- return proto;
-}
-
-void validateTraceEvent(const ProtoExpectedDisplayFrameStart& received,
- const ProtoExpectedDisplayFrameStart& source) {
- ASSERT_TRUE(received.has_cookie());
- EXPECT_EQ(received.cookie(), source.cookie());
-
- ASSERT_TRUE(received.has_token());
- EXPECT_EQ(received.token(), source.token());
-
- ASSERT_TRUE(received.has_pid());
- EXPECT_EQ(received.pid(), source.pid());
-}
-
-void validateTraceEvent(const ProtoActualDisplayFrameStart& received,
- const ProtoActualDisplayFrameStart& source) {
- ASSERT_TRUE(received.has_cookie());
- EXPECT_EQ(received.cookie(), source.cookie());
-
- ASSERT_TRUE(received.has_token());
- EXPECT_EQ(received.token(), source.token());
-
- ASSERT_TRUE(received.has_pid());
- EXPECT_EQ(received.pid(), source.pid());
-
- ASSERT_TRUE(received.has_present_type());
- EXPECT_EQ(received.present_type(), source.present_type());
- ASSERT_TRUE(received.has_on_time_finish());
- EXPECT_EQ(received.on_time_finish(), source.on_time_finish());
- ASSERT_TRUE(received.has_gpu_composition());
- EXPECT_EQ(received.gpu_composition(), source.gpu_composition());
- ASSERT_TRUE(received.has_jank_type());
- EXPECT_EQ(received.jank_type(), source.jank_type());
- ASSERT_TRUE(received.has_prediction_type());
- EXPECT_EQ(received.prediction_type(), source.prediction_type());
-}
-
-void validateTraceEvent(const ProtoExpectedSurfaceFrameStart& received,
- const ProtoExpectedSurfaceFrameStart& source) {
- ASSERT_TRUE(received.has_cookie());
- EXPECT_EQ(received.cookie(), source.cookie());
-
- ASSERT_TRUE(received.has_token());
- EXPECT_EQ(received.token(), source.token());
-
- ASSERT_TRUE(received.has_display_frame_token());
- EXPECT_EQ(received.display_frame_token(), source.display_frame_token());
-
- ASSERT_TRUE(received.has_pid());
- EXPECT_EQ(received.pid(), source.pid());
-
- ASSERT_TRUE(received.has_layer_name());
- EXPECT_EQ(received.layer_name(), source.layer_name());
-}
-
-void validateTraceEvent(const ProtoActualSurfaceFrameStart& received,
- const ProtoActualSurfaceFrameStart& source) {
- ASSERT_TRUE(received.has_cookie());
- EXPECT_EQ(received.cookie(), source.cookie());
-
- ASSERT_TRUE(received.has_token());
- EXPECT_EQ(received.token(), source.token());
-
- ASSERT_TRUE(received.has_display_frame_token());
- EXPECT_EQ(received.display_frame_token(), source.display_frame_token());
-
- ASSERT_TRUE(received.has_pid());
- EXPECT_EQ(received.pid(), source.pid());
-
- ASSERT_TRUE(received.has_layer_name());
- EXPECT_EQ(received.layer_name(), source.layer_name());
-
- ASSERT_TRUE(received.has_present_type());
- EXPECT_EQ(received.present_type(), source.present_type());
- ASSERT_TRUE(received.has_on_time_finish());
- EXPECT_EQ(received.on_time_finish(), source.on_time_finish());
- ASSERT_TRUE(received.has_gpu_composition());
- EXPECT_EQ(received.gpu_composition(), source.gpu_composition());
- ASSERT_TRUE(received.has_jank_type());
- EXPECT_EQ(received.jank_type(), source.jank_type());
- ASSERT_TRUE(received.has_prediction_type());
- EXPECT_EQ(received.prediction_type(), source.prediction_type());
- ASSERT_TRUE(received.has_is_buffer());
- EXPECT_EQ(received.is_buffer(), source.is_buffer());
-}
-
-void validateTraceEvent(const ProtoFrameEnd& received, const ProtoFrameEnd& source) {
- ASSERT_TRUE(received.has_cookie());
- EXPECT_EQ(received.cookie(), source.cookie());
-}
-
-TEST_F(FrameTimelineTest, traceDisplayFrame_emitsValidTracePacket) {
- auto tracingSession = getTracingSessionForTest();
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
- int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({10, 30, 30});
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11));
- mFrameTimeline->setSfPresent(26, presentFence1);
- presentFence1->signalForTest(31);
-
- int64_t traceCookie = snoopCurrentTraceCookie();
- auto protoExpectedDisplayFrameStart =
- createProtoExpectedDisplayFrameStart(traceCookie + 1, displayFrameToken1,
- kSurfaceFlingerPid);
- auto protoExpectedDisplayFrameEnd = createProtoFrameEnd(traceCookie + 1);
- auto protoActualDisplayFrameStart =
- createProtoActualDisplayFrameStart(traceCookie + 2, displayFrameToken1,
- kSurfaceFlingerPid,
- FrameTimelineEvent::PRESENT_ON_TIME, true, false,
- FrameTimelineEvent::JANK_NONE,
- FrameTimelineEvent::PREDICTION_VALID);
- auto protoActualDisplayFrameEnd = createProtoFrameEnd(traceCookie + 2);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- EXPECT_EQ(packets.size(), 4u);
-
- // Packet - 0 : ExpectedDisplayFrameStart
- const auto& packet0 = packets[0];
- ASSERT_TRUE(packet0.has_timestamp());
- EXPECT_EQ(packet0.timestamp(), 10u);
- ASSERT_TRUE(packet0.has_frame_timeline_event());
-
- const auto& event0 = packet0.frame_timeline_event();
- ASSERT_TRUE(event0.has_expected_display_frame_start());
- const auto& expectedDisplayFrameStart = event0.expected_display_frame_start();
- validateTraceEvent(expectedDisplayFrameStart, protoExpectedDisplayFrameStart);
-
- // Packet - 1 : FrameEnd (ExpectedDisplayFrame)
- const auto& packet1 = packets[1];
- ASSERT_TRUE(packet1.has_timestamp());
- EXPECT_EQ(packet1.timestamp(), 30u);
- ASSERT_TRUE(packet1.has_frame_timeline_event());
-
- const auto& event1 = packet1.frame_timeline_event();
- ASSERT_TRUE(event1.has_frame_end());
- const auto& expectedDisplayFrameEnd = event1.frame_end();
- validateTraceEvent(expectedDisplayFrameEnd, protoExpectedDisplayFrameEnd);
-
- // Packet - 2 : ActualDisplayFrameStart
- const auto& packet2 = packets[2];
- ASSERT_TRUE(packet2.has_timestamp());
- EXPECT_EQ(packet2.timestamp(), 20u);
- ASSERT_TRUE(packet2.has_frame_timeline_event());
-
- const auto& event2 = packet2.frame_timeline_event();
- ASSERT_TRUE(event2.has_actual_display_frame_start());
