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authorAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
committerAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
commita04e30dbb5ab11592b03666bb3d102070759c58e (patch)
tree7db6cf06de3d034d8bc8b8f7f7e4a2ed212556e4 /driver/rsdVertexArray.h
parent609201dadcf408cf6246f48a752b8ffbb49d41c3 (diff)
downloadrs-a04e30dbb5ab11592b03666bb3d102070759c58e.tar.gz
Moving renderscript GL code into the HAL
This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
Diffstat (limited to 'driver/rsdVertexArray.h')
-rw-r--r--driver/rsdVertexArray.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/driver/rsdVertexArray.h b/driver/rsdVertexArray.h
new file mode 100644
index 00000000..925a6aeb
--- /dev/null
+++ b/driver/rsdVertexArray.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RSD_VERTEX_ARRAY_H
+#define ANDROID_RSD_VERTEX_ARRAY_H
+
+namespace android {
+namespace renderscript {
+
+class Context;
+
+}
+}
+
+#include <utils/String8.h>
+
+// An element is a group of Components that occupies one cell in a structure.
+class RsdVertexArray {
+public:
+ class Attrib {
+ public:
+ uint32_t buffer;
+ const uint8_t * ptr;
+ uint32_t offset;
+ uint32_t type;
+ uint32_t size;
+ uint32_t stride;
+ bool normalized;
+ android::String8 name;
+
+ Attrib();
+ void clear();
+ void set(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name);
+ };
+
+ RsdVertexArray(const Attrib *attribs, uint32_t numAttribs);
+ virtual ~RsdVertexArray();
+
+ void setupGL2(const android::renderscript::Context *rsc) const;
+ void logAttrib(uint32_t idx, uint32_t slot) const;
+
+protected:
+ void clear(uint32_t index);
+ uint32_t mActiveBuffer;
+ const uint8_t * mActivePointer;
+ uint32_t mCount;
+
+ const Attrib *mAttribs;
+};
+
+
+class RsdVertexArrayState {
+public:
+ RsdVertexArrayState();
+ ~RsdVertexArrayState();
+ void init(uint32_t maxAttrs);
+
+ bool *mAttrsEnabled;
+ uint32_t mAttrsEnabledSize;
+};
+
+
+#endif //ANDROID_RSD_VERTEX_ARRAY_H
+
+
+