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Diffstat (limited to 'services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp')
-rw-r--r-- | services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp | 2238 |
1 files changed, 0 insertions, 2238 deletions
diff --git a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp b/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp deleted file mode 100644 index 97b60e0d8b..0000000000 --- a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp +++ /dev/null @@ -1,2238 +0,0 @@ -/* - * Copyright 2020 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - -#include "gmock/gmock-spec-builders.h" -#include "mock/MockTimeStats.h" -#undef LOG_TAG -#define LOG_TAG "LibSurfaceFlingerUnittests" - -#include <FrameTimeline/FrameTimeline.h> -#include <gtest/gtest.h> -#include <log/log.h> -#include <perfetto/trace/trace.pb.h> -#include <cinttypes> - -using namespace std::chrono_literals; -using testing::_; -using testing::AtLeast; -using testing::Contains; -using FrameTimelineEvent = perfetto::protos::FrameTimelineEvent; -using ProtoExpectedDisplayFrameStart = - perfetto::protos::FrameTimelineEvent_ExpectedDisplayFrameStart; -using ProtoExpectedSurfaceFrameStart = - perfetto::protos::FrameTimelineEvent_ExpectedSurfaceFrameStart; -using ProtoActualDisplayFrameStart = perfetto::protos::FrameTimelineEvent_ActualDisplayFrameStart; -using ProtoActualSurfaceFrameStart = perfetto::protos::FrameTimelineEvent_ActualSurfaceFrameStart; -using ProtoFrameEnd = perfetto::protos::FrameTimelineEvent_FrameEnd; -using ProtoPresentType = perfetto::protos::FrameTimelineEvent_PresentType; -using ProtoJankType = perfetto::protos::FrameTimelineEvent_JankType; -using ProtoPredictionType = perfetto::protos::FrameTimelineEvent_PredictionType; - -namespace android::frametimeline { - -class FrameTimelineTest : public testing::Test { -public: - FrameTimelineTest() { - const ::testing::TestInfo* const test_info = - ::testing::UnitTest::GetInstance()->current_test_info(); - ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); - } - - ~FrameTimelineTest() { - const ::testing::TestInfo* const test_info = - ::testing::UnitTest::GetInstance()->current_test_info(); - ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); - } - - static void SetUpTestSuite() { - // Need to initialize tracing in process for testing, and only once per test suite. - perfetto::TracingInitArgs args; - args.backends = perfetto::kInProcessBackend; - perfetto::Tracing::Initialize(args); - } - - void SetUp() override { - mTimeStats = std::make_shared<mock::TimeStats>(); - mFrameTimeline = std::make_unique<impl::FrameTimeline>(mTimeStats, kSurfaceFlingerPid, - kTestThresholds); - mFrameTimeline->registerDataSource(); - mTokenManager = &mFrameTimeline->mTokenManager; - mTraceCookieCounter = &mFrameTimeline->mTraceCookieCounter; - maxDisplayFrames = &mFrameTimeline->mMaxDisplayFrames; - maxTokens = mTokenManager->kMaxTokens; - } - - // Each tracing session can be used for a single block of Start -> Stop. - static std::unique_ptr<perfetto::TracingSession> getTracingSessionForTest() { - perfetto::TraceConfig cfg; - cfg.set_duration_ms(500); - cfg.add_buffers()->set_size_kb(1024); - auto* ds_cfg = cfg.add_data_sources()->mutable_config(); - ds_cfg->set_name(impl::FrameTimeline::kFrameTimelineDataSource); - - auto tracingSession = perfetto::Tracing::NewTrace(perfetto::kInProcessBackend); - tracingSession->Setup(cfg); - return tracingSession; - } - - std::vector<perfetto::protos::TracePacket> readFrameTimelinePacketsBlocking( - perfetto::TracingSession* tracingSession) { - std::vector<char> raw_trace = tracingSession->ReadTraceBlocking(); - perfetto::protos::Trace trace; - EXPECT_TRUE(trace.ParseFromArray(raw_trace.data(), int(raw_trace.size()))); - - std::vector<perfetto::protos::TracePacket> packets; - for (const auto& packet : trace.packet()) { - if (!packet.has_frame_timeline_event()) { - continue; - } - packets.emplace_back(packet); - } - return packets; - } - - void addEmptyDisplayFrame() { - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - // Trigger a flushPresentFence by calling setSfPresent for the next frame - mFrameTimeline->setSfPresent(2500, presentFence1); - } - - void flushTokens() { - for (size_t i = 0; i < maxTokens; i++) { - mTokenManager->generateTokenForPredictions({}); - } - EXPECT_EQ(getPredictions().size(), maxTokens); - } - - SurfaceFrame& getSurfaceFrame(size_t displayFrameIdx, size_t surfaceFrameIdx) { - std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex); - return *(mFrameTimeline->mDisplayFrames[displayFrameIdx] - ->getSurfaceFrames()[surfaceFrameIdx]); - } - - std::shared_ptr<impl::FrameTimeline::DisplayFrame> getDisplayFrame(size_t idx) { - std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex); - return mFrameTimeline->mDisplayFrames[idx]; - } - - static bool compareTimelineItems(const TimelineItem& a, const TimelineItem& b) { - return a.startTime == b.startTime && a.endTime == b.endTime && - a.presentTime == b.presentTime; - } - - const std::map<int64_t, TimelineItem>& getPredictions() const { - return mTokenManager->mPredictions; - } - - uint32_t getNumberOfDisplayFrames() const { - std::lock_guard<std::mutex> lock(mFrameTimeline->mMutex); - return static_cast<uint32_t>(mFrameTimeline->mDisplayFrames.size()); - } - - int64_t snoopCurrentTraceCookie() const { return mTraceCookieCounter->mTraceCookie; } - - void flushTrace() { - using FrameTimelineDataSource = impl::FrameTimeline::FrameTimelineDataSource; - FrameTimelineDataSource::Trace( - [&](FrameTimelineDataSource::TraceContext ctx) { ctx.Flush(); }); - } - - std::shared_ptr<mock::TimeStats> mTimeStats; - std::unique_ptr<impl::FrameTimeline> mFrameTimeline; - impl::TokenManager* mTokenManager; - TraceCookieCounter* mTraceCookieCounter; - FenceToFenceTimeMap fenceFactory; - uint32_t* maxDisplayFrames; - size_t maxTokens; - static constexpr pid_t kSurfaceFlingerPid = 666; - static constexpr nsecs_t kPresentThreshold = std::chrono::nanoseconds(2ns).count(); - static constexpr nsecs_t kDeadlineThreshold = std::chrono::nanoseconds(0ns).count(); - static constexpr nsecs_t kStartThreshold = std::chrono::nanoseconds(2ns).count(); - static constexpr JankClassificationThresholds kTestThresholds{kPresentThreshold, - kDeadlineThreshold, - kStartThreshold}; -}; - -static const std::string sLayerNameOne = "layer1"; -static const std::string sLayerNameTwo = "layer2"; -static constexpr const uid_t sUidOne = 0; -static constexpr pid_t sPidOne = 10; -static constexpr pid_t sPidTwo = 20; -static constexpr int32_t sInputEventId = 5; -static constexpr int32_t sLayerIdOne = 1; -static constexpr int32_t sLayerIdTwo = 2; -static constexpr int32_t sGameMode = 0; - -TEST_F(FrameTimelineTest, tokenManagerRemovesStalePredictions) { - int64_t token1 = mTokenManager->generateTokenForPredictions({0, 0, 0}); - EXPECT_EQ(getPredictions().size(), 1u); - flushTokens(); - int64_t token2 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - std::optional<TimelineItem> predictions = mTokenManager->getPredictionsForToken(token1); - - // token1 should have expired - EXPECT_EQ(predictions.has_value(), false); - - predictions = mTokenManager->getPredictionsForToken(token2); - EXPECT_EQ(compareTimelineItems(*predictions, TimelineItem(10, 20, 30)), true); -} - -TEST_F(FrameTimelineTest, createSurfaceFrameForToken_getOwnerPidReturnsCorrectPid) { - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({}, sPidTwo, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - EXPECT_EQ(surfaceFrame1->getOwnerPid(), sPidOne); - EXPECT_EQ(surfaceFrame2->getOwnerPid(), sPidTwo); -} - -TEST_F(FrameTimelineTest, createSurfaceFrameForToken_noToken) { - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::None); -} - -TEST_F(FrameTimelineTest, createSurfaceFrameForToken_expiredToken) { - int64_t token1 = mTokenManager->generateTokenForPredictions({0, 0, 0}); - flushTokens(); - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - - EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Expired); -} - -TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validToken) { - int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - - EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Valid); - EXPECT_EQ(compareTimelineItems(surfaceFrame->getPredictions(), TimelineItem(10, 20, 30)), true); -} - -TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validInputEventId) { - int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - constexpr int32_t inputEventId = 1; - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({token1, inputEventId}, sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - - EXPECT_EQ(inputEventId, surfaceFrame->getInputEventId()); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_droppedFramesNotUpdated) { - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setDropTime(12); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(25, presentFence1); - presentFence1->signalForTest(30); - - addEmptyDisplayFrame(); - - auto& droppedSurfaceFrame = getSurfaceFrame(0, 