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-rw-r--r--samples/quake/jni/sv_user.cpp629
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diff --git a/samples/quake/jni/sv_user.cpp b/samples/quake/jni/sv_user.cpp
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-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// sv_user.c -- server code for moving users
-
-#include "quakedef.h"
-
-edict_t *sv_player;
-
-extern cvar_t sv_friction;
-cvar_t sv_edgefriction = CVAR2("edgefriction", "2");
-extern cvar_t sv_stopspeed;
-
-static vec3_t forward, right, up;
-
-vec3_t wishdir;
-float wishspeed;
-
-// world
-float *angles;
-float *origin;
-float *velocity;
-
-qboolean onground;
-
-usercmd_t cmd;
-
-cvar_t sv_idealpitchscale = CVAR2("sv_idealpitchscale","0.8");
-
-
-/*
-===============
-SV_SetIdealPitch
-===============
-*/
-#define MAX_FORWARD 6
-void SV_SetIdealPitch (void)
-{
- float angleval, sinval, cosval;
- trace_t tr;
- vec3_t top, bottom;
- float z[MAX_FORWARD];
- int i, j;
- int step, dir, steps;
-
- if (!((int)sv_player->u.v.flags & FL_ONGROUND))
- return;
-
- angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360;
- sinval = sin(angleval);
- cosval = cos(angleval);
-
- for (i=0 ; i<MAX_FORWARD ; i++)
- {
- top[0] = sv_player->u.v.origin[0] + cosval*(i+3)*12;
- top[1] = sv_player->u.v.origin[1] + sinval*(i+3)*12;
- top[2] = sv_player->u.v.origin[2] + sv_player->u.v.view_ofs[2];
-
- bottom[0] = top[0];
- bottom[1] = top[1];
- bottom[2] = top[2] - 160;
-
- tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
- if (tr.allsolid)
- return; // looking at a wall, leave ideal the way is was
-
- if (tr.fraction == 1)
- return; // near a dropoff
-
- z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
- }
-
- dir = 0;
- steps = 0;
- for (j=1 ; j<i ; j++)
- {
- step = (int) (z[j] - z[j-1]);
- if (step > -ON_EPSILON && step < ON_EPSILON)
- continue;
-
- if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
- return; // mixed changes
-
- steps++;
- dir = step;
- }
-
- if (!dir)
- {
- sv_player->u.v.idealpitch = 0;
- return;
- }
-
- if (steps < 2)
- return;
- sv_player->u.v.idealpitch = -dir * sv_idealpitchscale.value;
-}
-
-
-/*
-==================
-SV_UserFriction
-
-==================
-*/
-void SV_UserFriction (void)
-{
- float *vel;
- float speed, newspeed, control;
- vec3_t start, stop;
- float friction;
- trace_t trace;
-
- vel = velocity;
-
- speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
- if (!speed)
- return;
-
-// if the leading edge is over a dropoff, increase friction
- start[0] = stop[0] = origin[0] + vel[0]/speed*16;
- start[1] = stop[1] = origin[1] + vel[1]/speed*16;
- start[2] = origin[2] + sv_player->u.v.mins[2];
- stop[2] = start[2] - 34;
-
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
-
- if (trace.fraction == 1.0)
- friction = sv_friction.value*sv_edgefriction.value;
- else
- friction = sv_friction.value;
-
-// apply friction
- control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
- newspeed = speed - host_frametime*control*friction;
-
- if (newspeed < 0)
- newspeed = 0;
- newspeed /= speed;
-
- vel[0] = vel[0] * newspeed;
- vel[1] = vel[1] * newspeed;
- vel[2] = vel[2] * newspeed;
-}
-
-/*
-==============
-SV_Accelerate
-==============
-*/
-cvar_t sv_maxspeed = CVAR4("sv_maxspeed", "320", false, true);
-cvar_t sv_accelerate = CVAR2("sv_accelerate", "10");
-#if 0
-void SV_Accelerate (vec3_t wishvel)
-{
- int i;
- float addspeed, accelspeed;
- vec3_t pushvec;
-
- if (wishspeed == 0)
- return;
-
- VectorSubtract (wishvel, velocity, pushvec);
- addspeed = VectorNormalize (pushvec);
-
- accelspeed = sv_accelerate.value*host_frametime*addspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*pushvec[i];
-}
-#endif
-void SV_Accelerate (void)
-{
- int i;
- float addspeed, accelspeed, currentspeed;
-
- currentspeed = DotProduct (velocity, wishdir);
- addspeed = wishspeed - currentspeed;
- if (addspeed <= 0)
- return;
- accelspeed = sv_accelerate.value*host_frametime*wishspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishdir[i];
-}
-
-void SV_AirAccelerate (vec3_t wishveloc)
-{
- int i;
- float addspeed, wishspd, accelspeed, currentspeed;
-
- wishspd = VectorNormalize (wishveloc);
