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diff --git a/toolkit/Lut3d.cpp b/toolkit/Lut3d.cpp
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <cstdint>
+
+#include "RenderScriptToolkit.h"
+#include "TaskProcessor.h"
+#include "Utils.h"
+
+namespace android {
+namespace renderscript {
+
+#define LOG_TAG "renderscript.toolkit.Lut3d"
+
+/**
+ * Converts a RGBA buffer using a 3D cube.
+ */
+class Lut3dTask : public Task {
+ // The input array we're transforming.
+ const uchar4* mIn;
+ // Where we'll store the transformed result.
+ uchar4* mOut;
+ // The size of each of the three cube dimensions. We don't make use of the last value.
+ int4 mCubeDimension;
+ // The translation cube, in row major format.
+ const uchar* mCubeTable;
+
+ /**
+ * Converts a subset of a line of the 2D buffer.
+ *
+ * @param in The start of the data to transform.
+ * @param out Where to store the result.
+ * @param length The number of 4-byte vectors to transform.
+ */
+ void kernel(const uchar4* in, uchar4* out, uint32_t length);
+
+ // Process a 2D tile of the overall work. threadIndex identifies which thread does the work.
+ virtual void processData(int threadIndex, size_t startX, size_t startY, size_t endX,
+ size_t endY) override;
+
+ public:
+ Lut3dTask(const uint8_t* input, uint8_t* output, size_t sizeX, size_t sizeY,
+ const uint8_t* cube, int cubeSizeX, int cubeSizeY, int cubeSizeZ,
+ const Restriction* restriction)
+ : Task{sizeX, sizeY, 4, true, restriction},
+ mIn{reinterpret_cast<const uchar4*>(input)},
+ mOut{reinterpret_cast<uchar4*>(output)},
+ mCubeDimension{cubeSizeX, cubeSizeY, cubeSizeZ, 0},
+ mCubeTable{cube} {}
+};
+
+extern "C" void rsdIntrinsic3DLUT_K(void* dst, void const* in, size_t count, void const* lut,
+ int32_t pitchy, int32_t pitchz, int dimx, int dimy, int dimz);
+
+void Lut3dTask::kernel(const uchar4* in, uchar4* out, uint32_t length) {
+ uint32_t x1 = 0;
+ uint32_t x2 = length;
+
+ const uchar* bp = mCubeTable;
+
+ int4 dims = mCubeDimension - 1;
+
+ const float4 m = (float4)(1.f / 255.f) * convert<float4>(dims);
+ const int4 coordMul = convert<int4>(m * (float4)0x8000);
+ const size_t stride_y = mCubeDimension.x * 4;
+ const size_t stride_z = stride_y * mCubeDimension.y;
+
+ // ALOGE("strides %zu %zu", stride_y, stride_z);
+
+#if defined(ARCH_ARM_USE_INTRINSICS)
+ if (mUsesSimd) {
+ int32_t len = x2 - x1;
+ if (len > 0) {
+ rsdIntrinsic3DLUT_K(out, in, len, bp, stride_y, stride_z, dims.x, dims.y, dims.z);
+ x1 += len;
+ out += len;
+ in += len;
+ }
+ }
+#endif
+
+ while (x1 < x2) {
+ int4 baseCoord = convert<int4>(*in) * coordMul;
+ int4 coord1 = baseCoord >> (int4)15;
+ // int4 coord2 = min(coord1 + 1, gDims - 1);
+
+ int4 weight2 = baseCoord & 0x7fff;
+ int4 weight1 = (int4)0x8000 - weight2;
+
+ // ALOGE("coord1 %08x %08x %08x %08x", coord1.x, coord1.y, coord1.z, coord1.w);