0); - EXPECT_EQ(droppedSurfaceFrame.getPresentState(), SurfaceFrame::PresentState::Dropped); - EXPECT_EQ(0u, droppedSurfaceFrame.getActuals().endTime); - EXPECT_EQ(12u, droppedSurfaceFrame.getDropTime()); - EXPECT_EQ(droppedSurfaceFrame.getActuals().presentTime, 0); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_presentedFramesUpdated) { - // Layer specific increment - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 26, 30}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdTwo, sLayerNameTwo, - sLayerNameTwo, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - mFrameTimeline->setSfPresent(26, presentFence1); - auto displayFrame = getDisplayFrame(0); - auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0); - auto& presentedSurfaceFrame2 = getSurfaceFrame(0, 1); - presentFence1->signalForTest(42); - - // Fences haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame->getActuals().presentTime, 0); - EXPECT_EQ(presentedSurfaceFrame1.getActuals().presentTime, 0); - EXPECT_EQ(presentedSurfaceFrame2.getActuals().presentTime, 0); - - addEmptyDisplayFrame(); - - // Fences have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame->getActuals().presentTime, 42); - EXPECT_EQ(presentedSurfaceFrame1.getActuals().presentTime, 42); - EXPECT_EQ(presentedSurfaceFrame2.getActuals().presentTime, 42); - EXPECT_NE(surfaceFrame1->getJankType(), std::nullopt); - EXPECT_NE(surfaceFrame2->getJankType(), std::nullopt); -} - -TEST_F(FrameTimelineTest, displayFramesSlidingWindowMovesAfterLimit) { - // Insert kMaxDisplayFrames' count of DisplayFrames to fill the deque - int frameTimeFactor = 0; - // Layer specific increment - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)) - .Times(static_cast<int32_t>(*maxDisplayFrames)); - for (size_t i = 0; i < *maxDisplayFrames; i++) { - auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions( - {10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor}); - int64_t sfToken = mTokenManager->generateTokenForPredictions( - {22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor}); - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, - sPidOne, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11)); - surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame); - mFrameTimeline->setSfPresent(27 + frameTimeFactor, presentFence); - presentFence->signalForTest(32 + frameTimeFactor); - frameTimeFactor += 30; - } - auto displayFrame0 = getDisplayFrame(0); - - // The 0th Display Frame should have actuals 22, 27, 32 - EXPECT_EQ(compareTimelineItems(displayFrame0->getActuals(), TimelineItem(22, 27, 32)), true); - - // Add one more display frame - auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions( - {10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor}); - int64_t sfToken = mTokenManager->generateTokenForPredictions( - {22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor}); - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11)); - surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame); - mFrameTimeline->setSfPresent(27 + frameTimeFactor, presentFence); - presentFence->signalForTest(32 + frameTimeFactor); - displayFrame0 = getDisplayFrame(0); - - // The window should have slided by 1 now and the previous 0th display frame - // should have been removed from the deque - EXPECT_EQ(compareTimelineItems(displayFrame0->getActuals(), TimelineItem(52, 57, 62)), true); -} - -TEST_F(FrameTimelineTest, surfaceFrameEndTimeAcquireFenceAfterQueue) { - auto surfaceFrame = mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, 0, sLayerIdOne, - "acquireFenceAfterQueue", - "acquireFenceAfterQueue", - /*isBuffer*/ true, sGameMode); - surfaceFrame->setActualQueueTime(123); - surfaceFrame->setAcquireFenceTime(456); - EXPECT_EQ(surfaceFrame->getActuals().endTime, 456); -} - -TEST_F(FrameTimelineTest, surfaceFrameEndTimeAcquireFenceBeforeQueue) { - auto surfaceFrame = mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, 0, sLayerIdOne, - "acquireFenceAfterQueue", - "acquireFenceAfterQueue", - /*isBuffer*/ true, sGameMode); - surfaceFrame->setActualQueueTime(456); - surfaceFrame->setAcquireFenceTime(123); - EXPECT_EQ(surfaceFrame->getActuals().endTime, 456); -} - -TEST_F(FrameTimelineTest, setMaxDisplayFramesSetsSizeProperly) { - auto presentFence = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - presentFence->signalForTest(2); - - // Size shouldn't exceed maxDisplayFrames - 64 - for (size_t i = 0; i < *maxDisplayFrames + 10; i++) { - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30}); - mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11)); - surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame); - mFrameTimeline->setSfPresent(27, presentFence); - } - EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames); - - // Increase the size to 256 - mFrameTimeline->setMaxDisplayFrames(256); - EXPECT_EQ(*maxDisplayFrames, 256u); - - for (size_t i = 0; i < *maxDisplayFrames + 10; i++) { - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30}); - mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11)); - surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame); - mFrameTimeline->setSfPresent(27, presentFence); - } - EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames); - - // Shrink the size to 128 - mFrameTimeline->setMaxDisplayFrames(128); - EXPECT_EQ(*maxDisplayFrames, 128u); - - for (size_t i = 0; i < *maxDisplayFrames + 10; i++) { - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - int64_t sfToken = mTokenManager->generateTokenForPredictions({22, 26, 30}); - mFrameTimeline->setSfWakeUp(sfToken, 22, Fps::fromPeriodNsecs(11)); - surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame); - mFrameTimeline->setSfPresent(27, presentFence); - } - EXPECT_EQ(getNumberOfDisplayFrames(), *maxDisplayFrames); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_invalidSignalTime) { - Fps refreshRate = Fps::fromPeriodNsecs(11); - - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - surfaceFrame1->setAcquireFenceTime(20); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - - mFrameTimeline->setSfPresent(59, presentFence1); - presentFence1->signalForTest(-1); - addEmptyDisplayFrame(); - - auto displayFrame0 = getDisplayFrame(0); - EXPECT_EQ(displayFrame0->getActuals().presentTime, -1); - EXPECT_EQ(displayFrame0->getJankType(), JankType::Unknown); - EXPECT_EQ(surfaceFrame1->getActuals().presentTime, -1); - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::Unknown); -} - -// Tests related to TimeStats -TEST_F(FrameTimelineTest, presentFenceSignaled_doesNotReportForInvalidTokens) { - Fps refreshRate = Fps::fromPeriodNsecs(11); - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(0); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = -1; - int64_t sfToken1 = -1; - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - surfaceFrame1->setAcquireFenceTime(20); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(70); - - mFrameTimeline->setSfPresent(59, presentFence1); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsLongSfCpu) { - Fps refreshRate = Fps::fromPeriodNsecs(11); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames( - TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::SurfaceFlingerCpuDeadlineMissed, 2, 10, - 0})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - surfaceFrame1->setAcquireFenceTime(20); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(70); - - mFrameTimeline->setSfPresent(62, presentFence1); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsLongSfGpu) { - Fps refreshRate = Fps::fromPeriodNsecs(11); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames( - TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::SurfaceFlingerGpuDeadlineMissed, 4, 10, - 0})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto gpuFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - surfaceFrame1->setAcquireFenceTime(20); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - gpuFence1->signalForTest(64); - presentFence1->signalForTest(70); - - mFrameTimeline->setSfPresent(59, presentFence1, gpuFence1); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsDisplayMiss) { - Fps refreshRate = Fps::fromPeriodNsecs(30); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::DisplayHAL, -4, 0, 0})); - - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - surfaceFrame1->setAcquireFenceTime(20); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(90); - mFrameTimeline->setSfPresent(56, presentFence1); - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::DisplayHAL); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppMiss) { - Fps refreshRate = Fps(11.0); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::AppDeadlineMissed, -4, 0, - 25})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(45); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(90); - mFrameTimeline->setSfPresent(86, presentFence1); - - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::AppDeadlineMissed); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsSfScheduling) { - Fps refreshRate = Fps::fromPeriodNsecs(32); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::SurfaceFlingerScheduling, - -4, 0, -10})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({40, 60, 