diff options
author | Artyom Palvelev <artyompp@google.com> | 2024-03-20 20:37:05 +0000 |
---|---|---|
committer | Artyom Palvelev <artyompp@google.com> | 2024-03-20 20:37:05 +0000 |
commit | ebafbf53d267673fa35282431f94756e2310976e (patch) | |
tree | d1cea52e1ecacd3372b840496037309011745f53 | |
parent | 95f443a2586686d5b77644b2391fd32523c6ae42 (diff) | |
download | gamesdk-ebafbf53d267673fa35282431f94756e2310976e.tar.gz |
fixed state updates propagation
State updates should be always propagated, because logic of the text
editor should not depend on visibility of IME.
Bug: N/A
Test: build and run game_test_input_testbed
Change-Id: Iae9ca0921e648ad2aa93aad90bb412c5a4296b98
-rw-r--r-- | game-text-input/src/main/java/com/google/androidgamesdk/gametextinput/InputConnection.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/game-text-input/src/main/java/com/google/androidgamesdk/gametextinput/InputConnection.java b/game-text-input/src/main/java/com/google/androidgamesdk/gametextinput/InputConnection.java index 07aa9f3c..70527626 100644 --- a/game-text-input/src/main/java/com/google/androidgamesdk/gametextinput/InputConnection.java +++ b/game-text-input/src/main/java/com/google/androidgamesdk/gametextinput/InputConnection.java @@ -557,9 +557,9 @@ public class InputConnection // Keep a reference to the listener to avoid a race condition when setting the listener. Listener listener = this.listener; - // Only propagate the state change when the keyboard is set to active. - // If we don't do this, 'back' events can be passed unnecessarily. - if (listener != null && this.mSoftKeyboardActive) { + // We always propagate state change events because unfortunately keyboard visibility functions + // are unreliable, and text editor logic should not depend on them. + if (listener != null) { listener.stateChanged(state, dismissed); } } |