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path: root/samples/quake/jni/Android.mk
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#########################################################################
# Quake game
# This makefile builds both an activity and a shared library.
#########################################################################
ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean

TOP_LOCAL_PATH:= $(call my-dir)

# Build Quake activity

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

LOCAL_MODULE_TAGS := optional

LOCAL_SRC_FILES := $(call all-subdir-java-files)

LOCAL_PACKAGE_NAME := Quake

LOCAL_JNI_SHARED_LIBRARIES := libquake

include $(BUILD_PACKAGE)

#########################################################################
# Build Quake Shared Library
#########################################################################

#LOCAL_PATH:= $(LOCAL_PATH)/quake/src/WinQuake

include $(CLEAR_VARS)

# Optional tag would mean it doesn't get installed by default
LOCAL_MODULE_TAGS := optional

LOCAL_CFLAGS := -Werror \
	-I$(OUT)/../../../../frameworks/compile/libbcc/include \
	-I$(OUT)/../../../../frameworks/native/include \
	-I$(OUT)/../../../../system/core/include

LOCAL_C_INCLUDES := $(call include-path-for, wilhelm)

LOCAL_LDLIBS := -llog -lutils -lEGL -lGLESv1_CM -lOpenSLES -lbcc
LOCAL_LDFLAGS := -L$(OUT)/system/lib/

LOCAL_SRC_FILES:= \
  cd_null.cpp \
  cl_demo.cpp \
  cl_input.cpp \
  cl_main.cpp \
  cl_parse.cpp \
  cl_tent.cpp \
  chase.cpp \
  cmd.cpp \
  common.cpp \
  console.cpp \
  crc.cpp \
  cvar.cpp \
  gl_draw.cpp \
  gl_mesh.cpp \
  gl_model.cpp \
  gl_refrag.cpp \
  gl_rlight.cpp \
  gl_rmain.cpp \
  gl_rmisc.cpp \
  gl_rsurf.cpp \
  gl_screen.cpp \
  gl_vidandroid.cpp \
  gl_warp.cpp \
  host.cpp \
  host_cmd.cpp \
  keys.cpp \
  main.cpp \
  masterMain.cpp \
  mathlib.cpp \
  menu.cpp \
  net_bsd.cpp \
  net_dgrm.cpp \
  net_loop.cpp \
  net_main.cpp \
  net_vcr.cpp \
  net_udp.cpp \
  nonintel.cpp \
  pr_cmds.cpp \
  pr_edict.cpp \
  pr_exec.cpp \
  r_part.cpp \
  sbar.cpp \
  snd_dma.cpp \
  snd_mem.cpp \
  snd_mix.cpp \
  snd_android.cpp \
  sv_main.cpp \
  sv_phys.cpp \
  sv_move.cpp \
  sv_user.cpp \
  sys_android.cpp \
  view.cpp \
  wad.cpp \
  world.cpp \
  zone.cpp


LOCAL_MODULE := libquake

LOCAL_ARM_MODE := arm


include $(BUILD_SHARED_LIBRARY)

endif # TARGET_SIMULATOR