- if (wishspd > 30)
- wishspd = 30;
- currentspeed = DotProduct (velocity, wishveloc);
- addspeed = wishspd - currentspeed;
- if (addspeed <= 0)
- return;
-// accelspeed = sv_accelerate.value * host_frametime;
- accelspeed = sv_accelerate.value*wishspeed * host_frametime;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishveloc[i];
-}
-
-
-void DropPunchAngle (void)
-{
- float len;
-
- len = VectorNormalize (sv_player->u.v.punchangle);
-
- len -= 10*host_frametime;
- if (len < 0)
- len = 0;
- VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle);
-}
-
-/*
-===================
-SV_WaterMove
-
-===================
-*/
-void SV_WaterMove (void)
-{
- int i;
- vec3_t wishvel;
- float speed, newspeed, wishspeed, addspeed, accelspeed;
-
-//
-// user intentions
-//
- AngleVectors (sv_player->u.v.v_angle, forward, right, up);
-
- for (i=0 ; i<3 ; i++)
- wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
-
- if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
- wishvel[2] -= 60; // drift towards bottom
- else
- wishvel[2] += cmd.upmove;
-
- wishspeed = Length(wishvel);
- if (wishspeed > sv_maxspeed.value)
- {
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
- wishspeed = sv_maxspeed.value;
- }
- wishspeed *= 0.7;
-
-//
-// water friction
-//
- speed = Length (velocity);
- if (speed)
- {
- newspeed = speed - host_frametime * speed * sv_friction.value;
- if (newspeed < 0)
- newspeed = 0;
- VectorScale (velocity, newspeed/speed, velocity);
- }
- else
- newspeed = 0;
-
-//
-// water acceleration
-//
- if (!wishspeed)
- return;
-
- addspeed = wishspeed - newspeed;
- if (addspeed <= 0)
- return;
-
- VectorNormalize (wishvel);
- accelspeed = sv_accelerate.value * wishspeed * host_frametime;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
-
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed * wishvel[i];
-}
-
-void SV_WaterJump (void)
-{
- if (sv.time > sv_player->u.v.teleport_time
- || !sv_player->u.v.waterlevel)
- {
- sv_player->u.v.flags = (int)sv_player->u.v.flags & ~FL_WATERJUMP;
- sv_player->u.v.teleport_time = 0;
- }
- sv_player->u.v.velocity[0] = sv_player->u.v.movedir[0];
- sv_player->u.v.velocity[1] = sv_player->u.v.movedir[1];
-}
-
-
-/*
-===================
-SV_AirMove
-
-===================
-*/
-void SV_AirMove (void)
-{
- int i;
- vec3_t wishvel;
- float fmove, smove;
-
- AngleVectors (sv_player->u.v.angles, forward, right, up);
-
- fmove = cmd.forwardmove;
- smove = cmd.sidemove;
-
-// hack to not let you back into teleporter
- if (sv.time < sv_player->u.v.teleport_time && fmove < 0)
- fmove = 0;
-
- for (i=0 ; i<3 ; i++)
- wishvel[i] = forward[i]*fmove + right[i]*smove;
-
- if ( (int)sv_player->u.v.movetype != MOVETYPE_WALK)
- wishvel[2] = cmd.upmove;
- else
- wishvel[2] = 0;
-
- VectorCopy (wishvel, wishdir);
- wishspeed = VectorNormalize(wishdir);
- if (wishspeed > sv_maxspeed.value)
- {
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
- wishspeed = sv_maxspeed.value;
- }
-
- if ( sv_player->u.v.movetype == MOVETYPE_NOCLIP)
- { // noclip
- VectorCopy (wishvel, velocity);
- }
- else if ( onground )
- {
- SV_UserFriction ();
- SV_Accelerate ();
- }
- else
- { // not on ground, so little effect on velocity
- SV_AirAccelerate (wishvel);
- }
-}
-
-/*
-===================
-SV_ClientThink
-
-the move fields specify an intended velocity in pix/sec
-the angle fields specify an exact angular motion in degrees
-===================
-*/
-void SV_ClientThink (void)
-{
- vec3_t v_angle;
-
- if (sv_player->u.v.movetype == MOVETYPE_NONE)
- return;
-
- onground = (int)sv_player->u.v.flags & FL_ONGROUND;
-
- origin = sv_player->u.v.origin;
- velocity = sv_player->u.v.velocity;
-
- DropPunchAngle ();
-
-//
-// if dead, behave differently
-//
- if (sv_player->u.v.health <= 0)
- return;
-
-//
-// angles
-// show 1/3 the pitch angle and all the roll angle
- cmd = host_client->cmd;
- angles = sv_player->u.v.angles;
-
- VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
- angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4;
- if (!sv_player->u.v.fixangle)
- {
- angles[PITCH] = -v_angle[PITCH]/3;
- angles[YAW] = v_angle[YAW];
- }
-
- if ( (int)sv_player->u.v.flags & FL_WATERJUMP )
- {
- SV_WaterJump ();