- const auto& actualDisplayFrameStart = event2.actual_display_frame_start();
- validateTraceEvent(actualDisplayFrameStart, protoActualDisplayFrameStart);
-
- // Packet - 3 : FrameEnd (ActualDisplayFrame)
- const auto& packet3 = packets[3];
- ASSERT_TRUE(packet3.has_timestamp());
- EXPECT_EQ(packet3.timestamp(), 31u);
- ASSERT_TRUE(packet3.has_frame_timeline_event());
-
- const auto& event3 = packet3.frame_timeline_event();
- ASSERT_TRUE(event3.has_frame_end());
- const auto& actualDisplayFrameEnd = event3.frame_end();
- validateTraceEvent(actualDisplayFrameEnd, protoActualDisplayFrameEnd);
-}
-
-TEST_F(FrameTimelineTest, traceDisplayFrame_predictionExpiredDoesNotTraceExpectedTimeline) {
- auto tracingSession = getTracingSessionForTest();
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
- int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({10, 25, 30});
- // Flush the token so that it would expire
- flushTokens();
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11));
- mFrameTimeline->setSfPresent(26, presentFence1);
- presentFence1->signalForTest(31);
-
- int64_t traceCookie = snoopCurrentTraceCookie();
-
- auto protoActualDisplayFrameStart =
- createProtoActualDisplayFrameStart(traceCookie + 1, displayFrameToken1,
- kSurfaceFlingerPid,
- FrameTimelineEvent::PRESENT_UNSPECIFIED, false,
- false, FrameTimelineEvent::JANK_UNKNOWN,
- FrameTimelineEvent::PREDICTION_EXPIRED);
- auto protoActualDisplayFrameEnd = createProtoFrameEnd(traceCookie + 1);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- // Only actual timeline packets should be in the trace
- EXPECT_EQ(packets.size(), 2u);
-
- // Packet - 0 : ActualDisplayFrameStart
- const auto& packet0 = packets[0];
- ASSERT_TRUE(packet0.has_timestamp());
- EXPECT_EQ(packet0.timestamp(), 20u);
- ASSERT_TRUE(packet0.has_frame_timeline_event());
-
- const auto& event0 = packet0.frame_timeline_event();
- ASSERT_TRUE(event0.has_actual_display_frame_start());
- const auto& actualDisplayFrameStart = event0.actual_display_frame_start();
- validateTraceEvent(actualDisplayFrameStart, protoActualDisplayFrameStart);
-
- // Packet - 1 : FrameEnd (ActualDisplayFrame)
- const auto& packet1 = packets[1];
- ASSERT_TRUE(packet1.has_timestamp());
- EXPECT_EQ(packet1.timestamp(), 31u);
- ASSERT_TRUE(packet1.has_frame_timeline_event());
-
- const auto& event1 = packet1.frame_timeline_event();
- ASSERT_TRUE(event1.has_frame_end());
- const auto& actualDisplayFrameEnd = event1.frame_end();
- validateTraceEvent(actualDisplayFrameEnd, protoActualDisplayFrameEnd);
-}
-
-TEST_F(FrameTimelineTest, traceSurfaceFrame_emitsValidTracePacket) {
- auto tracingSession = getTracingSessionForTest();
- // Layer specific increment
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
- int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 25, 40});
- int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({30, 35, 40});
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setActualQueueTime(10);
- surfaceFrame1->setDropTime(15);
-
- surfaceFrame2->setActualQueueTime(15);
- surfaceFrame2->setAcquireFenceTime(20);
-
- // First 2 cookies will be used by the DisplayFrame
- int64_t traceCookie = snoopCurrentTraceCookie() + 2;
-
- auto protoDroppedSurfaceFrameExpectedStart =
- createProtoExpectedSurfaceFrameStart(traceCookie + 1, surfaceFrameToken,
- displayFrameToken1, sPidOne, sLayerNameOne);
- auto protoDroppedSurfaceFrameExpectedEnd = createProtoFrameEnd(traceCookie + 1);
- auto protoDroppedSurfaceFrameActualStart =
- createProtoActualSurfaceFrameStart(traceCookie + 2, surfaceFrameToken,
- displayFrameToken1, sPidOne, sLayerNameOne,
- FrameTimelineEvent::PRESENT_DROPPED, false, false,
- FrameTimelineEvent::JANK_NONE,
- FrameTimelineEvent::PREDICTION_VALID, true);
- auto protoDroppedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 2);
-
- auto protoPresentedSurfaceFrameExpectedStart =
- createProtoExpectedSurfaceFrameStart(traceCookie + 3, surfaceFrameToken,
- displayFrameToken1, sPidOne, sLayerNameOne);
- auto protoPresentedSurfaceFrameExpectedEnd = createProtoFrameEnd(traceCookie + 3);
- auto protoPresentedSurfaceFrameActualStart =
- createProtoActualSurfaceFrameStart(traceCookie + 4, surfaceFrameToken,
- displayFrameToken1, sPidOne, sLayerNameOne,
- FrameTimelineEvent::PRESENT_ON_TIME, true, false,
- FrameTimelineEvent::JANK_NONE,
- FrameTimelineEvent::PREDICTION_VALID, true);
- auto protoPresentedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 4);
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- mFrameTimeline->setSfPresent(26, presentFence1);
- presentFence1->signalForTest(40);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- // 4 DisplayFrame + 4 DroppedSurfaceFrame + 4 PresentedSurfaceFrame
- EXPECT_EQ(packets.size(), 12u);
-
- // Packet - 4 : ExpectedSurfaceFrameStart1
- const auto& packet4 = packets[4];
- ASSERT_TRUE(packet4.has_timestamp());
- EXPECT_EQ(packet4.timestamp(), 10u);
- ASSERT_TRUE(packet4.has_frame_timeline_event());
-
- const auto& event4 = packet4.frame_timeline_event();
- ASSERT_TRUE(event4.has_expected_surface_frame_start());
- const auto& expectedSurfaceFrameStart1 = event4.expected_surface_frame_start();
- validateTraceEvent(expectedSurfaceFrameStart1, protoDroppedSurfaceFrameExpectedStart);
-
- // Packet - 5 : FrameEnd (ExpectedSurfaceFrame1)
- const auto& packet5 = packets[5];
- ASSERT_TRUE(packet5.has_timestamp());
- EXPECT_EQ(packet5.timestamp(), 25u);
- ASSERT_TRUE(packet5.has_frame_timeline_event());
-
- const auto& event5 = packet5.frame_timeline_event();
- ASSERT_TRUE(event5.has_frame_end());
- const auto& expectedSurfaceFrameEnd1 = event5.frame_end();
- validateTraceEvent(expectedSurfaceFrameEnd1, protoDroppedSurfaceFrameExpectedEnd);
