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-rw-r--r--samples/quake/jni/sbar.cpp1327
1 files changed, 1327 insertions, 0 deletions
diff --git a/samples/quake/jni/sbar.cpp b/samples/quake/jni/sbar.cpp
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--- /dev/null
+++ b/samples/quake/jni/sbar.cpp
@@ -0,0 +1,1327 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// sbar.c -- status bar code
+
+#include "quakedef.h"
+
+
+int sb_updates; // if >= vid.numpages, no update needed
+
+#define STAT_MINUS 10 // num frame for '-' stats digit
+qpic_t *sb_nums[2][11];
+qpic_t *sb_colon, *sb_slash;
+qpic_t *sb_ibar;
+qpic_t *sb_sbar;
+qpic_t *sb_scorebar;
+
+qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+qpic_t *sb_ammo[4];
+qpic_t *sb_sigil[4];
+qpic_t *sb_armor[3];
+qpic_t *sb_items[32];
+
+qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
+ // 0 is static, 1 is temporary animation
+qpic_t *sb_face_invis;
+qpic_t *sb_face_quad;
+qpic_t *sb_face_invuln;
+qpic_t *sb_face_invis_invuln;
+
+qboolean sb_showscores;
+
+int sb_lines; // scan lines to draw
+
+qpic_t *rsb_invbar[2];
+qpic_t *rsb_weapons[5];
+qpic_t *rsb_items[2];
+qpic_t *rsb_ammo[3];
+qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
+
+//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
+qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
+//MED 01/04/97 added array to simplify weapon parsing
+int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
+//MED 01/04/97 added hipnotic items array
+qpic_t *hsb_items[2];
+
+void Sbar_MiniDeathmatchOverlay (void);
+void Sbar_DeathmatchOverlay (void);
+void M_DrawPic (int x, int y, qpic_t *pic);
+
+/*
+===============
+Sbar_ShowScores
+
+Tab key down
+===============
+*/
+void Sbar_ShowScores (void)
+{
+ if (sb_showscores)
+ return;
+ sb_showscores = true;
+ sb_updates = 0;
+}
+
+/*
+===============
+Sbar_DontShowScores
+
+Tab key up
+===============
+*/
+void Sbar_DontShowScores (void)
+{
+ sb_showscores = false;
+ sb_updates = 0;
+}
+
+/*
+===============
+Sbar_Changed
+===============
+*/
+void Sbar_Changed (void)
+{
+ sb_updates = 0; // update next frame
+}
+
+/*
+===============
+Sbar_Init
+===============
+*/
+void Sbar_Init (void)
+{
+ int i;
+
+ for (i=0 ; i<10 ; i++)
+ {
+ sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
+ sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
+ }
+
+ sb_nums[0][10] = Draw_PicFromWad ("num_minus");
+ sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
+
+ sb_colon = Draw_PicFromWad ("num_colon");
+ sb_slash = Draw_PicFromWad ("num_slash");
+
+ sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
+ sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
+ sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
+ sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
+ sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
+ sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
+ sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
+
+ sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
+ sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
+ sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
+ sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
+ sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
+ sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
+ sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
+
+ for (i=0 ; i<5 ; i++)
+ {
+ sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
+ sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
+ sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
+ sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
+ sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
+ sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
+ sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
+ }
+
+ sb_ammo[0] = Draw_PicFromWad ("sb_shells");
+ sb_ammo[1] = Draw_PicFromWad ("sb_nails");
+ sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
+ sb_ammo[3] = Draw_PicFromWad ("sb_cells");
+
+ sb_armor[0] = Draw_PicFromWad ("sb_armor1");
+ sb_armor[1] = Draw_PicFromWad ("sb_armor2");
+ sb_armor[2] = Draw_PicFromWad ("sb_armor3");
+
+ sb_items[0] = Draw_PicFromWad ("sb_key1");
+ sb_items[1] = Draw_PicFromWad ("sb_key2");
+ sb_items[2] = Draw_PicFromWad ("sb_invis");
+ sb_items[3] = Draw_PicFromWad ("sb_invuln");
+ sb_items[4] = Draw_PicFromWad ("sb_suit");
+ sb_items[5] = Draw_PicFromWad ("sb_quad");
+
+ sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
+ sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
+ sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
+ sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
+
+ sb_faces[4][0] = Draw_PicFromWad ("face1");
+ sb_faces[4][1] = Draw_PicFromWad ("face_p1");
+ sb_faces[3][0] = Draw_PicFromWad ("face2");
+ sb_faces[3][1] = Draw_PicFromWad ("face_p2");
+ sb_faces[2][0] = Draw_PicFromWad ("face3");
+ sb_faces[2][1] = Draw_PicFromWad ("face_p3");
+ sb_faces[1][0] = Draw_PicFromWad ("face4");
+ sb_faces[1][1] = Draw_PicFromWad ("face_p4");
+ sb_faces[0][0] = Draw_PicFromWad ("face5");
+ sb_faces[0][1] = Draw_PicFromWad ("face_p5");
+
+ sb_face_invis = Draw_PicFromWad ("face_invis");
+ sb_face_invuln = Draw_PicFromWad ("face_invul2");
+ sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
+ sb_face_quad = Draw_PicFromWad ("face_quad");
+
+ Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+ Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+
+ sb_sbar = Draw_PicFromWad ("sbar");
+ sb_ibar = Draw_PicFromWad ("ibar");
+ sb_scorebar = Draw_PicFromWad ("scorebar");
+
+//MED 01/04/97 added new hipnotic weapons
+ if (hipnotic)
+ {
+ hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
+ hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
+ hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
+ hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
+ hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
+
+ hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
+ hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
+ hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
+ hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
+ hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
+
+ for (i=0 ; i<5 ; i++)
+ {
+ hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
+ hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
+ hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
+ hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
+ hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
+ }
+
+ hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
+ hsb_items[1] = Draw_PicFromWad ("sb_eshld");
+ }
+
+ if (rogue)
+ {
+ rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
+ rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
+
+ rsb_weapons[0] = Draw_PicFromWad ("r_lava");
+ rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
+ rsb_weapons[2] = Draw_PicFromWad ("r_gren");
+ rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
+ rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
+
+ rsb_items[0] = Draw_PicFromWad ("r_shield1");
+ rsb_items[1] = Draw_PicFromWad ("r_agrav1");
+
+// PGM 01/19/97 - team color border
+ rsb_teambord = Draw_PicFromWad ("r_teambord");
+// PGM 01/19/97 - team color border
+
+ rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
+ rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
+ rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
+ }
+}
+
+
+//=============================================================================
+
+// drawing routines are relative to the status bar location
+
+/*
+=============
+Sbar_DrawPic
+=============
+*/
+void Sbar_DrawPic (int x, int y, qpic_t *pic)
+{
+ if (cl.gametype == GAME_DEATHMATCH)
+ Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
+ else
+ Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
+}
+
+/*
+=============
+Sbar_DrawTransPic
+=============
+*/
+void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
+{
+ if (cl.gametype == GAME_DEATHMATCH)
+ Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
+ else
+ Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
+}
+
+/*
+================
+Sbar_DrawCharacter
+
+Draws one solid graphics character
+================
+*/
+void Sbar_DrawCharacter (int x, int y, int num)
+{
+ if (cl.gametype == GAME_DEATHMATCH)
+ Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
+ else
+ Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
+}
+
+/*
+================
+Sbar_DrawString
+================
+*/
+void Sbar_DrawString (int x, int y, char *str)
+{
+ if (cl.gametype == GAME_DEATHMATCH)
+ Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str);
+ else
+ Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str);
+}
+
+/*
+=============
+Sbar_itoa
+=============
+*/
+int Sbar_itoa (int num, char *buf)
+{
+ char *str;
+ int pow10;
+ int dig;
+
+ str = buf;
+
+ if (num < 0)
+ {
+ *str++ = '-';
+ num = -num;
+ }
+
+ for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
+ ;
+
+ do
+ {
+ pow10 /= 10;
+ dig = num/pow10;
+ *str++ = '0'+dig;
+ num -= dig*pow10;
+ } while (pow10 != 1);
+
+ *str = 0;
+
+ return str-buf;
+}
+
+
+/*
+=============
+Sbar_DrawNum
+=============
+*/
+void Sbar_DrawNum (int x, int y, int num, int digits, int color)
+{
+ char str[12];
+ char *ptr;
+ int l, frame;
+
+ l = Sbar_itoa (num, str);
+ ptr = str;
+ if (l > digits)
+ ptr += (l-digits);
+ if (l < digits)
+ x += (digits-l)*24;
+
+ while (*ptr)
+ {
+ if (*ptr == '-')
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
+ x += 24;
+ ptr++;
+ }
+}
+
+//=============================================================================
+
+int fragsort[MAX_SCOREBOARD];
+
+char scoreboardtext[MAX_SCOREBOARD][20];
+int scoreboardtop[MAX_SCOREBOARD];
+int scoreboardbottom[MAX_SCOREBOARD];
+int scoreboardcount[MAX_SCOREBOARD];
+int scoreboardlines;
+
+/*
+===============
+Sbar_SortFrags
+===============
+*/
+void Sbar_SortFrags (void)
+{
+ int i, j, k;
+
+// sort by frags
+ scoreboardlines = 0;
+ for (i=0 ; i<cl.maxclients ; i++)
+ {
+ if (cl.scores[i].name[0])
+ {
+ fragsort[scoreboardlines] = i;
+ scoreboardlines++;
+ }
+ }
+
+ for (i=0 ; i<scoreboardlines ; i++)
+ for (j=0 ; j<scoreboardlines-1-i ; j++)
+ if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
+ {
+ k = fragsort[j];
+ fragsort[j] = fragsort[j+1];
+ fragsort[j+1] = k;
+ }
+}
+
+int Sbar_ColorForMap (int m)
+{
+ return m < 128 ? m + 8 : m + 8;
+}
+
+/*
+===============
+Sbar_UpdateScoreboard
+===============
+*/
+void Sbar_UpdateScoreboard (void)
+{
+ int i, k;
+ int top, bottom;
+ scoreboard_t *s;
+
+ Sbar_SortFrags ();
+
+// draw the text
+ memset (scoreboardtext, 0, sizeof(scoreboardtext));
+
+ for (i=0 ; i<scoreboardlines; i++)
+ {
+ k = fragsort[i];
+ s = &cl.scores[k];
+ sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
+
+ top = s->colors & 0xf0;
+ bottom = (s->colors & 15) <<4;
+ scoreboardtop[i] = Sbar_ColorForMap (top);
+ scoreboardbottom[i] = Sbar_ColorForMap (bottom);
+ }
+}
+
+
+