92}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(50); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(60); - mFrameTimeline->setSfPresent(56, presentFence1); - - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::SurfaceFlingerScheduling); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsSfPredictionError) { - Fps refreshRate = Fps::fromPeriodNsecs(16); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::PredictionError, -4, 5, - 0})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(40); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(65); - mFrameTimeline->setSfPresent(56, presentFence1); - - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::PredictionError); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppBufferStuffing) { - Fps refreshRate = Fps::fromPeriodNsecs(32); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::BufferStuffing, -4, 0, - 0})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 58}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(40); - mFrameTimeline->setSfWakeUp(sfToken1, 82, refreshRate); - - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented, - /*previousLatchTime*/ 56); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(90); - mFrameTimeline->setSfPresent(86, presentFence1); - - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::BufferStuffing); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_reportsAppMissWithRenderRate) { - Fps refreshRate = Fps::fromPeriodNsecs(11); - Fps renderRate = Fps::fromPeriodNsecs(30); - EXPECT_CALL(*mTimeStats, - incrementJankyFrames(TimeStats::JankyFramesInfo{refreshRate, renderRate, sUidOne, - sLayerNameOne, sGameMode, - JankType::AppDeadlineMissed, -4, 0, - 25})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(45); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - surfaceFrame1->setRenderRate(renderRate); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(90); - mFrameTimeline->setSfPresent(86, presentFence1); - - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::AppDeadlineMissed); -} - -TEST_F(FrameTimelineTest, presentFenceSignaled_displayFramePredictionExpiredPresentsSurfaceFrame) { - Fps refreshRate = Fps::fromPeriodNsecs(11); - Fps renderRate = Fps::fromPeriodNsecs(30); - - EXPECT_CALL(*mTimeStats, - incrementJankyFrames( - TimeStats::JankyFramesInfo{refreshRate, renderRate, sUidOne, sLayerNameOne, - sGameMode, - JankType::Unknown | JankType::AppDeadlineMissed, - 0, 0, 25})); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(45); - // Trigger a prediction expiry - flushTokens(); - mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate); - - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - surfaceFrame1->setRenderRate(renderRate); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(90); - mFrameTimeline->setSfPresent(86, presentFence1); - - auto displayFrame = getDisplayFrame(0); - EXPECT_EQ(displayFrame->getJankType(), JankType::Unknown); - EXPECT_EQ(displayFrame->getFrameStartMetadata(), FrameStartMetadata::UnknownStart); - EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::UnknownFinish); - EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::UnknownPresent); - - EXPECT_EQ(surfaceFrame1->getActuals().presentTime, 90); - EXPECT_EQ(surfaceFrame1->getJankType(), JankType::Unknown | JankType::AppDeadlineMissed); -} - -/* - * Tracing Tests - * - * Trace packets are flushed all the way only when the next packet is traced. - * For example: trace<Display/Surface>Frame() will create a TracePacket but not flush it. Only when - * another TracePacket is created, the previous one is guaranteed to be flushed. The following tests - * will have additional empty frames created for this reason. - */ -TEST_F(FrameTimelineTest, tracing_noPacketsSentWithoutTraceStart) { - auto tracingSession = getTracingSessionForTest(); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(25, presentFence1); - presentFence1->signalForTest(30); - - addEmptyDisplayFrame(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - EXPECT_EQ(packets.size(), 0u); -} - -TEST_F(FrameTimelineTest, tracing_sanityTest) { - auto tracingSession = getTracingSessionForTest(); - // Layer specific increment - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - int64_t token2 = mTokenManager->generateTokenForPredictions({40, 50, 60}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(token2, 20, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(25, presentFence1); - presentFence1->signalForTest(30); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - // Display Frame 1 has 8 packets - 4 from DisplayFrame and 4 from SurfaceFrame. - EXPECT_EQ(packets.size(), 8u); -} - -TEST_F(FrameTimelineTest, traceDisplayFrame_invalidTokenDoesNotEmitTracePacket) { - auto tracingSession = getTracingSessionForTest(); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(-1, 20, Fps::fromPeriodNsecs(11)); - mFrameTimeline->setSfPresent(25, presentFence1); - presentFence1->signalForTest(30); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - EXPECT_EQ(packets.size(), 0u); -} - -TEST_F(FrameTimelineTest, traceSurfaceFrame_invalidTokenDoesNotEmitTracePacket) { - auto tracingSession = getTracingSessionForTest(); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({}, sPidOne, sUidOne, sLayerIdOne, - sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(token1, 20, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(25, presentFence1); - presentFence1->signalForTest(30); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - // Display Frame 1 has 4 packets (SurfaceFrame shouldn't be traced since it has an invalid - // token). - EXPECT_EQ(packets.size(), 4u); -} - -ProtoExpectedDisplayFrameStart createProtoExpectedDisplayFrameStart(int64_t cookie, int64_t token, - pid_t pid) { - ProtoExpectedDisplayFrameStart proto; - proto.set_cookie(cookie); - proto.set_token(token); - proto.set_pid(pid); - return proto; -} - -ProtoActualDisplayFrameStart createProtoActualDisplayFrameStart( - int64_t cookie, int64_t token, pid_t pid, ProtoPresentType presentType, bool onTimeFinish, - bool gpuComposition, ProtoJankType jankType, ProtoPredictionType predictionType) { - ProtoActualDisplayFrameStart proto; - proto.set_cookie(cookie); - proto.set_token(token); - proto.set_pid(pid); - proto.set_present_type(presentType); - proto.set_on_time_finish(onTimeFinish); - proto.set_gpu_composition(gpuComposition); - proto.set_jank_type(jankType); - proto.set_prediction_type(predictionType); - return proto; -} - -ProtoExpectedSurfaceFrameStart createProtoExpectedSurfaceFrameStart(int64_t cookie, int64_t token, - int64_t displayFrameToken, - pid_t pid, - std::string layerName) { - ProtoExpectedSurfaceFrameStart proto; - proto.set_cookie(cookie); - proto.set_token(token); - proto.set_display_frame_token(displayFrameToken); - proto.set_pid(pid); - proto.set_layer_name(layerName); - return proto; -} - -ProtoActualSurfaceFrameStart createProtoActualSurfaceFrameStart( - int64_t cookie, int64_t token, int64_t displayFrameToken, pid_t pid, std::string layerName, - ProtoPresentType presentType, bool onTimeFinish, bool gpuComposition, - ProtoJankType jankType, ProtoPredictionType predictionType, bool isBuffer) { - ProtoActualSurfaceFrameStart proto; - proto.set_cookie(cookie); - proto.set_token(token); - proto.set_display_frame_token(displayFrameToken); - proto.set_pid(pid); - proto.set_layer_name(layerName); - proto.set_present_type(presentType); - proto.set_on_time_finish(onTimeFinish); - proto.set_gpu_composition(gpuComposition); - proto.set_jank_type(jankType); - proto.set_prediction_type(predictionType); - proto.set_is_buffer(isBuffer); - return proto; -} - -ProtoFrameEnd createProtoFrameEnd(int64_t cookie) { - ProtoFrameEnd proto; - proto.set_cookie(cookie); - return proto; -} - -void validateTraceEvent(const ProtoExpectedDisplayFrameStart& received, - const ProtoExpectedDisplayFrameStart& source) { - ASSERT_TRUE(received.has_cookie()); - EXPECT_EQ(received.cookie(), source.cookie()); - - ASSERT_TRUE(received.has_token()); - EXPECT_EQ(received.token(), source.token()); - - ASSERT_TRUE(received.has_pid()); - EXPECT_EQ(received.pid(), source.pid()); -} - -void validateTraceEvent(const ProtoActualDisplayFrameStart& received, - const ProtoActualDisplayFrameStart& source) { - ASSERT_TRUE(received.has_cookie()); - EXPECT_EQ(received.cookie(), source.cookie()); - - ASSERT_TRUE(received.has_token()); - EXPECT_EQ(received.token(), source.token()); - - ASSERT_TRUE(received.has_pid()); - EXPECT_EQ(received.pid(), source.pid()); - - ASSERT_TRUE(received.has_present_type()); - EXPECT_EQ(received.present_type(), source.present_type()); - ASSERT_TRUE(received.has_on_time_finish()); - EXPECT_EQ(received.on_time_finish(), source.on_time_finish()); - ASSERT_TRUE(received.has_gpu_composition()); - EXPECT_EQ(received.gpu_composition(), source.gpu_composition()); - ASSERT_TRUE(received.has_jank_type()); - EXPECT_EQ(received.jank_type(), source.jank_type()); - ASSERT_TRUE(received.has_prediction_type()); - EXPECT_EQ(received.prediction_type(), source.prediction_type()); -} - -void validateTraceEvent(const ProtoExpectedSurfaceFrameStart& received, - const