-
- // Packet - 6 : ActualSurfaceFrameStart1
- const auto& packet6 = packets[6];
- ASSERT_TRUE(packet6.has_timestamp());
- EXPECT_EQ(packet6.timestamp(), 10u);
- ASSERT_TRUE(packet6.has_frame_timeline_event());
-
- const auto& event6 = packet6.frame_timeline_event();
- ASSERT_TRUE(event6.has_actual_surface_frame_start());
- const auto& actualSurfaceFrameStart1 = event6.actual_surface_frame_start();
- validateTraceEvent(actualSurfaceFrameStart1, protoDroppedSurfaceFrameActualStart);
-
- // Packet - 7 : FrameEnd (ActualSurfaceFrame1)
- const auto& packet7 = packets[7];
- ASSERT_TRUE(packet7.has_timestamp());
- EXPECT_EQ(packet7.timestamp(), 15u);
- ASSERT_TRUE(packet7.has_frame_timeline_event());
-
- const auto& event7 = packet7.frame_timeline_event();
- ASSERT_TRUE(event7.has_frame_end());
- const auto& actualSurfaceFrameEnd1 = event7.frame_end();
- validateTraceEvent(actualSurfaceFrameEnd1, protoDroppedSurfaceFrameActualEnd);
-
- // Packet - 8 : ExpectedSurfaceFrameStart2
- const auto& packet8 = packets[8];
- ASSERT_TRUE(packet8.has_timestamp());
- EXPECT_EQ(packet8.timestamp(), 10u);
- ASSERT_TRUE(packet8.has_frame_timeline_event());
-
- const auto& event8 = packet8.frame_timeline_event();
- ASSERT_TRUE(event8.has_expected_surface_frame_start());
- const auto& expectedSurfaceFrameStart2 = event8.expected_surface_frame_start();
- validateTraceEvent(expectedSurfaceFrameStart2, protoPresentedSurfaceFrameExpectedStart);
-
- // Packet - 9 : FrameEnd (ExpectedSurfaceFrame2)
- const auto& packet9 = packets[9];
- ASSERT_TRUE(packet9.has_timestamp());
- EXPECT_EQ(packet9.timestamp(), 25u);
- ASSERT_TRUE(packet9.has_frame_timeline_event());
-
- const auto& event9 = packet9.frame_timeline_event();
- ASSERT_TRUE(event9.has_frame_end());
- const auto& expectedSurfaceFrameEnd2 = event9.frame_end();
- validateTraceEvent(expectedSurfaceFrameEnd2, protoPresentedSurfaceFrameExpectedEnd);
-
- // Packet - 10 : ActualSurfaceFrameStart2
- const auto& packet10 = packets[10];
- ASSERT_TRUE(packet10.has_timestamp());
- EXPECT_EQ(packet10.timestamp(), 10u);
- ASSERT_TRUE(packet10.has_frame_timeline_event());
-
- const auto& event10 = packet10.frame_timeline_event();
- ASSERT_TRUE(event10.has_actual_surface_frame_start());
- const auto& actualSurfaceFrameStart2 = event10.actual_surface_frame_start();
- validateTraceEvent(actualSurfaceFrameStart2, protoPresentedSurfaceFrameActualStart);
-
- // Packet - 11 : FrameEnd (ActualSurfaceFrame2)
- const auto& packet11 = packets[11];
- ASSERT_TRUE(packet11.has_timestamp());
- EXPECT_EQ(packet11.timestamp(), 20u);
- ASSERT_TRUE(packet11.has_frame_timeline_event());
-
- const auto& event11 = packet11.frame_timeline_event();
- ASSERT_TRUE(event11.has_frame_end());
- const auto& actualSurfaceFrameEnd2 = event11.frame_end();
- validateTraceEvent(actualSurfaceFrameEnd2, protoPresentedSurfaceFrameActualEnd);
-}
-
-TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDoesNotTraceExpectedTimeline) {
- auto tracingSession = getTracingSessionForTest();
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
- constexpr nsecs_t appStartTime = std::chrono::nanoseconds(10ms).count();
- constexpr nsecs_t appEndTime = std::chrono::nanoseconds(20ms).count();
- constexpr nsecs_t appPresentTime = std::chrono::nanoseconds(30ms).count();
- int64_t surfaceFrameToken =
- mTokenManager->generateTokenForPredictions({appStartTime, appEndTime, appPresentTime});
-
- // Flush the token so that it would expire
- flushTokens();
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0},
- sPidOne, sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setActualQueueTime(appEndTime);
- surfaceFrame1->setAcquireFenceTime(appEndTime);
-
- constexpr nsecs_t sfStartTime = std::chrono::nanoseconds(20ms).count();
- constexpr nsecs_t sfEndTime = std::chrono::nanoseconds(30ms).count();
- constexpr nsecs_t sfPresentTime = std::chrono::nanoseconds(30ms).count();
- int64_t displayFrameToken =
- mTokenManager->generateTokenForPredictions({sfStartTime, sfEndTime, sfPresentTime});
-
- // First 2 cookies will be used by the DisplayFrame
- int64_t traceCookie = snoopCurrentTraceCookie() + 2;
-
- auto protoActualSurfaceFrameStart =
- createProtoActualSurfaceFrameStart(traceCookie + 1, surfaceFrameToken,
- displayFrameToken, sPidOne, sLayerNameOne,
- FrameTimelineEvent::PRESENT_UNSPECIFIED, false,
- false, FrameTimelineEvent::JANK_UNKNOWN,
- FrameTimelineEvent::PREDICTION_EXPIRED, true);
- auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1);
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(displayFrameToken, sfStartTime, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(sfEndTime, presentFence1);
- presentFence1->signalForTest(sfPresentTime);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- // Display Frame 4 packets + SurfaceFrame 2 packets
- ASSERT_EQ(packets.size(), 6u);
-
- // Packet - 4 : ActualSurfaceFrameStart
- const auto& packet4 = packets[4];
- ASSERT_TRUE(packet4.has_timestamp());
- EXPECT_EQ(packet4.timestamp(),
- static_cast<uint64_t>(appEndTime - SurfaceFrame::kPredictionExpiredStartTimeDelta));
- ASSERT_TRUE(packet4.has_frame_timeline_event());
-
- const auto& event4 = packet4.frame_timeline_event();
- ASSERT_TRUE(event4.has_actual_surface_frame_start());
- const auto& actualSurfaceFrameStart = event4.actual_surface_frame_start();
- validateTraceEvent(actualSurfaceFrameStart, protoActualSurfaceFrameStart);
-
- // Packet - 5 : FrameEnd (ActualSurfaceFrame)
- const auto& packet5 = packets[5];
- ASSERT_TRUE(packet5.has_timestamp());
- EXPECT_EQ(packet5.timestamp(), static_cast<uint64_t>(appEndTime));
- ASSERT_TRUE(packet5.has_frame_timeline_event());
-
- const auto& event5 = packet5.frame_timeline_event();