+/*
+===============
+Sbar_SoloScoreboard
+===============
+*/
+void Sbar_SoloScoreboard (void)
+{
+ char str[80];
+ int minutes, seconds, tens, units;
+ int l;
+
+ sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+ Sbar_DrawString (8, 4, str);
+
+ sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+ Sbar_DrawString (8, 12, str);
+
+// time
+ minutes = (int)(cl.time / 60);
+ seconds = (int)(cl.time - 60*minutes);
+ tens = seconds / 10;
+ units = seconds - 10*tens;
+ sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
+ Sbar_DrawString (184, 4, str);
+
+// draw level name
+ l = strlen (cl.levelname);
+ Sbar_DrawString (232 - l*4, 12, cl.levelname);
+}
+
+/*
+===============
+Sbar_DrawScoreboard
+===============
+*/
+void Sbar_DrawScoreboard (void)
+{
+ Sbar_SoloScoreboard ();
+ if (cl.gametype == GAME_DEATHMATCH)
+ Sbar_DeathmatchOverlay ();
+#if 0
+ int i, j, c;
+ int x, y;
+ int l;
+ int top, bottom;
+ scoreboard_t *s;
+
+ if (cl.gametype != GAME_DEATHMATCH)
+ {
+ Sbar_SoloScoreboard ();
+ return;
+ }
+
+ Sbar_UpdateScoreboard ();
+
+ l = scoreboardlines <= 6 ? scoreboardlines : 6;
+
+ for (i=0 ; i<l ; i++)
+ {
+ x = 20*(i&1);
+ y = i/2 * 8;
+
+ s = &cl.scores[fragsort[i]];
+ if (!s->name[0])
+ continue;
+
+ // draw background
+ top = s->colors & 0xf0;
+ bottom = (s->colors & 15)<<4;
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+ Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
+ Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
+
+ // draw text
+ for (j=0 ; j<20 ; j++)
+ {
+ c = scoreboardtext[i][j];
+ if (c == 0 || c == ' ')
+ continue;
+ Sbar_DrawCharacter ( (x+j)*8, y, c);
+ }
+ }
+#endif
+}
+
+//=============================================================================
+
+/*
+===============
+Sbar_DrawInventory
+===============
+*/
+void Sbar_DrawInventory (void)
+{
+ int i;
+ char num[6];
+ float time;
+ int flashon;
+
+ if (rogue)
+ {
+ if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
+ Sbar_DrawPic (0, -24, rsb_invbar[0]);
+ else
+ Sbar_DrawPic (0, -24, rsb_invbar[1]);
+ }
+ else
+ {
+ Sbar_DrawPic (0, -24, sb_ibar);
+ }
+
+// weapons
+ for (i=0 ; i<7 ; i++)
+ {
+ if (cl.items & (IT_SHOTGUN<<i) )
+ {
+ time = cl.item_gettime[i];
+ flashon = (int)((cl.time - time)*10);
+ if (flashon >= 10)
+ {
+ if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
+ flashon = 1;
+ else
+ flashon = 0;
+ }
+ else
+ flashon = (flashon%5) + 2;
+
+ Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
+
+ if (flashon > 1)
+ sb_updates = 0; // force update to remove flash
+ }
+ }
+
+// MED 01/04/97
+// hipnotic weapons
+ if (hipnotic)
+ {
+ int grenadeflashing=0;
+ for (i=0 ; i<4 ; i++)
+ {
+ if (cl.items & (1<<hipweapons[i]) )
+ {
+ time = cl.item_gettime[hipweapons[i]];
+ flashon = (int)((cl.time - time)*10);
+ if (flashon >= 10)
+ {
+ if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
+ flashon = 1;
+ else
+ flashon = 0;
+ }
+ else
+ flashon = (flashon%5) + 2;
+
+ // check grenade launcher
+ if (i==2)
+ {
+ if (cl.items & HIT_PROXIMITY_GUN)
+ {
+ if (flashon)
+ {
+ grenadeflashing = 1;
+ Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
+ }
+ }
+ }
+ else if (i==3)
+ {
+ if (cl.items & (IT_SHOTGUN<<4))
+ {
+ if (flashon && !grenadeflashing)
+ {
+ Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
+ }
+ else if (!grenadeflashing)
+ {
+ Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
+ }
+ }
+ else
+ Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
+ }
+ else
+ Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
+ if (flashon > 1)
+ sb_updates = 0; // force update to remove flash
+ }
+ }
+ }
+
+ if (rogue)
+ {
+ // check for powered up weapon.
