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path: root/rsProgram.h
AgeCommit message (Expand)Author
2017-02-09frameworks/rs: fix typos and clang-tidy warningsRahul Chaudhry
2014-01-29Work-around 64bit build issues.Ian Rogers
2013-07-09Remove internal element builder and vector code.Jason Sams
2012-02-15Piping texture names through shader builder.Alex Sakhartchouk
2011-10-18Remove ObjBaseRef from the hal structAlex Sakhartchouk
2011-08-18Fix issue with freeing allocation with circular references.Jason Sams
2011-05-05Moving samplers behind the hal.Alex Sakhartchouk
2011-05-04Code Cleanup and better Sampler creation methodAlex Sakhartchouk
2011-04-29Moving renderscript GL code into the HALAlex Sakhartchouk
2010-11-18Support for cubemaps.Alex Sakhartchouk
2010-11-10Code cleanup to make formatting consistentAlex Sakhartchouk
2010-11-08Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk
2010-09-29More robust attribute bindingAlex Sakhartchouk
2010-09-23Adding support for all allowed textures.Alex Sakhartchouk
2010-09-14Shader changes to allow for more flexible constant binding.Alex Sakhartchouk
2010-08-31Fixing uniform binding for fragment shader.Alex Sakhartchouk
2010-03-03Improve RS error handling. On errors RS will now store the error and a messa...Jason Sams
2010-01-12Implement type generation for user uniforms in vertex shader.Jason Sams
2010-01-06More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams
2010-01-04Add RS support for generic attribs as input to vertex programs.Jason Sams
2009-12-17Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams
2009-12-15Place shader logging behind prop to declutter logs.Jason Sams
2009-12-15Continue es2 shader devJason Sams
2009-12-15Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams
2009-11-30Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams
2009-11-25Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams
2009-10-26Fix dirty state tracking of allocation attached to ProgramVertex objects when...Jason Sams
2009-10-15Fix bug where dirty messages for allocations attached to programVertex object...Jason Sams
2009-09-25Improve renderscript context teardown. Track object in the system and then f...Jason Sams
2009-08-25Add support for selecting the color bit depth and if the application used a d...Jason Sams
2009-08-05Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams
2009-05-22Add the Renderscript library. (Not in the build by default yet.)Jason Sams