ProtoExpectedSurfaceFrameStart& source) { - ASSERT_TRUE(received.has_cookie()); - EXPECT_EQ(received.cookie(), source.cookie()); - - ASSERT_TRUE(received.has_token()); - EXPECT_EQ(received.token(), source.token()); - - ASSERT_TRUE(received.has_display_frame_token()); - EXPECT_EQ(received.display_frame_token(), source.display_frame_token()); - - ASSERT_TRUE(received.has_pid()); - EXPECT_EQ(received.pid(), source.pid()); - - ASSERT_TRUE(received.has_layer_name()); - EXPECT_EQ(received.layer_name(), source.layer_name()); -} - -void validateTraceEvent(const ProtoActualSurfaceFrameStart& received, - const ProtoActualSurfaceFrameStart& source) { - ASSERT_TRUE(received.has_cookie()); - EXPECT_EQ(received.cookie(), source.cookie()); - - ASSERT_TRUE(received.has_token()); - EXPECT_EQ(received.token(), source.token()); - - ASSERT_TRUE(received.has_display_frame_token()); - EXPECT_EQ(received.display_frame_token(), source.display_frame_token()); - - ASSERT_TRUE(received.has_pid()); - EXPECT_EQ(received.pid(), source.pid()); - - ASSERT_TRUE(received.has_layer_name()); - EXPECT_EQ(received.layer_name(), source.layer_name()); - - ASSERT_TRUE(received.has_present_type()); - EXPECT_EQ(received.present_type(), source.present_type()); - ASSERT_TRUE(received.has_on_time_finish()); - EXPECT_EQ(received.on_time_finish(), source.on_time_finish()); - ASSERT_TRUE(received.has_gpu_composition()); - EXPECT_EQ(received.gpu_composition(), source.gpu_composition()); - ASSERT_TRUE(received.has_jank_type()); - EXPECT_EQ(received.jank_type(), source.jank_type()); - ASSERT_TRUE(received.has_prediction_type()); - EXPECT_EQ(received.prediction_type(), source.prediction_type()); - ASSERT_TRUE(received.has_is_buffer()); - EXPECT_EQ(received.is_buffer(), source.is_buffer()); -} - -void validateTraceEvent(const ProtoFrameEnd& received, const ProtoFrameEnd& source) { - ASSERT_TRUE(received.has_cookie()); - EXPECT_EQ(received.cookie(), source.cookie()); -} - -TEST_F(FrameTimelineTest, traceDisplayFrame_emitsValidTracePacket) { - auto tracingSession = getTracingSessionForTest(); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({10, 30, 30}); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11)); - mFrameTimeline->setSfPresent(26, presentFence1); - presentFence1->signalForTest(31); - - int64_t traceCookie = snoopCurrentTraceCookie(); - auto protoExpectedDisplayFrameStart = - createProtoExpectedDisplayFrameStart(traceCookie + 1, displayFrameToken1, - kSurfaceFlingerPid); - auto protoExpectedDisplayFrameEnd = createProtoFrameEnd(traceCookie + 1); - auto protoActualDisplayFrameStart = - createProtoActualDisplayFrameStart(traceCookie + 2, displayFrameToken1, - kSurfaceFlingerPid, - FrameTimelineEvent::PRESENT_ON_TIME, true, false, - FrameTimelineEvent::JANK_NONE, - FrameTimelineEvent::PREDICTION_VALID); - auto protoActualDisplayFrameEnd = createProtoFrameEnd(traceCookie + 2); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - EXPECT_EQ(packets.size(), 4u); - - // Packet - 0 : ExpectedDisplayFrameStart - const auto& packet0 = packets[0]; - ASSERT_TRUE(packet0.has_timestamp()); - EXPECT_EQ(packet0.timestamp(), 10u); - ASSERT_TRUE(packet0.has_frame_timeline_event()); - - const auto& event0 = packet0.frame_timeline_event(); - ASSERT_TRUE(event0.has_expected_display_frame_start()); - const auto& expectedDisplayFrameStart = event0.expected_display_frame_start(); - validateTraceEvent(expectedDisplayFrameStart, protoExpectedDisplayFrameStart); - - // Packet - 1 : FrameEnd (ExpectedDisplayFrame) - const auto& packet1 = packets[1]; - ASSERT_TRUE(packet1.has_timestamp()); - EXPECT_EQ(packet1.timestamp(), 30u); - ASSERT_TRUE(packet1.has_frame_timeline_event()); - - const auto& event1 = packet1.frame_timeline_event(); - ASSERT_TRUE(event1.has_frame_end()); - const auto& expectedDisplayFrameEnd = event1.frame_end(); - validateTraceEvent(expectedDisplayFrameEnd, protoExpectedDisplayFrameEnd); - - // Packet - 2 : ActualDisplayFrameStart - const auto& packet2 = packets[2]; - ASSERT_TRUE(packet2.has_timestamp()); - EXPECT_EQ(packet2.timestamp(), 20u); - ASSERT_TRUE(packet2.has_frame_timeline_event()); - - const auto& event2 = packet2.frame_timeline_event(); - ASSERT_TRUE(event2.has_actual_display_frame_start()); - const auto& actualDisplayFrameStart = event2.actual_display_frame_start(); - validateTraceEvent(actualDisplayFrameStart, protoActualDisplayFrameStart); - - // Packet - 3 : FrameEnd (ActualDisplayFrame) - const auto& packet3 = packets[3]; - ASSERT_TRUE(packet3.has_timestamp()); - EXPECT_EQ(packet3.timestamp(), 31u); - ASSERT_TRUE(packet3.has_frame_timeline_event()); - - const auto& event3 = packet3.frame_timeline_event(); - ASSERT_TRUE(event3.has_frame_end()); - const auto& actualDisplayFrameEnd = event3.frame_end(); - validateTraceEvent(actualDisplayFrameEnd, protoActualDisplayFrameEnd); -} - -TEST_F(FrameTimelineTest, traceDisplayFrame_predictionExpiredDoesNotTraceExpectedTimeline) { - auto tracingSession = getTracingSessionForTest(); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({10, 25, 30}); - // Flush the token so that it would expire - flushTokens(); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11)); - mFrameTimeline->setSfPresent(26, presentFence1); - presentFence1->signalForTest(31); - - int64_t traceCookie = snoopCurrentTraceCookie(); - - auto protoActualDisplayFrameStart = - createProtoActualDisplayFrameStart(traceCookie + 1, displayFrameToken1, - kSurfaceFlingerPid, - FrameTimelineEvent::PRESENT_UNSPECIFIED, false, - false, FrameTimelineEvent::JANK_UNKNOWN, - FrameTimelineEvent::PREDICTION_EXPIRED); - auto protoActualDisplayFrameEnd = createProtoFrameEnd(traceCookie + 1); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - // Only actual timeline packets should be in the trace - EXPECT_EQ(packets.size(), 2u); - - // Packet - 0 : ActualDisplayFrameStart - const auto& packet0 = packets[0]; - ASSERT_TRUE(packet0.has_timestamp()); - EXPECT_EQ(packet0.timestamp(), 20u); - ASSERT_TRUE(packet0.has_frame_timeline_event()); - - const auto& event0 = packet0.frame_timeline_event(); - ASSERT_TRUE(event0.has_actual_display_frame_start()); - const auto& actualDisplayFrameStart = event0.actual_display_frame_start(); - validateTraceEvent(actualDisplayFrameStart, protoActualDisplayFrameStart); - - // Packet - 1 : FrameEnd (ActualDisplayFrame) - const auto& packet1 = packets[1]; - ASSERT_TRUE(packet1.has_timestamp()); - EXPECT_EQ(packet1.timestamp(), 31u); - ASSERT_TRUE(packet1.has_frame_timeline_event()); - - const auto& event1 = packet1.frame_timeline_event(); - ASSERT_TRUE(event1.has_frame_end()); - const auto& actualDisplayFrameEnd = event1.frame_end(); - validateTraceEvent(actualDisplayFrameEnd, protoActualDisplayFrameEnd); -} - -TEST_F(FrameTimelineTest, traceSurfaceFrame_emitsValidTracePacket) { - auto tracingSession = getTracingSessionForTest(); - // Layer specific increment - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 25, 40}); - int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({30, 35, 40}); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setActualQueueTime(10); - surfaceFrame1->setDropTime(15); - - surfaceFrame2->setActualQueueTime(15); - surfaceFrame2->setAcquireFenceTime(20); - - // First 2 cookies will be used by the DisplayFrame - int64_t traceCookie = snoopCurrentTraceCookie() + 2; - - auto protoDroppedSurfaceFrameExpectedStart = - createProtoExpectedSurfaceFrameStart(traceCookie + 1, surfaceFrameToken, - displayFrameToken1, sPidOne, sLayerNameOne); - auto protoDroppedSurfaceFrameExpectedEnd = createProtoFrameEnd(traceCookie + 1); - auto protoDroppedSurfaceFrameActualStart = - createProtoActualSurfaceFrameStart(traceCookie + 2, surfaceFrameToken, - displayFrameToken1, sPidOne, sLayerNameOne, - FrameTimelineEvent::PRESENT_DROPPED, false, false, - FrameTimelineEvent::JANK_NONE, - FrameTimelineEvent::PREDICTION_VALID, true); - auto protoDroppedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 2); - - auto protoPresentedSurfaceFrameExpectedStart = - createProtoExpectedSurfaceFrameStart(traceCookie + 3, surfaceFrameToken, - displayFrameToken1, sPidOne, sLayerNameOne); - auto protoPresentedSurfaceFrameExpectedEnd = createProtoFrameEnd(traceCookie + 3); - auto protoPresentedSurfaceFrameActualStart = - createProtoActualSurfaceFrameStart(traceCookie + 4, surfaceFrameToken, - displayFrameToken1, sPidOne, sLayerNameOne, - FrameTimelineEvent::PRESENT_ON_TIME, true, false, - FrameTimelineEvent::JANK_NONE, - FrameTimelineEvent::PREDICTION_VALID, true); - auto protoPresentedSurfaceFrameActualEnd = createProtoFrameEnd(traceCookie + 4); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(displayFrameToken1, 20, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - mFrameTimeline->setSfPresent(26, presentFence1); - presentFence1->signalForTest(40); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - // 4 DisplayFrame + 4 DroppedSurfaceFrame + 4 PresentedSurfaceFrame - EXPECT_EQ(packets.size(), 12u); - - // Packet - 4 : ExpectedSurfaceFrameStart1 - const auto& packet4 = packets[4]; - ASSERT_TRUE(packet4.has_timestamp()); - EXPECT_EQ(packet4.timestamp(), 10u); - ASSERT_TRUE(packet4.has_frame_timeline_event()); - - const