+ if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
+ {
+ for (i=0;i<5;i++)
+ {
+ if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
+ {
+ Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
+ }
+ }
+ }
+ }
+
+// ammo counts
+ for (i=0 ; i<4 ; i++)
+ {
+ sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
+ if (num[0] != ' ')
+ Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
+ if (num[1] != ' ')
+ Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
+ if (num[2] != ' ')
+ Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
+ }
+
+ flashon = 0;
+ // items
+ for (i=0 ; i<6 ; i++)
+ if (cl.items & (1<<(17+i)))
+ {
+ time = cl.item_gettime[17+i];
+ if (time && time > cl.time - 2 && flashon )
+ { // flash frame
+ sb_updates = 0;
+ }
+ else
+ {
+ //MED 01/04/97 changed keys
+ if (!hipnotic || (i>1))
+ {
+ Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
+ }
+ }
+ if (time && time > cl.time - 2)
+ sb_updates = 0;
+ }
+ //MED 01/04/97 added hipnotic items
+ // hipnotic items
+ if (hipnotic)
+ {
+ for (i=0 ; i<2 ; i++)
+ if (cl.items & (1<<(24+i)))
+ {
+ time = cl.item_gettime[24+i];
+ if (time && time > cl.time - 2 && flashon )
+ { // flash frame
+ sb_updates = 0;
+ }
+ else
+ {
+ Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
+ }
+ if (time && time > cl.time - 2)
+ sb_updates = 0;
+ }
+ }
+
+ if (rogue)
+ {
+ // new rogue items
+ for (i=0 ; i<2 ; i++)
+ {
+ if (cl.items & (1<<(29+i)))
+ {
+ time = cl.item_gettime[29+i];
+
+ if (time && time > cl.time - 2 && flashon )
+ { // flash frame
+ sb_updates = 0;
+ }
+ else
+ {
+ Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
+ }
+
+ if (time && time > cl.time - 2)
+ sb_updates = 0;
+ }
+ }
+ }
+ else
+ {
+ // sigils
+ for (i=0 ; i<4 ; i++)
+ {
+ if (cl.items & (1<<(28+i)))
+ {
+ time = cl.item_gettime[28+i];
+ if (time && time > cl.time - 2 && flashon )
+ { // flash frame
+ sb_updates = 0;
+ }
+ else
+ Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
+ if (time && time > cl.time - 2)
+ sb_updates = 0;
+ }
+ }
+ }
+}
+
+//=============================================================================
+
+/*
+===============
+Sbar_DrawFrags
+===============
+*/
+void Sbar_DrawFrags (void)
+{
+ int i, k, l;
+ int top, bottom;
+ int x, y, f;
+ int xofs;
+ char num[12];
+ scoreboard_t *s;
+
+ Sbar_SortFrags ();
+
+// draw the text
+ l = scoreboardlines <= 4 ? scoreboardlines : 4;
+
+ x = 23;
+ if (cl.gametype == GAME_DEATHMATCH)
+ xofs = 0;
+ else
+ xofs = (vid.width - 320)>>1;
+ y = vid.height - SBAR_HEIGHT - 23;
+
+ for (i=0 ; i<l ; i++)
+ {
+ k = fragsort[i];
+ s = &cl.scores[k];
+ if (!s->name[0])
+ continue;
+
+ // draw background
+ top = s->colors & 0xf0;
+ bottom = (s->colors & 15)<<4;
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+ Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
+ Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
+
+ // draw number
+ f = s->frags;
+ sprintf (num, "%3i",f);
+
+ Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
+ Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
+ Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
+
+ if (k == cl.viewentity - 1)
+ {
+ Sbar_DrawCharacter (x*8+2, -24, 16);
+ Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
+ }
+ x+=4;
+ }
+}
+
+//=============================================================================
