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authorJason Sams <jsams@google.com>2009-05-22 14:03:28 -0700
committerJack Palevich <jackpal@google.com>2009-05-22 17:11:00 -0700
commit326e0ddf89e8df2837752fbfd7a014814b32082c (patch)
treeac70bc5d4d2c8a2469ab0ef3995eed3a2bf96152 /rsElement.cpp
parentfcfe48e7cf461bf4a6314802c0f31f292d87ab95 (diff)
downloadrs-326e0ddf89e8df2837752fbfd7a014814b32082c.tar.gz
Add the Renderscript library. (Not in the build by default yet.)
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000
Diffstat (limited to 'rsElement.cpp')
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diff --git a/rsElement.cpp b/rsElement.cpp
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "rsContext.h"
+
+using namespace android;
+using namespace android::renderscript;
+
+void ElementState::initPredefined()
+{
+ Component * u_8 = new Component(Component::USER, Component::UNSIGNED, true, 8);
+ Component * i_8 = new Component(Component::USER, Component::SIGNED, true, 8);
+ Component * u_16 = new Component(Component::USER, Component::UNSIGNED, true, 16);
+ Component * i_16 = new Component(Component::USER, Component::SIGNED, true, 16);
+ Component * u_32 = new Component(Component::USER, Component::UNSIGNED, true, 32);
+ Component * i_32 = new Component(Component::USER, Component::SIGNED, true, 32);
+ Component * f_32 = new Component(Component::USER, Component::FLOAT, true, 32);
+
+
+ Component * r_4 = new Component(Component::RED, Component::UNSIGNED, true, 4);
+ Component * r_5 = new Component(Component::RED, Component::UNSIGNED, true, 5);
+ Component * r_8 = new Component(Component::RED, Component::UNSIGNED, true, 8);
+
+ Component * g_4 = new Component(Component::GREEN, Component::UNSIGNED, true, 4);
+ Component * g_5 = new Component(Component::GREEN, Component::UNSIGNED, true, 5);
+ Component * g_6 = new Component(Component::GREEN, Component::UNSIGNED, true, 6);
+ Component * g_8 = new Component(Component::GREEN, Component::UNSIGNED, true, 8);
+
+ Component * b_4 = new Component(Component::BLUE, Component::UNSIGNED, true, 4);
+ Component * b_5 = new Component(Component::BLUE, Component::UNSIGNED, true, 5);
+ Component * b_8 = new Component(Component::BLUE, Component::UNSIGNED, true, 8);
+
+ Component * a_1 = new Component(Component::ALPHA, Component::UNSIGNED, true, 1);
+ Component * a_4 = new Component(Component::ALPHA, Component::UNSIGNED, true, 4);
+ Component * a_8 = new Component(Component::ALPHA, Component::UNSIGNED, true, 8);
+
+ Component * idx_16 = new Component(Component::INDEX, Component::UNSIGNED, false, 16);
+ Component * idx_32 = new Component(Component::INDEX, Component::UNSIGNED, false, 32);
+
+ Component * x = new Component(Component::X, Component::FLOAT, false, 32);
+ Component * y = new Component(Component::Y, Component::FLOAT, false, 32);
+ Component * z = new Component(Component::Z, Component::FLOAT, false, 32);
+
+ Component * nx = new Component(Component::NX, Component::FLOAT, false, 32);
+ Component * ny = new Component(Component::NY, Component::FLOAT, false, 32);
+ Component * nz = new Component(Component::NZ, Component::FLOAT, false, 32);
+
