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-rw-r--r--samples/quake/jni/cmd.h126
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diff --git a/samples/quake/jni/cmd.h b/samples/quake/jni/cmd.h
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-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-// cmd.h -- Command buffer and command execution
-
-//===========================================================================
-
-/*
-
-Any number of commands can be added in a frame, from several different sources.
-Most commands come from either keybindings or console line input, but remote
-servers can also send across commands and entire text files can be execed.
-
-The + command line options are also added to the command buffer.
-
-The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
-
-*/
-
-
-void Cbuf_Init (void);
-// allocates an initial text buffer that will grow as needed
-
-void Cbuf_AddText (const char *text);
-// as new commands are generated from the console or keybindings,
-// the text is added to the end of the command buffer.
-
-void Cbuf_InsertText (const char *text);
-// when a command wants to issue other commands immediately, the text is
-// inserted at the beginning of the buffer, before any remaining unexecuted
-// commands.
-
-void Cbuf_Execute (void);
-// Pulls off \n terminated lines of text from the command buffer and sends
-// them through Cmd_ExecuteString. Stops when the buffer is empty.
-// Normally called once per frame, but may be explicitly invoked.
-// Do not call inside a command function!
-
-//===========================================================================
-
-/*
-
-Command execution takes a null terminated string, breaks it into tokens,
-then searches for a command or variable that matches the first token.
-
-Commands can come from three sources, but the handler functions may choose
-to dissallow the action or forward it to a remote server if the source is
-not apropriate.
-
-*/
-
-typedef void (*xcommand_t) (void);
-
-typedef enum
-{
- src_client, // came in over a net connection as a clc_stringcmd
- // host_client will be valid during this state.
- src_command, // from the command buffer
- cmd_src_t_max = 1 << 30
-} cmd_source_t;
-
-extern cmd_source_t cmd_source;
-
-void Cmd_Init (void);
-
-void Cmd_AddCommand (const char *cmd_name, xcommand_t function);
-// called by the init functions of other parts of the program to
-// register commands and functions to call for them.
-// The cmd_name is referenced later, so it should not be in temp memory
-
-qboolean Cmd_Exists (const char *cmd_name);
-// used by the cvar code to check for cvar / command name overlap
-
-const char *Cmd_CompleteCommand (const char *partial);
-// attempts to match a partial command for automatic command line completion
-// returns NULL if nothing fits
-
-int Cmd_Argc (void);
-char *Cmd_Argv (int arg);
-char *Cmd_Args (void);
-// The functions that execute commands get their parameters with these
-// functions. Cmd_Argv () will return an empty string, not a NULL
-// if arg > argc, so string operations are allways safe.
-
-int Cmd_CheckParm (const char *parm);
-// Returns the position (1 to argc-1) in the command's argument list
-// where the given parameter apears, or 0 if not present
-
-void Cmd_TokenizeString (char *text);
-// Takes a null terminated string. Does not need to be /n terminated.
-// breaks the string up into arg tokens.
-
-void Cmd_ExecuteString (char *text, cmd_source_t src);
-
-// Same as Cmd_ExecuteString, but for string constants.
-void Cmd_ExecuteString2 (const char *text, cmd_source_t src);
-
-// Parses a single line of text into arguments and tries to execute it.
-// The text can come from the command buffer, a remote client, or stdin.
-
-void Cmd_ForwardToServer (void);
-// adds the current command line as a clc_stringcmd to the client message.
-// things like godmode, noclip, etc, are commands directed to the server,
-// so when they are typed in at the console, they will need to be forwarded.
-
-void Cmd_Print (const char *text);
-// used by command functions to send output to either the graphics console or
-// passed as a print message to the client
-