+
+
+/*
+===============
+Sbar_DrawFace
+===============
+*/
+void Sbar_DrawFace (void)
+{
+ int f, anim;
+
+// PGM 01/19/97 - team color drawing
+// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
+ if (rogue &&
+ (cl.maxclients != 1) &&
+ (teamplay.value>3) &&
+ (teamplay.value<7))
+ {
+ int top, bottom;
+ int xofs;
+ char num[12];
+ scoreboard_t *s;
+
+ s = &cl.scores[cl.viewentity - 1];
+ // draw background
+ top = s->colors & 0xf0;
+ bottom = (s->colors & 15)<<4;
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+ if (cl.gametype == GAME_DEATHMATCH)
+ xofs = 113;
+ else
+ xofs = ((vid.width - 320)>>1) + 113;
+
+ Sbar_DrawPic (112, 0, rsb_teambord);
+ Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
+ Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
+
+ // draw number
+ f = s->frags;
+ sprintf (num, "%3i",f);
+
+ if (top==8)
+ {
+ if (num[0] != ' ')
+ Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
+ if (num[1] != ' ')
+ Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
+ if (num[2] != ' ')
+ Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
+ }
+ else
+ {
+ Sbar_DrawCharacter ( 109, 3, num[0]);
+ Sbar_DrawCharacter ( 116, 3, num[1]);
+ Sbar_DrawCharacter ( 123, 3, num[2]);
+ }
+
+ return;
+ }
+// PGM 01/19/97 - team color drawing
+
+ if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
+ == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+ {
+ Sbar_DrawPic (112, 0, sb_face_invis_invuln);
+ return;
+ }
+ if (cl.items & IT_QUAD)
+ {
+ Sbar_DrawPic (112, 0, sb_face_quad );
+ return;
+ }
+ if (cl.items & IT_INVISIBILITY)
+ {
+ Sbar_DrawPic (112, 0, sb_face_invis );
+ return;
+ }
+ if (cl.items & IT_INVULNERABILITY)
+ {
+ Sbar_DrawPic (112, 0, sb_face_invuln);
+ return;
+ }
+
+ if (cl.stats[STAT_HEALTH] >= 100)
+ f = 4;
+ else
+ f = cl.stats[STAT_HEALTH] / 20;
+
+ if (cl.time <= cl.faceanimtime)
+ {
+ anim = 1;
+ sb_updates = 0; // make sure the anim gets drawn over
+ }
+ else
+ anim = 0;
+ Sbar_DrawPic (112, 0, sb_faces[f][anim]);
+}
+
+/*
+===============
+Sbar_Draw
+===============
+*/
+void Sbar_Draw (void)
+{
+ if (scr_con_current == vid.height)
+ return; // console is full screen
+
+#if 0
+ if (sb_updates >= vid.numpages)
+ return;
+#else
+ // Always draw status bar, to handle hardware that always destroys
+ // the frame buffer. (essentially an infinite number of vid pages.)
+#endif
+ scr_copyeverything = 1;
+
+ sb_updates++;
+
+ if (sb_lines && vid.width > 320)
+ Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
+
+ if (sb_lines > 24)
+ {
+ Sbar_DrawInventory ();
+ if (cl.maxclients != 1)
+ Sbar_DrawFrags ();
+ }
+
+ if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ {
+ Sbar_DrawPic (0, 0, sb_scorebar);
+ Sbar_DrawScoreboard ();
+ sb_updates = 0;
+ }
+ else if (sb_lines)
+ {
+ Sbar_DrawPic (0, 0, sb_sbar);
+
+ // keys (hipnotic only)
+ //MED 01/04/97 moved keys here so they would not be overwritten
+ if (hipnotic)
+ {
+ if (cl.items & IT_KEY1)
+ Sbar_DrawPic (209, 3, sb_items[0]);
+ if (cl.items & IT_KEY2)
+ Sbar_DrawPic (209, 12, sb_items[1]);
+ }
+ // armor
+ if (cl.items & IT_INVULNERABILITY)
+ {
+ Sbar_DrawNum (24, 0, 666, 3, 1);
+ Sbar_DrawPic (0, 0, draw_disc);
+ }
+ else
+ {
+ if (rogue)
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
+ cl.stats[STAT_ARMOR] <= 25);