- ASSERT_TRUE(event5.has_frame_end());
- const auto& actualSurfaceFrameEnd = event5.frame_end();
- validateTraceEvent(actualSurfaceFrameEnd, protoActualSurfaceFrameEnd);
-}
-
-TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDroppedFramesTracedProperly) {
- auto tracingSession = getTracingSessionForTest();
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
-
- tracingSession->StartBlocking();
- constexpr nsecs_t appStartTime = std::chrono::nanoseconds(10ms).count();
- constexpr nsecs_t appEndTime = std::chrono::nanoseconds(20ms).count();
- constexpr nsecs_t appPresentTime = std::chrono::nanoseconds(30ms).count();
- int64_t surfaceFrameToken =
- mTokenManager->generateTokenForPredictions({appStartTime, appEndTime, appPresentTime});
-
- // Flush the token so that it would expire
- flushTokens();
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0},
- sPidOne, sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
-
- constexpr nsecs_t sfStartTime = std::chrono::nanoseconds(22ms).count();
- constexpr nsecs_t sfEndTime = std::chrono::nanoseconds(30ms).count();
- constexpr nsecs_t sfPresentTime = std::chrono::nanoseconds(30ms).count();
- int64_t displayFrameToken =
- mTokenManager->generateTokenForPredictions({sfStartTime, sfEndTime, sfPresentTime});
-
- // First 2 cookies will be used by the DisplayFrame
- int64_t traceCookie = snoopCurrentTraceCookie() + 2;
-
- auto protoActualSurfaceFrameStart =
- createProtoActualSurfaceFrameStart(traceCookie + 1, surfaceFrameToken,
- displayFrameToken, sPidOne, sLayerNameOne,
- FrameTimelineEvent::PRESENT_DROPPED, false, false,
- FrameTimelineEvent::JANK_NONE,
- FrameTimelineEvent::PREDICTION_EXPIRED, true);
- auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1);
-
- // Set up the display frame
- mFrameTimeline->setSfWakeUp(displayFrameToken, sfStartTime, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setDropTime(sfStartTime);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(sfEndTime, presentFence1);
- presentFence1->signalForTest(sfPresentTime);
-
- addEmptyDisplayFrame();
- flushTrace();
- tracingSession->StopBlocking();
-
- auto packets = readFrameTimelinePacketsBlocking(tracingSession.get());
- // Display Frame 4 packets + SurfaceFrame 2 packets
- ASSERT_EQ(packets.size(), 6u);
-
- // Packet - 4 : ActualSurfaceFrameStart
- const auto& packet4 = packets[4];
- ASSERT_TRUE(packet4.has_timestamp());
- EXPECT_EQ(packet4.timestamp(),
- static_cast<uint64_t>(sfStartTime - SurfaceFrame::kPredictionExpiredStartTimeDelta));
- ASSERT_TRUE(packet4.has_frame_timeline_event());
-
- const auto& event4 = packet4.frame_timeline_event();
- ASSERT_TRUE(event4.has_actual_surface_frame_start());
- const auto& actualSurfaceFrameStart = event4.actual_surface_frame_start();
- validateTraceEvent(actualSurfaceFrameStart, protoActualSurfaceFrameStart);
-
- // Packet - 5 : FrameEnd (ActualSurfaceFrame)
- const auto& packet5 = packets[5];
- ASSERT_TRUE(packet5.has_timestamp());
- EXPECT_EQ(packet5.timestamp(), static_cast<uint64_t>(sfStartTime));
- ASSERT_TRUE(packet5.has_frame_timeline_event());
-
- const auto& event5 = packet5.frame_timeline_event();
- ASSERT_TRUE(event5.has_frame_end());
- const auto& actualSurfaceFrameEnd = event5.frame_end();
- validateTraceEvent(actualSurfaceFrameEnd, protoActualSurfaceFrameEnd);
-}
-
-// Tests for Jank classification
-TEST_F(FrameTimelineTest, jankClassification_presentOnTimeDoesNotClassify) {
- // Layer specific increment
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 20, 30});
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 30});
- auto surfaceFrame =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
- surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame);
- mFrameTimeline->setSfPresent(26, presentFence1);
- auto displayFrame = getDisplayFrame(0);
- auto& presentedSurfaceFrame = getSurfaceFrame(0, 0);
- presentFence1->signalForTest(29);
-
- // Fences haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
- EXPECT_EQ(presentedSurfaceFrame.getActuals().presentTime, 0);
-
- addEmptyDisplayFrame();
- displayFrame = getDisplayFrame(0);
-
- // Fences have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame->getActuals().presentTime, 29);
- EXPECT_EQ(presentedSurfaceFrame.getActuals().presentTime, 29);
- EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
- EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame->getJankType(), JankType::None);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_displayFrameOnTimeFinishEarlyPresent) {
- Fps vsyncRate = Fps::fromPeriodNsecs(11);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
- mFrameTimeline->setSfWakeUp(sfToken1, 22, vsyncRate);
- mFrameTimeline->setSfPresent(26, presentFence1);
- auto displayFrame = getDisplayFrame(0);
- presentFence1->signalForTest(30);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
-
- // Trigger a flush by finalizing the next DisplayFrame
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- mFrameTimeline->setSfWakeUp(sfToken2, 52, vsyncRate);
- mFrameTimeline->setSfPresent(56, presentFence2);
- displayFrame = getDisplayFrame(0);
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame->getActuals().presentTime, 30);
- EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame->getJankType(), JankType::SurfaceFlingerScheduling);
-
- // Fences for the second frame haven't been flushed yet, so it should be 0
- auto displayFrame2 = getDisplayFrame(1);
- presentFence2->signalForTest(65);
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
- addEmptyDisplayFrame();
- displayFrame2 = getDisplayFrame(1);
-
- // Fences for the second frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 65);
