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diff --git a/msm8909/sdm/libs/utils/rect.cpp b/msm8909/sdm/libs/utils/rect.cpp
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+/*
+* Copyright (c) 2015-2017, The Linux Foundation. All rights reserved.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are
+* met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above
+* copyright notice, this list of conditions and the following
+* disclaimer in the documentation and/or other materials provided
+* with the distribution.
+* * Neither the name of The Linux Foundation nor the names of its
+* contributors may be used to endorse or promote products derived
+* from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
+* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
+* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
+* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
+* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <math.h>
+#include <utils/rect.h>
+#include <utils/constants.h>
+#include <algorithm>
+
+#define __CLASS__ "RectUtils"
+
+namespace sdm {
+
+bool IsValid(const LayerRect &rect) {
+ return ((rect.bottom > rect.top) && (rect.right > rect.left));
+}
+
+bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) {
+ return ((rect1.left == rect2.left) &&
+ (rect1.top == rect2.top) &&
+ (rect1.right == rect2.right) &&
+ (rect1.bottom == rect2.bottom));
+}
+
+void LogI(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
+ DLOGI_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
+ prefix, roi.left, roi.top, roi.right, roi.bottom);
+}
+
+void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) {
+ DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f",
+ prefix, roi.left, roi.top, roi.right, roi.bottom);
+}
+
+void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) {
+ rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x);
+ rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x);
+ rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y);
+ rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y);
+}
+
+LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) {
+ LayerRect res;
+
+ if (!IsValid(rect1) || !IsValid(rect2)) {
+ return LayerRect();
+ }
+
+ res.left = std::max(rect1.left, rect2.left);
+ res.top = std::max(rect1.top, rect2.top);
+ res.right = std::min(rect1.right, rect2.right);
+ res.bottom = std::min(rect1.bottom, rect2.bottom);
+
+ if (!IsValid(res)) {
+ return LayerRect();
+ }
+
+ return res;
+}
+
+LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) {
+ LayerRect res;
+
+ if (!IsValid(rect)) {
+ return LayerRect();
+ }
+
+ res.left = rect.left + FLOAT(x_offset);
+ res.top = rect.top + FLOAT(y_offset);
+ res.right = rect.right + FLOAT(x_offset);
+ res.bottom = rect.bottom + FLOAT(y_offset);
+
+ return res;
+}
+
+// Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect
+LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) {
+ LayerRect res;
+
+ res = rect1;
+
+ if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) {
+ if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) {
+ res.top = rect2.bottom;
+ } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) {
+ res.bottom = rect2.top;
+ }
+ } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) {
+ if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) {
+ res.left = rect2.right;
+ } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) {
+ res.right = rect2.left;
+ }
+ }
+
+ return res;
+}
+
+LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) {
+ LayerRect res;
+
+ if (!IsValid(rect1) && !IsValid(rect2)) {
+ return LayerRect();
+ }
+
+ if (!IsValid(rect1)) {
+ return rect2;
+ }
+
+ if (!IsValid(rect2)) {
+ return rect1;
+ }
+
+ res.left = std::min(rect1.left, rect2.left);
+ res.top = std::min(rect1.top, rect2.top);
+ res.right = std::max(rect1.right, rect2.right);
+ res.bottom = std::max(rect1.bottom, rect2.bottom);
+
+ return res;
+}
+
+void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x,
+ bool flip_horizontal, LayerRect *out_rects) {
+ LayerRect rect_temp = in_rect;
+
+ uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count;
+ float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x));
+
+ for (uint32_t count = 0; count < split_count; count++) {
+ float aligned_right = rect_temp.left + aligned_width;
+ out_rects[count].left = rect_temp.left;
+ out_rects[count].right = std::min(rect_temp.right, aligned_right);
+ out_rects[count].top = rect_temp.top;
+ out_rects[count].bottom = rect_temp.bottom;
+
+ rect_temp.left = out_rects[count].right;
+
+ Log(kTagRotator, "SplitLeftRight", out_rects[count]);
+ }
+
+ // If we have a horizontal flip, then we should be splitting the source from right to left
+ // to ensure that the right split will have an aligned width that matches the alignment on the
+ // destination.
+ if (flip_horizontal && split_count > 1) {
+ out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left);
+ out_rects[1].left = out_rects[0].right;
+ Log(kTagRotator, "Adjusted Left", out_rects[0]);
+ Log(kTagRotator, "Adjusted Right", out_rects[1]);
+ }
+}
+
+void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y,
+ bool flip_horizontal, LayerRect *out_rects) {
+ LayerRect rect_temp = in_rect;
+
+ uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count;
+ float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y));
+
+ for (uint32_t count = 0; count < split_count; count++) {
+ float aligned_bottom = rect_temp.top + aligned_height;
+ out_rects[count].top = rect_temp.top;
+ out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom);
+ out_rects[count].left = rect_temp.left;
+ out_rects[count].right = rect_temp.right;
+
+ rect_temp.top = out_rects[count].bottom;
+
+ Log(kTagRotator, "SplitTopBottom", out_rects[count]);
+ }
+
+ // If we have a horizontal flip, then we should be splitting the destination from bottom to top
+ // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations
+ // while accounting for the flip.
+ if (flip_horizontal && split_count > 1) {
+ out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top);
+ out_rects[1].top = out_rects[0].bottom;
+ Log(kTagRotator, "Adjusted Top", out_rects[0]);
+ Log(kTagRotator, "Adjusted Bottom", out_rects[1]);
+ }
+}
+
+void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect,
+ LayerRect *out_rect) {
+ if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) {
+ return;
+ }
+
+ int x_offset = INT(src_domain.left);
+ int y_offset = INT(src_domain.top);
+
+ LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset);
+ float src_domain_width = src_domain.right - src_domain.left;
+ float src_domain_height = src_domain.bottom - src_domain.top;
+ float dst_domain_width = dst_domain.right - dst_domain.left;
+ float dst_domain_height = dst_domain.bottom - dst_domain.top;
+
+ float width_ratio = dst_domain_width / src_domain_width;
+ float height_ratio = dst_domain_height / src_domain_height;
+
+ out_rect->left = dst_domain.left + (width_ratio * modified_in_rect.left);
+ out_rect->top = dst_domain.top + (height_ratio * modified_in_rect.top);
+ out_rect->right = dst_domain.left + (width_ratio * modified_in_rect.right);
+ out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom);
+}
+
+void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect,
+ const LayerTransform &transform, LayerRect *out_rect) {
+ if (!IsValid(src_domain) || !IsValid(in_rect)) {
+ return;
+ }
+
+ float in_width = in_rect.right - in_rect.left;
+ float in_height = in_rect.bottom - in_rect.top;
+ float x_offset = in_rect.left - src_domain.left;
+ float y_offset = in_rect.top - src_domain.top;
+ *out_rect = in_rect;
+
+ if (transform.flip_horizontal) {
+ out_rect->right = src_domain.right - x_offset;
+ out_rect->left = out_rect->right - in_width;
+ }
+
+ if (transform.flip_vertical) {
+ out_rect->bottom = src_domain.bottom - y_offset;
+ out_rect->top = out_rect->bottom - in_height;
+ }
+}
+
+RectOrientation GetOrientation(const LayerRect &in_rect) {
+ if (!IsValid(in_rect)) {
+ return kOrientationUnknown;
+ }
+
+ float input_width = in_rect.right - in_rect.left;
+ float input_height = in_rect.bottom - in_rect.top;
+
+ if (input_width < input_height) {
+ return kOrientationPortrait;
+ }
+
+ return kOrientationLandscape;
+}
+
+} // namespace sdm
+