+ if (cl.items & RIT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.items & RIT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.items & RIT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+ else
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
+ , cl.stats[STAT_ARMOR] <= 25);
+ if (cl.items & IT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.items & IT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.items & IT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+ }
+
+ // face
+ Sbar_DrawFace ();
+
+ // health
+ Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
+ , cl.stats[STAT_HEALTH] <= 25);
+
+ // ammo icon
+ if (rogue)
+ {
+ if (cl.items & RIT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.items & RIT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.items & RIT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.items & RIT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ else if (cl.items & RIT_LAVA_NAILS)
+ Sbar_DrawPic (224, 0, rsb_ammo[0]);
+ else if (cl.items & RIT_PLASMA_AMMO)
+ Sbar_DrawPic (224, 0, rsb_ammo[1]);
+ else if (cl.items & RIT_MULTI_ROCKETS)
+ Sbar_DrawPic (224, 0, rsb_ammo[2]);
+ }
+ else
+ {
+ if (cl.items & IT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.items & IT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.items & IT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.items & IT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ }
+
+ Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
+ cl.stats[STAT_AMMO] <= 10);
+ }
+
+ if (vid.width > 320) {
+ if (cl.gametype == GAME_DEATHMATCH)
+ Sbar_MiniDeathmatchOverlay ();
+ }
+}
+
+//=============================================================================
+
+/*
+==================
+Sbar_IntermissionNumber
+
+==================
+*/
+void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
+{
+ char str[12];
+ char *ptr;
+ int l, frame;
+
+ l = Sbar_itoa (num, str);
+ ptr = str;
+ if (l > digits)
+ ptr += (l-digits);
+ if (l < digits)
+ x += (digits-l)*24;
+
+ while (*ptr)
+ {
+ if (*ptr == '-')
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ Draw_TransPic (x,y,sb_nums[color][frame]);
+ x += 24;
+ ptr++;
+ }
+}
+
+/*
+==================
+Sbar_DeathmatchOverlay
+
+==================
+*/
+void Sbar_DeathmatchOverlay (void)
+{
+ qpic_t *pic;
+ int i, k, l;
+ int top, bottom;
+ int x, y, f;
+ char num[12];
+ scoreboard_t *s;
+
+ scr_copyeverything = 1;
+ scr_fullupdate = 0;
+
+ pic = Draw_CachePic ("gfx/ranking.lmp");
+ M_DrawPic ((320-pic->width)/2, 8, pic);
+
+// scores
+ Sbar_SortFrags ();
+
+// draw the text
+ l = scoreboardlines;
+
+ x = 80 + ((vid.width - 320)>>1);
+ y = 40;
+ for (i=0 ; i<l ; i++)
+ {
+ k = fragsort[i];
+ s = &cl.scores[k];
+ if (!s->name[0])
+ continue;
+
+ // draw background
+ top = s->colors & 0xf0;
+ bottom = (s->colors & 15)<<4;
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+ Draw_Fill ( x, y, 40, 4, top);
+ Draw_Fill ( x, y+4, 40, 4, bottom);
+
+ // draw number
+ f = s->frags;
+ sprintf (num, "%3i",f);
+
+ Draw_Character ( x+8 , y, num[0]);
+ Draw_Character ( x+16 , y, num[1]);
+ Draw_Character ( x+24 , y, num[2]);
+
+ if (k == cl.viewentity - 1)
+ Draw_Character ( x - 8, y, 12);
+
+#if 0
+{
+ int total;
+ int n, minutes, tens, units;
+
+ // draw time
+ total = cl.completed_time - s->entertime;