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_displayFrameOnTimeFinishLatePresent) {
- Fps vsyncRate = Fps::fromPeriodNsecs(11);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
- mFrameTimeline->setSfWakeUp(sfToken1, 22, vsyncRate);
- mFrameTimeline->setSfPresent(26, presentFence1);
- auto displayFrame = getDisplayFrame(0);
- presentFence1->signalForTest(50);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
-
- // Trigger a flush by finalizing the next DisplayFrame
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- mFrameTimeline->setSfWakeUp(sfToken2, 52, vsyncRate);
- mFrameTimeline->setSfPresent(56, presentFence2);
- displayFrame = getDisplayFrame(0);
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame->getActuals().presentTime, 50);
- EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame->getJankType(), JankType::DisplayHAL);
-
- // Fences for the second frame haven't been flushed yet, so it should be 0
- auto displayFrame2 = getDisplayFrame(1);
- presentFence2->signalForTest(75);
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
-
- addEmptyDisplayFrame();
- displayFrame2 = getDisplayFrame(1);
-
- // Fences for the second frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 75);
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_displayFrameLateFinishEarlyPresent) {
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({12, 18, 40});
- mFrameTimeline->setSfWakeUp(sfToken1, 12, Fps::fromPeriodNsecs(11));
-
- mFrameTimeline->setSfPresent(22, presentFence1);
- auto displayFrame = getDisplayFrame(0);
- presentFence1->signalForTest(28);
-
- // Fences haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame->getActuals().presentTime, 0);
-
- addEmptyDisplayFrame();
- displayFrame = getDisplayFrame(0);
-
- // Fences have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame->getActuals().presentTime, 28);
- EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(displayFrame->getJankType(), JankType::SurfaceFlingerScheduling);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_displayFrameLateFinishLatePresent) {
- /*
- * Case 1 - cpu time > vsync period but combined time > deadline > deadline -> cpudeadlinemissed
- * Case 2 - cpu time < vsync period but combined time > deadline -> gpudeadlinemissed
- * Case 3 - previous frame ran longer -> sf_stuffing
- * Case 4 - Long cpu under SF stuffing -> cpudeadlinemissed
- */
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto presentFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto presentFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto gpuFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto gpuFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto gpuFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto gpuFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 26, 40});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 60});
- int64_t sfToken3 = mTokenManager->generateTokenForPredictions({82, 90, 90});
- int64_t sfToken4 = mTokenManager->generateTokenForPredictions({112, 120, 120});
-
- // case 1 - cpu time = 33 - 12 = 21, vsync period = 11
- mFrameTimeline->setSfWakeUp(sfToken1, 12, Fps::fromPeriodNsecs(11));
- mFrameTimeline->setSfPresent(33, presentFence1, gpuFence1);
- auto displayFrame0 = getDisplayFrame(0);
- gpuFence1->signalForTest(36);
- presentFence1->signalForTest(52);
-
- // Fences haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame0->getActuals().presentTime, 0);
-
- // case 2 - cpu time = 56 - 52 = 4, vsync period = 30
- mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(30));
- mFrameTimeline->setSfPresent(56, presentFence2, gpuFence2);
- auto displayFrame1 = getDisplayFrame(1);
- gpuFence2->signalForTest(76);
- presentFence2->signalForTest(90);
-
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
- // Fences have flushed for first displayFrame, so the present timestamps should be updated
- EXPECT_EQ(displayFrame0->getActuals().presentTime, 52);
- EXPECT_EQ(displayFrame0->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame0->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(displayFrame0->getJankType(), JankType::SurfaceFlingerCpuDeadlineMissed);
-
- // case 3 - cpu time = 86 - 82 = 4, vsync period = 30
- mFrameTimeline->setSfWakeUp(sfToken3, 106, Fps::fromPeriodNsecs(30));
- mFrameTimeline->setSfPresent(112, presentFence3, gpuFence3);
- auto displayFrame2 = getDisplayFrame(2);
- gpuFence3->signalForTest(116);
- presentFence3->signalForTest(120);
-
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
- // Fences have flushed for second displayFrame, so the present timestamps should be updated
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 90);
- EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(displayFrame1->getJankType(), JankType::SurfaceFlingerGpuDeadlineMissed);
-
- // case 4 - cpu time = 86 - 82 = 4, vsync period = 30
- mFrameTimeline->setSfWakeUp(sfToken4, 120, Fps::fromPeriodNsecs(30));
- mFrameTimeline->setSfPresent(140, presentFence4, gpuFence4);
- auto displayFrame3 = getDisplayFrame(3);
- gpuFence4->signalForTest(156);
- presentFence4->signalForTest(180);
-
- EXPECT_EQ(displayFrame3->getActuals().presentTime, 0);
- // Fences have flushed for third displayFrame, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 120);
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::SurfaceFlingerStuffing);
-
- addEmptyDisplayFrame();
-
- // Fences have flushed for third displayFrame, so the present timestamps should be updated
- EXPECT_EQ(displayFrame3->getActuals().presentTime, 180);