+ Component * s = new Component(Component::S, Component::FLOAT, false, 32);
+ Component * t = new Component(Component::T, Component::FLOAT, false, 32);
+
+ Element * e;
+
+ e = new Element(1);
+ e->setComponent(0, u_8);
+ mPredefinedList.add(Predefined(RS_ELEMENT_USER_U8, e));
+
+ e = new Element(1);
+ e->setComponent(0, i_8);
+ mPredefinedList.add(Predefined(RS_ELEMENT_USER_I8, e));
+
+ e = new Element(1);
+ e->setComponent(0, u_16);
+ mPredefinedList.add(Predefined(RS_ELEMENT_USER_U16, e));
+
+ e = new Element(1);
+ e->setComponent(0, i_16);
+ mPredefinedList.add(Predefined(RS_ELEMENT_USER_I16, e));
+
+ e = new Element(1);
+ e->setComponent(0, u_32);
+ mPredefinedList.add(Predefined(RS_ELEMENT_USER_U32, e));
+
+ e = new Element(1);
+ e->setComponent(0, i_32);
+ mPredefinedList.add(Predefined(RS_ELEMENT_USER_I32, e));
+
+ e = new Element(1);
+ e->setComponent(0, f_32);
+ mPredefinedList.add(Predefined(RS_ELEMENT_USER_FLOAT, e));
+
+ e = new Element(3);
+ e->setComponent(0, r_5);
+ e->setComponent(1, g_6);
+ e->setComponent(2, b_5);
+ mPredefinedList.add(Predefined(RS_ELEMENT_RGB_565, e));
+
+ e = new Element(4);
+ e->setComponent(0, r_5);
+ e->setComponent(1, g_5);
+ e->setComponent(2, b_5);
+ e->setComponent(3, a_1);
+ mPredefinedList.add(Predefined(RS_ELEMENT_RGBA_5551, e));
+
+ e = new Element(4);
+ e->setComponent(0, r_4);
+ e->setComponent(1, g_4);
+ e->setComponent(2, b_4);
+ e->setComponent(3, a_4);
+ mPredefinedList.add(Predefined(RS_ELEMENT_RGBA_4444, e));
+
+ e = new Element(3);
+ e->setComponent(0, r_8);
+ e->setComponent(1, g_8);
+ e->setComponent(2, b_8);
+ mPredefinedList.add(Predefined(RS_ELEMENT_RGB_888, e));
+
+ e = new Element(4);
+ e->setComponent(0, r_8);
+ e->setComponent(1, g_8);
+ e->setComponent(2, b_8);
+ e->setComponent(3, a_8);
+ mPredefinedList.add(Predefined(RS_ELEMENT_RGBA_8888, e));
+
+ e = new Element(1);
+ e->setComponent(0, idx_16);
+ mPredefinedList.add(Predefined(RS_ELEMENT_INDEX_16, e));
+
+ e = new Element(1);
+ e->setComponent(0, idx_32);
+ mPredefinedList.add(Predefined(RS_ELEMENT_INDEX_32, e));
+
+ e = new Element(2);
+ e->setComponent(0, x);
+ e->setComponent(1, y);
+ mPredefinedList.add(Predefined(RS_ELEMENT_XY_F32, e));
+
+ e = new Element(3);
+ e->setComponent(0, x);
+ e->setComponent(1, y);
+ e->setComponent(2, z);
+ mPredefinedList.add(Predefined(RS_ELEMENT_XYZ_F32, e));
+
+ e = new Element(4);
+ e->setComponent(0, s);
+ e->setComponent(1, t);
+ e->setComponent(2, x);
+ e->setComponent(3, y);
+ mPredefinedList.add(Predefined(RS_ELEMENT_ST_XY_F32, e));
+
+ e = new Element(5);
+ e->setComponent(0, s);
+ e->setComponent(1, t);
+ e->setComponent(2, x);
+ e->setComponent(3, y);
+ e->setComponent(4, z);
+ mPredefinedList.add(Predefined(RS_ELEMENT_ST_XYZ_F32, e));
+
+ e = new Element(6);
+ e->setComponent(0, nx);
+ e->setComponent(1, ny);
+ e->setComponent(2, nz);
+ e->setComponent(3, x);
+ e->setComponent(4, y);
+ e->setComponent(5, z);
+ mPredefinedList.add(Predefined(RS_ELEMENT_NORM_XYZ_F32, e));
+
+ e = new Element(8);
+ e->setComponent(0, nx);
+ e->setComponent(1, ny);
+ e->setComponent(2, nz);
+ e->setComponent(3, s);
+ e->setComponent(4, t);
+ e->setComponent(5, x);