- return;
- }
-//
-// walk
-//
- if ( (sv_player->u.v.waterlevel >= 2)
- && (sv_player->u.v.movetype != MOVETYPE_NOCLIP) )
- {
- SV_WaterMove ();
- return;
- }
-
- SV_AirMove ();
-}
-
-
-/*
-===================
-SV_ReadClientMove
-===================
-*/
-void SV_ReadClientMove (usercmd_t *move)
-{
- int i;
- vec3_t angle;
- int bits;
-
-// read ping time
- host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
- = sv.time - MSG_ReadFloat ();
- host_client->num_pings++;
-
-// read current angles
- for (i=0 ; i<3 ; i++)
- angle[i] = MSG_ReadAngle ();
-
- VectorCopy (angle, host_client->edict->u.v.v_angle);
-
-// read movement
- move->forwardmove = MSG_ReadShort ();
- move->sidemove = MSG_ReadShort ();
- move->upmove = MSG_ReadShort ();
-
-// read buttons
- bits = MSG_ReadByte ();
- host_client->edict->u.v.button0 = bits & 1;
- host_client->edict->u.v.button2 = (bits & 2)>>1;
-
- i = MSG_ReadByte ();
- if (i)
- host_client->edict->u.v.impulse = i;
-
-#ifdef QUAKE2
-// read light level
- host_client->edict->u.v.light_level = MSG_ReadByte ();
-#endif
-}
-
-/*
-===================
-SV_ReadClientMessage
-
-Returns false if the client should be killed
-===================
-*/
-qboolean SV_ReadClientMessage (void)
-{
- int ret;
- int cmd;
- char *s;
-
- do
- {
-nextmsg:
- ret = NET_GetMessage (host_client->netconnection);
- if (ret == -1)
- {
- Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
- return false;
- }
- if (!ret)
- return true;
-
- MSG_BeginReading ();
-
- while (1)
- {
- if (!host_client->active)
- return false; // a command caused an error
-
- if (msg_badread)
- {
- Sys_Printf ("SV_ReadClientMessage: badread\n");
- return false;
- }
-
- cmd = MSG_ReadChar ();
-
- switch (cmd)
- {
- case -1:
- goto nextmsg; // end of message
-
- default:
- Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
- return false;
-
- case clc_nop:
-// Sys_Printf ("clc_nop\n");
- break;
-
- case clc_stringcmd:
- s = MSG_ReadString ();
- if (host_client->privileged)
- ret = 2;
- else
- ret = 0;
- if (Q_strncasecmp(s, "status", 6) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "god", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "notarget", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "fly", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "name", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "noclip", 6) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "say", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "say_team", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "tell", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "color", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "kill", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "pause", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "spawn", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "begin", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "prespawn", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "kick", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "ping", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "give", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "ban", 3) == 0)
- ret = 1;
- if (ret == 2)
- Cbuf_InsertText (s);
- else if (ret == 1)
- Cmd_ExecuteString (s, src_client);
- else
- Con_DPrintf("%s tried to %s\n", host_client->name, s);
- break;
-
- case clc_disconnect:
-// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
- return false;
-
- case clc_move:
- SV_ReadClientMove (&host_client->cmd);
- break;
- }
- }
- } while (ret == 1);
-
- return true;
-}
-
-
-/*
-==================
-SV_RunClients
-==================
-*/
-void SV_RunClients (void)
-{
- int i;
-
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (!host_client->active)
- continue;
-
- sv_player = host_client->edict;
-
- if (!SV_ReadClientMessage ())
- {
- SV_DropClient (false); // client misbehaved...
- continue;
- }
-
- if (!host_client->spawned)
- {
- // clear client movement until a new packet is received
- memset (&host_client->cmd, 0, sizeof(host_client->cmd));
- continue;
- }
-
-// always pause in single player if in console or menus
- if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
- SV_ClientThink ();
- }
-}
-