- EXPECT_EQ(displayFrame3->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame3->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(displayFrame3->getJankType(), JankType::SurfaceFlingerGpuDeadlineMissed);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_surfaceFrameOnTimeFinishEarlyPresent) {
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40});
- int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(16);
- mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(27, presentFence1);
- auto displayFrame1 = getDisplayFrame(0);
- auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
- presentFence1->signalForTest(30);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
- auto actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 0);
-
- // Trigger a flush by finalizing the next DisplayFrame
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame2->setAcquireFenceTime(36);
- mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11));
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- mFrameTimeline->setSfPresent(57, presentFence2);
- auto displayFrame2 = getDisplayFrame(1);
- auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 30);
- EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame1->getJankType(), JankType::SurfaceFlingerScheduling);
-
- actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 30);
- EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::SurfaceFlingerScheduling);
-
- // Fences for the second frame haven't been flushed yet, so it should be 0
- presentFence2->signalForTest(65);
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
- auto actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 0);
-
- ::testing::Mock::VerifyAndClearExpectations(mTimeStats.get());
-
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(
- TimeStats::JankyFramesInfo{Fps::fromPeriodNsecs(11), std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::PredictionError, -3, 5, 0}));
-
- addEmptyDisplayFrame();
-
- // Fences for the second frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 65);
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
-
- actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 65);
- EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::PredictionError);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_surfaceFrameOnTimeFinishLatePresent) {
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40});
- int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(16);
- mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(26, presentFence1);
- auto displayFrame1 = getDisplayFrame(0);
- auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
- presentFence1->signalForTest(50);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
- auto actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 0);
-
- // Trigger a flush by finalizing the next DisplayFrame
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame2->setAcquireFenceTime(36);
- mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11));
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- mFrameTimeline->setSfPresent(57, presentFence2);
- auto displayFrame2 = getDisplayFrame(1);
- auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 50);
- EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame1->getJankType(), JankType::DisplayHAL);
-
- actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 50);
- EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::DisplayHAL);
-
- // Fences for the second frame haven't been flushed yet, so it should be 0
- presentFence2->signalForTest(86);
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
- auto actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 0);
-
- ::testing::Mock::VerifyAndClearExpectations(mTimeStats.get());
-
- EXPECT_CALL(*mTimeStats,
- incrementJankyFrames(
- TimeStats::JankyFramesInfo{Fps::fromPeriodNsecs(11), std::nullopt, sUidOne,
- sLayerNameOne, sGameMode,
- JankType::PredictionError, -3, 5, 0}));
-
- addEmptyDisplayFrame();
-
- // Fences for the second frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 86);
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError);
-
- actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 86);
- EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::PredictionError);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_surfaceFrameLateFinishEarlyPresent) {
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_));
-
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({42, 50, 50});
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 26, 60});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(40);
- mFrameTimeline->setSfWakeUp(sfToken1, 42, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(46, presentFence1);
- auto displayFrame1 = getDisplayFrame(0);
- auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
- presentFence1->signalForTest(50);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
- auto actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 0);
-
- addEmptyDisplayFrame();
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 50);
- EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
- EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
-
- actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 50);
- EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent);
- EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::Unknown);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_surfaceFrameLateFinishLatePresent) {
- // First frame - DisplayFrame is not janky. This should classify the SurfaceFrame as only
- // AppDeadlineMissed. Second frame - DisplayFrame is janky. This should propagate DisplayFrame's
- // jank to the SurfaceFrame along with AppDeadlineMissed.
-
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({32, 40, 40});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({42, 50, 50});