auto& event4 = packet4.frame_timeline_event(); - ASSERT_TRUE(event4.has_expected_surface_frame_start()); - const auto& expectedSurfaceFrameStart1 = event4.expected_surface_frame_start(); - validateTraceEvent(expectedSurfaceFrameStart1, protoDroppedSurfaceFrameExpectedStart); - - // Packet - 5 : FrameEnd (ExpectedSurfaceFrame1) - const auto& packet5 = packets[5]; - ASSERT_TRUE(packet5.has_timestamp()); - EXPECT_EQ(packet5.timestamp(), 25u); - ASSERT_TRUE(packet5.has_frame_timeline_event()); - - const auto& event5 = packet5.frame_timeline_event(); - ASSERT_TRUE(event5.has_frame_end()); - const auto& expectedSurfaceFrameEnd1 = event5.frame_end(); - validateTraceEvent(expectedSurfaceFrameEnd1, protoDroppedSurfaceFrameExpectedEnd); - - // Packet - 6 : ActualSurfaceFrameStart1 - const auto& packet6 = packets[6]; - ASSERT_TRUE(packet6.has_timestamp()); - EXPECT_EQ(packet6.timestamp(), 10u); - ASSERT_TRUE(packet6.has_frame_timeline_event()); - - const auto& event6 = packet6.frame_timeline_event(); - ASSERT_TRUE(event6.has_actual_surface_frame_start()); - const auto& actualSurfaceFrameStart1 = event6.actual_surface_frame_start(); - validateTraceEvent(actualSurfaceFrameStart1, protoDroppedSurfaceFrameActualStart); - - // Packet - 7 : FrameEnd (ActualSurfaceFrame1) - const auto& packet7 = packets[7]; - ASSERT_TRUE(packet7.has_timestamp()); - EXPECT_EQ(packet7.timestamp(), 15u); - ASSERT_TRUE(packet7.has_frame_timeline_event()); - - const auto& event7 = packet7.frame_timeline_event(); - ASSERT_TRUE(event7.has_frame_end()); - const auto& actualSurfaceFrameEnd1 = event7.frame_end(); - validateTraceEvent(actualSurfaceFrameEnd1, protoDroppedSurfaceFrameActualEnd); - - // Packet - 8 : ExpectedSurfaceFrameStart2 - const auto& packet8 = packets[8]; - ASSERT_TRUE(packet8.has_timestamp()); - EXPECT_EQ(packet8.timestamp(), 10u); - ASSERT_TRUE(packet8.has_frame_timeline_event()); - - const auto& event8 = packet8.frame_timeline_event(); - ASSERT_TRUE(event8.has_expected_surface_frame_start()); - const auto& expectedSurfaceFrameStart2 = event8.expected_surface_frame_start(); - validateTraceEvent(expectedSurfaceFrameStart2, protoPresentedSurfaceFrameExpectedStart); - - // Packet - 9 : FrameEnd (ExpectedSurfaceFrame2) - const auto& packet9 = packets[9]; - ASSERT_TRUE(packet9.has_timestamp()); - EXPECT_EQ(packet9.timestamp(), 25u); - ASSERT_TRUE(packet9.has_frame_timeline_event()); - - const auto& event9 = packet9.frame_timeline_event(); - ASSERT_TRUE(event9.has_frame_end()); - const auto& expectedSurfaceFrameEnd2 = event9.frame_end(); - validateTraceEvent(expectedSurfaceFrameEnd2, protoPresentedSurfaceFrameExpectedEnd); - - // Packet - 10 : ActualSurfaceFrameStart2 - const auto& packet10 = packets[10]; - ASSERT_TRUE(packet10.has_timestamp()); - EXPECT_EQ(packet10.timestamp(), 10u); - ASSERT_TRUE(packet10.has_frame_timeline_event()); - - const auto& event10 = packet10.frame_timeline_event(); - ASSERT_TRUE(event10.has_actual_surface_frame_start()); - const auto& actualSurfaceFrameStart2 = event10.actual_surface_frame_start(); - validateTraceEvent(actualSurfaceFrameStart2, protoPresentedSurfaceFrameActualStart); - - // Packet - 11 : FrameEnd (ActualSurfaceFrame2) - const auto& packet11 = packets[11]; - ASSERT_TRUE(packet11.has_timestamp()); - EXPECT_EQ(packet11.timestamp(), 20u); - ASSERT_TRUE(packet11.has_frame_timeline_event()); - - const auto& event11 = packet11.frame_timeline_event(); - ASSERT_TRUE(event11.has_frame_end()); - const auto& actualSurfaceFrameEnd2 = event11.frame_end(); - validateTraceEvent(actualSurfaceFrameEnd2, protoPresentedSurfaceFrameActualEnd); -} - -TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDoesNotTraceExpectedTimeline) { - auto tracingSession = getTracingSessionForTest(); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - constexpr nsecs_t appStartTime = std::chrono::nanoseconds(10ms).count(); - constexpr nsecs_t appEndTime = std::chrono::nanoseconds(20ms).count(); - constexpr nsecs_t appPresentTime = std::chrono::nanoseconds(30ms).count(); - int64_t surfaceFrameToken = - mTokenManager->generateTokenForPredictions({appStartTime, appEndTime, appPresentTime}); - - // Flush the token so that it would expire - flushTokens(); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0}, - sPidOne, sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setActualQueueTime(appEndTime); - surfaceFrame1->setAcquireFenceTime(appEndTime); - - constexpr nsecs_t sfStartTime = std::chrono::nanoseconds(20ms).count(); - constexpr nsecs_t sfEndTime = std::chrono::nanoseconds(30ms).count(); - constexpr nsecs_t sfPresentTime = std::chrono::nanoseconds(30ms).count(); - int64_t displayFrameToken = - mTokenManager->generateTokenForPredictions({sfStartTime, sfEndTime, sfPresentTime}); - - // First 2 cookies will be used by the DisplayFrame - int64_t traceCookie = snoopCurrentTraceCookie() + 2; - - auto protoActualSurfaceFrameStart = - createProtoActualSurfaceFrameStart(traceCookie + 1, surfaceFrameToken, - displayFrameToken, sPidOne, sLayerNameOne, - FrameTimelineEvent::PRESENT_UNSPECIFIED, false, - false, FrameTimelineEvent::JANK_UNKNOWN, - FrameTimelineEvent::PREDICTION_EXPIRED, true); - auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(displayFrameToken, sfStartTime, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(sfEndTime, presentFence1); - presentFence1->signalForTest(sfPresentTime); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - // Display Frame 4 packets + SurfaceFrame 2 packets - ASSERT_EQ(packets.size(), 6u); - - // Packet - 4 : ActualSurfaceFrameStart - const auto& packet4 = packets[4]; - ASSERT_TRUE(packet4.has_timestamp()); - EXPECT_EQ(packet4.timestamp(), - static_cast<uint64_t>(appEndTime - SurfaceFrame::kPredictionExpiredStartTimeDelta)); - ASSERT_TRUE(packet4.has_frame_timeline_event()); - - const auto& event4 = packet4.frame_timeline_event(); - ASSERT_TRUE(event4.has_actual_surface_frame_start()); - const auto& actualSurfaceFrameStart = event4.actual_surface_frame_start(); - validateTraceEvent(actualSurfaceFrameStart, protoActualSurfaceFrameStart); - - // Packet - 5 : FrameEnd (ActualSurfaceFrame) - const auto& packet5 = packets[5]; - ASSERT_TRUE(packet5.has_timestamp()); - EXPECT_EQ(packet5.timestamp(), static_cast<uint64_t>(appEndTime)); - ASSERT_TRUE(packet5.has_frame_timeline_event()); - - const auto& event5 = packet5.frame_timeline_event(); - ASSERT_TRUE(event5.has_frame_end()); - const auto& actualSurfaceFrameEnd = event5.frame_end(); - validateTraceEvent(actualSurfaceFrameEnd, protoActualSurfaceFrameEnd); -} - -TEST_F(FrameTimelineTest, traceSurfaceFrame_predictionExpiredDroppedFramesTracedProperly) { - auto tracingSession = getTracingSessionForTest(); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - - tracingSession->StartBlocking(); - constexpr nsecs_t appStartTime = std::chrono::nanoseconds(10ms).count(); - constexpr nsecs_t appEndTime = std::chrono::nanoseconds(20ms).count(); - constexpr nsecs_t appPresentTime = std::chrono::nanoseconds(30ms).count(); - int64_t surfaceFrameToken = - mTokenManager->generateTokenForPredictions({appStartTime, appEndTime, appPresentTime}); - - // Flush the token so that it would expire - flushTokens(); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0}, - sPidOne, sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - - constexpr nsecs_t sfStartTime = std::chrono::nanoseconds(22ms).count(); - constexpr nsecs_t sfEndTime = std::chrono::nanoseconds(30ms).count(); - constexpr nsecs_t sfPresentTime = std::chrono::nanoseconds(30ms).count(); - int64_t displayFrameToken = - mTokenManager->generateTokenForPredictions({sfStartTime, sfEndTime, sfPresentTime}); - - // First 2 cookies will be used by the DisplayFrame - int64_t traceCookie = snoopCurrentTraceCookie() + 2; - - auto protoActualSurfaceFrameStart = - createProtoActualSurfaceFrameStart(traceCookie + 1, surfaceFrameToken, - displayFrameToken, sPidOne, sLayerNameOne, - FrameTimelineEvent::PRESENT_DROPPED, false, false, - FrameTimelineEvent::JANK_NONE, - FrameTimelineEvent::PREDICTION_EXPIRED, true); - auto protoActualSurfaceFrameEnd = createProtoFrameEnd(traceCookie + 1); - - // Set up the display frame - mFrameTimeline->setSfWakeUp(displayFrameToken, sfStartTime, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setDropTime(sfStartTime); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Dropped); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(sfEndTime, presentFence1); - presentFence1->signalForTest(sfPresentTime); - - addEmptyDisplayFrame(); - flushTrace(); - tracingSession->StopBlocking(); - - auto packets = readFrameTimelinePacketsBlocking(tracingSession.get()); - // Display Frame 4 packets + SurfaceFrame 2 packets - ASSERT_EQ(packets.size(), 6u); - - // Packet - 4 : ActualSurfaceFrameStart - const auto& packet4 = packets[4]; - ASSERT_TRUE(packet4.has_timestamp()); - EXPECT_EQ(packet4.timestamp(), - static_cast<uint64_t>(sfStartTime - SurfaceFrame::kPredictionExpiredStartTimeDelta)); - ASSERT_TRUE(packet4.has_frame_timeline_event()); - - const auto& event4 = packet4.frame_timeline_event(); - ASSERT_TRUE(event4.has_actual_surface_frame_start()); - const