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Diffstat (limited to 'samples/quake/jni/sbar.cpp')
-rw-r--r-- | samples/quake/jni/sbar.cpp | 1327 |
1 files changed, 1327 insertions, 0 deletions
diff --git a/samples/quake/jni/sbar.cpp b/samples/quake/jni/sbar.cpp new file mode 100644 index 0000000..ea3a116 --- /dev/null +++ b/samples/quake/jni/sbar.cpp @@ -0,0 +1,1327 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// sbar.c -- status bar code + +#include "quakedef.h" + + +int sb_updates; // if >= vid.numpages, no update needed + +#define STAT_MINUS 10 // num frame for '-' stats digit +qpic_t *sb_nums[2][11]; +qpic_t *sb_colon, *sb_slash; +qpic_t *sb_ibar; +qpic_t *sb_sbar; +qpic_t *sb_scorebar; + +qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes +qpic_t *sb_ammo[4]; +qpic_t *sb_sigil[4]; +qpic_t *sb_armor[3]; +qpic_t *sb_items[32]; + +qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive + // 0 is static, 1 is temporary animation +qpic_t *sb_face_invis; +qpic_t *sb_face_quad; +qpic_t *sb_face_invuln; +qpic_t *sb_face_invis_invuln; + +qboolean sb_showscores; + +int sb_lines; // scan lines to draw + +qpic_t *rsb_invbar[2]; +qpic_t *rsb_weapons[5]; +qpic_t *rsb_items[2]; +qpic_t *rsb_ammo[3]; +qpic_t *rsb_teambord; // PGM 01/19/97 - team color border + +//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher +qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes +//MED 01/04/97 added array to simplify weapon parsing +int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; +//MED 01/04/97 added hipnotic items array +qpic_t *hsb_items[2]; + +void Sbar_MiniDeathmatchOverlay (void); +void Sbar_DeathmatchOverlay (void); +void M_DrawPic (int x, int y, qpic_t *pic); + +/* +=============== +Sbar_ShowScores + +Tab key down +=============== +*/ +void Sbar_ShowScores (void) +{ + if (sb_showscores) + return; + sb_showscores = true; + sb_updates = 0; +} + +/* +=============== +Sbar_DontShowScores + +Tab key up +=============== +*/ +void Sbar_DontShowScores (void) +{ + sb_showscores = false; + sb_updates = 0; +} + +/* +=============== +Sbar_Changed +=============== +*/ +void Sbar_Changed (void) +{ + sb_updates = 0; // update next frame +} + +/* +=============== +Sbar_Init +=============== +*/ +void Sbar_Init (void) +{ + int i; + + for (i=0 ; i<10 ; i++) + { + sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); + sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); + } + + sb_nums[0][10] = Draw_PicFromWad ("num_minus"); + sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); + + sb_colon = Draw_PicFromWad ("num_colon"); + sb_slash = Draw_PicFromWad ("num_slash"); + + sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); + sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); + sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); + sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); + sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); + sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); + sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); + + sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); + sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); + sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); + sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); + sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); + sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); + sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); + + for (i=0 ; i<5 ; i++) + { + sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); + sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); + sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); + sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); + sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); + sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); + sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); + } + + sb_ammo[0] = Draw_PicFromWad ("sb_shells"); + sb_ammo[1] = Draw_PicFromWad ("sb_nails"); + sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); + sb_ammo[3] = Draw_PicFromWad ("sb_cells"); + + sb_armor[0] = Draw_PicFromWad ("sb_armor1"); + sb_armor[1] = Draw_PicFromWad ("sb_armor2"); + sb_armor[2] = Draw_PicFromWad ("sb_armor3"); + + sb_items[0] = Draw_PicFromWad ("sb_key1"); + sb_items[1] = Draw_PicFromWad ("sb_key2"); + sb_items[2] = Draw_PicFromWad ("sb_invis"); + sb_items[3] = Draw_PicFromWad ("sb_invuln"); + sb_items[4] = Draw_PicFromWad ("sb_suit"); + sb_items[5] = Draw_PicFromWad ("sb_quad"); + + sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); + sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); + sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); + sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); + + sb_faces[4][0] = Draw_PicFromWad ("face1"); + sb_faces[4][1] = Draw_PicFromWad ("face_p1"); + sb_faces[3][0] = Draw_PicFromWad ("face2"); + sb_faces[3][1] = Draw_PicFromWad ("face_p2"); + sb_faces[2][0] = Draw_PicFromWad ("face3"); + sb_faces[2][1] = Draw_PicFromWad ("face_p3"); + sb_faces[1][0] = Draw_PicFromWad ("face4"); + sb_faces[1][1] = Draw_PicFromWad ("face_p4"); + sb_faces[0][0] = Draw_PicFromWad ("face5"); + sb_faces[0][1] = Draw_PicFromWad ("face_p5"); + + sb_face_invis = Draw_PicFromWad ("face_invis"); + sb_face_invuln = Draw_PicFromWad ("face_invul2"); + sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); + sb_face_quad = Draw_PicFromWad ("face_quad"); + + Cmd_AddCommand ("+showscores", Sbar_ShowScores); + Cmd_AddCommand ("-showscores", Sbar_DontShowScores); + + sb_sbar = Draw_PicFromWad ("sbar"); + sb_ibar = Draw_PicFromWad ("ibar"); + sb_scorebar = Draw_PicFromWad ("scorebar"); + +//MED 01/04/97 added new hipnotic weapons + if (hipnotic) + { + hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); + hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); + hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); + hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); + hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); + + hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); + hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); + hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); + hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); + hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); + + for (i=0 ; i<5 ; i++) + { + hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1)); + hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1)); + hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1)); + hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1)); + hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1)); + } + + hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); + hsb_items[1] = Draw_PicFromWad ("sb_eshld"); + } + + if (rogue) + { + rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); + rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); + + rsb_weapons[0] = Draw_PicFromWad ("r_lava"); + rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); + rsb_weapons[2] = Draw_PicFromWad ("r_gren"); + rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); + rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); + + rsb_items[0] = Draw_PicFromWad ("r_shield1"); + rsb_items[1] = Draw_PicFromWad ("r_agrav1"); + +// PGM 01/19/97 - team color border + rsb_teambord = Draw_PicFromWad ("r_teambord"); +// PGM 01/19/97 - team color border + + rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); + rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); + rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); + } +} + + +//============================================================================= + +// drawing routines are relative to the status bar location + +/* +============= +Sbar_DrawPic +============= +*/ +void Sbar_DrawPic (int x, int y, qpic_t *pic) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); + else + Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); +} + +/* +============= +Sbar_DrawTransPic +============= +*/ +void Sbar_DrawTransPic (int x, int y, qpic_t *pic) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); + else + Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); +} + +/* +================ +Sbar_DrawCharacter + +Draws one solid graphics character +================ +*/ +void Sbar_DrawCharacter (int x, int y, int num) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); + else + Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); +} + +/* +================ +Sbar_DrawString +================ +*/ +void Sbar_DrawString (int x, int y, char *str) +{ + if (cl.gametype == GAME_DEATHMATCH) + Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str); + else + Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); +} + +/* +============= +Sbar_itoa +============= +*/ +int Sbar_itoa (int num, char *buf) +{ + char *str; + int pow10; + int dig; + + str = buf; + + if (num < 0) + { + *str++ = '-'; + num = -num; + } + + for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) + ; + + do + { + pow10 /= 10; + dig = num/pow10; + *str++ = '0'+dig; + num -= dig*pow10; + } while (pow10 != 1); + + *str = 0; + + return str-buf; +} + + +/* +============= +Sbar_DrawNum +============= +*/ +void Sbar_DrawNum (int x, int y, int num, int digits, int color) +{ + char str[12]; + char *ptr; + int l, frame; + + l = Sbar_itoa (num, str); + ptr = str; + if (l > digits) + ptr += (l-digits); + if (l < digits) + x += (digits-l)*24; + + while (*ptr) + { + if (*ptr == '-') + frame = STAT_MINUS; + else + frame = *ptr -'0'; + + Sbar_DrawTransPic (x,y,sb_nums[color][frame]); + x += 24; + ptr++; + } +} + +//============================================================================= + +int fragsort[MAX_SCOREBOARD]; + +char scoreboardtext[MAX_SCOREBOARD][20]; +int scoreboardtop[MAX_SCOREBOARD]; +int scoreboardbottom[MAX_SCOREBOARD]; +int scoreboardcount[MAX_SCOREBOARD]; +int scoreboardlines; + +/* +=============== +Sbar_SortFrags +=============== +*/ +void Sbar_SortFrags (void) +{ + int i, j, k; + +// sort by frags + scoreboardlines = 0; + for (i=0 ; i<cl.maxclients ; i++) + { + if (cl.scores[i].name[0]) + { + fragsort[scoreboardlines] = i; + scoreboardlines++; + } + } + + for (i=0 ; i<scoreboardlines ; i++) + for (j=0 ; j<scoreboardlines-1-i ; j++) + if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags) + { + k = fragsort[j]; + fragsort[j] = fragsort[j+1]; + fragsort[j+1] = k; + } +} + +int Sbar_ColorForMap (int m) +{ + return m < 128 ? m + 8 : m + 8; +} + +/* +=============== +Sbar_UpdateScoreboard +=============== +*/ +void Sbar_UpdateScoreboard (void) +{ + int i, k; + int top, bottom; + scoreboard_t *s; + + Sbar_SortFrags (); + +// draw the text + memset (scoreboardtext, 0, sizeof(scoreboardtext)); + + for (i=0 ; i<scoreboardlines; i++) + { + k = fragsort[i]; + s = &cl.scores[k]; + sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name); + + top = s->colors & 0xf0; + bottom = (s->colors & 15) <<4; + scoreboardtop[i] = Sbar_ColorForMap (top); + scoreboardbottom[i] = Sbar_ColorForMap (bottom); + } +} + + + +/* +=============== +Sbar_SoloScoreboard +=============== +*/ +void Sbar_SoloScoreboard (void) +{ + char str[80]; + int minutes, seconds, tens, units; + int l; + + sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); + Sbar_DrawString (8, 4, str); + + sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); + Sbar_DrawString (8, 12, str); + +// time + minutes = (int)(cl.time / 60); + seconds = (int)(cl.time - 60*minutes); + tens = seconds / 10; + units = seconds - 10*tens; + sprintf (str,"Time :%3i:%i%i", minutes, tens, units); + Sbar_DrawString (184, 4, str); + +// draw level name + l = strlen (cl.levelname); + Sbar_DrawString (232 - l*4, 12, cl.levelname); +} + +/* +=============== +Sbar_DrawScoreboard +=============== +*/ +void Sbar_DrawScoreboard (void) +{ + Sbar_SoloScoreboard (); + if (cl.gametype == GAME_DEATHMATCH) + Sbar_DeathmatchOverlay (); +#if 0 + int i, j, c; + int x, y; + int l; + int top, bottom; + scoreboard_t *s; + + if (cl.gametype != GAME_DEATHMATCH) + { + Sbar_SoloScoreboard (); + return; + } + + Sbar_UpdateScoreboard (); + + l = scoreboardlines <= 6 ? scoreboardlines : 6; + + for (i=0 ; i<l ; i++) + { + x = 20*(i&1); + y = i/2 * 8; + + s = &cl.scores[fragsort[i]]; + if (!s->name[0]) + continue; + + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top); + Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom); + + // draw text + for (j=0 ; j<20 ; j++) + { + c = scoreboardtext[i][j]; + if (c == 0 || c == ' ') + continue; + Sbar_DrawCharacter ( (x+j)*8, y, c); + } + } +#endif +} + +//============================================================================= + +/* +=============== +Sbar_DrawInventory +=============== +*/ +void Sbar_DrawInventory (void) +{ + int i; + char num[6]; + float time; + int flashon; + + if (rogue) + { + if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) + Sbar_DrawPic (0, -24, rsb_invbar[0]); + else + Sbar_DrawPic (0, -24, rsb_invbar[1]); + } + else + { + Sbar_DrawPic (0, -24, sb_ibar); + } + +// weapons + for (i=0 ; i<7 ; i++) + { + if (cl.items & (IT_SHOTGUN<<i) ) + { + time = cl.item_gettime[i]; + flashon = (int)((cl.time - time)*10); + if (flashon >= 10) + { + if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) + flashon = 1; + else + flashon = 0; + } + else + flashon = (flashon%5) + 2; + + Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]); + + if (flashon > 1) + sb_updates = 0; // force update to remove flash + } + } + +// MED 01/04/97 +// hipnotic weapons + if (hipnotic) + { + int grenadeflashing=0; + for (i=0 ; i<4 ; i++) + { + if (cl.items & (1<<hipweapons[i]) ) + { + time = cl.item_gettime[hipweapons[i]]; + flashon = (int)((cl.time - time)*10); + if (flashon >= 10) + { + if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) ) + flashon = 1; + else + flashon = 0; + } + else + flashon = (flashon%5) + 2; + + // check grenade launcher + if (i==2) + { + if (cl.items & HIT_PROXIMITY_GUN) + { + if (flashon) + { + grenadeflashing = 1; + Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]); + } + } + } + else if (i==3) + { + if (cl.items & (IT_SHOTGUN<<4)) + { + if (flashon && !grenadeflashing) + { + Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]); + } + else if (!grenadeflashing) + { + Sbar_DrawPic (96, -16, hsb_weapons[0][3]); + } + } + else + Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]); + } + else + Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]); + if (flashon > 1) + sb_updates = 0; // force update to remove flash + } + } + } + + if (rogue) + { + // check for powered up weapon. + if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) + { + for (i=0;i<5;i++) + { + if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) + { + Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); + } + } + } + } + +// ammo counts + for (i=0 ; i<4 ; i++) + { + sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] ); + if (num[0] != ' ') + Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0'); + if (num[1] != ' ') + Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0'); + if (num[2] != ' ') + Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); + } + + flashon = 0; + // items + for (i=0 ; i<6 ; i++) + if (cl.items & (1<<(17+i))) + { + time = cl.item_gettime[17+i]; + if (time && time > cl.time - 2 && flashon ) + { // flash frame + sb_updates = 0; + } + else + { + //MED 01/04/97 changed keys + if (!hipnotic || (i>1)) + { + Sbar_DrawPic (192 + i*16, -16, sb_items[i]); + } + } + if (time && time > cl.time - 2) + sb_updates = 0; + } + //MED 01/04/97 added hipnotic items + // hipnotic items + if (hipnotic) + { + for (i=0 ; i<2 ; i++) + if (cl.items & (1<<(24+i))) + { + time = cl.item_gettime[24+i]; + if (time && time > cl.time - 2 && flashon ) + { // flash frame + sb_updates = 0; + } + else + { + Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); + } + if (time && time > cl.time - 2) + sb_updates = 0; + } + } + + if (rogue) + { + // new rogue items + for (i=0 ; i<2 ; i++) + { + if (cl.items & (1<<(29+i))) + { + time = cl.item_gettime[29+i]; + + if (time && time > cl.time - 2 && flashon ) + { // flash frame + sb_updates = 0; + } + else + { + Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); + } + + if (time && time > cl.time - 2) + sb_updates = 0; + } + } + } + else + { + // sigils + for (i=0 ; i<4 ; i++) + { + if (cl.items & (1<<(28+i))) + { + time = cl.item_gettime[28+i]; + if (time && time > cl.time - 2 && flashon ) + { // flash frame + sb_updates = 0; + } + else + Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); + if (time && time > cl.time - 2) + sb_updates = 0; + } + } + } +} + +//============================================================================= + +/* +=============== +Sbar_DrawFrags +=============== +*/ +void Sbar_DrawFrags (void) +{ + int i, k, l; + int top, bottom; + int x, y, f; + int xofs; + char num[12]; + scoreboard_t *s; + + Sbar_SortFrags (); + +// draw the text + l = scoreboardlines <= 4 ? scoreboardlines : 4; + + x = 23; + if (cl.gametype == GAME_DEATHMATCH) + xofs = 0; + else + xofs = (vid.width - 320)>>1; + y = vid.height - SBAR_HEIGHT - 23; + + for (i=0 ; i<l ; i++) + { + k = fragsort[i]; + s = &cl.scores[k]; + if (!s->name[0]) + continue; + + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); + Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); + + // draw number + f = s->frags; + sprintf (num, "%3i",f); + + Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); + Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); + Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); + + if (k == cl.viewentity - 1) + { + Sbar_DrawCharacter (x*8+2, -24, 16); + Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); + } + x+=4; + } +} + +//============================================================================= + + +/* +=============== +Sbar_DrawFace +=============== +*/ +void Sbar_DrawFace (void) +{ + int f, anim; + +// PGM 01/19/97 - team color drawing +// PGM 03/02/97 - fixed so color swatch only appears in CTF modes + if (rogue && + (cl.maxclients != 1) && + (teamplay.value>3) && + (teamplay.value<7)) + { + int top, bottom; + int xofs; + char num[12]; + scoreboard_t *s; + + s = &cl.scores[cl.viewentity - 1]; + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + if (cl.gametype == GAME_DEATHMATCH) + xofs = 113; + else + xofs = ((vid.width - 320)>>1) + 113; + + Sbar_DrawPic (112, 0, rsb_teambord); + Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top); + Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom); + + // draw number + f = s->frags; + sprintf (num, "%3i",f); + + if (top==8) + { + if (num[0] != ' ') + Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); + if (num[1] != ' ') + Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); + if (num[2] != ' ') + Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); + } + else + { + Sbar_DrawCharacter ( 109, 3, num[0]); + Sbar_DrawCharacter ( 116, 3, num[1]); + Sbar_DrawCharacter ( 123, 3, num[2]); + } + + return; + } +// PGM 01/19/97 - team color drawing + + if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) + == (IT_INVISIBILITY | IT_INVULNERABILITY) ) + { + Sbar_DrawPic (112, 0, sb_face_invis_invuln); + return; + } + if (cl.items & IT_QUAD) + { + Sbar_DrawPic (112, 0, sb_face_quad ); + return; + } + if (cl.items & IT_INVISIBILITY) + { + Sbar_DrawPic (112, 0, sb_face_invis ); + return; + } + if (cl.items & IT_INVULNERABILITY) + { + Sbar_DrawPic (112, 0, sb_face_invuln); + return; + } + + if (cl.stats[STAT_HEALTH] >= 100) + f = 4; + else + f = cl.stats[STAT_HEALTH] / 20; + + if (cl.time <= cl.faceanimtime) + { + anim = 1; + sb_updates = 0; // make sure the anim gets drawn over + } + else + anim = 0; + Sbar_DrawPic (112, 