diff options
Diffstat (limited to 'msm8909/sdm/libs/utils/rect.cpp')
-rw-r--r-- | msm8909/sdm/libs/utils/rect.cpp | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/msm8909/sdm/libs/utils/rect.cpp b/msm8909/sdm/libs/utils/rect.cpp new file mode 100644 index 00000000..84132574 --- /dev/null +++ b/msm8909/sdm/libs/utils/rect.cpp @@ -0,0 +1,270 @@ +/* +* Copyright (c) 2015-2017, The Linux Foundation. All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are +* met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above +* copyright notice, this list of conditions and the following +* disclaimer in the documentation and/or other materials provided +* with the distribution. +* * Neither the name of The Linux Foundation nor the names of its +* contributors may be used to endorse or promote products derived +* from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED +* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT +* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS +* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE +* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN +* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include <math.h> +#include <utils/rect.h> +#include <utils/constants.h> +#include <algorithm> + +#define __CLASS__ "RectUtils" + +namespace sdm { + +bool IsValid(const LayerRect &rect) { + return ((rect.bottom > rect.top) && (rect.right > rect.left)); +} + +bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) { + return ((rect1.left == rect2.left) && + (rect1.top == rect2.top) && + (rect1.right == rect2.right) && + (rect1.bottom == rect2.bottom)); +} + +void LogI(DebugTag debug_tag, const char *prefix, const LayerRect &roi) { + DLOGI_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f", + prefix, roi.left, roi.top, roi.right, roi.bottom); +} + +void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) { + DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f", + prefix, roi.left, roi.top, roi.right, roi.bottom); +} + +void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) { + rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x); + rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x); + rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y); + rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y); +} + +LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) { + LayerRect res; + + if (!IsValid(rect1) || !IsValid(rect2)) { + return LayerRect(); + } + + res.left = std::max(rect1.left, rect2.left); + res.top = std::max(rect1.top, rect2.top); + res.right = std::min(rect1.right, rect2.right); + res.bottom = std::min(rect1.bottom, rect2.bottom); + + if (!IsValid(res)) { + return LayerRect(); + } + + return res; +} + +LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) { + LayerRect res; + + if (!IsValid(rect)) { + return LayerRect(); + } + + res.left = rect.left + FLOAT(x_offset); + res.top = rect.top + FLOAT(y_offset); + res.right = rect.right + FLOAT(x_offset); + res.bottom = rect.bottom + FLOAT(y_offset); + + return res; +} + +// Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect +LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) { + LayerRect res; + + res = rect1; + + if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) { + if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) { + res.top = rect2.bottom; + } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) { + res.bottom = rect2.top; + } + } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) { + if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) { + res.left = rect2.right; + } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) { + res.right = rect2.left; + } + } + + return res; +} + +LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) { + LayerRect res; + + if (!IsValid(rect1) && !IsValid(rect2)) { + return LayerRect(); + } + + if (!IsValid(rect1)) { + return rect2; + } + + if (!IsValid(rect2)) { + return rect1; + } + + res.left = std::min(rect1.left, rect2.left); + res.top = std::min(rect1.top, rect2.top); + res.right = std::max(rect1.right, rect2.right); + res.bottom = std::max(rect1.bottom, rect2.bottom); + + return res; +} + +void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x, + bool flip_horizontal, LayerRect *out_rects) { + LayerRect rect_temp = in_rect; + + uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count; + float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x)); + + for (uint32_t count = 0; count < split_count; count++) { + float aligned_right = rect_temp.left + aligned_width; + out_rects[count].left = rect_temp.left; + out_rects[count].right = std::min(rect_temp.right, aligned_right); + out_rects[count].top = rect_temp.top; + out_rects[count].bottom = rect_temp.bottom; + + rect_temp.left = out_rects[count].right; + + Log(kTagRotator, "SplitLeftRight", out_rects[count]); + } + + // If we have a horizontal flip, then we should be splitting the source from right to left + // to ensure that the right split will have an aligned width that matches the alignment on the + // destination. + if (flip_horizontal && split_count > 1) { + out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left); + out_rects[1].left = out_rects[0].right; + Log(kTagRotator, "Adjusted Left", out_rects[0]); + Log(kTagRotator, "Adjusted Right", out_rects[1]); + } +} + +void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y, + bool flip_horizontal, LayerRect *out_rects) { + LayerRect rect_temp = in_rect; + + uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count; + float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y)); + + for (uint32_t count = 0; count < split_count; count++) { + float aligned_bottom = rect_temp.top + aligned_height; + out_rects[count].top = rect_temp.top; + out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom); + out_rects[count].left = rect_temp.left; + out_rects[count].right = rect_temp.right; + + rect_temp.top = out_rects[count].bottom; + + Log(kTagRotator, "SplitTopBottom", out_rects[count]); + } + + // If we have a horizontal flip, then we should be splitting the destination from bottom to top + // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations + // while accounting for the flip. + if (flip_horizontal && split_count > 1) { + out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top); + out_rects[1].top = out_rects[0].bottom; + Log(kTagRotator, "Adjusted Top", out_rects[0]); + Log(kTagRotator, "Adjusted Bottom", out_rects[1]); + } +} + +void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect, + LayerRect *out_rect) { + if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) { + return; + } + + int x_offset = INT(src_domain.left); + int y_offset = INT(src_domain.top); + + LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset); + float src_domain_width = src_domain.right - src_domain.left; + float src_domain_height = src_domain.bottom - src_domain.top; + float dst_domain_width = dst_domain.right - dst_domain.left; + float dst_domain_height = dst_domain.bottom - dst_domain.top; + + float width_ratio = dst_domain_width / src_domain_width; + float height_ratio = dst_domain_height / src_domain_height; + + out_rect->left = dst_domain.left + (width_ratio * modified_in_rect.left); + out_rect->top = dst_domain.top + (height_ratio * modified_in_rect.top); + out_rect->right = dst_domain.left + (width_ratio * modified_in_rect.right); + out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom); +} + +void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, + const LayerTransform &transform, LayerRect *out_rect) { + if (!IsValid(src_domain) || !IsValid(in_rect)) { + return; + } + + float in_width = in_rect.right - in_rect.left; + float in_height = in_rect.bottom - in_rect.top; + float x_offset = in_rect.left - src_domain.left; + float y_offset = in_rect.top - src_domain.top; + *out_rect = in_rect; + + if (transform.flip_horizontal) { + out_rect->right = src_domain.right - x_offset; + out_rect->left = out_rect->right - in_width; + } + + if (transform.flip_vertical) { + out_rect->bottom = src_domain.bottom - y_offset; + out_rect->top = out_rect->bottom - in_height; + } +} + +RectOrientation GetOrientation(const LayerRect &in_rect) { + if (!IsValid(in_rect)) { + return kOrientationUnknown; + } + + float input_width = in_rect.right - in_rect.left; + float input_height = in_rect.bottom - in_rect.top; + + if (input_width < input_height) { + return kOrientationPortrait; + } + + return kOrientationLandscape; +} + +} // namespace sdm + |