auto& actualSurfaceFrameStart = event4.actual_surface_frame_start(); - validateTraceEvent(actualSurfaceFrameStart, protoActualSurfaceFrameStart); - - // Packet - 5 : FrameEnd (ActualSurfaceFrame) - const auto& packet5 = packets[5]; - ASSERT_TRUE(packet5.has_timestamp()); - EXPECT_EQ(packet5.timestamp(), static_cast<uint64_t>(sfStartTime)); - ASSERT_TRUE(packet5.has_frame_timeline_event()); - - const auto& event5 = packet5.frame_timeline_event(); - ASSERT_TRUE(event5.has_frame_end()); - const auto& actualSurfaceFrameEnd = event5.frame_end(); - validateTraceEvent(actualSurfaceFrameEnd, protoActualSurfaceFrameEnd); -} - -// Tests for Jank classification -TEST_F(FrameTimelineTest, jankClassification_presentOnTimeDoesNotClassify) { - // Layer specific increment - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 20, 30}); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 30}); - auto surfaceFrame = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11)); - surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame); - mFrameTimeline->setSfPresent(26, presentFence1); - auto displayFrame = getDisplayFrame(0); - auto& presentedSurfaceFrame = getSurfaceFrame(0, 0); - presentFence1->signalForTest(29); - - // Fences haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame->getActuals().presentTime, 0); - EXPECT_EQ(presentedSurfaceFrame.getActuals().presentTime, 0); - - addEmptyDisplayFrame(); - displayFrame = getDisplayFrame(0); - - // Fences have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame->getActuals().presentTime, 29); - EXPECT_EQ(presentedSurfaceFrame.getActuals().presentTime, 29); - EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent); - EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame->getJankType(), JankType::None); -} - -TEST_F(FrameTimelineTest, jankClassification_displayFrameOnTimeFinishEarlyPresent) { - Fps vsyncRate = Fps::fromPeriodNsecs(11); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70}); - mFrameTimeline->setSfWakeUp(sfToken1, 22, vsyncRate); - mFrameTimeline->setSfPresent(26, presentFence1); - auto displayFrame = getDisplayFrame(0); - presentFence1->signalForTest(30); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame->getActuals().presentTime, 0); - - // Trigger a flush by finalizing the next DisplayFrame - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - mFrameTimeline->setSfWakeUp(sfToken2, 52, vsyncRate); - mFrameTimeline->setSfPresent(56, presentFence2); - displayFrame = getDisplayFrame(0); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame->getActuals().presentTime, 30); - EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame->getJankType(), JankType::SurfaceFlingerScheduling); - - // Fences for the second frame haven't been flushed yet, so it should be 0 - auto displayFrame2 = getDisplayFrame(1); - presentFence2->signalForTest(65); - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - addEmptyDisplayFrame(); - displayFrame2 = getDisplayFrame(1); - - // Fences for the second frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 65); - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError); -} - -TEST_F(FrameTimelineTest, jankClassification_displayFrameOnTimeFinishLatePresent) { - Fps vsyncRate = Fps::fromPeriodNsecs(11); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70}); - mFrameTimeline->setSfWakeUp(sfToken1, 22, vsyncRate); - mFrameTimeline->setSfPresent(26, presentFence1); - auto displayFrame = getDisplayFrame(0); - presentFence1->signalForTest(50); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame->getActuals().presentTime, 0); - - // Trigger a flush by finalizing the next DisplayFrame - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - mFrameTimeline->setSfWakeUp(sfToken2, 52, vsyncRate); - mFrameTimeline->setSfPresent(56, presentFence2); - displayFrame = getDisplayFrame(0); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame->getActuals().presentTime, 50); - EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame->getJankType(), JankType::DisplayHAL); - - // Fences for the second frame haven't been flushed yet, so it should be 0 - auto displayFrame2 = getDisplayFrame(1); - presentFence2->signalForTest(75); - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - - addEmptyDisplayFrame(); - displayFrame2 = getDisplayFrame(1); - - // Fences for the second frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 75); - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError); -} - -TEST_F(FrameTimelineTest, jankClassification_displayFrameLateFinishEarlyPresent) { - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({12, 18, 40}); - mFrameTimeline->setSfWakeUp(sfToken1, 12, Fps::fromPeriodNsecs(11)); - - mFrameTimeline->setSfPresent(22, presentFence1); - auto displayFrame = getDisplayFrame(0); - presentFence1->signalForTest(28); - - // Fences haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame->getActuals().presentTime, 0); - - addEmptyDisplayFrame(); - displayFrame = getDisplayFrame(0); - - // Fences have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame->getActuals().presentTime, 28); - EXPECT_EQ(displayFrame->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(displayFrame->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(displayFrame->getJankType(), JankType::SurfaceFlingerScheduling); -} - -TEST_F(FrameTimelineTest, jankClassification_displayFrameLateFinishLatePresent) { - /* - * Case 1 - cpu time > vsync period but combined time > deadline > deadline -> cpudeadlinemissed - * Case 2 - cpu time < vsync period but combined time > deadline -> gpudeadlinemissed - * Case 3 - previous frame ran longer -> sf_stuffing - * Case 4 - Long cpu under SF stuffing -> cpudeadlinemissed - */ - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto presentFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto presentFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto gpuFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto gpuFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto gpuFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto gpuFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 26, 40}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - int64_t sfToken3 = mTokenManager->generateTokenForPredictions({82, 90, 90}); - int64_t sfToken4 = mTokenManager->generateTokenForPredictions({112, 120, 120}); - - // case 1 - cpu time = 33 - 12 = 21, vsync period = 11 - mFrameTimeline->setSfWakeUp(sfToken1, 12, Fps::fromPeriodNsecs(11)); - mFrameTimeline->setSfPresent(33, presentFence1, gpuFence1); - auto displayFrame0 = getDisplayFrame(0); - gpuFence1->signalForTest(36); - presentFence1->signalForTest(52); - - // Fences haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame0->getActuals().presentTime, 0); - - // case 2 - cpu time = 56 - 52 = 4, vsync period = 30 - mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(30)); - mFrameTimeline->setSfPresent(56, presentFence2, gpuFence2); - auto displayFrame1 = getDisplayFrame(1); - gpuFence2->signalForTest(76); - presentFence2->signalForTest(90); - - EXPECT_EQ(displayFrame1->getActuals().presentTime, 0); - // Fences have flushed for first displayFrame, so the present timestamps should be updated - EXPECT_EQ(displayFrame0->getActuals().presentTime, 52); - EXPECT_EQ(displayFrame0->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame0->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(displayFrame0->getJankType(), JankType::SurfaceFlingerCpuDeadlineMissed); - - // case 3 - cpu time = 86 - 82 = 4, vsync period = 30 - mFrameTimeline->setSfWakeUp(sfToken3, 106, Fps::fromPeriodNsecs(30)); - mFrameTimeline->setSfPresent(112, presentFence3, gpuFence3); - auto displayFrame2 = getDisplayFrame(2); - gpuFence3->signalForTest(116); - presentFence3->signalForTest(120); - - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - // Fences have flushed for second displayFrame, so the present timestamps should be updated - EXPECT_EQ(displayFrame1->getActuals().presentTime, 90); - EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(displayFrame1->getJankType(), JankType::SurfaceFlingerGpuDeadlineMissed); - - // case 4 - cpu time = 86 - 82 = 4, vsync period = 30 - mFrameTimeline->setSfWakeUp(sfToken4, 120, Fps::fromPeriodNsecs(30)); - mFrameTimeline->setSfPresent(140, presentFence4, gpuFence4); - auto displayFrame3 = getDisplayFrame(3); - gpuFence4->signalForTest(156); - presentFence4->signalForTest(180); - - EXPECT_EQ(displayFrame3->getActuals().presentTime, 0); - // Fences have flushed for third displayFrame, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 120); - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::SurfaceFlingerStuffing); - - addEmptyDisplayFrame(); - - // Fences have flushed for third displayFrame, so the present timestamps should be updated - EXPECT_EQ(displayFrame3->getActuals().presentTime, 180); - EXPECT_EQ(displayFrame3->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame3->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(displayFrame3->getJankType(), JankType::SurfaceFlingerGpuDeadlineMissed); -} - -TEST_F(FrameTimelineTest, jankClassification_surfaceFrameOnTimeFinishEarlyPresent) { - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70}); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40}); - int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(16); - mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(27, presentFence1); - auto