0, sb_faces[f][anim]); +} + +/* +=============== +Sbar_Draw +=============== +*/ +void Sbar_Draw (void) +{ + if (scr_con_current == vid.height) + return; // console is full screen + +#if 0 + if (sb_updates >= vid.numpages) + return; +#else + // Always draw status bar, to handle hardware that always destroys + // the frame buffer. (essentially an infinite number of vid pages.) +#endif + scr_copyeverything = 1; + + sb_updates++; + + if (sb_lines && vid.width > 320) + Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines); + + if (sb_lines > 24) + { + Sbar_DrawInventory (); + if (cl.maxclients != 1) + Sbar_DrawFrags (); + } + + if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) + { + Sbar_DrawPic (0, 0, sb_scorebar); + Sbar_DrawScoreboard (); + sb_updates = 0; + } + else if (sb_lines) + { + Sbar_DrawPic (0, 0, sb_sbar); + + // keys (hipnotic only) + //MED 01/04/97 moved keys here so they would not be overwritten + if (hipnotic) + { + if (cl.items & IT_KEY1) + Sbar_DrawPic (209, 3, sb_items[0]); + if (cl.items & IT_KEY2) + Sbar_DrawPic (209, 12, sb_items[1]); + } + // armor + if (cl.items & IT_INVULNERABILITY) + { + Sbar_DrawNum (24, 0, 666, 3, 1); + Sbar_DrawPic (0, 0, draw_disc); + } + else + { + if (rogue) + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, + cl.stats[STAT_ARMOR] <= 25); + if (cl.items & RIT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & RIT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & RIT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + else + { + Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 + , cl.stats[STAT_ARMOR] <= 25); + if (cl.items & IT_ARMOR3) + Sbar_DrawPic (0, 0, sb_armor[2]); + else if (cl.items & IT_ARMOR2) + Sbar_DrawPic (0, 0, sb_armor[1]); + else if (cl.items & IT_ARMOR1) + Sbar_DrawPic (0, 0, sb_armor[0]); + } + } + + // face + Sbar_DrawFace (); + + // health + Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 + , cl.stats[STAT_HEALTH] <= 25); + + // ammo icon + if (rogue) + { + if (cl.items & RIT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & RIT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & RIT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & RIT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + else if (cl.items & RIT_LAVA_NAILS) + Sbar_DrawPic (224, 0, rsb_ammo[0]); + else if (cl.items & RIT_PLASMA_AMMO) + Sbar_DrawPic (224, 0, rsb_ammo[1]); + else if (cl.items & RIT_MULTI_ROCKETS) + Sbar_DrawPic (224, 0, rsb_ammo[2]); + } + else + { + if (cl.items & IT_SHELLS) + Sbar_DrawPic (224, 0, sb_ammo[0]); + else if (cl.items & IT_NAILS) + Sbar_DrawPic (224, 0, sb_ammo[1]); + else if (cl.items & IT_ROCKETS) + Sbar_DrawPic (224, 0, sb_ammo[2]); + else if (cl.items & IT_CELLS) + Sbar_DrawPic (224, 0, sb_ammo[3]); + } + + Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, + cl.stats[STAT_AMMO] <= 10); + } + + if (vid.width > 320) { + if (cl.gametype == GAME_DEATHMATCH) + Sbar_MiniDeathmatchOverlay (); + } +} + +//============================================================================= + +/* +================== +Sbar_IntermissionNumber + +================== +*/ +void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) +{ + char str[12]; + char *ptr; + int l, frame; + + l = Sbar_itoa (num, str); + ptr = str; + if (l > digits) + ptr += (l-digits); + if (l < digits) + x += (digits-l)*24; + + while (*ptr) + { + if (*ptr == '-') + frame = STAT_MINUS; + else + frame = *ptr -'0'; + + Draw_TransPic (x,y,sb_nums[color][frame]); + x += 24; + ptr++; + } +} + +/* +================== +Sbar_DeathmatchOverlay + +================== +*/ +void Sbar_DeathmatchOverlay (void) +{ + qpic_t *pic; + int i, k, l; + int top, bottom; + int x, y, f; + char num[12]; + scoreboard_t *s; + + scr_copyeverything = 1; + scr_fullupdate = 0; + + pic = Draw_CachePic ("gfx/ranking.lmp"); + M_DrawPic ((320-pic->width)/2, 8, pic); + +// scores + Sbar_SortFrags (); + +// draw the text + l = scoreboardlines; + + x = 80 + ((vid.width - 320)>>1); + y = 40; + for (i=0 ; i<l ; i++) + { + k = fragsort[i]; + s = &cl.scores[k]; + if (!s->name[0]) + continue; + + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + Draw_Fill ( x, y, 40, 4, top); + Draw_Fill ( x, y+4, 40, 4, bottom); + + // draw number + f = s->frags; + sprintf (num, "%3i",f); + + Draw_Character ( x+8 , y, num[0]); + Draw_Character ( x+16 , y, num[1]); + Draw_Character ( x+24 , y, num[2]); + + if (k == cl.viewentity - 1) + Draw_Character ( x - 8, y, 12); + +#if 0 +{ + int total; + int n, minutes, tens, units; + + // draw time + total = cl.completed_time - s->entertime; + minutes = (int)total/60; + n = total - minutes*60; + tens = n/10; + units = n%10; + + sprintf (num, "%3i:%i%i", minutes, tens, units); + + Draw_String ( x+48 , y, num); +} +#endif + + // draw name + Draw_String (x+64, y, s->name); + + y += 10; + } +} + +/* +================== +Sbar_DeathmatchOverlay + +================== +*/ +void Sbar_MiniDeathmatchOverlay (void) +{ + qpic_t *pic; + int i, k, l; + int top, bottom; + int x, y, f; + char num[12]; + scoreboard_t *s; + int numlines; + + if (vid.width < 512 || !sb_lines) + return; + + scr_copyeverything = 1; + scr_fullupdate = 0; + +// scores + Sbar_SortFrags (); + +// draw the text + l = scoreboardlines; + y = vid.height - sb_lines; + numlines = sb_lines/8; + if (numlines < 3) + return; + + //find us + for (i = 0; i < scoreboardlines; i++) + if (fragsort[i] == cl.viewentity - 1) + break; + + if (i == scoreboardlines) // we're not there + i = 0; + else // figure out start + i = i - numlines/2; + + if (i > scoreboardlines - numlines) + i = scoreboardlines - numlines; + if (i < 0) + i = 0; + + x = 324; + for (/* */; i < scoreboardlines && y < (int) (vid.height - 8) ; i++) + { + k = fragsort[i]; + s = &cl.scores[k]; + if (!s->name[0]) + continue; + + // draw background + top = s->colors & 0xf0; + bottom = (s->colors & 15)<<4; + top = Sbar_ColorForMap (top); + bottom = Sbar_ColorForMap (bottom); + + Draw_Fill ( x, y+1, 40, 3, top); + Draw_Fill ( x, y+4, 40, 4, bottom); + + // draw number + f = s->frags; + sprintf (num, "%3i",f); + + Draw_Character ( x+8 , y, num[0]); + Draw_Character ( x+16 , y, num[1]); + Draw_Character ( x+24 , y, num[2]); + + if (k == cl.viewentity - 1) { + Draw_Character ( x, y, 16); + Draw_Character ( x + 32, y, 17); + } + +#if 0 +{ + int total; + int n, minutes, tens, units; + + // draw time + total = cl.completed_time - s->entertime; + minutes = (int)total/60; + n = total - minutes*60; + tens = n/10; + units = n%10; + + sprintf (num, "%3i:%i%i", minutes, tens, units); + + Draw_String ( x+48 , y, num); +} +#endif + + // draw name + Draw_String (x+48, y, s->name); + + y += 8; + } +} + +/* +================== +Sbar_IntermissionOverlay + +================== +*/ +void Sbar_IntermissionOverlay (void) +{ + qpic_t *pic; + int dig; + int num; + + scr_copyeverything = 1; + scr_fullupdate = 0; + + if (cl.gametype == GAME_DEATHMATCH) + { + Sbar_DeathmatchOverlay (); + return; + } + + pic = Draw_CachePic ("gfx/complete.lmp"); + Draw_Pic (64, 24, pic); + + pic = Draw_CachePic ("gfx/inter.lmp"); + Draw_TransPic (0, 56, pic); + +// time + dig = cl.completed_time/60; + Sbar_IntermissionNumber (160, 64, dig, 3, 0); + num = cl.completed_time - dig*60; + Draw_TransPic (234,64,sb_colon); + Draw_TransPic (246,64,sb_nums[0][num/10]); + Draw_TransPic (266,64,sb_nums[0][num%10]); + + Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); + Draw_TransPic (232,104,sb_slash); + Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); + + Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); + Draw_TransPic (232,144,sb_slash); + Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); + +} + + +/* +================== +Sbar_FinaleOverlay + +================== +*/ +void Sbar_FinaleOverlay (void) +{ + qpic_t *pic; + + scr_copyeverything = 1; + + pic = Draw_CachePic ("gfx/finale.lmp"); + Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); +} |