+ minutes = (int)total/60;
+ n = total - minutes*60;
+ tens = n/10;
+ units = n%10;
+
+ sprintf (num, "%3i:%i%i", minutes, tens, units);
+
+ Draw_String ( x+48 , y, num);
+}
+#endif
+
+ // draw name
+ Draw_String (x+64, y, s->name);
+
+ y += 10;
+ }
+}
+
+/*
+==================
+Sbar_DeathmatchOverlay
+
+==================
+*/
+void Sbar_MiniDeathmatchOverlay (void)
+{
+ qpic_t *pic;
+ int i, k, l;
+ int top, bottom;
+ int x, y, f;
+ char num[12];
+ scoreboard_t *s;
+ int numlines;
+
+ if (vid.width < 512 || !sb_lines)
+ return;
+
+ scr_copyeverything = 1;
+ scr_fullupdate = 0;
+
+// scores
+ Sbar_SortFrags ();
+
+// draw the text
+ l = scoreboardlines;
+ y = vid.height - sb_lines;
+ numlines = sb_lines/8;
+ if (numlines < 3)
+ return;
+
+ //find us
+ for (i = 0; i < scoreboardlines; i++)
+ if (fragsort[i] == cl.viewentity - 1)
+ break;
+
+ if (i == scoreboardlines) // we're not there
+ i = 0;
+ else // figure out start
+ i = i - numlines/2;
+
+ if (i > scoreboardlines - numlines)
+ i = scoreboardlines - numlines;
+ if (i < 0)
+ i = 0;
+
+ x = 324;
+ for (/* */; i < scoreboardlines && y < (int) (vid.height - 8) ; i++)
+ {
+ k = fragsort[i];
+ s = &cl.scores[k];
+ if (!s->name[0])
+ continue;
+
+ // draw background
+ top = s->colors & 0xf0;
+ bottom = (s->colors & 15)<<4;
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+ Draw_Fill ( x, y+1, 40, 3, top);
+ Draw_Fill ( x, y+4, 40, 4, bottom);
+
+ // draw number
+ f = s->frags;
+ sprintf (num, "%3i",f);
+
+ Draw_Character ( x+8 , y, num[0]);
+ Draw_Character ( x+16 , y, num[1]);
+ Draw_Character ( x+24 , y, num[2]);
+
+ if (k == cl.viewentity - 1) {
+ Draw_Character ( x, y, 16);
+ Draw_Character ( x + 32, y, 17);
+ }
+
+#if 0
+{
+ int total;
+ int n, minutes, tens, units;
+
+ // draw time
+ total = cl.completed_time - s->entertime;
+ minutes = (int)total/60;
+ n = total - minutes*60;
+ tens = n/10;
+ units = n%10;
+
+ sprintf (num, "%3i:%i%i", minutes, tens, units);
+
+ Draw_String ( x+48 , y, num);
+}
+#endif
+
+ // draw name
+ Draw_String (x+48, y, s->name);
+
+ y += 8;
+ }
+}
+
+/*
+==================
+Sbar_IntermissionOverlay
+
+==================
+*/
+void Sbar_IntermissionOverlay (void)
+{
+ qpic_t *pic;
+ int dig;
+ int num;
+
+ scr_copyeverything = 1;
+ scr_fullupdate = 0;
+
+ if (cl.gametype == GAME_DEATHMATCH)
+ {
+ Sbar_DeathmatchOverlay ();
+ return;
+ }
+
+ pic = Draw_CachePic ("gfx/complete.lmp");
+ Draw_Pic (64, 24, pic);
+
+ pic = Draw_CachePic ("gfx/inter.lmp");
+ Draw_TransPic (0, 56, pic);
+
+// time
+ dig = cl.completed_time/60;
+ Sbar_IntermissionNumber (160, 64, dig, 3, 0);
+ num = cl.completed_time - dig*60;
+ Draw_TransPic (234,64,sb_colon);
+ Draw_TransPic (246,64,sb_nums[0][num/10]);
+ Draw_TransPic (266,64,sb_nums[0][num%10]);
+
+ Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+ Draw_TransPic (232,104,sb_slash);
+ Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+
+ Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+ Draw_TransPic (232,144,sb_slash);
+ Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+
+}
+
+
+/*
+==================
+Sbar_FinaleOverlay
+
+==================
+*/
+void Sbar_FinaleOverlay (void)
+{
+ qpic_t *pic;
+
+ scr_copyeverything = 1;
+
+ pic = Draw_CachePic ("gfx/finale.lmp");
+ Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
+}