+ e->setComponent(6, y);
+ e->setComponent(7, z);
+ mPredefinedList.add(Predefined(RS_ELEMENT_NORM_ST_XYZ_F32, e));
+}
+
+
+Element::Element()
+{
+ mComponents = NULL;
+ mComponentCount = 0;
+}
+
+Element::Element(uint32_t count)
+{
+ mComponents = new ObjectBaseRef<Component> [count];
+ mComponentCount = count;
+}
+
+Element::~Element()
+{
+ clear();
+}
+
+void Element::clear()
+{
+ delete [] mComponents;
+ mComponents = NULL;
+ mComponentCount = 0;
+}
+
+void Element::setComponent(uint32_t idx, Component *c)
+{
+ rsAssert(!mComponents[idx].get());
+ rsAssert(idx < mComponentCount);
+ mComponents[idx].set(c);
+ c->incRef();
+}
+
+
+size_t Element::getSizeBits() const
+{
+ size_t total = 0;
+ for (size_t ct=0; ct < mComponentCount; ct++) {
+ total += mComponents[ct]->getBits();
+ }
+ return total;
+}
+
+size_t Element::getComponentOffsetBits(uint32_t componentNumber) const
+{
+ size_t offset = 0;
+ for (uint32_t ct = 0; ct < componentNumber; ct++) {
+ offset += mComponents[ct]->getBits();
+ }
+ return offset;
+}
+
+ElementState::ElementState()
+{
+}
+
+ElementState::~ElementState()
+{
+}
+
+/////////////////////////////////////////
+//
+
+namespace android {
+namespace renderscript {
+
+void rsi_ElementBegin(Context *rsc)
+{
+ rsc->mStateElement.mComponentBuildList.clear();
+}
+
+void rsi_ElementAddPredefined(Context *rsc, RsElementPredefined predef)
+{
+ ElementState * sec = &rsc->mStateElement;
+
+ RsElement ve = rsi_ElementGetPredefined(rsc, predef);
+ const Element *e = static_cast<const Element *>(ve);
+
+ for(size_t ct = 0; ct < sec->mPredefinedList[predef].mElement->getComponentCount(); ct++) {
+ sec->mComponentBuildList.add(sec->mPredefinedList[predef].mElement->getComponent(ct));
+ }
+}
+
+RsElement rsi_ElementGetPredefined(Context *rsc, RsElementPredefined predef)
+{
+ ElementState * sec = &rsc->mStateElement;
+
+ if (!sec->mPredefinedList.size()) {
+ sec->initPredefined();
+ }
+
+ if ((predef < 0) ||
+ (static_cast<uint32_t>(predef) >= sec->mPredefinedList.size())) {
+ LOGE("rsElementGetPredefined: Request for bad predefined type");
+ // error
+ return NULL;
+ }
+
+ rsAssert(sec->mPredefinedList[predef].mEnum == predef);
+ Element * e = sec->mPredefinedList[predef].mElement;
+ e->incRef();
+ return e;
+}
+
+void rsi_ElementAdd(Context *rsc, RsDataKind dk, RsDataType dt, bool isNormalized, size_t bits)
+{
+ ElementState * sec = &rsc->mStateElement;
+
+}
+
+RsElement rsi_ElementCreate(Context *rsc)
+{
+ ElementState * sec = &rsc->mStateElement;
+
+ Element *se = new Element(sec->mComponentBuildList.size());
+ sec->mAllElements.add(se);
+
+ for (size_t ct = 0; ct < se->getComponentCount(); ct++) {
+ se->setComponent(ct, sec->mComponentBuildList[ct]);
+ }
+
+ rsc->mStateElement.mComponentBuildList.clear();
+ se->incRef();
+
+ LOGE("Create %p", se);
+ return se;
+}
+
+void rsi_ElementDestroy(Context *rsc, RsElement vse)
+{
+ ElementState * sec = &rsc->mStateElement;
+ Element * se = static_cast<Element *>(vse);
+
+ for (size_t ct = 0; ct < sec->mAllElements.size(); ct++) {
+ if (sec->mAllElements[ct] == se) {
+ sec->mAllElements.removeAt(ct);
+ break;
+ }
+ }
+ se->decRef();
+}
+
+
+}
+}