+ const uchar* bp2 = bp + (coord1.x * 4) + (coord1.y * stride_y) + (coord1.z * stride_z);
+ const uchar4* pt_00 = (const uchar4*)&bp2[0];
+ const uchar4* pt_10 = (const uchar4*)&bp2[stride_y];
+ const uchar4* pt_01 = (const uchar4*)&bp2[stride_z];
+ const uchar4* pt_11 = (const uchar4*)&bp2[stride_y + stride_z];
+
+ uint4 v000 = convert<uint4>(pt_00[0]);
+ uint4 v100 = convert<uint4>(pt_00[1]);
+ uint4 v010 = convert<uint4>(pt_10[0]);
+ uint4 v110 = convert<uint4>(pt_10[1]);
+ uint4 v001 = convert<uint4>(pt_01[0]);
+ uint4 v101 = convert<uint4>(pt_01[1]);
+ uint4 v011 = convert<uint4>(pt_11[0]);
+ uint4 v111 = convert<uint4>(pt_11[1]);
+
+ uint4 yz00 = ((v000 * weight1.x) + (v100 * weight2.x)) >> (int4)7;
+ uint4 yz10 = ((v010 * weight1.x) + (v110 * weight2.x)) >> (int4)7;
+ uint4 yz01 = ((v001 * weight1.x) + (v101 * weight2.x)) >> (int4)7;
+ uint4 yz11 = ((v011 * weight1.x) + (v111 * weight2.x)) >> (int4)7;
+
+ uint4 z0 = ((yz00 * weight1.y) + (yz10 * weight2.y)) >> (int4)15;
+ uint4 z1 = ((yz01 * weight1.y) + (yz11 * weight2.y)) >> (int4)15;
+
+ uint4 v = ((z0 * weight1.z) + (z1 * weight2.z)) >> (int4)15;
+ uint4 v2 = (v + 0x7f) >> (int4)8;
+
+ uchar4 ret = convert<uchar4>(v2);
+ ret.w = in->w;
+
+#if 0
+ if (!x1) {
+ ALOGE("in %08x %08x %08x %08x", in->r, in->g, in->b, in->a);
+ ALOGE("baseCoord %08x %08x %08x %08x", baseCoord.x, baseCoord.y, baseCoord.z,
+ baseCoord.w);
+ ALOGE("coord1 %08x %08x %08x %08x", coord1.x, coord1.y, coord1.z, coord1.w);
+ ALOGE("weight1 %08x %08x %08x %08x", weight1.x, weight1.y, weight1.z, weight1.w);
+ ALOGE("weight2 %08x %08x %08x %08x", weight2.x, weight2.y, weight2.z, weight2.w);
+
+ ALOGE("v000 %08x %08x %08x %08x", v000.x, v000.y, v000.z, v000.w);
+ ALOGE("v100 %08x %08x %08x %08x", v100.x, v100.y, v100.z, v100.w);
+ ALOGE("yz00 %08x %08x %08x %08x", yz00.x, yz00.y, yz00.z, yz00.w);
+ ALOGE("z0 %08x %08x %08x %08x", z0.x, z0.y, z0.z, z0.w);
+
+ ALOGE("v %08x %08x %08x %08x", v.x, v.y, v.z, v.w);
+ ALOGE("v2 %08x %08x %08x %08x", v2.x, v2.y, v2.z, v2.w);
+ }
+#endif
+ *out = ret;
+
+ in++;
+ out++;
+ x1++;
+ }
+}
+
+void Lut3dTask::processData(int /* threadIndex */, size_t startX, size_t startY, size_t endX,
+ size_t endY) {
+ for (size_t y = startY; y < endY; y++) {
+ size_t offset = mSizeX * y + startX;
+ kernel(mIn + offset, mOut + offset, endX - startX);
+ }
+}
+
+void RenderScriptToolkit::lut3d(const uint8_t* input, uint8_t* output, size_t sizeX, size_t sizeY,
+ const uint8_t* cube, size_t cubeSizeX, size_t cubeSizeY,
+ size_t cubeSizeZ, const Restriction* restriction) {
+#ifdef ANDROID_RENDERSCRIPT_TOOLKIT_VALIDATE
+ if (!validRestriction(LOG_TAG, sizeX, sizeY, restriction)) {
+ return;
+ }
+#endif
+
+ Lut3dTask task(input, output, sizeX, sizeY, cube, cubeSizeX, cubeSizeY, cubeSizeZ, restriction);
+ processor->doTask(&task);
+}
+
+} // namespace renderscript
+} // namespace android