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 30});
- int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 50});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(26);
- mFrameTimeline->setSfWakeUp(sfToken1, 32, Fps::fromPeriodNsecs(11));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(36, presentFence1);
- auto displayFrame1 = getDisplayFrame(0);
- auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
- presentFence1->signalForTest(40);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
- auto actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 0);
-
- // Trigger a flush by finalizing the next DisplayFrame
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame2->setAcquireFenceTime(40);
- mFrameTimeline->setSfWakeUp(sfToken2, 43, Fps::fromPeriodNsecs(11));
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- mFrameTimeline->setSfPresent(56, presentFence2);
- auto displayFrame2 = getDisplayFrame(1);
- auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 40);
- EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
- EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
-
- actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 40);
- EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed);
-
- // Fences for the second frame haven't been flushed yet, so it should be 0
- presentFence2->signalForTest(60);
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
- auto actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 0);
-
- addEmptyDisplayFrame();
-
- // Fences for the second frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 60);
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::SurfaceFlingerCpuDeadlineMissed);
-
- actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 60);
- EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(presentedSurfaceFrame2.getJankType(),
- JankType::SurfaceFlingerCpuDeadlineMissed | JankType::AppDeadlineMissed);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_multiJankBufferStuffingAndAppDeadlineMissed) {
- // Layer specific increment
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({40, 50, 60});
-
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({112, 120, 120});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(50);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(56, presentFence1);
- auto displayFrame1 = getDisplayFrame(0);
- auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
- presentFence1->signalForTest(60);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
- auto actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 0);
-
- // Trigger a flush by finalizing the next DisplayFrame
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame2->setAcquireFenceTime(84);
- mFrameTimeline->setSfWakeUp(sfToken2, 112, Fps::fromPeriodNsecs(30));
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented, 54);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- mFrameTimeline->setSfPresent(116, presentFence2);
- auto displayFrame2 = getDisplayFrame(1);
- auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
- presentFence2->signalForTest(120);
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 60);
- actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.endTime, 50);
- EXPECT_EQ(actuals1.presentTime, 60);
-
- EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
- EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
-
- EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed);
-
- // Fences for the second frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
- auto actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 0);
-
- addEmptyDisplayFrame();
-
- // Fences for the second frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 120);
- actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 120);
-
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::None);
-
- EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(presentedSurfaceFrame2.getJankType(),
- JankType::AppDeadlineMissed | JankType::BufferStuffing);
-}
-
-TEST_F(FrameTimelineTest, jankClassification_appDeadlineAdjustedForBufferStuffing) {
- // Layer specific increment
- EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
- int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({40, 50, 60});
-
- int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
- int64_t sfToken2 = mTokenManager->generateTokenForPredictions({82, 90, 90});
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame1->setAcquireFenceTime(50);
- mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30));
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- mFrameTimeline->setSfPresent(56, presentFence1);
- auto displayFrame1 = getDisplayFrame(0);
- auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0);
- presentFence1->signalForTest(60);
-
- // Fences for the first frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 0);
- auto actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.presentTime, 0);
-
- // Trigger a flush by finalizing the next DisplayFrame
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
- sUidOne, sLayerIdOne, sLayerNameOne,
- sLayerNameOne, /*isBuffer*/ true, sGameMode);
- surfaceFrame2->setAcquireFenceTime(80);
- mFrameTimeline->setSfWakeUp(sfToken2, 82, Fps::fromPeriodNsecs(30));
- // Setting previous latch time to 54, adjusted deadline will be 54 + vsyncTime(30) = 84
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented, 54);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- mFrameTimeline->setSfPresent(86, presentFence2);
- auto displayFrame2 = getDisplayFrame(1);
- auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0);