displayFrame1 = getDisplayFrame(0); - auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0); - presentFence1->signalForTest(30); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame1->getActuals().presentTime, 0); - auto actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 0); - - // Trigger a flush by finalizing the next DisplayFrame - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame2->setAcquireFenceTime(36); - mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11)); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - mFrameTimeline->setSfPresent(57, presentFence2); - auto displayFrame2 = getDisplayFrame(1); - auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame1->getActuals().presentTime, 30); - EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame1->getJankType(), JankType::SurfaceFlingerScheduling); - - actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 30); - EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::SurfaceFlingerScheduling); - - // Fences for the second frame haven't been flushed yet, so it should be 0 - presentFence2->signalForTest(65); - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - auto actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 0); - - ::testing::Mock::VerifyAndClearExpectations(mTimeStats.get()); - - EXPECT_CALL(*mTimeStats, - incrementJankyFrames( - TimeStats::JankyFramesInfo{Fps::fromPeriodNsecs(11), std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::PredictionError, -3, 5, 0})); - - addEmptyDisplayFrame(); - - // Fences for the second frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 65); - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError); - - actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 65); - EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::PredictionError); -} - -TEST_F(FrameTimelineTest, jankClassification_surfaceFrameOnTimeFinishLatePresent) { - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 40}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70}); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40}); - int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(16); - mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(26, presentFence1); - auto displayFrame1 = getDisplayFrame(0); - auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0); - presentFence1->signalForTest(50); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame1->getActuals().presentTime, 0); - auto actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 0); - - // Trigger a flush by finalizing the next DisplayFrame - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame2->setAcquireFenceTime(36); - mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11)); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - mFrameTimeline->setSfPresent(57, presentFence2); - auto displayFrame2 = getDisplayFrame(1); - auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame1->getActuals().presentTime, 50); - EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame1->getJankType(), JankType::DisplayHAL); - - actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 50); - EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::DisplayHAL); - - // Fences for the second frame haven't been flushed yet, so it should be 0 - presentFence2->signalForTest(86); - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - auto actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 0); - - ::testing::Mock::VerifyAndClearExpectations(mTimeStats.get()); - - EXPECT_CALL(*mTimeStats, - incrementJankyFrames( - TimeStats::JankyFramesInfo{Fps::fromPeriodNsecs(11), std::nullopt, sUidOne, - sLayerNameOne, sGameMode, - JankType::PredictionError, -3, 5, 0})); - - addEmptyDisplayFrame(); - - // Fences for the second frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 86); - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::PredictionError); - - actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 86); - EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::PredictionError); -} - -TEST_F(FrameTimelineTest, jankClassification_surfaceFrameLateFinishEarlyPresent) { - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)); - - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({42, 50, 50}); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 26, 60}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(40); - mFrameTimeline->setSfWakeUp(sfToken1, 42, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(46, presentFence1); - auto displayFrame1 = getDisplayFrame(0); - auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0); - presentFence1->signalForTest(50); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame1->getActuals().presentTime, 0); - auto actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 0); - - addEmptyDisplayFrame(); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame1->getActuals().presentTime, 50); - EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent); - EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame1->getJankType(), JankType::None); - - actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 50); - EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::EarlyPresent); - EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::Unknown); -} - -TEST_F(FrameTimelineTest, jankClassification_surfaceFrameLateFinishLatePresent) { - // First frame - DisplayFrame is not janky. This should classify the SurfaceFrame as only - // AppDeadlineMissed. Second frame - DisplayFrame is janky. This should propagate DisplayFrame's - // jank to the SurfaceFrame along with AppDeadlineMissed. - - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({32, 40, 40}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({42, 50, 50}); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 30}); - int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 50}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(26); - mFrameTimeline->setSfWakeUp(sfToken1, 32, Fps::fromPeriodNsecs(11)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(36, presentFence1); - auto displayFrame1 = getDisplayFrame(0); - auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0); - presentFence1->signalForTest(40); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame1->getActuals().presentTime, 0); - auto actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 0); - - // Trigger a flush by finalizing the next DisplayFrame - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame2->setAcquireFenceTime(40); - mFrameTimeline->setSfWakeUp(sfToken2, 43, Fps::fromPeriodNsecs(11)); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - mFrameTimeline->setSfPresent(56, presentFence2); - auto displayFrame2 = getDisplayFrame(1); - auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame1->getActuals().presentTime, 40); - EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent); - EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame1->getJankType(), JankType::None); - - actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 40); - EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed); - - // Fences for the second frame haven't been flushed yet, so it should be 0 - presentFence2->signalForTest(60); - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - auto actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 0); - - addEmptyDisplayFrame(); - - // Fences for the second frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 60); - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::SurfaceFlingerCpuDeadlineMissed); - - actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 60); - EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(presentedSurfaceFrame2.getJankType(), - JankType::SurfaceFlingerCpuDeadlineMissed | JankType::AppDeadlineMissed); -} - -TEST_F(FrameTimelineTest, jankClassification_multiJankBufferStuffingAndAppDeadlineMissed) { - // Layer specific increment - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({40, 50, 60}); - - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({112, 120, 120}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(50); - mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(56, presentFence1); - auto displayFrame1 = getDisplayFrame(0); - auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0); - presentFence1->signalForTest(60); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame1->getActuals().presentTime, 0); - auto actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 0); - - // Trigger a flush by finalizing the next DisplayFrame - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame2->setAcquireFenceTime(84); - mFrameTimeline->setSfWakeUp(sfToken2, 112, Fps::fromPeriodNsecs(30)); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented, 54); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - mFrameTimeline->setSfPresent(116, presentFence2); - auto displayFrame2 = getDisplayFrame(1); - auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0); - presentFence2->signalForTest(120); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame1->getActuals().presentTime, 60); - actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.endTime, 50); - EXPECT_EQ(actuals1.presentTime, 60); - - EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent); - EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame1->getJankType(), JankType::None); - - EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed); - - // Fences for the second frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - auto actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 0); - - addEmptyDisplayFrame(); - - // Fences for the second frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 120); - actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 120); - - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::None); - - EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(presentedSurfaceFrame2.getJankType(), - JankType::AppDeadlineMissed | JankType::BufferStuffing); -} - -TEST_F(FrameTimelineTest, jankClassification_appDeadlineAdjustedForBufferStuffing) { - // Layer specific increment - EXPECT_CALL(*mTimeStats, incrementJankyFrames(_)).Times(2); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30}); - int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({40, 50, 60}); - - int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60}); - int64_t sfToken2 = mTokenManager->generateTokenForPredictions({82, 90, 90}); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame1->setAcquireFenceTime(50); - mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30)); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - mFrameTimeline->setSfPresent(56, presentFence1); - auto displayFrame1 = getDisplayFrame(0); - auto& presentedSurfaceFrame1 = getSurfaceFrame(0, 0); - presentFence1->signalForTest(60); - - // Fences for the first frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame1->getActuals().presentTime, 0); - auto actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.presentTime, 0); - - // Trigger a flush by finalizing the next DisplayFrame - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne, - sUidOne, sLayerIdOne, sLayerNameOne, - sLayerNameOne, /*isBuffer*/ true, sGameMode); - surfaceFrame2->setAcquireFenceTime(80); - mFrameTimeline->setSfWakeUp(sfToken2, 82, Fps::fromPeriodNsecs(30)); - // Setting previous latch time to 54, adjusted deadline will be 54 + vsyncTime(30) = 84 - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented, 54); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - mFrameTimeline->setSfPresent(86, presentFence2); - auto displayFrame2 = getDisplayFrame(1); - auto& presentedSurfaceFrame2 = getSurfaceFrame(1, 0); - presentFence2->signalForTest(90); - - // Fences for the first frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame1->getActuals().presentTime, 60); - actuals1 = presentedSurfaceFrame1.getActuals(); - EXPECT_EQ(actuals1.endTime, 50); - EXPECT_EQ(actuals1.presentTime, 60); - - EXPECT_EQ(displayFrame1->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent); - EXPECT_EQ(displayFrame1->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame1->getJankType(), JankType::None); - - EXPECT_EQ(presentedSurfaceFrame1.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame1.getFrameReadyMetadata(), FrameReadyMetadata::LateFinish); - EXPECT_EQ(presentedSurfaceFrame1.getJankType(), JankType::AppDeadlineMissed); - - // Fences for the second frame haven't been flushed yet, so it should be 0 - EXPECT_EQ(displayFrame2->getActuals().presentTime, 0); - auto actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 0); - - addEmptyDisplayFrame(); - - // Fences for the second frame have flushed, so the present timestamps should be updated - EXPECT_EQ(displayFrame2->getActuals().presentTime, 90); - actuals2 = presentedSurfaceFrame2.getActuals(); - EXPECT_EQ(actuals2.presentTime, 90); - - EXPECT_EQ(displayFrame2->getFramePresentMetadata(), FramePresentMetadata::OnTimePresent); - EXPECT_EQ(displayFrame2->getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(displayFrame2->getJankType(), JankType::None); - - EXPECT_EQ(presentedSurfaceFrame2.getFramePresentMetadata(), FramePresentMetadata::LatePresent); - EXPECT_EQ(presentedSurfaceFrame2.getFrameReadyMetadata(), FrameReadyMetadata::OnTimeFinish); - EXPECT_EQ(presentedSurfaceFrame2.getJankType(), JankType::BufferStuffing); -} - -TEST_F(FrameTimelineTest, computeFps_noLayerIds_returnsZero) { - EXPECT_EQ(mFrameTimeline->computeFps({}), 0.0f); -} - -TEST_F(FrameTimelineTest, computeFps_singleDisplayFrame_returnsZero) { - const auto oneHundredMs = std::chrono::nanoseconds(100ms).count(); - - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(oneHundredMs); - mFrameTimeline->setSfPresent(oneHundredMs, presentFence1); - - EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 0.0f); -} - -TEST_F(FrameTimelineTest, computeFps_twoDisplayFrames_oneLayer) { - const auto oneHundredMs = std::chrono::nanoseconds(100ms).count(); - const auto twoHundredMs = std::chrono::nanoseconds(200ms).count(); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(oneHundredMs); - mFrameTimeline->setSfPresent(oneHundredMs, presentFence1); - - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - presentFence2->signalForTest(twoHundredMs); - mFrameTimeline->setSfPresent(twoHundredMs, presentFence2); - - EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 10.0); -} - -TEST_F(FrameTimelineTest, computeFps_twoDisplayFrames_twoLayers) { - const auto oneHundredMs = std::chrono::nanoseconds(100ms).count(); - const auto twoHundredMs = std::chrono::nanoseconds(200ms).count(); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(oneHundredMs); - mFrameTimeline->setSfPresent(oneHundredMs, presentFence1); - - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdTwo, sLayerNameTwo, sLayerNameTwo, - /*isBuffer*/ true, sGameMode); - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - presentFence2->signalForTest(twoHundredMs); - mFrameTimeline->setSfPresent(twoHundredMs, presentFence2); - - EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne, sLayerIdTwo}), 10.0f); -} - -TEST_F(FrameTimelineTest, computeFps_filtersOutLayers) { - const auto oneHundredMs = std::chrono::nanoseconds(100ms).count(); - const auto twoHundredMs = std::chrono::nanoseconds(200ms).count(); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(oneHundredMs); - mFrameTimeline->setSfPresent(oneHundredMs, presentFence1); - - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdTwo, sLayerNameTwo, sLayerNameTwo, - /*isBuffer*/ true, sGameMode); - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - presentFence2->signalForTest(twoHundredMs); - mFrameTimeline->setSfPresent(twoHundredMs, presentFence2); - - EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 0.0f); -} - -TEST_F(FrameTimelineTest, computeFps_averagesOverMultipleFrames) { - const auto oneHundredMs = std::chrono::nanoseconds(100ms).count(); - const auto twoHundredMs = std::chrono::nanoseconds(200ms).count(); - const auto threeHundredMs = std::chrono::nanoseconds(300ms).count(); - const auto fiveHundredMs = std::chrono::nanoseconds(500ms).count(); - const auto sixHundredMs = std::chrono::nanoseconds(600ms).count(); - auto surfaceFrame1 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame1); - presentFence1->signalForTest(oneHundredMs); - mFrameTimeline->setSfPresent(oneHundredMs, presentFence1); - - auto surfaceFrame2 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame2); - presentFence2->signalForTest(twoHundredMs); - mFrameTimeline->setSfPresent(twoHundredMs, presentFence2); - - auto surfaceFrame3 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdTwo, sLayerNameTwo, sLayerNameTwo, - /*isBuffer*/ true, sGameMode); - auto presentFence3 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame3->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame3); - presentFence3->signalForTest(threeHundredMs); - mFrameTimeline->setSfPresent(threeHundredMs, presentFence3); - - auto surfaceFrame4 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence4 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - surfaceFrame4->setPresentState(SurfaceFrame::PresentState::Presented); - mFrameTimeline->addSurfaceFrame(surfaceFrame4); - presentFence4->signalForTest(fiveHundredMs); - mFrameTimeline->setSfPresent(fiveHundredMs, presentFence4); - - auto surfaceFrame5 = - mFrameTimeline->createSurfaceFrameForToken(FrameTimelineInfo(), sPidOne, sUidOne, - sLayerIdOne, sLayerNameOne, sLayerNameOne, - /*isBuffer*/ true, sGameMode); - auto presentFence5 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE); - // Dropped frames will be excluded from fps computation - surfaceFrame5->setPresentState(SurfaceFrame::PresentState::Dropped); - mFrameTimeline->addSurfaceFrame(surfaceFrame5); - presentFence5->signalForTest(sixHundredMs); - mFrameTimeline->setSfPresent(sixHundredMs, presentFence5); - - EXPECT_EQ(mFrameTimeline->computeFps({sLayerIdOne}), 5.0f); -} - -} // namespace android::frametimeline |