- presentFence2->signalForTest(90);
-
- // Fences for the first frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame1->getActuals().presentTime, 60);
- actuals1 = presentedSurfaceFrame1.getActuals();
- EXPECT_EQ(actuals1.endTime, 50);
- EXPECT_EQ(actuals1.presentTime, 60);
-
- EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
- EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame1->getJankType(), JankType::None);
-
- EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish);
- EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed);
-
- // Fences for the second frame haven't been flushed yet, so it should be 0
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 0);
- auto actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 0);
-
- addEmptyDisplayFrame();
-
- // Fences for the second frame have flushed, so the present timestamps should be updated
- EXPECT_EQ(displayFrame2->getActuals().presentTime, 90);
- actuals2 = presentedSurfaceFrame2.getActuals();
- EXPECT_EQ(actuals2.presentTime, 90);
-
- EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent);
- EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(displayFrame2->getJankType(), JankType::None);
-
- EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent);
- EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish);
- EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::BufferStuffing);
-}
-
-TEST_F(FrameTimelineTest, computeFps_noLayerIds_returnsZero) {
- EXPECT_EQ(mFrameTimeline->computeFps({}), 0.0f);
-}
-
-TEST_F(FrameTimelineTest, computeFps_singleDisplayFrame_returnsZero) {
- const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
-
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(oneHundredMs);
- mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
-
- EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 0.0f);
-}
-
-TEST_F(FrameTimelineTest, computeFps_twoDisplayFrames_oneLayer) {
- const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
- const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(oneHundredMs);
- mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
-
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- presentFence2->signalForTest(twoHundredMs);
- mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
-
- EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 10.0);
-}
-
-TEST_F(FrameTimelineTest, computeFps_twoDisplayFrames_twoLayers) {
- const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
- const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(oneHundredMs);
- mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
-
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdTwo, sLayerNameTwo, sLayerNameTwo,
- /*isBuffer*/ true, sGameMode);
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- presentFence2->signalForTest(twoHundredMs);
- mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
-
- EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne, sLayerIdTwo}), 10.0f);
-}
-
-TEST_F(FrameTimelineTest, computeFps_filtersOutLayers) {
- const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
- const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(oneHundredMs);
- mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
-
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdTwo, sLayerNameTwo, sLayerNameTwo,
- /*isBuffer*/ true, sGameMode);
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- presentFence2->signalForTest(twoHundredMs);
- mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
-
- EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 0.0f);
-}
-
-TEST_F(FrameTimelineTest, computeFps_averagesOverMultipleFrames) {
- const auto oneHundredMs = std::chrono::nanoseconds(100ms).count();
- const auto twoHundredMs = std::chrono::nanoseconds(200ms).count();
- const auto threeHundredMs = std::chrono::nanoseconds(300ms).count();
- const auto fiveHundredMs = std::chrono::nanoseconds(500ms).count();
- const auto sixHundredMs = std::chrono::nanoseconds(600ms).count();
- auto surfaceFrame1 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame1);
- presentFence1->signalForTest(oneHundredMs);
- mFrameTimeline->setSfPresent(oneHundredMs, presentFence1);
-
- auto surfaceFrame2 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame2);
- presentFence2->signalForTest(twoHundredMs);
- mFrameTimeline->setSfPresent(twoHundredMs, presentFence2);
-
- auto surfaceFrame3 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdTwo, sLayerNameTwo, sLayerNameTwo,
- /*isBuffer*/ true, sGameMode);
- auto presentFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame3->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame3);
- presentFence3->signalForTest(threeHundredMs);
- mFrameTimeline->setSfPresent(threeHundredMs, presentFence3);
-
- auto surfaceFrame4 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- surfaceFrame4->setPresentState(SurfaceFrame::PresentState::Presented);
- mFrameTimeline->addSurfaceFrame(surfaceFrame4);
- presentFence4->signalForTest(fiveHundredMs);
- mFrameTimeline->setSfPresent(fiveHundredMs, presentFence4);
-
- auto surfaceFrame5 =
- mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne,
- sLayerIdOne, sLayerNameOne, sLayerNameOne,
- /*isBuffer*/ true, sGameMode);
- auto presentFence5 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
- // Dropped frames will be excluded from fps computation
- surfaceFrame5->setPresentState(SurfaceFrame::PresentState::Dropped);
- mFrameTimeline->addSurfaceFrame(surfaceFrame5);
- presentFence5->signalForTest(sixHundredMs);
- mFrameTimeline->setSfPresent(sixHundredMs, presentFence5);
-
- EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 5.0f);
-}
-
-} // namespace android::frametimeline